/* placement.c - window and icon placement on screen
 *
 *  Window Maker window manager
 *
 *  Copyright (c) 1997-2003 Alfredo K. Kojima
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
 *  USA.
 */

#include "wconfig.h"

#include <X11/Xlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>

#include "WindowMaker.h"
#include "wcore.h"
#include "framewin.h"
#include "window.h"
#include "icon.h"
#include "appicon.h"
#include "actions.h"
#include "funcs.h"
#include "application.h"
#include "appicon.h"
#include "dock.h"
#include "xinerama.h"

extern WPreferences wPreferences;

#define X_ORIGIN WMAX(usableArea.x1,\
    wPreferences.window_place_origin.x)

#define Y_ORIGIN WMAX(usableArea.y1,\
    wPreferences.window_place_origin.y)

/* interactive window placement is in moveres.c */
extern void InteractivePlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
				   unsigned width, unsigned height);

/* Returns True if it is an icon and is in this workspace */
static Bool
iconPosition(WCoreWindow *wcore, int sx1, int sy1, int sx2, int sy2,
	     int workspace, int *retX, int *retY)
{
	void *parent;
	int ok = 0;

	parent = wcore->descriptor.parent;

	/* if it is an application icon */
	if (wcore->descriptor.parent_type == WCLASS_APPICON && !((WAppIcon *) parent)->docked) {
		*retX = ((WAppIcon *) parent)->x_pos;
		*retY = ((WAppIcon *) parent)->y_pos;

		ok = 1;
	} else if (wcore->descriptor.parent_type == WCLASS_MINIWINDOW &&
		   (((WIcon *) parent)->owner->frame->workspace == workspace
		    || IS_OMNIPRESENT(((WIcon *) parent)->owner)
		    || wPreferences.sticky_icons)
		   && ((WIcon *) parent)->mapped) {

		*retX = ((WIcon *) parent)->owner->icon_x;
		*retY = ((WIcon *) parent)->owner->icon_y;

		ok = 1;
	} else if (wcore->descriptor.parent_type == WCLASS_WINDOW
		   && ((WWindow *) parent)->flags.icon_moved
		   && (((WWindow *) parent)->frame->workspace == workspace || IS_OMNIPRESENT((WWindow *) parent)
		       || wPreferences.sticky_icons)) {
		*retX = ((WWindow *) parent)->icon_x;
		*retY = ((WWindow *) parent)->icon_y;

		ok = 1;
	}

	/* Check if it is inside the screen */
	if (ok) {
		if (*retX < sx1 - wPreferences.icon_size)
			ok = 0;
		else if (*retX > sx2)
			ok = 0;

		if (*retY < sy1 - wPreferences.icon_size)
			ok = 0;
		else if (*retY > sy2)
			ok = 0;
	}

	return ok;
}

void PlaceIcon(WScreen *scr, int *x_ret, int *y_ret, int head)
{
	int pf;			/* primary axis */
	int sf;			/* secondary axis */
	int fullW;
	int fullH;
	char *map;
	int pi, si;
	WCoreWindow *obj;
	int sx1, sx2, sy1, sy2;	/* screen boundary */
	int sw, sh;
	int xo, yo;
	int xs, ys;
	int x, y;
	int isize = wPreferences.icon_size;
	int done = 0;
	WMBagIterator iter;
	WArea area = wGetUsableAreaForHead(scr, head, NULL, False);

	/* Find out screen boundaries. */

	/* Allows each head to have miniwindows */
	sx1 = area.x1;
	sy1 = area.y1;
	sx2 = area.x2;
	sy2 = area.y2;
	sw = sx2 - sx1;
	sh = sy2 - sy1;

#if 0
	if (scr->dock) {
		if (scr->dock->on_right_side)
			sx2 -= isize + DOCK_EXTRA_SPACE;
		else
			sx1 += isize + DOCK_EXTRA_SPACE;
	}
#endif

	sw = isize * (sw / isize);
	sh = isize * (sh / isize);
	fullW = (sx2 - sx1) / isize;
	fullH = (sy2 - sy1) / isize;

	/* icon yard boundaries */
	if (wPreferences.icon_yard & IY_VERT) {
		pf = fullH;
		sf = fullW;
	} else {
		pf = fullW;
		sf = fullH;
	}
	if (wPreferences.icon_yard & IY_RIGHT) {
		xo = sx2 - isize;
		xs = -1;
	} else {
		xo = sx1;
		xs = 1;
	}
	if (wPreferences.icon_yard & IY_TOP) {
		yo = sy1;
		ys = 1;
	} else {
		yo = sy2 - isize;
		ys = -1;
	}

	/*
	 * Create a map with the occupied slots. 1 means the slot is used
	 * or at least partially used.
	 * The slot usage can be optimized by only marking fully used slots
	 * or slots that have most of it covered.
	 * Space usage is worse than the fvwm algorithm (used in the old version)
	 * but complexity is much better (faster) than it.
	 */
	map = wmalloc((sw + 2) * (sh + 2));
	memset(map, 0, (sw + 2) * (sh + 2));

#define INDEX(x,y)	(((y)+1)*(sw+2) + (x) + 1)

	WM_ETARETI_BAG(scr->stacking_list, obj, iter) {

		while (obj) {
			int x, y;

			if (iconPosition(obj, sx1, sy1, sx2, sy2, scr->current_workspace, &x, &y)) {
				int xdi, ydi;	/* rounded down */
				int xui, yui;	/* rounded up */

				xdi = x / isize;
				ydi = y / isize;
				xui = (x + isize / 2) / isize;
				yui = (y + isize / 2) / isize;
				map[INDEX(xdi, ydi)] = 1;
				map[INDEX(xdi, yui)] = 1;
				map[INDEX(xui, ydi)] = 1;
				map[INDEX(xui, yui)] = 1;
			}
			obj = obj->stacking->under;
		}
	}
	/* Default position */
	*x_ret = 0;
	*y_ret = 0;

	/* Look for an empty slot */
	for (si = 0; si < sf; si++) {
		for (pi = 0; pi < pf; pi++) {
			if (wPreferences.icon_yard & IY_VERT) {
				x = xo + xs * (si * isize);
				y = yo + ys * (pi * isize);
			} else {
				x = xo + xs * (pi * isize);
				y = yo + ys * (si * isize);
			}
			if (!map[INDEX(x / isize, y / isize)]) {
				*x_ret = x;
				*y_ret = y;
				done = 1;
				break;
			}
		}
		if (done)
			break;
	}

	wfree(map);
}

/* Computes the intersecting length of two line sections */
int calcIntersectionLength(int p1, int l1, int p2, int l2)
{
	int isect;
	int tmp;

	if (p1 > p2) {
		tmp = p1;
		p1 = p2;
		p2 = tmp;
		tmp = l1;
		l1 = l2;
		l2 = tmp;
	}

	if (p1 + l1 < p2)
		isect = 0;
	else if (p2 + l2 < p1 + l1)
		isect = l2;
	else
		isect = p1 + l1 - p2;

	return isect;
}

/* Computes the intersecting area of two rectangles */
int calcIntersectionArea(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2)
{
	return calcIntersectionLength(x1, w1, x2, w2)
	    * calcIntersectionLength(y1, h1, y2, h2);
}

static int calcSumOfCoveredAreas(WWindow *wwin, int x, int y, int w, int h)
{
	int sum_isect = 0;
	WWindow *test_window;
	int tw, tx, ty, th;

	test_window = wwin->screen_ptr->focused_window;
	for (; test_window != NULL && test_window->prev != NULL;)
		test_window = test_window->prev;

	for (; test_window != NULL; test_window = test_window->next) {
		if (test_window->frame->core->stacking->window_level < WMNormalLevel) {
			continue;
		}
#if 0
		tw = test_window->client.width;
		if (test_window->flags.shaded)
			th = test_window->frame->top_width;
		else
			th = test_window->client.height + extra_height;
#else
		tw = test_window->frame->core->width;
		th = test_window->frame->core->height;
#endif
		tx = test_window->frame_x;
		ty = test_window->frame_y;

		if (test_window->flags.mapped || (test_window->flags.shaded &&
		     test_window->frame->workspace == wwin->screen_ptr->current_workspace &&
		     !(test_window->flags.miniaturized || test_window->flags.hidden))) {
			sum_isect += calcIntersectionArea(tx, ty, tw, th, x, y, w, h);
		}
	}

	return sum_isect;
}

static void set_width_height(WWindow *wwin, unsigned int *width, unsigned int *height)
{
	if (wwin->frame) {
		*height += wwin->frame->top_width + wwin->frame->bottom_width;
	} else {
		if (HAS_TITLEBAR(wwin))
			*height += TITLEBAR_HEIGHT;
		if (HAS_RESIZEBAR(wwin))
			*height += RESIZEBAR_HEIGHT;
	}
	if (HAS_BORDER(wwin)) {
		*height += 2 * FRAME_BORDER_WIDTH;
		*width  += 2 * FRAME_BORDER_WIDTH;
	}
}

static void
smartPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret, unsigned int width,
		 unsigned int height, WArea usableArea)
{
	int test_x = 0, test_y = Y_ORIGIN;
	int from_x, to_x, from_y, to_y;
	int sx;
	int min_isect, min_isect_x, min_isect_y;
	int sum_isect;

	set_width_height(wwin, &width, &height);

	sx = X_ORIGIN;
	min_isect = INT_MAX;
	min_isect_x = sx;
	min_isect_y = test_y;

	while (((test_y + height) < usableArea.y2)) {
		test_x = sx;
		while ((test_x + width) < usableArea.x2) {
			sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y, width, height);

			if (sum_isect < min_isect) {
				min_isect = sum_isect;
				min_isect_x = test_x;
				min_isect_y = test_y;
			}

			test_x += PLACETEST_HSTEP;
		}
		test_y += PLACETEST_VSTEP;
	}

	from_x = min_isect_x - PLACETEST_HSTEP + 1;
	from_x = WMAX(from_x, X_ORIGIN);
	to_x = min_isect_x + PLACETEST_HSTEP;
	if (to_x + width > usableArea.x2)
		to_x = usableArea.x2 - width;

	from_y = min_isect_y - PLACETEST_VSTEP + 1;
	from_y = WMAX(from_y, Y_ORIGIN);
	to_y = min_isect_y + PLACETEST_VSTEP;
	if (to_y + height > usableArea.y2)
		to_y = usableArea.y2 - height;

	for (test_x = from_x; test_x < to_x; test_x++) {
		for (test_y = from_y; test_y < to_y; test_y++) {
			sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y, width, height);

			if (sum_isect < min_isect) {
				min_isect = sum_isect;
				min_isect_x = test_x;
				min_isect_y = test_y;
			}
		}
	}

	*x_ret = min_isect_x;
	*y_ret = min_isect_y;
}

static Bool
autoPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
		unsigned int width, unsigned int height, int tryCount, WArea usableArea)
{
	WScreen *scr = wwin->screen_ptr;
	int test_x = 0, test_y = Y_ORIGIN;
	int loc_ok = False, tw, tx, ty, th;
	int swidth, sx;
	WWindow *test_window;

	set_width_height(wwin, &width, &height);
	swidth = usableArea.x2 - usableArea.x1;
	sx = X_ORIGIN;

	/* this was based on fvwm2's smart placement */
	while (((test_y + height) < (usableArea.y2 - usableArea.y1)) && !loc_ok) {
		test_x = sx;

		while (((test_x + width) < swidth) && (!loc_ok)) {

			loc_ok = True;
			test_window = scr->focused_window;

			while ((test_window != NULL) && (loc_ok == True)) {

				if (test_window->frame->core->stacking->window_level
				    < WMNormalLevel && tryCount > 0) {
					test_window = test_window->next;
					continue;
				}
#if 0
				tw = test_window->client.width;
				if (test_window->flags.shaded)
					th = test_window->frame->top_width;
				else
					th = test_window->client.height + extra_height;
#else
				tw = test_window->frame->core->width;
				th = test_window->frame->core->height;
#endif
				tx = test_window->frame_x;
				ty = test_window->frame_y;

				if ((tx < (test_x + width)) && ((tx + tw) > test_x) &&
				    (ty < (test_y + height)) && ((ty + th) > test_y) &&
				    (test_window->flags.mapped ||
				     (test_window->flags.shaded &&
				      test_window->frame->workspace == scr->current_workspace &&
				      !(test_window->flags.miniaturized || test_window->flags.hidden)))) {

					loc_ok = False;
				}
				test_window = test_window->next;
			}

			test_window = scr->focused_window;

			while ((test_window != NULL) && (loc_ok == True)) {

				if (test_window->frame->core->stacking->window_level
				    < WMNormalLevel && tryCount > 0) {
					test_window = test_window->prev;
					continue;
				}
#if 0
				tw = test_window->client.width;
				if (test_window->flags.shaded)
					th = test_window->frame->top_width;
				else
					th = test_window->client.height + extra_height;
#else
				tw = test_window->frame->core->width;
				th = test_window->frame->core->height;
#endif
				tx = test_window->frame_x;
				ty = test_window->frame_y;

				if ((tx < (test_x + width)) && ((tx + tw) > test_x) &&
				    (ty < (test_y + height)) && ((ty + th) > test_y) &&
				    (test_window->flags.mapped ||
				     (test_window->flags.shaded &&
				      test_window->frame->workspace == scr->current_workspace &&
				      !(test_window->flags.miniaturized || test_window->flags.hidden)))) {

					loc_ok = False;
				}
				test_window = test_window->prev;
			}
			if (loc_ok == True) {
				*x_ret = test_x;
				*y_ret = test_y;
				break;
			}
			test_x += PLACETEST_HSTEP;
		}
		test_y += PLACETEST_VSTEP;
	}

	return loc_ok;
}

static void
cascadeWindow(WScreen *scr, WWindow *wwin, int *x_ret, int *y_ret,
	      unsigned int width, unsigned int height, int h, WArea usableArea)
{
	set_width_height(wwin, &width, &height);

	*x_ret = h * scr->cascade_index + X_ORIGIN;
	*y_ret = h * scr->cascade_index + Y_ORIGIN;

	if (width + *x_ret > usableArea.x2 || height + *y_ret > usableArea.y2) {
		scr->cascade_index = 0;
		*x_ret = X_ORIGIN;
		*y_ret = Y_ORIGIN;
	}
}

static void
randomPlaceWindow(WScreen *scr, WWindow *wwin, int *x_ret, int *y_ret,
		  unsigned int width, unsigned int height, WArea usableArea)
{
	int w, h;

	set_width_height(wwin, &width, &height);

	w = ((usableArea.x2 - X_ORIGIN) - width);
	h = ((usableArea.y2 - Y_ORIGIN) - height);
	if (w < 1)
		w = 1;
	if (h < 1)
		h = 1;
	*x_ret = X_ORIGIN + rand() % w;
	*y_ret = Y_ORIGIN + rand() % h;
}

void PlaceWindow(WWindow *wwin, int *x_ret, int *y_ret, unsigned width, unsigned height)
{
	WScreen *scr = wwin->screen_ptr;
	int h = WMFontHeight(scr->title_font)
		+ (wPreferences.window_title_clearance + TITLEBAR_EXTEND_SPACE) * 2;
	WArea usableArea = wGetUsableAreaForHead(scr, wGetHeadForPointerLocation(scr),
						 NULL, True);

	switch (wPreferences.window_placement) {
	case WPM_MANUAL:
		InteractivePlaceWindow(wwin, x_ret, y_ret, width, height);
		break;

	case WPM_SMART:
		smartPlaceWindow(wwin, x_ret, y_ret, width, height, usableArea);
		break;

	case WPM_AUTO:
		if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, 0, usableArea)) {
			break;
		} else if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, 1, usableArea)) {
			break;
		}
		/* there isn't a break here, because if we fail, it should fall
		   through to cascade placement, as people who want tiling want
		   automagicness aren't going to want to place their window */

	case WPM_CASCADE:
		if (wPreferences.window_placement == WPM_AUTO)
			scr->cascade_index++;

		cascadeWindow(scr, wwin, x_ret, y_ret, width, height, h, usableArea);

		if (wPreferences.window_placement == WPM_CASCADE)
			scr->cascade_index++;
		break;

	case WPM_RANDOM:
		randomPlaceWindow(scr, wwin, x_ret, y_ret, width, height, usableArea);
		break;

#ifdef DEBUG
	default:
		puts("Invalid window placement!!!");
		*x_ret = 0;
		*y_ret = 0;
#endif
	}

	/*
	 * clip to usableArea instead of full screen
	 * this will also take dock/clip etc.. into account
	 * aswell as being xinerama friendly
	 */
	if (*x_ret + width > usableArea.x2)
		*x_ret = usableArea.x2 - width;
	if (*x_ret < usableArea.x1)
		*x_ret = usableArea.x1;

	if (*y_ret + height > usableArea.y2)
		*y_ret = usableArea.y2 - height;
	if (*y_ret < usableArea.y1)
		*y_ret = usableArea.y1;
}
