gradientdatadir = $(programdatadir)/gradients

brushdata =
gradientdata =
palettedata =
patterndata =

gradientdata_DATA = @gradientdata@

EXTRA_DIST = $(gradientdata_DATA)

.PHONY: files

FILES = \
	Abstract_1			\
	Abstract_2			\
	Abstract_3			\
	Aneurism			\
	Blinds				\
	Blue_Green			\
	Browns				\
	Brushed_Aluminium		\
	Burning_Paper			\
	Burning_Transparency		\
	CD				\
	CD_Half				\
	Caribbean_Blues			\
	Coffee				\
	Cold_Steel			\
	Cold_Steel_2			\
	Crown_molding			\
	Danish_flag			\
	Dark_1				\
	Deep_Sea			\
	Default				\
	Flare_Glow_Angular_1		\
	Flare_Glow_Radial_1		\
	Flare_Glow_Radial_2		\
	Flare_Glow_Radial_3		\
	Flare_Glow_Radial_4		\
	Flare_Radial_101		\
	Flare_Radial_102		\
	Flare_Radial_103		\
	Flare_Rays_Radial_1		\
	Flare_Rays_Radial_2		\
	Flare_Rays_Size_1		\
	Flare_Sizefac_101		\
	Four_bars			\
	French_flag			\
	French_flag_smooth		\
	Full_saturation_spectrum_CCW	\
	Full_saturation_spectrum_CW	\
	German_flag			\
	German_flag_smooth		\
	Golden				\
	Greens				\
	Horizon_1			\
	Horizon_2			\
	Incandescent			\
	Land_1				\
	Land_and_Sea			\
	Metallic_Something		\
	Mexican_flag			\
	Mexican_flag_smooth		\
	Nauseating_Headache		\
	Neon_Cyan			\
	Neon_Green			\
	Neon_Yellow			\
	Pastels				\
	Pastel_Rainbow			\
	Purples				\
	Radial_Eyeball_Blue		\
	Radial_Eyeball_Brown		\
	Radial_Eyeball_Green		\
	Radial_Glow_1			\
	Radial_Rainbow_Hoop		\
	Romanian_flag			\
	Romanian_flag_smooth		\
	Rounded_edge			\
	Shadows_1			\
	Shadows_2			\
	Shadows_3			\
	Skyline				\
	Skyline_polluted		\
	Square_Wood_Frame		\
	Sunrise				\
	Three_bars_sin			\
	Tropical_Colors			\
	Tube_Red			\
	Wood_1				\
	Wood_2				\
	Yellow_Contrast			\
	Yellow_Orange
