Mesa Release Notes

# Mesa 7.11 Release Notes / (release date TBD)

Mesa 7.11 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 7.11.1.

Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 2.1.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

## MD5 checksums

    tbd

## New features

- GL_ARB_ES2_compatibility (gallium drivers)
- GL_ARB_color_buffer_float (gallium drivers, i965)
- GL_ARB_draw_buffers_blend (gallium)
- GL_ARB_draw_instanced extension (gallium drivers, swrast)
- GL_ARB_instanced_arrays extension (gallium drivers)
- GL_ARB_occlusion_query2 (gallium drivers, swrast)
- GL_ARB_robustness (all drivers)
- GL_ARB_sampler_objects (gallium drivers)
- GL_ARB_seamless_cube_map (gallium r600)
- GL_ARB_shader_texture_lod (gallium drivers)
- GL_ARB_sync (gallium drivers only, intel support was in 7.6)
- GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
- GL_ARB_texture_float (gallium, i965)
- GL_EXT_packed_float (gallium r600)
- GL_EXT_texture_compression_latc (gallium drivers, swrast)
- GL_EXT_texture_compression_rgtc (gallium drivers, swrast, i965)
- GL_EXT_texture_filter_anisotropic (swrast)
- GL_EXT_texture_shared_exponent (gallium drivers, swrast)
- GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
- GL_EXT_texture_snorm (gallium drivers)
- GL_AMD_draw_buffers_blend (alias of the ARB variant)
- GL_AMD_seamless_cubemap_per_texture (gallium r600)
- GL_AMD_shader_stencil_export (alias of the ARB variant)
- GL_ATI_draw_buffers (all drivers)
- GL_ATI_texture_compression_3dc (gallium drivers, swrast)
- GL_ATI_texture_float (gallium, i965)
- GL_NV_conditional_render (i965)
- GL_NV_texture_barrier (gallium drivers)

## Bug fixes

## Changes

- The Windows MSVC project files have been removed. They haven't been maintained in quite a while. Building with SCons is an alternative.
- Removed GL_SGI_texture_color_table support from swrast driver - the only driver that implemented it.