<?xml version="1.0"?>
<!DOCTYPE apispec SYSTEM "APIspec.dtd">

<!-- A function is generated from a template.  Multiple functions can be
     generated from a single template with different arguments.  For example,
     glColor3f can be generated from

     <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>

     and glColor4iv can be generated from

     <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>

     In a template, there are <desc>s that describe the properties of
     parameters.  A <desc> can enumerate the valid values of a parameter.  It
     can also specify the error code when an invalid value is given, and etc.
     By nesting <desc>s, they can create dependency between parameters.

     A function can be marked as external.  It means that the function cannot
     be dispatched to the corresponding mesa function, if one exists, directly,
     and requires an external implementation.
-->

<apispec>

<template name="Color">
	<proto>
		<return type="void"/>
		<vector name="v" type="const GLtype *" size="dynamic">
			<param name="red" type="GLtype"/>
			<param name="green" type="GLtype"/>
			<param name="blue" type="GLtype"/>
			<param name="alpha" type="GLtype"/>
		</vector>
	</proto>
</template>

<template name="ClipPlane">
	<proto>
		<return type="void"/>
		<param name="plane" type="GLenum"/>
		<vector name="equation" type="const GLtype *" size="4"/>
	</proto>

	<desc name="plane">
		<range base="GL_CLIP_PLANE" from="0" to="5"/>
	</desc>
</template>

<template name="CullFace">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
	</proto>

	<desc name="mode">
		<value name="GL_FRONT"/>
		<value name="GL_BACK"/>
		<value name="GL_FRONT_AND_BACK"/>
	</desc>
</template>

<template name="Fog">
	<proto>
		<return type="void"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

        <desc name="pname">
		<value name="GL_FOG_MODE"/>
		<desc name="param">
			<value name="GL_EXP"/>
			<value name="GL_EXP2"/>
			<value name="GL_LINEAR"/>
		</desc>
        </desc>

	<desc name="pname">
		<value name="GL_FOG_COLOR"/>

		<desc name="params" vector_size="4"/>
	</desc>

	<desc name="pname">
		<value name="GL_FOG_DENSITY"/>
		<value name="GL_FOG_START"/>
		<value name="GL_FOG_END"/>

		<desc name="params" vector_size="1"/>
	</desc>
</template>

<template name="FrontFace">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
	</proto>

	<desc name="mode">
		<value name="GL_CW"/>
		<value name="GL_CCW"/>
	</desc>
</template>

<template name="Hint">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="mode" type="GLenum"/>
	</proto>

	<desc name="target" category="GLES1.1">
		<value name="GL_FOG_HINT"/>
		<value name="GL_LINE_SMOOTH_HINT"/>
		<value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
		<value name="GL_POINT_SMOOTH_HINT"/>
	</desc>
	<desc name="target" category="OES_standard_derivatives">
		<value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
	</desc>
	<desc name="target">
		<value name="GL_GENERATE_MIPMAP_HINT"/>
	</desc>

	<desc name="mode">
		<value name="GL_FASTEST"/>
		<value name="GL_NICEST"/>
		<value name="GL_DONT_CARE"/>
	</desc>
</template>

<template name="Light">
	<proto>
		<return type="void"/>
		<param name="light" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="light">
		<range base="GL_LIGHT" from="0" to="7"/>
	</desc>

	<desc name="pname">
		<value name="GL_AMBIENT"/>
		<value name="GL_DIFFUSE"/>
		<value name="GL_SPECULAR"/>
		<value name="GL_POSITION"/>

		<desc name="params" vector_size="4"/>
	</desc>

	<desc name="pname">
		<value name="GL_SPOT_DIRECTION"/>

		<desc name="params" vector_size="3"/>
	</desc>

	<desc name="pname">
		<value name="GL_SPOT_EXPONENT"/>
		<value name="GL_SPOT_CUTOFF"/>
		<value name="GL_CONSTANT_ATTENUATION"/>
		<value name="GL_LINEAR_ATTENUATION"/>
		<value name="GL_QUADRATIC_ATTENUATION"/>

		<desc name="params" vector_size="1"/>
	</desc>
</template>

<template name="LightModel">
	<proto>
		<return type="void"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="pname">
		<value name="GL_LIGHT_MODEL_AMBIENT"/>

		<desc name="params" vector_size="4"/>
	</desc>

	<desc name="pname">
		<value name="GL_LIGHT_MODEL_TWO_SIDE"/>
		<desc name="param">
			<value name="GL_TRUE"/>
			<value name="GL_FALSE"/>
		</desc>
	</desc>
</template>

<template name="LineWidth">
	<proto>
		<return type="void"/>
		<param name="width" type="GLtype"/>
	</proto>
</template>

<template name="Material">
	<proto>
		<return type="void"/>
		<param name="face" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="face">
		<value name="GL_FRONT_AND_BACK"/>
	</desc>

	<desc name="pname">
		<value name="GL_AMBIENT"/>
		<value name="GL_DIFFUSE"/>
		<value name="GL_AMBIENT_AND_DIFFUSE"/>
		<value name="GL_SPECULAR"/>
		<value name="GL_EMISSION"/>

		<desc name="params" vector_size="4"/>
	</desc>

	<desc name="pname">
		<value name="GL_SHININESS"/>

		<desc name="params" vector_size="1"/>
	</desc>
</template>

<template name="PointSize">
	<proto>
		<return type="void"/>
		<param name="size" type="GLtype"/>
	</proto>
</template>

<template name="PointSizePointer">
	<proto>
		<return type="void"/>
		<param name="type" type="GLenum"/>
		<param name="stride" type="GLsizei"/>
		<param name="pointer" type="const GLvoid *"/>
	</proto>

	<desc name="type">
		<value name="GL_FLOAT"/>
		<value name="GL_FIXED"/>
	</desc>
</template>

<template name="Scissor">
	<proto>
		<return type="void"/>
		<param name="x" type="GLint"/>
		<param name="y" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
	</proto>
</template>

<template name="ShadeModel">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
	</proto>

	<desc name="mode">
		<value name="GL_FLAT"/>
		<value name="GL_SMOOTH"/>
	</desc>
</template>

<template name="TexParameter">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_WRAP_S"/>
		<value name="GL_TEXTURE_WRAP_T"/>
		<value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>

		<desc name="param">
			<value name="GL_CLAMP_TO_EDGE"/>
			<value name="GL_REPEAT"/>
			<value name="GL_MIRRORED_REPEAT" category="GLES2.0"/>
			<value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_MIN_FILTER"/>

		<desc name="param">
			<value name="GL_NEAREST"/>
			<value name="GL_LINEAR"/>
			<value name="GL_NEAREST_MIPMAP_NEAREST"/>
			<value name="GL_NEAREST_MIPMAP_LINEAR"/>
			<value name="GL_LINEAR_MIPMAP_NEAREST"/>
			<value name="GL_LINEAR_MIPMAP_LINEAR"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_MAG_FILTER"/>

		<desc name="param">
			<value name="GL_NEAREST"/>
			<value name="GL_LINEAR"/>
		</desc>
	</desc>

	<desc name="pname" category="GLES1.1">
		<value name="GL_GENERATE_MIPMAP"/>

		<desc name="param">
			<value name="GL_TRUE"/>
			<value name="GL_FALSE"/>
		</desc>
	</desc>

	<desc name="pname" category="EXT_texture_filter_anisotropic">
		<value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
		<desc name="params" vector_size="1"/>
	</desc>

	<desc name="pname" category="OES_draw_texture">
		<value name="GL_TEXTURE_CROP_RECT_OES"/>
		<desc name="params" vector_size="4"/>
	</desc>
</template>

<template name="TexImage2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="border" type="GLint"/>
		<param name="format" type="GLenum"/>
		<param name="type" type="GLenum"/>
		<param name="pixels" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="internalFormat">
		<value name="GL_ALPHA"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_ALPHA"/>
		</desc>
	</desc>

	<desc name="internalFormat">
		<value name="GL_RGB"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_RGB"/>
		</desc>
	</desc>

	<desc name="internalFormat">
		<value name="GL_RGBA"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_RGBA"/>
		</desc>
	</desc>

	<desc name="internalFormat">
		<value name="GL_LUMINANCE"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_LUMINANCE"/>
		</desc>
	</desc>

	<desc name="internalFormat">
		<value name="GL_LUMINANCE_ALPHA"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_LUMINANCE_ALPHA"/>
		</desc>
	</desc>

	<desc name="internalFormat" category="OES_depth_texture">
		<value name="GL_DEPTH_COMPONENT"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_DEPTH_COMPONENT"/>
		</desc>
	</desc>

	<desc name="internalFormat" category="OES_packed_depth_stencil">
		<value name="GL_DEPTH_STENCIL_OES"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_DEPTH_STENCIL_OES"/>
		</desc>
	</desc>

	<desc name="internalFormat" category="EXT_texture_format_BGRA8888">
		<value name="GL_BGRA_EXT"/>

		<desc name="format" error="GL_INVALID_VALUE">
			<value name="GL_BGRA_EXT"/>
		</desc>
	</desc>

	<desc name="border" error="GL_INVALID_VALUE">
		<value name="0"/>
	</desc>

	<desc name="format">
		<value name="GL_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGB"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGBA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
			<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format" category="OES_depth_texture">
		<value name="GL_DEPTH_COMPONENT"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_SHORT"/>
			<value name="GL_UNSIGNED_INT"/>
		</desc>
	</desc>

	<desc name="format" category="OES_packed_depth_stencil">
		<value name="GL_DEPTH_STENCIL_OES"/>
		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_INT_24_8_OES"/>
		</desc>
	</desc>

	<desc name="format" category="EXT_texture_format_BGRA8888">
		<value name="GL_BGRA_EXT"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
		</desc>
	</desc>
</template>

<template name="TexEnv">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="target" category="OES_point_sprite">
		<value name="GL_POINT_SPRITE_OES"/>

		<desc name="pname">
			<value name="GL_COORD_REPLACE_OES"/>
		</desc>
	</desc>

	<desc name="pname" category="OES_point_sprite">
		<value name="GL_COORD_REPLACE_OES"/>

		<desc name="param">
			<value name="GL_TRUE"/>
			<value name="GL_FALSE"/>
		</desc>
	</desc>

	<desc name="target" category="EXT_texture_lod_bias">
		<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>

		<desc name="pname">
			<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
		</desc>
	</desc>

	<desc name="pname" category="EXT_texture_lod_bias">
		<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
		<desc name="params" vector_size="1"/>
	</desc>

	<desc name="target">
		<value name="GL_TEXTURE_ENV"/>

		<desc name="pname">
			<value name="GL_TEXTURE_ENV_MODE"/>
			<value name="GL_COMBINE_RGB"/>
			<value name="GL_COMBINE_ALPHA"/>
			<value name="GL_RGB_SCALE"/>
			<value name="GL_ALPHA_SCALE"/>
			<value name="GL_SRC0_RGB"/>
			<value name="GL_SRC1_RGB"/>
			<value name="GL_SRC2_RGB"/>
			<value name="GL_SRC0_ALPHA"/>
			<value name="GL_SRC1_ALPHA"/>
			<value name="GL_SRC2_ALPHA"/>
			<value name="GL_OPERAND0_RGB"/>
			<value name="GL_OPERAND1_RGB"/>
			<value name="GL_OPERAND2_RGB"/>
			<value name="GL_OPERAND0_ALPHA"/>
			<value name="GL_OPERAND1_ALPHA"/>
			<value name="GL_OPERAND2_ALPHA"/>
			<value name="GL_TEXTURE_ENV_COLOR"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_ENV_MODE"/>

		<desc name="param">
			<value name="GL_REPLACE"/>
			<value name="GL_MODULATE"/>
			<value name="GL_DECAL"/>
			<value name="GL_BLEND"/>
			<value name="GL_ADD"/>
			<value name="GL_COMBINE"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_COMBINE_RGB"/>

		<desc name="param">
			<value name="GL_REPLACE"/>
			<value name="GL_MODULATE"/>
			<value name="GL_ADD"/>
			<value name="GL_ADD_SIGNED"/>
			<value name="GL_INTERPOLATE"/>
			<value name="GL_SUBTRACT"/>
			<value name="GL_DOT3_RGB"/>
			<value name="GL_DOT3_RGBA"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_COMBINE_ALPHA"/>

		<desc name="param">
			<value name="GL_REPLACE"/>
			<value name="GL_MODULATE"/>
			<value name="GL_ADD"/>
			<value name="GL_ADD_SIGNED"/>
			<value name="GL_INTERPOLATE"/>
			<value name="GL_SUBTRACT"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_RGB_SCALE"/>
		<value name="GL_ALPHA_SCALE"/>

		<desc name="param" convert="true" error="GL_INVALID_VALUE">
			<value name="1.0"/>
			<value name="2.0"/>
			<value name="4.0"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_SRC0_RGB"/>
		<value name="GL_SRC1_RGB"/>
		<value name="GL_SRC2_RGB"/>
		<value name="GL_SRC0_ALPHA"/>
		<value name="GL_SRC1_ALPHA"/>
		<value name="GL_SRC2_ALPHA"/>

		<desc name="param">
			<value name="GL_TEXTURE"/>
			<value name="GL_CONSTANT"/>
			<value name="GL_PRIMARY_COLOR"/>
			<value name="GL_PREVIOUS"/>

			<range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_OPERAND0_RGB"/>
		<value name="GL_OPERAND1_RGB"/>
		<value name="GL_OPERAND2_RGB"/>

		<desc name="param">
			<value name="GL_SRC_COLOR"/>
			<value name="GL_ONE_MINUS_SRC_COLOR"/>
			<value name="GL_SRC_ALPHA"/>
			<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_OPERAND0_ALPHA"/>
		<value name="GL_OPERAND1_ALPHA"/>
		<value name="GL_OPERAND2_ALPHA"/>

		<desc name="param">
			<value name="GL_SRC_ALPHA"/>
			<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_ENV_COLOR"/>

		<desc name="params" vector_size="4"/>
	</desc>
</template>

<template name="TexGen">
	<proto>
		<return type="void"/>
		<param name="coord" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="coord" category="OES_texture_cube_map">
		<value name="GL_TEXTURE_GEN_STR_OES"/>
	</desc>

	<desc name="pname" category="OES_texture_cube_map">
		<value name="GL_TEXTURE_GEN_MODE_OES"/>

		<desc name="param">
			<value name="GL_NORMAL_MAP_OES"/>
			<value name="GL_REFLECTION_MAP_OES"/>
		</desc>
	</desc>
</template>

<template name="Clear">
	<proto>
		<return type="void"/>
		<param name="mask" type="GLbitfield"/>
	</proto>

	<desc name="mask" error="GL_INVALID_VALUE">
		<value name="0"/>
		<value name="(GL_COLOR_BUFFER_BIT)"/>
		<value name="(GL_DEPTH_BUFFER_BIT)"/>
		<value name="(GL_STENCIL_BUFFER_BIT)"/>
		<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
		<value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
		<value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
		<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
	</desc>
</template>

<template name="ClearColor">
	<proto>
		<return type="void"/>
		<param name="red" type="GLtype"/>
		<param name="green" type="GLtype"/>
		<param name="blue" type="GLtype"/>
		<param name="alpha" type="GLtype"/>
	</proto>
</template>

<template name="ClearStencil">
	<proto>
		<return type="void"/>
		<param name="s" type="GLint"/>
	</proto>
</template>

<template name="ClearDepth">
	<proto>
		<return type="void"/>
		<param name="depth" type="GLtype"/>
	</proto>
</template>

<template name="StencilMask">
	<proto>
		<return type="void"/>
		<param name="mask" type="GLuint"/>
	</proto>
</template>

<template name="StencilMaskSeparate">
	<proto>
		<return type="void"/>
		<param name="face" type="GLenum"/>
		<param name="mask" type="GLuint"/>
	</proto>

	<desc name="face">
		<value name="GL_FRONT"/>
		<value name="GL_BACK"/>
		<value name="GL_FRONT_AND_BACK"/>
	</desc>
</template>

<template name="ColorMask">
	<proto>
		<return type="void"/>
		<param name="red" type="GLboolean"/>
		<param name="green" type="GLboolean"/>
		<param name="blue" type="GLboolean"/>
		<param name="alpha" type="GLboolean"/>
	</proto>
</template>

<template name="DepthMask">
	<proto>
		<return type="void"/>
		<param name="flag" type="GLboolean"/>
	</proto>
</template>

<template name="Disable">
	<proto>
		<return type="void"/>
		<param name="cap" type="GLenum"/>
	</proto>

	<desc name="cap" category="GLES1.1">
		<value name="GL_NORMALIZE"/>
		<value name="GL_RESCALE_NORMAL"/>

		<range base="GL_CLIP_PLANE" from="0" to="5"/>

		<value name="GL_FOG"/>
		<value name="GL_LIGHTING"/>
		<value name="GL_COLOR_MATERIAL"/>

		<range base="GL_LIGHT" from="0" to="7"/>

		<value name="GL_POINT_SMOOTH"/>
		<value name="GL_LINE_SMOOTH"/>
		<value name="GL_CULL_FACE"/>
		<value name="GL_POLYGON_OFFSET_FILL"/>
		<value name="GL_MULTISAMPLE"/>
		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
		<value name="GL_SAMPLE_COVERAGE"/>
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_SCISSOR_TEST"/>
		<value name="GL_ALPHA_TEST"/>
		<value name="GL_STENCIL_TEST"/>
		<value name="GL_DEPTH_TEST"/>
		<value name="GL_BLEND"/>
		<value name="GL_DITHER"/>
		<value name="GL_COLOR_LOGIC_OP"/>

		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="cap" category="GLES2.0">
		<value name="GL_CULL_FACE"/>
		<value name="GL_SCISSOR_TEST"/>
		<value name="GL_POLYGON_OFFSET_FILL"/>
		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
		<value name="GL_SAMPLE_COVERAGE"/>
		<value name="GL_STENCIL_TEST"/>
		<value name="GL_DEPTH_TEST"/>
		<value name="GL_DITHER"/>
		<value name="GL_BLEND"/>
	</desc>
</template>

<!-- it is exactly the same as Disable -->
<template name="Enable">
	<proto>
		<return type="void"/>
		<param name="cap" type="GLenum"/>
	</proto>

	<desc name="cap" category="GLES1.1">
		<value name="GL_NORMALIZE"/>
		<value name="GL_RESCALE_NORMAL"/>

		<range base="GL_CLIP_PLANE" from="0" to="5"/>

		<value name="GL_FOG"/>
		<value name="GL_LIGHTING"/>
		<value name="GL_COLOR_MATERIAL"/>

		<range base="GL_LIGHT" from="0" to="7"/>

		<value name="GL_POINT_SMOOTH"/>
		<value name="GL_LINE_SMOOTH"/>
		<value name="GL_CULL_FACE"/>
		<value name="GL_POLYGON_OFFSET_FILL"/>
		<value name="GL_MULTISAMPLE"/>
		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
		<value name="GL_SAMPLE_COVERAGE"/>
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_SCISSOR_TEST"/>
		<value name="GL_ALPHA_TEST"/>
		<value name="GL_STENCIL_TEST"/>
		<value name="GL_DEPTH_TEST"/>
		<value name="GL_BLEND"/>
		<value name="GL_DITHER"/>
		<value name="GL_COLOR_LOGIC_OP"/>

		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="cap" category="GLES2.0">
		<value name="GL_CULL_FACE"/>
		<value name="GL_SCISSOR_TEST"/>
		<value name="GL_POLYGON_OFFSET_FILL"/>
		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
		<value name="GL_SAMPLE_COVERAGE"/>
		<value name="GL_STENCIL_TEST"/>
		<value name="GL_DEPTH_TEST"/>
		<value name="GL_DITHER"/>
		<value name="GL_BLEND"/>
	</desc>
</template>

<template name="Finish">
	<proto>
		<return type="void"/>
	</proto>
</template>

<template name="Flush">
	<proto>
		<return type="void"/>
	</proto>
</template>

<template name="AlphaFunc">
	<proto>
		<return type="void"/>
		<param name="func" type="GLenum"/>
		<param name="ref" type="GLtype"/>
	</proto>
	<desc name="func">
		<value name="GL_NEVER"/>
		<value name="GL_LESS"/>
		<value name="GL_EQUAL"/>
		<value name="GL_LEQUAL"/>
		<value name="GL_GREATER"/>
		<value name="GL_NOTEQUAL"/>
		<value name="GL_GEQUAL"/>
		<value name="GL_ALWAYS"/>
	</desc>
</template>

<template name="BlendFunc">
	<proto>
		<return type="void"/>
		<param name="sfactor" type="GLenum"/>
		<param name="dfactor" type="GLenum"/>
	</proto>

	<desc name="sfactor">
		<value name="GL_ZERO"/>
		<value name="GL_ONE"/>
		<value name="GL_SRC_COLOR"/>
		<value name="GL_ONE_MINUS_SRC_COLOR"/>
		<value name="GL_SRC_ALPHA"/>
		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		<value name="GL_DST_ALPHA"/>
		<value name="GL_ONE_MINUS_DST_ALPHA"/>
		<value name="GL_DST_COLOR"/>
		<value name="GL_ONE_MINUS_DST_COLOR"/>
		<value name="GL_SRC_ALPHA_SATURATE"/>

		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
	</desc>

	<desc name="dfactor">
		<value name="GL_ZERO"/>
		<value name="GL_ONE"/>
		<value name="GL_SRC_COLOR"/>
		<value name="GL_ONE_MINUS_SRC_COLOR"/>
		<value name="GL_SRC_ALPHA"/>
		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		<value name="GL_DST_ALPHA"/>
		<value name="GL_ONE_MINUS_DST_ALPHA"/>
		<value name="GL_DST_COLOR"/>
		<value name="GL_ONE_MINUS_DST_COLOR"/>

		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
	</desc>
</template>

<template name="LogicOp">
	<proto>
		<return type="void"/>
		<param name="opcode" type="GLenum"/>
	</proto>

	<desc name="opcode">
		<value name="GL_CLEAR"/>
		<value name="GL_SET"/>
		<value name="GL_COPY"/>
		<value name="GL_COPY_INVERTED"/>
		<value name="GL_NOOP"/>
		<value name="GL_INVERT"/>
		<value name="GL_AND"/>
		<value name="GL_NAND"/>
		<value name="GL_OR"/>
		<value name="GL_NOR"/>
		<value name="GL_XOR"/>
		<value name="GL_EQUIV"/>
		<value name="GL_AND_REVERSE"/>
		<value name="GL_AND_INVERTED"/>
		<value name="GL_OR_REVERSE"/>
		<value name="GL_OR_INVERTED"/>
	</desc>
</template>

<template name="StencilFunc">
	<proto>
		<return type="void"/>
		<param name="func" type="GLenum"/>
		<param name="ref" type="GLint"/>
		<param name="mask" type="GLuint"/>
	</proto>

	<desc name="func">
		<value name="GL_NEVER"/>
		<value name="GL_LESS"/>
		<value name="GL_LEQUAL"/>
		<value name="GL_GREATER"/>
		<value name="GL_GEQUAL"/>
		<value name="GL_EQUAL"/>
		<value name="GL_NOTEQUAL"/>
		<value name="GL_ALWAYS"/>
	</desc>
</template>

<template name="StencilFuncSeparate">
	<proto>
		<return type="void"/>
		<param name="face" type="GLenum"/>
		<param name="func" type="GLenum"/>
		<param name="ref" type="GLint"/>
		<param name="mask" type="GLuint"/>
	</proto>

	<desc name="face">
		<value name="GL_FRONT"/>
		<value name="GL_BACK"/>
		<value name="GL_FRONT_AND_BACK"/>
	</desc>

	<desc name="func">
		<value name="GL_NEVER"/>
		<value name="GL_LESS"/>
		<value name="GL_LEQUAL"/>
		<value name="GL_GREATER"/>
		<value name="GL_GEQUAL"/>
		<value name="GL_EQUAL"/>
		<value name="GL_NOTEQUAL"/>
		<value name="GL_ALWAYS"/>
	</desc>
</template>

<template name="StencilOp">
	<proto>
		<return type="void"/>
		<param name="fail" type="GLenum"/>
		<param name="zfail" type="GLenum"/>
		<param name="zpass" type="GLenum"/>
	</proto>

	<desc name="fail">
		<value name="GL_KEEP"/>
		<value name="GL_ZERO"/>
		<value name="GL_REPLACE"/>
		<value name="GL_INCR"/>
		<value name="GL_DECR"/>
		<value name="GL_INVERT"/>
		<value name="GL_INCR_WRAP" category="GLES2.0"/>
		<value name="GL_DECR_WRAP" category="GLES2.0"/>
		<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
		<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
	</desc>

	<desc name="zfail">
		<value name="GL_KEEP"/>
		<value name="GL_ZERO"/>
		<value name="GL_REPLACE"/>
		<value name="GL_INCR"/>
		<value name="GL_DECR"/>
		<value name="GL_INVERT"/>
		<value name="GL_INCR_WRAP" category="GLES2.0"/>
		<value name="GL_DECR_WRAP" category="GLES2.0"/>
		<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
		<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
	</desc>

	<desc name="zpass">
		<value name="GL_KEEP"/>
		<value name="GL_ZERO"/>
		<value name="GL_REPLACE"/>
		<value name="GL_INCR"/>
		<value name="GL_DECR"/>
		<value name="GL_INVERT"/>
		<value name="GL_INCR_WRAP" category="GLES2.0"/>
		<value name="GL_DECR_WRAP" category="GLES2.0"/>
		<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
		<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
	</desc>
</template>

<template name="StencilOpSeparate">
	<proto>
		<return type="void"/>
		<param name="face" type="GLenum"/>
		<param name="fail" type="GLenum"/>
		<param name="zfail" type="GLenum"/>
		<param name="zpass" type="GLenum"/>
	</proto>

	<desc name="face">
		<value name="GL_FRONT"/>
		<value name="GL_BACK"/>
		<value name="GL_FRONT_AND_BACK"/>
	</desc>

	<desc name="fail">
		<value name="GL_KEEP"/>
		<value name="GL_ZERO"/>
		<value name="GL_REPLACE"/>
		<value name="GL_INCR"/>
		<value name="GL_DECR"/>
		<value name="GL_INVERT"/>
		<value name="GL_INCR_WRAP"/>
		<value name="GL_DECR_WRAP"/>
	</desc>

	<desc name="zfail">
		<value name="GL_KEEP"/>
		<value name="GL_ZERO"/>
		<value name="GL_REPLACE"/>
		<value name="GL_INCR"/>
		<value name="GL_DECR"/>
		<value name="GL_INVERT"/>
		<value name="GL_INCR_WRAP"/>
		<value name="GL_DECR_WRAP"/>
	</desc>

	<desc name="zpass">
		<value name="GL_KEEP"/>
		<value name="GL_ZERO"/>
		<value name="GL_REPLACE"/>
		<value name="GL_INCR"/>
		<value name="GL_DECR"/>
		<value name="GL_INVERT"/>
		<value name="GL_INCR_WRAP"/>
		<value name="GL_DECR_WRAP"/>
	</desc>
</template>

<template name="DepthFunc">
	<proto>
		<return type="void"/>
		<param name="func" type="GLenum"/>
	</proto>

	<desc name="func">
		<value name="GL_NEVER"/>
		<value name="GL_LESS"/>
		<value name="GL_EQUAL"/>
		<value name="GL_LEQUAL"/>
		<value name="GL_GREATER"/>
		<value name="GL_NOTEQUAL"/>
		<value name="GL_GEQUAL"/>
		<value name="GL_ALWAYS"/>
	</desc>
</template>

<template name="PixelStore">
	<proto>
		<return type="void"/>
		<param name="pname" type="GLenum"/>
		<param name="param" type="GLtype"/>
	</proto>

	<desc name="pname">
		<value name="GL_PACK_ALIGNMENT"/>
		<value name="GL_UNPACK_ALIGNMENT"/>
	</desc>

	<desc name="param" error="GL_INVALID_VALUE">
		<value name="1"/>
		<value name="2"/>
		<value name="4"/>
		<value name="8"/>
	</desc>
</template>

<template name="ReadPixels" direction="get">
	<proto>
		<return type="void"/>
		<param name="x" type="GLint"/>
		<param name="y" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="format" type="GLenum"/>
		<param name="type" type="GLenum"/>
		<param name="pixels" type="GLvoid *"/>
	</proto>

	<!-- Technically, only two combinations are actually allowed:
	     GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
	     internal preferred combination.  I don't know what that is, so I'm
	     allowing any valid combination for now; the underlying support
	     should fail when necessary.-->
	<desc name="format">
		<value name="GL_ALPHA"/>
		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGB"/>
		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGBA"/>
		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE"/>
		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE_ALPHA"/>
		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
		</desc>
	</desc>

	<desc name="format" category="EXT_read_format_bgra">
		<value name="GL_BGRA_EXT"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
			<value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
		</desc>
	</desc>
</template>

<template name="GetClipPlane" direction="get">
	<proto>
		<return type="void"/>
		<param name="plane" type="GLenum"/>
		<vector name="equation" type="GLtype *" size="4"/>
	</proto>

	<desc name="plane">
		<range base="GL_CLIP_PLANE" from="0" to="5"/>
	</desc>
</template>

<template name="GetError" direction="get">
	<proto>
		<return type="GLenum"/>
	</proto>
</template>

<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
<template name="GetState" direction="get">
	<proto>
		<return type="void"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>
	<!-- param checking is done in mesa -->
</template>

<template name="GetLight" direction="get">
	<proto>
		<return type="void"/>
		<param name="light" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="light">
		<range base="GL_LIGHT" from="0" to="7"/>
	</desc>

	<desc name="pname">
		<value name="GL_AMBIENT"/>
		<value name="GL_DIFFUSE"/>
		<value name="GL_SPECULAR"/>
		<value name="GL_POSITION"/>

		<desc name="params" vector_size="4"/>
	</desc>

	<desc name="pname">
		<value name="GL_SPOT_DIRECTION"/>

		<desc name="params" vector_size="3"/>
	</desc>

	<desc name="pname">
		<value name="GL_SPOT_EXPONENT"/>
		<value name="GL_SPOT_CUTOFF"/>
		<value name="GL_CONSTANT_ATTENUATION"/>
		<value name="GL_LINEAR_ATTENUATION"/>
		<value name="GL_QUADRATIC_ATTENUATION"/>

		<desc name="params" vector_size="1"/>
	</desc>
</template>

<template name="GetMaterial" direction="get">
	<proto>
		<return type="void"/>
		<param name="face" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="face">
		<value name="GL_FRONT"/>
		<value name="GL_BACK"/>
	</desc>

	<desc name="pname">
		<value name="GL_SHININESS"/>
		<desc name="params" vector_size="1"/>
	</desc>

	<desc name="pname">
		<value name="GL_AMBIENT"/>
		<value name="GL_DIFFUSE"/>
		<value name="GL_AMBIENT_AND_DIFFUSE"/>
		<value name="GL_SPECULAR"/>
		<value name="GL_EMISSION"/>

		<desc name="params" vector_size="4"/>
	</desc>
</template>

<template name="GetString" direction="get">
	<proto>
		<return type="const GLubyte *"/>
		<param name="name" type="GLenum"/>
	</proto>

	<desc name="name">
		<value name="GL_VENDOR"/>
		<value name="GL_RENDERER"/>
		<value name="GL_VERSION"/>
		<value name="GL_EXTENSIONS"/>
		<value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
	</desc>
</template>

<template name="GetTexEnv" direction="get">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="target" category="OES_point_sprite">
		<value name="GL_POINT_SPRITE_OES"/>
		<desc name="pname">
			<value name="GL_COORD_REPLACE_OES"/>
		</desc>
	</desc>

	<desc name="pname" category="OES_point_sprite">
		<value name="GL_COORD_REPLACE_OES"/>
		<desc name="params" vector_size="1" convert="false"/>
	</desc>

	<desc name="target" category="EXT_texture_lod_bias">
		<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>

		<desc name="pname">
			<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
		</desc>
	</desc>

	<desc name="pname" category="EXT_texture_lod_bias">
		<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
		<desc name="params" vector_size="1"/>
	</desc>

	<desc name="target">
		<value name="GL_TEXTURE_ENV"/>

		<desc name="pname">
			<value name="GL_TEXTURE_ENV_COLOR"/>
			<value name="GL_RGB_SCALE"/>
			<value name="GL_ALPHA_SCALE"/>
			<value name="GL_TEXTURE_ENV_MODE"/>
			<value name="GL_COMBINE_RGB"/>
			<value name="GL_COMBINE_ALPHA"/>
			<value name="GL_SRC0_RGB"/>
			<value name="GL_SRC1_RGB"/>
			<value name="GL_SRC2_RGB"/>
			<value name="GL_SRC0_ALPHA"/>
			<value name="GL_SRC1_ALPHA"/>
			<value name="GL_SRC2_ALPHA"/>
			<value name="GL_OPERAND0_RGB"/>
			<value name="GL_OPERAND1_RGB"/>
			<value name="GL_OPERAND2_RGB"/>
			<value name="GL_OPERAND0_ALPHA"/>
			<value name="GL_OPERAND1_ALPHA"/>
			<value name="GL_OPERAND2_ALPHA"/>
		</desc>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_ENV_COLOR"/>
		<desc name="params" vector_size="4"/>
	</desc>

	<desc name="pname">
		<value name="GL_RGB_SCALE"/>
		<value name="GL_ALPHA_SCALE"/>

		<desc name="params" vector_size="1"/>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_ENV_MODE"/>
		<value name="GL_COMBINE_RGB"/>
		<value name="GL_COMBINE_ALPHA"/>
		<value name="GL_SRC0_RGB"/>
		<value name="GL_SRC1_RGB"/>
		<value name="GL_SRC2_RGB"/>
		<value name="GL_SRC0_ALPHA"/>
		<value name="GL_SRC1_ALPHA"/>
		<value name="GL_SRC2_ALPHA"/>
		<value name="GL_OPERAND0_RGB"/>
		<value name="GL_OPERAND1_RGB"/>
		<value name="GL_OPERAND2_RGB"/>
		<value name="GL_OPERAND0_ALPHA"/>
		<value name="GL_OPERAND1_ALPHA"/>
		<value name="GL_OPERAND2_ALPHA"/>

		<desc name="params" vector_size="1" convert="false"/>
	</desc>
</template>

<template name="GetTexGen" direction="get">
	<proto>
		<return type="void"/>
		<param name="coord" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="coord">
		<value name="GL_TEXTURE_GEN_STR_OES"/>
	</desc>
	<desc name="pname">
		<value name="GL_TEXTURE_GEN_MODE_OES"/>
		<desc name="params" vector_size="1" convert="false"/>
	</desc>
</template>

<template name="GetTexParameter" direction="get">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
	</desc>

	<desc name="pname">
		<value name="GL_TEXTURE_WRAP_S"/>
		<value name="GL_TEXTURE_WRAP_T"/>
		<value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
		<value name="GL_TEXTURE_MIN_FILTER"/>
		<value name="GL_TEXTURE_MAG_FILTER"/>
		<value name="GL_GENERATE_MIPMAP" category="GLES1.1"/>

		<desc name="params" vector_size="1" convert="false"/>
	</desc>

	<desc name="pname" category="OES_draw_texture">
		<value name="GL_TEXTURE_CROP_RECT_OES"/>
		<desc name="params" vector_size="4"/>
	</desc>
</template>

<template name="IsEnabled" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="cap" type="GLenum"/>
	</proto>

	<desc name="cap" category="GLES1.1">
		<value name="GL_NORMALIZE"/>
		<value name="GL_RESCALE_NORMAL"/>

		<range base="GL_CLIP_PLANE" from="0" to="5"/>

		<value name="GL_FOG"/>
		<value name="GL_LIGHTING"/>
		<value name="GL_COLOR_MATERIAL"/>

		<range base="GL_LIGHT" from="0" to="7"/>

		<value name="GL_POINT_SMOOTH"/>
		<value name="GL_LINE_SMOOTH"/>
		<value name="GL_CULL_FACE"/>
		<value name="GL_POLYGON_OFFSET_FILL"/>
		<value name="GL_MULTISAMPLE"/>
		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
		<value name="GL_SAMPLE_COVERAGE"/>
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_SCISSOR_TEST"/>
		<value name="GL_ALPHA_TEST"/>
		<value name="GL_STENCIL_TEST"/>
		<value name="GL_DEPTH_TEST"/>
		<value name="GL_BLEND"/>
		<value name="GL_DITHER"/>
		<value name="GL_COLOR_LOGIC_OP"/>

		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>

		<value name="GL_VERTEX_ARRAY"/>
		<value name="GL_NORMAL_ARRAY"/>
		<value name="GL_COLOR_ARRAY"/>
		<value name="GL_TEXTURE_COORD_ARRAY"/>
		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
	</desc>

	<desc name="cap" category="GLES2.0">
		<value name="GL_CULL_FACE"/>
		<value name="GL_SCISSOR_TEST"/>
		<value name="GL_POLYGON_OFFSET_FILL"/>
		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
		<value name="GL_SAMPLE_COVERAGE"/>
		<value name="GL_STENCIL_TEST"/>
		<value name="GL_DEPTH_TEST"/>
		<value name="GL_DITHER"/>
		<value name="GL_BLEND"/>
	</desc>
</template>

<template name="DepthRange">
	<proto>
		<return type="void"/>
		<param name="zNear" type="GLtype"/>
		<param name="zFar" type="GLtype"/>
	</proto>
</template>

<template name="Frustum">
	<proto>
		<return type="void"/>
		<param name="left" type="GLtype"/>
		<param name="right" type="GLtype"/>
		<param name="bottom" type="GLtype"/>
		<param name="top" type="GLtype"/>
		<param name="zNear" type="GLtype"/>
		<param name="zFar" type="GLtype"/>
	</proto>
</template>

<template name="LoadIdentity">
	<proto>
		<return type="void"/>
	</proto>
</template>

<template name="LoadMatrix">
	<proto>
		<return type="void"/>
		<vector name="m" type="const GLtype *" size="16"/>
	</proto>
</template>

<template name="MatrixMode">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
	</proto>

	<desc name="mode">
		<value name="GL_MODELVIEW"/>
		<value name="GL_PROJECTION"/>
		<value name="GL_TEXTURE"/>
		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
	</desc>
</template>

<template name="MultMatrix">
	<proto>
		<return type="void"/>
		<vector name="m" type="const GLtype *" size="16"/>
	</proto>
</template>

<template name="Ortho">
	<proto>
		<return type="void"/>
		<param name="left" type="GLtype"/>
		<param name="right" type="GLtype"/>
		<param name="bottom" type="GLtype"/>
		<param name="top" type="GLtype"/>
		<param name="zNear" type="GLtype"/>
		<param name="zFar" type="GLtype"/>
	</proto>
</template>

<template name="PopMatrix">
	<proto>
		<return type="void"/>
	</proto>
</template>

<template name="PushMatrix">
	<proto>
		<return type="void"/>
	</proto>
</template>

<template name="Rotate">
	<proto>
		<return type="void"/>
		<param name="angle" type="GLtype"/>
		<param name="x" type="GLtype"/>
		<param name="y" type="GLtype"/>
		<param name="z" type="GLtype"/>
	</proto>
</template>

<template name="Scale">
	<proto>
		<return type="void"/>
		<param name="x" type="GLtype"/>
		<param name="y" type="GLtype"/>
		<param name="z" type="GLtype"/>
	</proto>
</template>

<template name="Translate">
	<proto>
		<return type="void"/>
		<param name="x" type="GLtype"/>
		<param name="y" type="GLtype"/>
		<param name="z" type="GLtype"/>
	</proto>
</template>

<template name="Viewport">
	<proto>
		<return type="void"/>
		<param name="x" type="GLint"/>
		<param name="y" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
	</proto>
</template>

<template name="ColorPointer">
	<proto>
		<return type="void"/>
		<param name="size" type="GLint"/>
		<param name="type" type="GLenum"/>
		<param name="stride" type="GLsizei"/>
		<param name="pointer" type="const GLvoid *"/>
	</proto>

	<desc name="size" error="GL_INVALID_VALUE">
		<value name="4"/>
	</desc>

	<desc name="type">
		<value name="GL_UNSIGNED_BYTE"/>
		<value name="GL_FLOAT"/>
		<value name="GL_FIXED"/>
		<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
	</desc>
</template>

<template name="DisableClientState">
	<proto>
		<return type="void"/>
		<param name="array" type="GLenum"/>
	</proto>

	<desc name="array">
		<value name="GL_VERTEX_ARRAY"/>
		<value name="GL_NORMAL_ARRAY"/>
		<value name="GL_COLOR_ARRAY"/>
		<value name="GL_TEXTURE_COORD_ARRAY"/>
		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
	</desc>
</template>

<template name="DrawArrays">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
		<param name="first" type="GLint"/>
		<param name="count" type="GLsizei"/>
	</proto>

	<desc name="mode">
		<value name="GL_POINTS"/>
		<value name="GL_LINES"/>
		<value name="GL_LINE_LOOP"/>
		<value name="GL_LINE_STRIP"/>
		<value name="GL_TRIANGLES"/>
		<value name="GL_TRIANGLE_STRIP"/>
		<value name="GL_TRIANGLE_FAN"/>
	</desc>
</template>

<template name="DrawElements">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
		<param name="count" type="GLsizei"/>
		<param name="type" type="GLenum"/>
		<param name="indices" type="const GLvoid *"/>
	</proto>

	<desc name="mode">
		<value name="GL_POINTS"/>
		<value name="GL_LINES"/>
		<value name="GL_LINE_LOOP"/>
		<value name="GL_LINE_STRIP"/>
		<value name="GL_TRIANGLES"/>
		<value name="GL_TRIANGLE_STRIP"/>
		<value name="GL_TRIANGLE_FAN"/>
	</desc>

	<desc name="type">
		<value name="GL_UNSIGNED_BYTE"/>
		<value name="GL_UNSIGNED_SHORT"/>
		<value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
	</desc>
</template>

<template name="EnableClientState">
	<proto>
		<return type="void"/>
		<param name="array" type="GLenum"/>
	</proto>

	<desc name="array">
		<value name="GL_VERTEX_ARRAY"/>
		<value name="GL_NORMAL_ARRAY"/>
		<value name="GL_COLOR_ARRAY"/>
		<value name="GL_TEXTURE_COORD_ARRAY"/>
		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
	</desc>
</template>

<template name="GetPointer" direction="get">
	<proto>
		<return type="void"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLvoid **" size="dynamic"/>
	</proto>

	<desc name="pname">
		<value name="GL_VERTEX_ARRAY_POINTER"/>
		<value name="GL_NORMAL_ARRAY_POINTER"/>
		<value name="GL_COLOR_ARRAY_POINTER"/>
		<value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
		<value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
		<value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
		<value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
	</desc>
</template>

<template name="Normal">
	<proto>
		<return type="void"/>
		<vector name="v" type="const GLtype *" size="3">
			<param name="nx" type="GLtype"/>
			<param name="ny" type="GLtype"/>
			<param name="nz" type="GLtype"/>
		</vector>
	</proto>
</template>

<template name="NormalPointer">
	<proto>
		<return type="void"/>
		<param name="type" type="GLenum"/>
		<param name="stride" type="GLsizei"/>
		<param name="pointer" type="const GLvoid *"/>
	</proto>

	<desc name="type">
		<value name="GL_BYTE"/>
		<value name="GL_SHORT"/>
		<value name="GL_FLOAT"/>
		<value name="GL_FIXED"/>
		<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
	</desc>
</template>

<template name="TexCoordPointer">
	<proto>
		<return type="void"/>
		<param name="size" type="GLint"/>
		<param name="type" type="GLenum"/>
		<param name="stride" type="GLsizei"/>
		<param name="pointer" type="const GLvoid *"/>
	</proto>

	<desc name="size" error="GL_INVALID_VALUE">
		<value name="2"/>
		<value name="3"/>
		<value name="4"/>
	</desc>

	<desc name="type">
		<value name="GL_BYTE"/>
		<value name="GL_SHORT"/>
		<value name="GL_FLOAT"/>
		<value name="GL_FIXED"/>
		<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
	</desc>
</template>

<template name="VertexPointer">
	<proto>
		<return type="void"/>
		<param name="size" type="GLint"/>
		<param name="type" type="GLenum"/>
		<param name="stride" type="GLsizei"/>
		<param name="pointer" type="const GLvoid *"/>
	</proto>

	<desc name="size" error="GL_INVALID_VALUE">
		<value name="2"/>
		<value name="3"/>
		<value name="4"/>
	</desc>

	<desc name="type">
		<value name="GL_BYTE"/>
		<value name="GL_SHORT"/>
		<value name="GL_FLOAT"/>
		<value name="GL_FIXED"/>
		<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
	</desc>
</template>

<template name="PolygonOffset">
	<proto>
		<return type="void"/>
		<param name="factor" type="GLtype"/>
		<param name="units" type="GLtype"/>
	</proto>
</template>

<template name="CopyTexImage2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="internalFormat" type="GLenum"/>
		<param name="x" type="GLint"/>
		<param name="y" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="border" type="GLint"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="internalFormat" error="GL_INVALID_VALUE">
		<value name="GL_ALPHA"/>
		<value name="GL_RGB"/>
		<value name="GL_RGBA"/>
		<value name="GL_LUMINANCE"/>
		<value name="GL_LUMINANCE_ALPHA"/>
	</desc>

	<desc name="border" error="GL_INVALID_VALUE">
		<value name="0"/>
	</desc>
</template>

<template name="CopyTexSubImage2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="xoffset" type="GLint"/>
		<param name="yoffset" type="GLint"/>
		<param name="x" type="GLint"/>
		<param name="y" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>
</template>

<template name="TexSubImage2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="xoffset" type="GLint"/>
		<param name="yoffset" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="format" type="GLenum"/>
		<param name="type" type="GLenum"/>
		<param name="pixels" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="format">
		<value name="GL_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGB"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGBA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
			<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format" category="OES_depth_texture">
		<value name="GL_DEPTH_COMPONENT"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_SHORT"/>
			<value name="GL_UNSIGNED_INT"/>
		</desc>
	</desc>

	<desc name="format" category="OES_packed_depth_stencil">
		<value name="GL_DEPTH_STENCIL_OES"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_INT_24_8_OES"/>
		</desc>
	</desc>

	<desc name="format" category="EXT_texture_format_BGRA8888">
		<value name="GL_BGRA_EXT"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
		</desc>
	</desc>
</template>

<template name="BindTexture">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="texture" type="GLuint"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
	</desc>
</template>

<template name="DeleteTextures">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="textures" type="const GLuint *"/>
	</proto>
</template>

<template name="GenTextures" direction="get">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="textures" type="GLuint *"/>
	</proto>
</template>

<template name="IsTexture" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="texture" type="GLuint"/>
	</proto>
</template>

<template name="BlendColor">
	<proto>
		<return type="void"/>
		<param name="red" type="GLtype"/>
		<param name="green" type="GLtype"/>
		<param name="blue" type="GLtype"/>
		<param name="alpha" type="GLtype"/>
	</proto>
</template>

<template name="BlendEquation">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
	</proto>

	<desc name="mode">
		<value name="GL_FUNC_ADD" category="GLES2.0"/>
		<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
		<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
		<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
		<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
		<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>

		<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
		<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
	</desc>
</template>

<template name="BlendEquationSeparate">
	<proto>
		<return type="void"/>
		<param name="modeRGB" type="GLenum"/>
		<param name="modeAlpha" type="GLenum"/>
	</proto>

	<desc name="modeRGB">
		<value name="GL_FUNC_ADD" category="GLES2.0"/>
		<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
		<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
		<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
		<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
		<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>

		<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
		<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
	</desc>

	<desc name="modeAlpha">
		<value name="GL_FUNC_ADD" category="GLES2.0"/>
		<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
		<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
		<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
		<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
		<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>

		<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
		<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
	</desc>
</template>

<template name="TexImage3D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="internalFormat" type="GLenum"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="depth" type="GLsizei"/>
		<param name="border" type="GLint"/>
		<param name="format" type="GLenum"/>
		<param name="type" type="GLenum"/>
		<param name="pixels" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_3D_OES"/>
	</desc>

	<desc name="internalFormat">
		<value name="GL_ALPHA"/>
		<value name="GL_RGB"/>
		<value name="GL_RGBA"/>
		<value name="GL_LUMINANCE"/>
		<value name="GL_LUMINANCE_ALPHA"/>
	</desc>

	<desc name="format">
		<value name="GL_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGB"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGBA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
			<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>
</template>

<template name="TexSubImage3D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="xoffset" type="GLint"/>
		<param name="yoffset" type="GLint"/>
		<param name="zoffset" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="depth" type="GLsizei"/>
		<param name="format" type="GLenum"/>
		<param name="type" type="GLenum"/>
		<param name="pixels" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_3D_OES"/>
	</desc>

	<desc name="format">
		<value name="GL_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGB"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_RGBA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
			<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>

	<desc name="format">
		<value name="GL_LUMINANCE_ALPHA"/>

		<desc name="type" error="GL_INVALID_OPERATION">
			<value name="GL_UNSIGNED_BYTE"/>
			<value name="GL_FLOAT" category="OES_texture_float"/>
			<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
		</desc>
	</desc>
</template>

<template name="CopyTexSubImage3D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="xoffset" type="GLint"/>
		<param name="yoffset" type="GLint"/>
		<param name="zoffset" type="GLint"/>
		<param name="x" type="GLint"/>
		<param name="y" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_3D_OES"/>
	</desc>
</template>

<template name="MultiTexCoord">
	<proto>
		<return type="void"/>
		<param name="texture" type="GLenum"/>
		<vector name="v" type="const GLtype *" size="dynamic">
			<param name="s" type="GLtype"/>
			<param name="t" type="GLtype"/>
			<param name="r" type="GLtype"/>
			<param name="q" type="GLtype"/>
		</vector>
	</proto>

	<desc name="texture">
		<range base="GL_TEXTURE" from="0" to="31"/>
	</desc>
</template>

<template name="CompressedTexImage3D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="internalFormat" type="GLenum"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="depth" type="GLsizei"/>
		<param name="border" type="GLint"/>
		<param name="imagesize" type="GLsizei"/>
		<param name="data" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_3D_OES"/>
	</desc>

	<desc name="internalFormat">
		<value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
		<value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
		<value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
		<value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
		<value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
	</desc>
</template>

<template name="CompressedTexSubImage3D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="xoffset" type="GLint"/>
		<param name="yoffset" type="GLint"/>
		<param name="zoffset" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="depth" type="GLsizei"/>
		<param name="format" type="GLenum"/>
		<param name="imagesize" type="GLsizei"/>
		<param name="data" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_3D_OES"/>
	</desc>
</template>

<template name="ActiveTexture">
	<proto>
		<return type="void"/>
		<param name="texture" type="GLenum"/>
	</proto>

	<desc name="texture">
		<range base="GL_TEXTURE" from="0" to="31"/>
	</desc>
</template>

<template name="ClientActiveTexture">
	<proto>
		<return type="void"/>
		<param name="texture" type="GLenum"/>
	</proto>

	<desc name="texture">
		<range base="GL_TEXTURE" from="0" to="31"/>
	</desc>
</template>

<template name="SampleCoverage">
	<proto>
		<return type="void"/>
		<param name="value" type="GLtype"/>
		<param name="invert" type="GLboolean"/>
	</proto>
</template>

<template name="CompressedTexImage2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="internalFormat" type="GLenum"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="border" type="GLint"/>
		<param name="imageSize" type="GLsizei"/>
		<param name="data" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="internalFormat">
		<value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/>

		<value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
		<value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>

		<value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
		<value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>

		<value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
		<value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
		<value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>

		<value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
		<value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
	</desc>

	<desc name="border" error="GL_INVALID_VALUE">
		<value name="0"/>
	</desc>
</template>

<template name="CompressedTexSubImage2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="level" type="GLint"/>
		<param name="xoffset" type="GLint"/>
		<param name="yoffset" type="GLint"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
		<param name="format" type="GLenum"/>
		<param name="imageSize" type="GLsizei"/>
		<param name="data" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>

	<desc name="format">
		<value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
		<value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
	</desc>
</template>

<template name="BlendFuncSeparate">
	<proto>
		<return type="void"/>
		<param name="srcRGB" type="GLenum"/>
		<param name="dstRGB" type="GLenum"/>
		<param name="srcAlpha" type="GLenum"/>
		<param name="dstAlpha" type="GLenum"/>
	</proto>

	<desc name="srcRGB">
		<value name="GL_ZERO"/>
		<value name="GL_ONE"/>
		<value name="GL_SRC_COLOR"/>
		<value name="GL_ONE_MINUS_SRC_COLOR"/>
		<value name="GL_SRC_ALPHA"/>
		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		<value name="GL_DST_ALPHA"/>
		<value name="GL_ONE_MINUS_DST_ALPHA"/>
		<value name="GL_DST_COLOR"/>
		<value name="GL_ONE_MINUS_DST_COLOR"/>
		<value name="GL_SRC_ALPHA_SATURATE"/>

		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
	</desc>

	<desc name="dstRGB">
		<value name="GL_ZERO"/>
		<value name="GL_ONE"/>
		<value name="GL_SRC_COLOR"/>
		<value name="GL_ONE_MINUS_SRC_COLOR"/>
		<value name="GL_SRC_ALPHA"/>
		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		<value name="GL_DST_ALPHA"/>
		<value name="GL_ONE_MINUS_DST_ALPHA"/>
		<value name="GL_DST_COLOR"/>
		<value name="GL_ONE_MINUS_DST_COLOR"/>

		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
	</desc>

	<desc name="srcAlpha">
		<value name="GL_ZERO"/>
		<value name="GL_ONE"/>
		<value name="GL_SRC_COLOR"/>
		<value name="GL_ONE_MINUS_SRC_COLOR"/>
		<value name="GL_SRC_ALPHA"/>
		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		<value name="GL_DST_ALPHA"/>
		<value name="GL_ONE_MINUS_DST_ALPHA"/>
		<value name="GL_DST_COLOR"/>
		<value name="GL_ONE_MINUS_DST_COLOR"/>
		<value name="GL_SRC_ALPHA_SATURATE"/>

		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
	</desc>

	<desc name="dstAlpha">
		<value name="GL_ZERO"/>
		<value name="GL_ONE"/>
		<value name="GL_SRC_COLOR"/>
		<value name="GL_ONE_MINUS_SRC_COLOR"/>
		<value name="GL_SRC_ALPHA"/>
		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
		<value name="GL_DST_ALPHA"/>
		<value name="GL_ONE_MINUS_DST_ALPHA"/>
		<value name="GL_DST_COLOR"/>
		<value name="GL_ONE_MINUS_DST_COLOR"/>

		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
	</desc>
</template>

<template name="PointParameter">
	<proto>
		<return type="void"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="const GLtype *" size="dynamic">
			<param name="param" type="GLtype"/>
		</vector>
	</proto>

	<desc name="pname">
		<value name="GL_POINT_SIZE_MIN"/>
		<value name="GL_POINT_SIZE_MAX"/>
		<value name="GL_POINT_FADE_THRESHOLD_SIZE"/>

		<desc name="params" vector_size="1"/>
	</desc>

	<desc name="pname">
		<value name="GL_POINT_DISTANCE_ATTENUATION"/>
		<desc name="params" vector_size="3"/>
	</desc>
</template>

<template name="VertexAttrib">
	<proto>
		<return type="void"/>
		<param name="index" type="GLuint"/>
		<vector name="v" type="const GLtype *" size="dynamic">
			<param name="x" type="GLtype"/>
			<param name="y" type="GLtype"/>
			<param name="z" type="GLtype"/>
			<param name="w" type="GLtype"/>
		</vector>
	</proto>
</template>

<template name="VertexAttribPointer">
	<proto>
		<return type="void"/>
		<param name="index" type="GLuint"/>
		<param name="size" type="GLint"/>
		<param name="type" type="GLenum"/>
		<param name="normalized" type="GLboolean"/>
		<param name="stride" type="GLsizei"/>
		<param name="pointer" type="const GLvoid *"/>
	</proto>

	<desc name="size" error="GL_INVALID_VALUE">
		<value name="1"/>
		<value name="2"/>
		<value name="3"/>
		<value name="4"/>
	</desc>

	<desc name="type" error="GL_INVALID_VALUE">
		<value name="GL_BYTE"/>
		<value name="GL_UNSIGNED_BYTE"/>
		<value name="GL_SHORT"/>
		<value name="GL_UNSIGNED_SHORT"/>
		<value name="GL_FLOAT"/>
		<value name="GL_FIXED"/>
		<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
		<value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
		<value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
	</desc>

	<desc name="type" category="OES_vertex_type_10_10_10_2">
		<value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
		<value name="GL_INT_10_10_10_2_OES"/>

		<desc name="size">
			<value name="3"/>
			<value name="4"/>
		</desc>
	</desc>
</template>

<template name="EnableVertexAttribArray">
	<proto>
		<return type="void"/>
		<param name="index" type="GLuint"/>
	</proto>
</template>

<template name="DisableVertexAttribArray">
	<proto>
		<return type="void"/>
		<param name="index" type="GLuint"/>
	</proto>
</template>

<template name="IsProgram" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="program" type="GLuint"/>
	</proto>
</template>

<template name="GetProgram" direction="get">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="pname">
		<value name="GL_DELETE_STATUS"/>
		<value name="GL_LINK_STATUS"/>
		<value name="GL_VALIDATE_STATUS"/>
		<value name="GL_INFO_LOG_LENGTH"/>
		<value name="GL_ATTACHED_SHADERS"/>
		<value name="GL_ACTIVE_ATTRIBUTES"/>
		<value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
		<value name="GL_ACTIVE_UNIFORMS"/>
		<value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
		<value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/>

		<desc name="params" convert="false"/>
	</desc>
</template>

<template name="GetVertexAttrib" direction="get">
	<proto>
		<return type="void"/>
		<param name="index" type="GLuint"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="pname">
		<value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
		<value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
		<value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
		<value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
		<value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
		<value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>

		<desc name="params" vector_size="1" convert="false"/>
	</desc>

	<desc name="pname">
		<value name="GL_CURRENT_VERTEX_ATTRIB"/>
		<desc name="params" vector_size="16?" convert="false"/>
	</desc>
</template>

<template name="GetVertexAttribPointer" direction="get">
	<proto>
		<return type="void"/>
		<param name="index" type="GLuint"/>
		<param name="pname" type="GLenum"/>
		<vector name="pointer" type="GLvoid **" size="dynamic"/>
	</proto>

	<desc name="pname">
		<value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
	</desc>
</template>

<template name="GetBufferPointer" direction="get">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLvoid **" size="dynamic"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>

	<desc name="pname">
		<value name="GL_BUFFER_MAP_POINTER_OES"/>
	</desc>
</template>

<template name="MapBuffer" direction="get">
	<proto>
		<return type="void *"/>
		<param name="target" type="GLenum"/>
		<param name="access" type="GLenum"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>

	<desc name="access">
		<value name="GL_WRITE_ONLY_OES"/>
	</desc>
</template>

<template name="UnmapBuffer" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="target" type="GLenum"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>
</template>

<template name="BindBuffer">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="buffer" type="GLuint"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>
</template>

<template name="BufferData">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="size" type="GLsizeiptr"/>
		<param name="data" type="const GLvoid *"/>
		<param name="usage" type="GLenum"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>

	<desc name="usage">
		<value name="GL_STATIC_DRAW"/>
		<value name="GL_DYNAMIC_DRAW"/>
		<value name="GL_STREAM_DRAW" category="GLES2.0"/>
	</desc>
</template>

<template name="BufferSubData">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="offset" type="GLintptr"/>
		<param name="size" type="GLsizeiptr"/>
		<param name="data" type="const GLvoid *"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>
</template>

<template name="DeleteBuffers">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="buffer" type="const GLuint *"/>
	</proto>
</template>

<template name="GenBuffers" direction="get">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="buffer" type="GLuint *"/>
	</proto>
</template>

<template name="GetBufferParameter" direction="get">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="target">
		<value name="GL_ARRAY_BUFFER"/>
		<value name="GL_ELEMENT_ARRAY_BUFFER"/>
	</desc>

	<desc name="pname">
		<value name="GL_BUFFER_SIZE"/>
		<value name="GL_BUFFER_USAGE"/>
		<value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/>
		<value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/>
	</desc>
</template>

<template name="IsBuffer" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="buffer" type="GLuint"/>
	</proto>
</template>

<template name="CreateShader">
	<proto>
		<return type="GLuint"/>
		<param name="type" type="GLenum"/>
	</proto>

	<desc name="type">
		<value name="GL_VERTEX_SHADER"/>
		<value name="GL_FRAGMENT_SHADER"/>
	</desc>
</template>

<template name="ShaderSource">
	<proto>
		<return type="void"/>
		<param name="shader" type="GLuint"/>
		<param name="count" type="GLsizei"/>
		<param name="string" type="const GLchar **"/>
		<param name="length" type="const int *"/>
	</proto>
</template>

<template name="CompileShader">
	<proto>
		<return type="void"/>
		<param name="shader" type="GLuint"/>
	</proto>
</template>

<template name="ReleaseShaderCompiler">
	<proto>
		<return type="void"/>
	</proto>
</template>

<template name="DeleteShader">
	<proto>
		<return type="void"/>
		<param name="shader" type="GLuint"/>
	</proto>
</template>

<template name="ShaderBinary">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="shaders" type="const GLuint *"/>
		<param name="binaryformat" type="GLenum"/>
		<param name="binary" type="const GLvoid *"/>
		<param name="length" type="GLsizei"/>
	</proto>
</template>

<template name="CreateProgram">
	<proto>
		<return type="GLuint"/>
	</proto>
</template>

<template name="AttachShader">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="shader" type="GLuint"/>
	</proto>
</template>

<template name="DetachShader">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="shader" type="GLuint"/>
	</proto>
</template>

<template name="LinkProgram">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
	</proto>
</template>

<template name="UseProgram">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
	</proto>
</template>

<template name="DeleteProgram">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
	</proto>
</template>

<template name="GetActiveAttrib" direction="get">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="index" type="GLuint"/>
		<param name="bufSize" type="GLsizei"/>
		<param name="length" type="GLsizei *"/>
		<param name="size" type="GLint *"/>
		<param name="type" type="GLenum *"/>
		<param name="name" type="GLchar *"/>
	</proto>
</template>

<template name="GetAttribLocation" direction="get">
	<proto>
		<return type="GLint"/>
		<param name="program" type="GLuint"/>
		<param name="name" type="const char *"/>
	</proto>
</template>

<template name="BindAttribLocation">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="index" type="GLuint"/>
		<param name="name" type="const char *"/>
	</proto>
</template>

<template name="GetUniformLocation" direction="get">
	<proto>
		<return type="GLint"/>
		<param name="program" type="GLuint"/>
		<param name="name" type="const char *"/>
	</proto>
</template>

<template name="GetActiveUniform" direction="get">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="index" type="GLuint"/>
		<param name="bufSize" type="GLsizei"/>
		<param name="length" type="GLsizei *"/>
		<param name="size" type="GLint *"/>
		<param name="type" type="GLenum *"/>
		<param name="name" type="GLchar *"/>
	</proto>
</template>

<template name="Uniform">
	<proto>
		<return type="void"/>
		<param name="location" type="GLint"/>
		<param name="count" type="GLsizei" hide_if_expanded="true"/>
		<vector name="values" type="const GLtype *" size="dynamic">
			<param name="v0" type="GLtype"/>
			<param name="v1" type="GLtype"/>
			<param name="v2" type="GLtype"/>
			<param name="v3" type="GLtype"/>
		</vector>
	</proto>
</template>

<template name="UniformMatrix">
	<proto>
		<return type="void"/>
		<param name="location" type="GLint"/>
		<param name="count" type="GLsizei"/>
		<param name="transpose" type="GLboolean"/>
		<vector name="value" type="const GLtype *" size="dynamic"/>
	</proto>
</template>

<template name="ValidateProgram">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
	</proto>
</template>

<template name="GenerateMipmap">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
	</desc>
</template>

<template name="BindFramebuffer">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="framebuffer" type="GLuint"/>
	</proto>

	<desc name="target">
		<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
	</desc>
</template>

<template name="DeleteFramebuffers">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="framebuffers" type="const GLuint *"/>
	</proto>
</template>

<template name="GenFramebuffers">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="ids" type="GLuint *"/>
	</proto>
</template>

<template name="BindRenderbuffer">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="renderbuffer" type="GLuint"/>
	</proto>

	<desc name="target">
		<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_RENDERBUFFER" category="GLES2.0"/>
	</desc>
</template>

<template name="DeleteRenderbuffers">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="renderbuffers" type="const GLuint *"/>
	</proto>
</template>

<template name="GenRenderbuffers">
	<proto>
		<return type="void"/>
		<param name="n" type="GLsizei"/>
		<param name="renderbuffers" type="GLuint *"/>
	</proto>
</template>

<template name="RenderbufferStorage">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="internalFormat" type="GLenum"/>
		<param name="width" type="GLsizei"/>
		<param name="height" type="GLsizei"/>
	</proto>

	<desc name="target">
		<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_RENDERBUFFER" category="GLES2.0"/>
	</desc>

	<desc name="internalFormat">
		<value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
		<value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
		<value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
		<value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
		<value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>

		<value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
		<value name="GL_RGBA4" category="GLES2.0"/>
		<value name="GL_RGB5_A1" category="GLES2.0"/>
		<value name="GL_RGB565" category="GLES2.0"/>
		<value name="GL_STENCIL_INDEX8" category="GLES2.0"/>

		<value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
		<value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
		<value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
		<value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
		<value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
		<value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
		<value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
	</desc>
</template>

<template name="FramebufferRenderbuffer">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="attachment" type="GLenum"/>
		<param name="renderbuffertarget" type="GLenum"/>
		<param name="renderbuffer" type="GLuint"/>
	</proto>

	<desc name="target">
		<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
	</desc>

	<desc name="attachment">
		<value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
		<value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
		<value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
		<value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
		<value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
		<value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
	</desc>

	<desc name="renderbuffertarget">
		<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_RENDERBUFFER" category="GLES2.0"/>
	</desc>
</template>

<template name="FramebufferTexture2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="attachment" type="GLenum"/>
		<param name="textarget" type="GLenum"/>
		<param name="texture" type="GLuint"/>
		<param name="level" type="GLint"/>
	</proto>

	<desc name="target">
		<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
	</desc>

	<desc name="attachment">
		<value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
		<value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
		<value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
		<value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
		<value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
		<value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
	</desc>

	<desc name="textarget" error="GL_INVALID_OPERATION">
		<value name="GL_TEXTURE_2D"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
		<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
	</desc>
	<!-- According to the base specification, "level" must be 0.  But
	     extension GL_OES_fbo_render_mipmap lifts that restriction,
	     so no restriction is placed here. -->
</template>

<template name="FramebufferTexture3D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="attachment" type="GLenum"/>
		<param name="textarget" type="GLenum"/>
		<param name="texture" type="GLuint"/>
		<param name="level" type="GLint"/>
		<param name="zoffset" type="GLint"/>
	</proto>

	<desc name="target">
		<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
	</desc>

	<desc name="attachment">
		<value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
		<value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
		<value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
		<value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
		<value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
		<value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
	</desc>

	<desc name="textarget" error="GL_INVALID_OPERATION">
		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
	</desc>
</template>

<template name="CheckFramebufferStatus" direction="get">
	<proto>
		<return type="GLenum"/>
		<param name="target" type="GLenum"/>
	</proto>

	<desc name="target">
		<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
	</desc>
</template>

<template name="GetFramebufferAttachmentParameter" direction="get">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="attachment" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="target">
		<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
	</desc>

	<desc name="pname">
		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>

		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>

		<desc name="params" vector_size="1" convert="false"/>
	</desc>
</template>

<template name="GetRenderbufferParameter" direction="get">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="target">
		<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_RENDERBUFFER" category="GLES2.0"/>
	</desc>

	<desc name="pname" category="OES_framebuffer_object">
		<value name="GL_RENDERBUFFER_WIDTH_OES"/>
		<value name="GL_RENDERBUFFER_HEIGHT_OES"/>
		<value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
		<value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
		<value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
		<value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
		<value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
		<value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
		<value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>

		<desc name="params" vector_size="1" convert="false"/>
	</desc>

	<desc name="pname" category="GLES2.0">
		<value name="GL_RENDERBUFFER_WIDTH"/>
		<value name="GL_RENDERBUFFER_HEIGHT"/>
		<value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
		<value name="GL_RENDERBUFFER_RED_SIZE"/>
		<value name="GL_RENDERBUFFER_GREEN_SIZE"/>
		<value name="GL_RENDERBUFFER_BLUE_SIZE"/>
		<value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
		<value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
		<value name="GL_RENDERBUFFER_STENCIL_SIZE"/>

		<desc name="params" vector_size="1" convert="false"/>
	</desc>
</template>

<template name="IsRenderbuffer" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="renderbuffer" type="GLuint"/>
	</proto>
</template>

<template name="IsFramebuffer" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="framebuffer" type="GLuint"/>
	</proto>
</template>

<template name="IsShader" direction="get">
	<proto>
		<return type="GLboolean"/>
		<param name="shader" type="GLuint"/>
	</proto>
</template>

<template name="GetShader" direction="get">
	<proto>
		<return type="void"/>
		<param name="shader" type="GLuint"/>
		<param name="pname" type="GLenum"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>

	<desc name="pname">
		<value name="GL_SHADER_TYPE"/>
		<value name="GL_COMPILE_STATUS"/>
		<value name="GL_DELETE_STATUS"/>
		<value name="GL_INFO_LOG_LENGTH"/>
		<value name="GL_SHADER_SOURCE_LENGTH"/>
	</desc>
</template>

<template name="GetAttachedShaders" direction="get">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="maxCount" type="GLsizei"/>
		<param name="count" type="GLsizei *"/>
		<param name="shaders" type="GLuint *"/>
	</proto>
</template>

<template name="GetShaderInfoLog" direction="get">
	<proto>
		<return type="void"/>
		<param name="shader" type="GLuint"/>
		<param name="bufSize" type="GLsizei"/>
		<param name="length" type="GLsizei *"/>
		<param name="infoLog" type="GLchar *"/>
	</proto>
</template>

<template name="GetProgramInfoLog" direction="get">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="bufSize" type="GLsizei"/>
		<param name="length" type="GLsizei *"/>
		<param name="infoLog" type="GLchar *"/>
	</proto>
</template>

<template name="GetShaderSource" direction="get">
	<proto>
		<return type="void"/>
		<param name="shader" type="GLuint"/>
		<param name="bufSize" type="GLsizei"/>
		<param name="length" type="GLsizei *"/>
		<param name="source" type="GLchar *"/>
	</proto>
</template>

<template name="GetShaderPrecisionFormat" direction="get">
	<proto>
		<return type="void"/>
		<param name="shadertype" type="GLenum"/>
		<param name="precisiontype" type="GLenum"/>
		<param name="range" type="GLint *"/>
		<param name="precision" type="GLint *"/>
	</proto>

	<desc name="shadertype">
		<value name="GL_VERTEX_SHADER"/>
		<value name="GL_FRAGMENT_SHADER"/>
	</desc>

	<desc name="precisiontype">
		<value name="GL_LOW_FLOAT"/>
		<value name="GL_MEDIUM_FLOAT"/>
		<value name="GL_HIGH_FLOAT"/>
		<value name="GL_LOW_INT"/>
		<value name="GL_MEDIUM_INT"/>
		<value name="GL_HIGH_INT"/>
	</desc>
</template>

<template name="GetUniform" direction="get">
	<proto>
		<return type="void"/>
		<param name="program" type="GLuint"/>
		<param name="location" type="GLint"/>
		<vector name="params" type="GLtype *" size="dynamic"/>
	</proto>
</template>

<template name="QueryMatrix" direction="get">
	<proto>
		<return type="GLbitfield"/>
		<vector name="mantissa" type="GLtype *" size="16"/>
		<vector name="exponent" type="GLint *" size="16"/>
	</proto>
</template>

<template name="DrawTex">
	<proto>
		<return type="void"/>
		<vector name="coords" type="const GLtype *" size="5">
			<param name="x" type="GLtype"/>
			<param name="y" type="GLtype"/>
			<param name="z" type="GLtype"/>
			<param name="w" type="GLtype"/>
			<param name="h" type="GLtype"/>
		</vector>
	</proto>
</template>

<template name="MultiDrawArrays">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
		<param name="first" type="const GLint *"/>
		<param name="count" type="const GLsizei *"/>
		<param name="primcount" type="GLsizei"/>
	</proto>

	<desc name="mode">
		<value name="GL_POINTS"/>
		<value name="GL_LINES"/>
		<value name="GL_LINE_LOOP"/>
		<value name="GL_LINE_STRIP"/>
		<value name="GL_TRIANGLES"/>
		<value name="GL_TRIANGLE_STRIP"/>
		<value name="GL_TRIANGLE_FAN"/>
	</desc>
</template>

<template name="MultiDrawElements">
	<proto>
		<return type="void"/>
		<param name="mode" type="GLenum"/>
		<param name="count" type="const GLsizei *"/>
		<param name="type" type="GLenum"/>
		<param name="indices" type="const GLvoid **"/>
		<param name="primcount" type="GLsizei"/>
	</proto>

	<desc name="mode">
		<value name="GL_POINTS"/>
		<value name="GL_LINES"/>
		<value name="GL_LINE_LOOP"/>
		<value name="GL_LINE_STRIP"/>
		<value name="GL_TRIANGLES"/>
		<value name="GL_TRIANGLE_STRIP"/>
		<value name="GL_TRIANGLE_FAN"/>
	</desc>

	<desc name="type">
		<value name="GL_UNSIGNED_BYTE"/>
		<value name="GL_UNSIGNED_SHORT"/>
		<value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/>
	</desc>
</template>

<template name="EGLImageTargetTexture2D">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="image" type="GLeglImageOES"/>
	</proto>

	<desc name="target">
		<value name="GL_TEXTURE_2D"/>
	</desc>
</template>

<template name="EGLImageTargetRenderbufferStorage">
	<proto>
		<return type="void"/>
		<param name="target" type="GLenum"/>
		<param name="image" type="GLeglImageOES"/>
	</proto>

	<desc name="target">
		<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
		<value name="GL_RENDERBUFFER" category="GLES2.0"/>
	</desc>
</template>

<api name="mesa" implementation="true">
	<category name="MESA"/>

	<function name="Color4f"  default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
	<function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
	<function name="CullFace" template="CullFace"/>

	<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
	<function name="Fogfv" template="Fog" gltype="GLfloat"/>

	<function name="FrontFace" template="FrontFace"/>
	<function name="Hint" template="Hint"/>

	<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
	<function name="Lightfv" template="Light" gltype="GLfloat"/>

	<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
	<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>

	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>

	<function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
	<function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>

	<function name="PointSize" template="PointSize" gltype="GLfloat"/>
	<function name="PointSizePointer" template="PointSizePointer"/>

	<function name="Scissor" template="Scissor"/>
	<function name="ShadeModel" template="ShadeModel"/>

	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>

	<function name="TexImage2D" template="TexImage2D"/>

	<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
	<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
	<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
	<function name="TexEnviv" template="TexEnv" gltype="GLint"/>

	<function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
	<function name="TexGenfv" template="TexGen" gltype="GLfloat"/>

	<function name="Clear" template="Clear"/>
	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
	<function name="ClearStencil" template="ClearStencil"/>
	<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>

	<function name="StencilMask" template="StencilMask"/>
	<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
	<function name="ColorMask" template="ColorMask"/>
	<function name="DepthMask" template="DepthMask"/>
	<function name="Disable" template="Disable"/>
	<function name="Enable" template="Enable"/>
	<function name="Finish" template="Finish"/>
	<function name="Flush" template="Flush"/>

	<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>

	<function name="BlendFunc" template="BlendFunc"/>
	<function name="LogicOp" template="LogicOp"/>
	<function name="StencilFunc" template="StencilFunc"/>
	<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
	<function name="StencilOp" template="StencilOp"/>
	<function name="StencilOpSeparate" template="StencilOpSeparate"/>
	<function name="DepthFunc" template="DepthFunc"/>
	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>

	<function name="ReadPixels" template="ReadPixels"/>
	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
	<function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
	<function name="GetError" template="GetError"/>
	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
	<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
	<function name="GetIntegerv" template="GetState" gltype="GLint"/>

	<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
	<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
	<function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>

	<function name="GetString" template="GetString"/>

	<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
	<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
	<function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>

	<function name="IsEnabled" template="IsEnabled"/>

	<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
	<function name="Frustum" template="Frustum" gltype="GLdouble"/>

	<function name="LoadIdentity" template="LoadIdentity"/>
	<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
	<function name="MatrixMode" template="MatrixMode"/>

	<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
	<function name="Ortho" template="Ortho" gltype="GLdouble"/>
	<function name="PopMatrix" template="PopMatrix"/>
	<function name="PushMatrix" template="PushMatrix"/>

	<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
	<function name="Scalef" template="Scale" gltype="GLfloat"/>
	<function name="Translatef" template="Translate" gltype="GLfloat"/>

	<function name="Viewport" template="Viewport"/>

	<function name="ColorPointer" template="ColorPointer"/>
	<function name="DisableClientState" template="DisableClientState"/>
	<function name="DrawArrays" template="DrawArrays"/>
	<function name="DrawElements" template="DrawElements"/>
	<function name="EnableClientState" template="EnableClientState"/>

	<function name="GetPointerv" template="GetPointer"/>
	<function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
	<function name="NormalPointer" template="NormalPointer"/>
	<function name="TexCoordPointer" template="TexCoordPointer"/>
	<function name="VertexPointer" template="VertexPointer"/>

	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
	<function name="TexSubImage2D" template="TexSubImage2D"/>

	<function name="BindTexture" template="BindTexture"/>
	<function name="DeleteTextures" template="DeleteTextures"/>
	<function name="GenTextures" template="GenTextures"/>
	<function name="IsTexture" template="IsTexture"/>

	<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
	<function name="BlendEquation" template="BlendEquation"/>
	<function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>

	<function name="TexImage3D" template="TexImage3D"/>
	<function name="TexSubImage3D" template="TexSubImage3D"/>
	<function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>

	<function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
	<function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>

	<function name="ActiveTextureARB" template="ActiveTexture"/>
	<function name="ClientActiveTextureARB" template="ClientActiveTexture"/>

	<function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>

	<function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>

	<function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
	<function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>

	<function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>

	<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
	<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>

	<function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
	<function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
	<function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
	<function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
	<function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
	<function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
	<function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
	<function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>

	<function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
	<function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
	<function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>

	<function name="IsProgram" template="IsProgram"/>
	<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>

	<function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
	<function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
	<function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>

	<function name="GetBufferPointervARB" template="GetBufferPointer"/>
	<function name="MapBufferARB" template="MapBuffer"/>
	<function name="UnmapBufferARB" template="UnmapBuffer"/>
	<function name="BindBufferARB" template="BindBuffer"/>
	<function name="BufferDataARB" template="BufferData"/>
	<function name="BufferSubDataARB" template="BufferSubData"/>
	<function name="DeleteBuffersARB" template="DeleteBuffers"/>
	<function name="GenBuffersARB" template="GenBuffers"/>
	<function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
	<function name="IsBufferARB" template="IsBuffer"/>

	<function name="CreateShader" template="CreateShader"/>
	<function name="ShaderSourceARB" template="ShaderSource"/>
	<function name="CompileShaderARB" template="CompileShader"/>
	<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
	<function name="DeleteShader" template="DeleteShader"/>
	<function name="ShaderBinary" template="ShaderBinary"/>
	<function name="CreateProgram" template="CreateProgram"/>
	<function name="AttachShader" template="AttachShader"/>
	<function name="DetachShader" template="DetachShader"/>
	<function name="LinkProgramARB" template="LinkProgram"/>
	<function name="UseProgramObjectARB" template="UseProgram"/>
	<function name="DeleteProgram" template="DeleteProgram"/>

	<function name="GetActiveAttribARB" template="GetActiveAttrib"/>
	<function name="GetAttribLocationARB" template="GetAttribLocation"/>
	<function name="BindAttribLocationARB" template="BindAttribLocation"/>
	<function name="GetUniformLocationARB" template="GetUniformLocation"/>
	<function name="GetActiveUniformARB" template="GetActiveUniform"/>

	<function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
	<function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
	<function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
	<function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
	<function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
	<function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
	<function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
	<function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
	<function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
	<function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
	<function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
	<function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
	<function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
	<function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
	<function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
	<function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>

	<function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
	<function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
	<function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>

	<function name="ValidateProgramARB" template="ValidateProgram"/>

	<function name="GenerateMipmapEXT" template="GenerateMipmap"/>
	<function name="BindFramebufferEXT" template="BindFramebuffer"/>
	<function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
	<function name="GenFramebuffersEXT" template="GenFramebuffers"/>
	<function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
	<function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
	<function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
	<function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
	<function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
	<function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
	<function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
	<function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
	<function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
	<function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
	<function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
	<function name="IsFramebufferEXT" template="IsFramebuffer"/>

	<function name="IsShader" template="IsShader"/>
	<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
	<function name="GetAttachedShaders" template="GetAttachedShaders"/>
	<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
	<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
	<function name="GetShaderSourceARB" template="GetShaderSource"/>
	<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
	<function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
	<function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>

	<function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
	<function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
	<function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
	<function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
	<function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
	<function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>

        <!-- EXT_multi_draw_arrays -->
        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>

        <!-- OES_EGL_image -->
        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
</api>

<api name="GLES1.1">
	<category name="GLES1.1"/>

	<category name="OES_byte_coordinates"/>
	<category name="OES_fixed_point"/>
	<category name="OES_single_precision"/>
	<category name="OES_matrix_get"/>
	<category name="OES_read_format"/>
	<category name="OES_compressed_paletted_texture"/>
	<category name="OES_point_size_array"/>
	<category name="OES_point_sprite"/>
	<category name="OES_query_matrix"/>
	<category name="OES_draw_texture"/>
	<category name="OES_blend_equation_separate"/>
	<category name="OES_blend_func_separate"/>
	<category name="OES_blend_subtract"/>
	<category name="OES_stencil_wrap"/>
	<category name="OES_texture_cube_map"/>
	<category name="OES_texture_env_crossbar"/>
	<category name="OES_texture_mirrored_repeat"/>
	<category name="OES_framebuffer_object"/>
	<category name="OES_depth24"/>
	<category name="OES_depth32"/>
	<category name="OES_fbo_render_mipmap"/>
	<category name="OES_rgb8_rgba8"/>
	<category name="OES_stencil1"/>
	<category name="OES_stencil4"/>
	<category name="OES_stencil8"/>
	<category name="OES_element_index_uint"/>
	<category name="OES_mapbuffer"/>
	<category name="EXT_texture_filter_anisotropic"/>

	<category name="ARB_texture_non_power_of_two"/>
	<!-- disabled due to missing enums
	<category name="EXT_texture_compression_dxt1"/>
	-->
	<category name="EXT_texture_lod_bias"/>
	<category name="EXT_blend_minmax"/>
	<category name="EXT_multi_draw_arrays"/>
	<category name="OES_EGL_image"/>

	<category name="OES_matrix_palette"/>

	<function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
	<function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
	<function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>

	<function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
	<function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>

	<function name="CullFace" template="CullFace"/>

	<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
	<function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
	<function name="Fogfv" template="Fog" gltype="GLfloat"/>
	<function name="Fogxv" template="Fog" gltype="GLfixed"/>

	<function name="FrontFace" template="FrontFace"/>
	<function name="Hint" template="Hint"/>

	<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
	<function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
	<function name="Lightfv" template="Light" gltype="GLfloat"/>
	<function name="Lightxv" template="Light" gltype="GLfixed"/>

	<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
	<function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
	<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
	<function name="LightModelxv" template="LightModel" gltype="GLfixed"/>

	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
	<function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>

	<function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
	<function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
	<function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
	<function name="Materialxv" template="Material" gltype="GLfixed"/>

	<function name="PointSize" template="PointSize" gltype="GLfloat"/>
	<function name="PointSizex" template="PointSize" gltype="GLfixed"/>
	<function name="PointSizePointerOES" template="PointSizePointer"/>

	<function name="Scissor" template="Scissor"/>
	<function name="ShadeModel" template="ShadeModel"/>

	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
	<function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
	<function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>

	<function name="TexImage2D" template="TexImage2D"/>

	<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
	<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
	<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
	<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
	<function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
	<function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>

	<function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
	<function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
	<function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
	<function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
	<function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
	<function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>

	<function name="Clear" template="Clear"/>
	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
	<function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>

	<function name="ClearStencil" template="ClearStencil"/>
	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
	<function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>

	<function name="StencilMask" template="StencilMask"/>
	<function name="ColorMask" template="ColorMask"/>
	<function name="DepthMask" template="DepthMask"/>

	<function name="Disable" template="Disable"/>
	<function name="Enable" template="Enable"/>
	<function name="Finish" template="Finish"/>
	<function name="Flush" template="Flush"/>

	<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
	<function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>

	<function name="BlendFunc" template="BlendFunc"/>
	<function name="LogicOp" template="LogicOp"/>
	<function name="StencilFunc" template="StencilFunc"/>

	<function name="StencilOp" template="StencilOp"/>
	<function name="DepthFunc" template="DepthFunc"/>

	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
	<function name="ReadPixels" template="ReadPixels"/>

	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>

	<function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
	<function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>

	<function name="GetError" template="GetError"/>
	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
	<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
	<function name="GetIntegerv" template="GetState" gltype="GLint"/>

	<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
	<function name="GetLightxv" template="GetLight" gltype="GLfixed"/>

	<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
	<function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>

	<function name="GetString" template="GetString"/>

	<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
	<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
	<function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>

	<function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
	<function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
	<function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>

	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
	<function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>

	<function name="IsEnabled" template="IsEnabled"/>

	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
	<function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>

	<function name="Frustumf" template="Frustum" gltype="GLfloat"/>
	<function name="Frustumx" template="Frustum" gltype="GLfixed"/>

	<function name="LoadIdentity" template="LoadIdentity"/>
	<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
	<function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
	<function name="MatrixMode" template="MatrixMode"/>

	<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
	<function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
	<function name="Orthof" template="Ortho" gltype="GLfloat"/>
	<function name="Orthox" template="Ortho" gltype="GLfixed"/>

	<function name="PopMatrix" template="PopMatrix"/>
	<function name="PushMatrix" template="PushMatrix"/>

	<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
	<function name="Rotatex" template="Rotate" gltype="GLfixed"/>
	<function name="Scalef" template="Scale" gltype="GLfloat"/>
	<function name="Scalex" template="Scale" gltype="GLfixed"/>
	<function name="Translatef" template="Translate" gltype="GLfloat"/>
	<function name="Translatex" template="Translate" gltype="GLfixed"/>

	<function name="Viewport" template="Viewport"/>
	<function name="ColorPointer" template="ColorPointer"/>
	<function name="DisableClientState" template="DisableClientState"/>
	<function name="DrawArrays" template="DrawArrays"/>
	<function name="DrawElements" template="DrawElements"/>
	<function name="EnableClientState" template="EnableClientState"/>

	<function name="GetPointerv" template="GetPointer"/>

	<function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
	<function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
	<function name="NormalPointer" template="NormalPointer"/>
	<function name="TexCoordPointer" template="TexCoordPointer"/>
	<function name="VertexPointer" template="VertexPointer"/>

	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
	<function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>

	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>

	<function name="TexSubImage2D" template="TexSubImage2D"/>

	<function name="BindTexture" template="BindTexture"/>
	<function name="DeleteTextures" template="DeleteTextures"/>
	<function name="GenTextures" template="GenTextures"/>
	<function name="IsTexture" template="IsTexture"/>

	<function name="BlendEquationOES" template="BlendEquation"/>
	<function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>

	<function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>

	<function name="ActiveTexture" template="ActiveTexture"/>
	<function name="ClientActiveTexture" template="ClientActiveTexture"/>

	<function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>

	<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
	<function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>

	<!-- CompressedTexImage2D calls out to two different functions based on
	     whether the image is a paletted image or not -->
	<function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
	<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>

	<function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>

	<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
	<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
	<function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
	<function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>

	<!-- OES_mapbuffer -->
	<function name="GetBufferPointervOES" template="GetBufferPointer"/>
	<function name="MapBufferOES" template="MapBuffer"/>
	<function name="UnmapBufferOES" template="UnmapBuffer"/>

	<function name="BindBuffer" template="BindBuffer"/>
	<function name="BufferData" template="BufferData"/>
	<function name="BufferSubData" template="BufferSubData"/>
	<function name="DeleteBuffers" template="DeleteBuffers"/>
	<function name="GenBuffers" template="GenBuffers"/>
	<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
	<function name="IsBuffer" template="IsBuffer"/>

	<!-- OES_framebuffer_object -->
	<function name="GenerateMipmapOES" template="GenerateMipmap"/>
	<function name="BindFramebufferOES" template="BindFramebuffer"/>
	<function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
	<function name="GenFramebuffersOES" template="GenFramebuffers"/>
	<function name="BindRenderbufferOES" template="BindRenderbuffer"/>
	<function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
	<function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
	<function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
	<function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
	<function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
	<function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
	<function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
	<function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
	<function name="IsRenderbufferOES" template="IsRenderbuffer"/>
	<function name="IsFramebufferOES" template="IsFramebuffer"/>

	<!-- OES_query_matrix -->
	<!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
	     form; it has its own code for this -->
	<function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>

	<!-- OES_draw_texture -->
	<function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
	<function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
	<function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
	<function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
	<function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
	<function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
	<function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
	<function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>

        <!-- EXT_multi_draw_arrays -->
        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>

        <!-- OES_EGL_image -->
        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
</api>

<api name="GLES2.0">
	<category name="GLES2.0"/>

	<category name="OES_compressed_paletted_texture"/>
	<category name="OES_depth24"/>
	<category name="OES_depth32"/>
	<category name="OES_fbo_render_mipmap"/>
	<category name="OES_rgb8_rgba8"/>
	<category name="OES_stencil1"/>
	<category name="OES_stencil4"/>
	<category name="OES_element_index_uint"/>
	<category name="OES_mapbuffer"/>
	<category name="OES_texture_3D"/>
	<category name="OES_texture_npot"/>
	<category name="EXT_texture_filter_anisotropic"/>
	<category name="EXT_texture_type_2_10_10_10_REV"/>
	<category name="OES_depth_texture"/>
	<category name="OES_packed_depth_stencil"/>
	<category name="OES_standard_derivatives"/>
	<category name="EXT_texture_format_BGRA8888"/>

	<category name="EXT_texture_compression_dxt1"/>
	<category name="EXT_blend_minmax"/>
	<category name="EXT_multi_draw_arrays"/>
	<category name="OES_EGL_image"/>

	<function name="CullFace" template="CullFace"/>

	<function name="FrontFace" template="FrontFace"/>
	<function name="Hint" template="Hint"/>

	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>

	<function name="Scissor" template="Scissor"/>

	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>

	<function name="TexImage2D" template="TexImage2D"/>

	<function name="Clear" template="Clear"/>
	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
	<function name="ClearStencil" template="ClearStencil"/>
	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>

	<function name="StencilMask" template="StencilMask"/>
	<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
	<function name="ColorMask" template="ColorMask"/>
	<function name="DepthMask" template="DepthMask"/>
	<function name="Disable" template="Disable"/>
	<function name="Enable" template="Enable"/>
	<function name="Finish" template="Finish"/>
	<function name="Flush" template="Flush"/>

	<function name="BlendFunc" template="BlendFunc"/>

	<function name="StencilFunc" template="StencilFunc"/>
	<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
	<function name="StencilOp" template="StencilOp"/>
	<function name="StencilOpSeparate" template="StencilOpSeparate"/>

	<function name="DepthFunc" template="DepthFunc"/>

	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
	<function name="ReadPixels" template="ReadPixels"/>

	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
	<function name="GetError" template="GetError"/>
	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
	<function name="GetIntegerv" template="GetState" gltype="GLint"/>

	<function name="GetString" template="GetString"/>

	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>

	<function name="IsEnabled" template="IsEnabled"/>

	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>

	<function name="Viewport" template="Viewport"/>

	<function name="DrawArrays" template="DrawArrays"/>
	<function name="DrawElements" template="DrawElements"/>

	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
	<function name="TexSubImage2D" template="TexSubImage2D"/>

	<function name="BindTexture" template="BindTexture"/>
	<function name="DeleteTextures" template="DeleteTextures"/>
	<function name="GenTextures" template="GenTextures"/>
	<function name="IsTexture" template="IsTexture"/>

	<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
	<function name="BlendEquation" template="BlendEquation"/>
	<function name="BlendEquationSeparate" template="BlendEquationSeparate"/>

	<function name="TexImage3DOES" template="TexImage3D"/>
	<function name="TexSubImage3DOES" template="TexSubImage3D"/>
	<function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>

	<function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
	<function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>

	<function name="ActiveTexture" template="ActiveTexture"/>

	<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>

	<function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
	<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>

	<function name="BlendFuncSeparate" template="BlendFuncSeparate"/>

	<function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
	<function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
	<function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
	<function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
	<function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
	<function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
	<function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
	<function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>

	<function name="VertexAttribPointer" template="VertexAttribPointer"/>

	<function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
	<function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>

	<function name="IsProgram" template="IsProgram"/>
	<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>

	<function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
	<function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
	<function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>

	<function name="GetBufferPointervOES" template="GetBufferPointer"/>
	<function name="MapBufferOES" template="MapBuffer"/>
	<function name="UnmapBufferOES" template="UnmapBuffer"/>
	<function name="BindBuffer" template="BindBuffer"/>
	<function name="BufferData" template="BufferData"/>
	<function name="BufferSubData" template="BufferSubData"/>
	<function name="DeleteBuffers" template="DeleteBuffers"/>
	<function name="GenBuffers" template="GenBuffers"/>
	<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
	<function name="IsBuffer" template="IsBuffer"/>

	<function name="CreateShader" template="CreateShader"/>
	<function name="ShaderSource" template="ShaderSource"/>
	<function name="CompileShader" template="CompileShader"/>
	<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
	<function name="DeleteShader" template="DeleteShader"/>
	<function name="ShaderBinary" template="ShaderBinary"/>
	<function name="CreateProgram" template="CreateProgram"/>
	<function name="AttachShader" template="AttachShader"/>
	<function name="DetachShader" template="DetachShader"/>
	<function name="LinkProgram" template="LinkProgram"/>
	<function name="UseProgram" template="UseProgram"/>
	<function name="DeleteProgram" template="DeleteProgram"/>

	<function name="GetActiveAttrib" template="GetActiveAttrib"/>
	<function name="GetAttribLocation" template="GetAttribLocation"/>
	<function name="BindAttribLocation" template="BindAttribLocation"/>
	<function name="GetUniformLocation" template="GetUniformLocation"/>
	<function name="GetActiveUniform" template="GetActiveUniform"/>

	<function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
	<function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
	<function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
	<function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
	<function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
	<function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
	<function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
	<function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>

	<function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
	<function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
	<function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
	<function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
	<function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
	<function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
	<function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
	<function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>

	<function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
	<function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
	<function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>

	<function name="ValidateProgram" template="ValidateProgram"/>

	<function name="GenerateMipmap" template="GenerateMipmap"/>
	<function name="BindFramebuffer" template="BindFramebuffer"/>
	<function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
	<function name="GenFramebuffers" template="GenFramebuffers"/>
	<function name="BindRenderbuffer" template="BindRenderbuffer"/>
	<function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
	<function name="GenRenderbuffers" template="GenRenderbuffers"/>
	<function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
	<function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
	<function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
	<function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
	<function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
	<function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
	<function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
	<function name="IsRenderbuffer" template="IsRenderbuffer"/>
	<function name="IsFramebuffer" template="IsFramebuffer"/>

	<function name="IsShader" template="IsShader"/>
	<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
	<function name="GetAttachedShaders" template="GetAttachedShaders"/>
	<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
	<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
	<function name="GetShaderSource" template="GetShaderSource"/>
	<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
	<function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
	<function name="GetUniformiv" template="GetUniform" gltype="GLint"/>

        <!-- EXT_multi_draw_arrays -->
        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>

        <!-- OES_EGL_image -->
        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
</api>

</apispec>
