tome (2.3.11-ah-2) unstable; urgency=low

  * Modified the install paths to deploy to the FHS compliant
    /usr/games/tome and /var/games/tome, as we have always done
  * This is a major change, and includes theming. Some of the options have
    changed. Because of this, the manual page has been removed; there is a
    command line help  option and in game help until the manual page is
    rewritten.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 23:54:09 -0700

tome (2.3.11-ah-1) unstable; urgency=low

  * New upstream release, with minor bug fixes.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 20:40:47 -0700

tome (2.3.10-ah-1) unstable; urgency=low

  * New upstream release
    User Interface:
    - Always display list of selectable objects, i.e. remove the option of
      pressing '*' to hide list.
    - GTK2: Allow running with Shift + arrow keys. (Thanks to Lord
      Estraven.)
    - SDL fixes. (Thanks to Lord Estraven.)
    - System-wide character scores were removed. Use the ladder at
      http://angband.oook.cz instead.
    - Panic saves are no longer created. Saving state when memory is
      likely corrupted seems like a bad idea.
    - Remove long-obsolete front-ends.
    - Unix: Removed pointless and error-prone signal handling aimed at
      preventing cheating.
    - Removed gamma correction.
    Game:
    - Killerbunnies: Character dump now lists companions.
    - Killerbunnies: Fix dodge messages.
    - Imported Theme 1.2.0 since this excellent module by Furiosity seems
      to not be downloadable any more.
    - Further Thaumaturgy tweaks by Lord Estraven

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 20:29:54 -0700

tome (2.3.9-ah-1) unstable; urgency=low

  * New upstream release
    User Interface:
    - Always display list of selectable objects immediately
      instead of requiring user to press '*'.
    - Fix display issues with extremely wide terminals.
    - Automatizer: Fix memory corruption issues.
    - Remove obsolete and pointless options.
    Game:
    - Items are now immediately pseudo-identified upon pickup.
    - Psycometry now always Identifies regardless of level.
    - Remove the need to instantly leave for a certain quest. Lots
      of players would get caught out by this.
    - A few Mindcraft powers now scale with skill level. (Credit
      for these goes to Lord Estraven.)
    - "Far reaching attack" now works for *all* polearms.
    - Fixes and tweaks for Thaumaturgy to make view/area spells less
      overpowered and to make bolt/ball spells more useful. (Credit
      goes to Lord Estraven.)

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 20:29:27 -0700

tome (2.3.8-ah-1) unstable; urgency=low

  * New upstream release
    Game:
    - Fix duration display for the Shapeshift Mimicry power. Thanks
      to morchant for the fix.
    - Fix for creating "inventory" and "equipment" rules from the
      Automatizer UI. Thanks to morchant for the fix.
    - Fix for Lua code which should hopefully get things working better
      for OpenBSD users. Thanks to Kernigh for the patch.
    - Change "molten glass wall" to use a different internal code to
      hopefully avoid clashes with modules such as Theme.
    - Removed the check on low fuel on your light source when traveling.
      It doesn't make sense since you can already travel without any light
      equipped.
    Build System:
    - Added support for building the GTK2 interface; only lightly tested.
    - Miscellaneous fixes to the CMake files. Thanks to Kernigh for
      contributing these.
  * Now that we are using cmake, undo changes we made to Makefile.std

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 19:38:32 -0700

tome (2.3.7-ah-1) unstable; urgency=low

  * New upstream maintenance release
    - Remove item pval from antimagic field strength calculation since it
      may be both non-zero and invisible (to the player).
    - Miscellaneous 64 bit fixes.
    - Fix Lua errors when hitting <ESC> while choosing spell.
    - Killerbunnies: Automatizer: Add patch which adds new <inventory/>
      and <equipment/> rules.
    - Killerbunnies: Add "you do not know all your fate" to Fate menu
      if you haven't been discovered all your fates.
    - Killerbunnies: Display a message if trying to activate Piercing Shots
      without the necessary skill levels.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 14:43:34 -0700

tome (2.3.6-ah-1) unstable; urgency=medium

  * Upstream development of version 2 has moved into maintenance mode,
    with a new upstream git repository at:
    git://gitorious.org/tome2/tome2.git
    - Don't generate impassable glass walls.
    - Mark *all* quest monsters properly.
    - Avoid generating up staircases in selected dungeons.
    - Mimicry cloaks of Abomination now aggravate properly.
    - Properly handle item set effects with certain traps.
    - Fix crash bug during character dumps.
    - Misc. Mimicry fixes.
    - Prevent immunities from Balrog Form persisting too long.
    - Fix for loading/saving on Linux distribution using Fortify.
    - Fix for module directory paths.
    - Fix miscellaneous problems on 64-bit platforms.
    - Princess room should now always be generated.
    - Extra Blows applies to barehand combat too.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 14 May 2014 13:49:42 -0700

tome (2.3.5-4) unstable; urgency=low

  * On purge, get rid of /var/games/tome directory (and all the score
    files)  (Closes: #663525).
  * Bug fix #663525: "unowned files after purge (policy 6.8, 10.8)", thanks to
    Andreas Beckmann

 -- Manoj Srivastava <srivasta@debian.org>  Mon, 05 May 2014 10:49:34 -0700

tome (2.3.5-3) unstable; urgency=low

  * New bug fixing release.
  * Bug fix: "FTBFS due to binutils-gold", thanks to Bhavani Shankar
    R. Added -lm toi the linker line.    (Closes: #607552).
  * Bug fix: "depends on obsolete libmikmod2 on powerpc", thanks to Julien
    Cristau. This is not a direct dependency, so rebuilding should fix it.
    (Closes: #742598).

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 30 Apr 2014 21:50:57 -0700

tome (2.3.5-2) unstable; urgency=low

  * [f4042dd] Fix code which needed a 32 bit int to not use int/long
    On amd64, but not on i386, tome produces LUA errors at various
    times. The errors occur at savefile load, when wileding a weapon,
    unweilding a weapon, and for other events. The same homedir, same
    savefiles, same config, same etc., does not produce errors in the
    32bit build of the package.

    The error seems to be that the type Number needs to be a 32bit wide
    integer; and seems to be defined by default as an long, with an option
    to define it as an int for amd64. However, for the 11 arches Debian
    supports, this would lead to a morass of selecting architectures in
    the makefile to override the type; a better solution is to use
    stdint.h and use a type which is 32 bits wide by design: int32_t.

    Bug fix: "frequent LUA errors on amd64, possibly influencing game
    logic", thanks to jrodman@debbugs.spamportal.net</a>; The fix was
    inspired by a different fix proposed by Daniel White.

    This fixes the LUA errors, and             (Closes: Bug#419825)
    This is an important bug fix.

 -- Manoj Srivastava <srivasta@debian.org>  Tue, 21 Oct 2008 08:36:01 -0500

tome (2.3.5-1) unstable; urgency=low

  * New upstream release
    Interface changes:
    - The X11 and Xaw interfaces now save the dungeon and player when the
      window is closed.
    - Fixed cpu churning bug that occurs when using certain window managers and
      ToME is maximized.
    Gameplay changes:
    - Player speed now set correctly when Demon Hide corruption is enabled.
    - ToME now correctly sets various Balrog flags when player in Balrog form.
    - ToME now correctly sets the teleport flags when teleport corruption is
      enabled.
    - ToME now uses the qrand7.map file when generating princess quests.
    - Bigs changes for generate.c to get it to produce the princess and thrain
      rooms. Also code clean up of room geranation code.
    Object changes:
    - Slings of Buckland can now be generated.
    - Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to
      fix problems when casting spells.
    Misc changes:
    - Fixed small typo in the commands help file.
    - Added help for the Mathom House.
    - Fixed various compile time warnings in various files.
    - Added makefile support for main-gtk2.c in makefile.std
    - Values found in documentation for spectral race modifiers now match values
      found in p_info.txt.
    - Wiki Bug 837. Removed references to old inscriptions handling code in
      documentation.
    - Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore.
      It conflicts with keywords used by the Sun Studio Compiler.
    - Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files.
    - Changed description of Disarm spell to more accurately reflect what it
      does.
    - ToME now correctly compiles main-gtk2.c on 64-bit machines.
    Bug fixes:
    - Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit
      executables.
    - Applied killerbunnies patch to identify objects on grid before squelching.
    - Applied killer bunnies patch to keep the fate "you are fated to find
      something special" from creating something special with an inappropriate
      base object.
    - Applied killerbunnies patch stops symbiotes from gaining levels simply
      by being hypnotized and released.
    - ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power.
    - Stores now display the inventory correctly after a purchase.
    - The race the legends display now works correctly with more than 10 dead
      characters in history.
    - Characters are no longer generated with 0 mana points.
    - Wiki Bug 839. ToME no longer penalizes an object when it is not actually
      cursed.
    - Wiki Bug 838. The melee style will now switch correctly from Bear to the
      primary melee style when switching out of Bear form.
    - Wiki Bug 826. The inventory and equipment windows now update when the
      player identifies the entire pack or uses the *Greater Identify* spell.
    - Wiki Bug 819. No more bogus level leaving messages.
    - Wiki Bug 722. ToME no longer crashes purple staircases have been trapped.
    - Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules.
    - Wiki Bug 537. Partial fix of infinite loop during stair allocation on
      small levels.
    - Wiki Bug 530. ToME no longer drops items inappropriately when changing
      melee styles.
    - Wiki Bug 528. Character dumps now show the correct number of princess and
      lost sword quests.
    - Wiki Bug 526. ToME no longer enters an infinite loop when fighting in
      bare-hand combat sylte and bare-hand skill is < 1.
    - Wiki Bug 523. All types of recall check if the user really wants to leave
      a unique level.
    - Wiki Bug 506. ToME no longer crashes attempting to drop non-existant
      artifacts.
    - Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing
      a boulder.
    - Wiki Bug 411. Black breath no longer gets 3 chances to happen.
    - Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a
      spell when antimagic field > 0 or when wielding a dark sword.
    - Wiki Bug 334. Companions are no longer saved in dungone save files.
    - Work around Mac OS 10.4.11 getlogin() bug - Neil
    - Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing
      quests or other info from the knowledge menu.
  * Change the control file to reflect the repo change to git.
  * Update the build depends to reflect the fact that we now also compile
    the SDL version, which is the preferred back end.

 -- Manoj Srivastava <srivasta@debian.org>  Tue, 27 May 2008 17:35:12 -0500

tome (2.3.4-2) unstable; urgency=low

  * Added patch to allow saving games when playing optional modules. Patch
    from  Bob Vincent                                     Closes: #428910

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 08 Feb 2008 00:38:49 -0600

tome (2.3.4-1) unstable; urgency=low

  * New upstream release
    Interface changes:
    - Fix window position saving on Mac OS, patch by John Love-Jensen
      -- Neil
    Bug fixes:
    - Remove buggy trap of Stair Movement -- Neil
    - Fix typo in one monster's flags - Iain
    - Fix word wrapping in character sheet, patch from "ZizzoTheInfinite"
      -- Neil

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 27 Oct 2006 09:58:27 -0500

tome (2.3.3-3) unstable; urgency=low

  * Updated copyright file.
  * remove obsolete libxaw8-dev dependency

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 16 Jun 2006 08:49:48 -0500

tome (2.3.3-2) unstable; urgency=low

  * Updated build dependencies.

 -- Manoj Srivastava <srivasta@debian.org>  Wed,  8 Feb 2006 10:45:14 -0600

tome (2.3.3-1) unstable; urgency=low

  * New upstream release
    Interface changes:
    - Miscellaneous documentation, spelling and grammar fixes. -- gwooledge
    - Update AC display after fixing armor in the buildings. -- gwooledge
    - Fix damage display for Thaumaturgy ball spells. -- gwooledge
    - Honor exp_need option when displaying object experience. -- gwooledge
    - Restored and updated some missing help files. -- gwooledge
    - Handling of Command key modified in Mac OS X UI.  It should be accessible
      in macros now if it wasn't before -- Neil
    Gameplay changes:
    - Lost sword quest rewards always give a minimum skill modifier of 0.3.
      -- gwooledge
    - (Mass) Genocide damage is applied all at once to avoid bug #228.
      -- gwooledge
    Monster changes:
    - Kavlax should be many-headed. -- gwooledge
    - Regular (non-Joke, non-Cth, non-Z) monsters should not breathe nuke,
      because it has a side effect we don't want in ToME -- Neil
    Object changes:
    - Removed pointless slays, brands, and bonuses on Pick of Erebor --  Neil
    - When examining books, demonology equipment and instruments in stores, show
      both the object's powers and its spells. -- gwooledge
    - Junk should stack just like skeletons.  Patch by StarweaverBlue.
      -- gwooledge
    - Mac OS X builds now put all the game data into the bundle, storing all
      user data in the user's Library (some preferences in
      Library/Preferences/net.t-o-m-e.tome.plist, the rest in
      Library/Application Support/ToME. -- Neil
    Player changes:
    - All new partial summon upkeep formula -- neil
    Dungeon changes:
    - Edit one vault to open up some inaccessible rooms -- Neil
    - A certain early trap should be less deadly (and appear a bit later).
      -- gwooledge
    Bug fixes:
    - Alchemy: disallow repowering double-ego items, unless the character has
      the artifact creation ability.  Based on patch by Andrey Egoshin.
      -- gwooledge
    - Lost sword quest skill reward probabilities were computed incorrectly.
      Fix suggested by Dan Rosenberry. -- gwooledge
    - Don't let a player trick the Valar by getting drained and re-gaining
      levels -- Neil
    - Don't allow Runecraft and Thaumaturgy spells to go explode inside walls
      and seep through --  Neil
    - When consuming magic essences, don't stop prematurely.  Based on patch
      by Andrey Egoshin. -- gwooledge
    - Upkeep cost for partial summons was not always charged. -- gwooledge
    - Some staves were being generated with the wrong tval, causing several bugs
      including (but not limited to) staves being unrechargeable. -- gwooledge
    - Saving throw was not calculated correctly. -- gwooledge
    - Disallow negative experience alchemy abuses.  Based on patch by Andrey
      Egoshin. -- gwooledge
    - Nonliving and undead pets won't be angered by lack of breathable air.
      -- gwooledge
    - Don't use the "POSIX" setuid calls on Mac OS X, as they apparently break
      compilation -- neil
    - Certain monster spells were hard-coded for the wrong number of equipment
      slots. -- gwooledge
    - Incorrect operator used in cave generation code.  Effect unknown, but it
      *might* possibly fix some of the Orc cave crashes.-- gwooledge
    - Don't allow uniques or quest monsters to just disappear to the move of
      another monster -- Neil
    - Attempt to work around some crashes in the fractal cave generator -- Neil

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 30 Dec 2005 15:54:19 -0600

tome (2.3.2-1) unstable; urgency=low

  * New upstream release.
        Interface changes:
        - If easy_disarm is off, don't trigger known traps while walking normally.
          Added a new extended command "blunder" to let players trigger traps on
          purpose. -- gwooledge
        - Lots of documentation, spelling and grammar fixes, including:
          * the now-outdated race/class ability tables, replaced with skill tables
          * the missing documentation for the set of extended commands
          * far too many others to mention here
          -- gwooledge
        - Added sanity and speed to the character screen (and hence the text dump).
          Consolidated HP and SP into one line to make room. -- gwooledge
        - Allow shopping to use the correct keys in roguelike mode. -- gwooledge
        - Push a certain potion type a little deeper into the dungeon -- Neil
        - Make piety display light blue when praying, to make it easier to tell
          when you're praying. -- gwooledge
        - Don't display ordinary resists when there's also an immunity to the same
          element, in an object description. -- gwooledge
        - Display the (colored) character for uniques in the Known Uniques list (~2).
          -- gwooledge
        - Add "Check abilities" extended command/macro.  This gives roguelike keyset
          players a way to access the ability screen other than "\N", although it's
          still one more keystroke than "\N" is.... -- gwooledge
        - Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil
        - Include the resistances grid on character sheets dumped on death.
          This makes them consistent with the ones generated before death, and
          is more informative and useful for post mortem analyses. -- gwooledge
        - Examining a totem will recall the monster it summons -- Neil
        - Examining a corpse will recall the monster it was -- Neil

        Object changes:
        - Prevent random artifact bolts from giving extra blows -- Neil
        - Correct the types of certain artifact trap sets to match their weights
          and descriptions. -- gwooledge
        - Potions of Cure Insanity were too cheap. -- gwooledge

        Player changes:
        - Warriors no longer get a secret special three bonus blows spread over the
          50 character levels.  The three blows are now tied to Weaponmastery.
          Module authors should adjust accordingly, or their warriors may get three
          blows they didn't have before. -- Neil

        Bug fixes:
        - Don't allow trap doors on quest levels or on chests. -- gwooledge
        - Update view after high-powered globe of light. -- gwooledge
        - Don't allow use of stairs (any < or > movement command) while rooted
          to the floor (by the Yavanna spell). -- gwooledge
        - Try again to keep traps from wrecking a certain plot element -- Neil
        - Fix module file handling for multi-user installs.  Now character sheets,
          automatizer file, and the rest will be read and written in
          ~/.tome/2.3/modulename as they should. -- Neil
        - Try harder to save persistent levels when recalling out -- Neil
        - Fix all sub-racial skill bonuses, along with Maia racial skill bonuses
          -- Neil
  * Bug fix: "tome must be build against libxaw7", thanks to serge
                                                                     (Closes: #305759).

 -- Manoj Srivastava <srivasta@debian.org>  Thu, 11 Aug 2005 15:03:52 -0500

tome (2.3.1-1) unstable; urgency=low

  * New upstream release.
       - Fix loading and saving of skills, I hope.  Unfortunately this breaks save
         compatiability, though.  The saves must be deleted again. -- Neil
       - Fix negative skills -- Neil
       - Don't use weaponmastery combat when weaponmastery skill is negative -- Neil

 -- Manoj Srivastava <srivasta@debian.org>  Sat, 22 Jan 2005 17:33:40 -0600

tome (2.3.0-1) unstable; urgency=low

  * New upstream release.

     Gameplay changes:
     - Added the new Mimic shapes and updated the old ones -- masmarangio
     - Destroying items manually now takes no time -- neil
     - Added the spell Sterilize and Staves of Sterilization from ToME 3.0.0.
     - Added the spell Inertia Control from ToME 3.0.0 -- masmarangio

     Object changes:
     - Removed portable holes as have been useless for as long as merchants have
     been removed from game. --fearoffours
     - k_info.txt: Changed comments and descriptions of the items, mostly from
     the wiki (Bug # 176) and added missing descriptions (IdeaArchive)
     Added article (&) in the name of armours (Bug # 81),
     The spelling of some item names was changed: Scroll of Enchant Armour,
     *Enchant Armour*, Curse Armour, Summon Monsters, Basilard
     Added COULD2H to the Claymore and MUST2H to the Espadon.
     - ra_info.txt: Added a STR-increasing part without combat bonuses for diggers
     - e_info.txt: Diggers cannot be of Earthquakes anymore (there are combat boni
     involved) - perhaps an own ego type should be added... -- masmarangio
     - No more blessed boomerangs -- neil

     Player changes:
     - Class no longer influences the internal Angband 'skills' of Disarming,
     Magic Devices, Saving Throw, Stealth, Searching, Perception, Hand-to-Hand
     combat, Missile Combat, and Throwing. ToME skills instead have the same
     effect for all classes. -- neil
     - Water Bite no longer has a damage cap -- neil
     - Except for infravision, all innate class or racial effects on skills are
     gone. All skills have equal effect for all classes, and races now give
     starting skill bonuses. -- Neil
     - Mages are more geared toward a mix of Magic and Combat, while Sorcerors
     have more options than pure Sorcery -- Neil
     - Priests disarm as well as Warriors do now -- neil

     Misc changes:
     - a_info.txt: Updated names of artifacts in the comments -- masmarangio
     - object.pkg: Added psychometry() for easier mindcraft testing.
     - birth.txt, index.txt : Corrected and added abbreviations
     gen_idx.lua: removed non-existent file and sorted file list
     - Updated luckspoiler -- masmarangio
     - Typo in s_fire.lua, from the wiki -- masmarangio
     - rm_skeleton.txt, rm_zombie.txt: They cannot restore life force, and zombies
     are not resistant to nether -- masmarangio
     - Helpfile updates for all character classes. -- masmarangio
     - util.pkg: Added lite_spot() and note_spot() for modules -- masmarangio
     - g_melkor.txt: Added fire resistance for worshippers of Melkor
     - p_info.txt: Removed the useless skill Prayer for Maiar -- masmarangio
     - help file documentation restructuring, copying appropriate rewrites from
     wiki. -- fearoffours
     - Various minor changes to helpfiles, reflecting current changes to
     documentaiton on the wiki. --fearoffours
     - k_info.txt: Fixed name of the commented out portable holes -- masmarangio
     - Fixed some typographical errors, mostly from the wiki:
     cmd1.c: [The monster] fall -> falls, deleted space (Bug # 80 from the wiki)
     k_info.txt: Added & for Climbing sets (Bug # 81 from the wiki)
     q_one.c: You felt -> You fell (Bug # 94 from the wiki)
     monster2.c: It tries to breed but he fails: he -> it (Bug # 98 from the wiki)
     bldg.c: Changed wording of the soothsayer (Bug # 106 from the wiki)
     tables.c: Minor changes in the One Ring quest (Bug # 117 from the wiki)
     q_invas.c: jumps out of the between -> appears, deleted spaces,
     added single quotes in direct speech (Bug # 119 from the wiki)
     q_between.c: Deleted space, changed comments -- masmarangio
     - book-4.txt: Capitalised 'Ring' (Bug # 135 from the wiki) -- masmarangio
     - options.txt: Also removed the options from the help file -- masmarangio
     - cmd6.c: replaced the recall activation code by recall_player -- masmarangio
     - monster1.c: missing spaces in description (Bug # 169) -- masmarangio
     - Modules need to define three new variables to control the chance or
     random artifact generation. random_artifact_weapon_chance,
     random_artifact_armor_chance, random_artifact_jewelry_chance control
     the chance for different types of items. -- neil
     - mods_aux.lua: Added default values for random artifact generation;
     updated the skill values -- masmarangio
     - cmd6.c: protect evil -> protection from evil, s_stick.lua: town -> surface
     q_betwen.c, q_invas.c: speak -> speaks (from the forum) -- masmarangio
     - tr_info.txt: Spelling of Lite (Bug # 182), Armor, Paralyzing -- masmarangio
     - The (Ctrl-Q) Quest screen now shows which number god quest you have been given
     and an additional line in your character dump shows how many have been
     successfully completed. -- fearoffours
     - Help updates from the wiki - lots of it Maylith's work, esp FAQ updates.
     -- fearoffours
     - Corrected the description of the Disarm, Call the Elements and Channel
     Elements spells (without changing the code) (Bug # 175) -- masmarangio
     - tome-faq.txt, index.txt: Typo (Bug # 196) -- masmarangio
     - s_info.txt: Antimagic: generates -> generate (Bug # 198) -- masmarangio
     - powers.c: replaced the recall power code by recall_player
     q_troll.c: Fixed typos from the wiki (Bug # 208) -- masmarangio
     - tables.c: Removed harpers and some other small changes (Bug # 212)
     cmd6.c: Added "and" in the description of ACT_ROHAN (Bug # 213)
     -- masmarangio
     - m_demono.txt, s_demon.lua: armor -> armour class (Bug # 217)
     - dun3.18: description of DimGates: fills -> fill (Bug # 223)
     -- masmarangio
     - init1.c: The parser adds missing spaces at the end of the
     description of artifacts, like it did for objects. -- masmarangio
     - Race, class and race modifier help files updates to reflect changes
     in skill bonuses. -- fearoffours
     Some changes to random artifact and scrolls of artifact creation
     (See Bugs # 206, 222, 226 on the wiki):
     - externs.h: Moved some functions listed under spells2.c to proper sections
     - k_info.txt: Added "mundane" to the description of the scroll
     - q_ultrag.c: Quest texts changed as reported in Bug # 210 -- masmarangio
     - spells.lua: Sorted the Conveyance spells by level (Bug # 233)
     -- masmarangio
     - Helpfiles reflect changes to skills (priest disarming and racial
     spirituality update). -- fearoffours
     - library.lua: Added OBJ_FOUND_REWARD to the tome (Bug # 237) -- masmarangio

     Dungeon changes:
     - Added the first new special level from ToME 3.0.0, Galleon in Helcaraxe
     -- masmarangio
     - Added the special level Factory in the Illusory Castle -- masmarangio
     - dungeon.c: Level of the Death dungeon is the minimum level from d_info.txt

     Bug fixes:
     - dungeon.c: Light should consume fuel at a rate of 1 / turn -- masmarangio
     - A store (e.g. the mathom house) can contain up to 255 items (in defines.h
     STORE_INVEN_MAX limited the number of items to 24) (Note: the limit is
     stored in a byte in loadsaves.c) -- masmarangio
     - s_meta.lua: Inertia controlled spells are not casted in wilderness mode.
     s_mana.lua: Inertia level of Disruption Shield is 9 (needed spell level 45)
     m_meta.txt: Added a list of controllable spells -- masmarangio
     - p_info.txt: Archers and Rangers gain the missing Spirituality skill
     p_info.txt: Removed the old Mimic Cloak (new cloak in player.lua)
     - p_info.txt: Thunderlords start with Stealth -16.000 (from the wiki)
     - cmd7.c: Fixed Alchemy recharging bug (thanks to Scott)
     - al_info.txt: Removed the old Mimic Potions -- masmarangio
     - monspeak.txt: Added some lines for Groo to fix a bug -- masmarangio
     - files.c: Corrected display of Climb flag, immunity to Nether, negative
     pvals < -9. Added Sentient, Clone, Spider ESP flags. -- masmarangio
     - files.c: Added flags from the gods and spell schools to the character
     screen. Added also flags from wielded symbiotes. -- masmarangio
     - cmd4.c: Quest list without random quests in DL > 98 -- masmarangio
     - randart.c: An item with pval > 0 (e.g. an Elven Cloak) can gain parts
     with a max_pval = 0 (e.g. resistances and immunities) -- masmarangio
     - ow_info.txt: missing C: lines reduced the purse to 0 -- masmarangio
     - object1.c: don't wield bolts with instruments and pebbles with boomerangs
     (Bug # 127 from the wiki) -- masmarangio
     - object1.c: mention_use and describe_use list all available slots, check all
     weapon weights and distinguish between instruments and bows (Bug # 87)
     object1.c: Res Chaos implies Res Confusion (for the character screen)
     xtra1.c: Magical breath implies Water breath (from the wiki) -- masmarangio
     - Z and Cth monster options removed, as in ToME 3. This fixes, among other
     things, the Death Orb issues. -- neil
     - a_info.txt: Corrected two typos (Bugs # 140, 146 from the wiki)
     k_info.txt: Changed description of Bastard Sword, added RES_CHAOS to the
     known flags of a Blade of Chaos (it's mentioned in the description)
     files.c: Terminated highscore strings with \0, changed total_points
     slightly to prevent an overflow error (Bug # 139 from the wiki)
     v_info.txt: Corrected the x size of vault 99 and 104 -- masmarangio
     - dungeon.c: Set dungeon_type to wilderness when recalling out. This should
     fix the various Moria recalling bugs (Bug # 95)
     - spells2.c: Redraw trap status after passwall (Bug # 51)
     store.c: Removed '))' when displaying a large store -- masmarangio
     - al_info.txt: removed recipe for Scroll of Spell (Bug # 179), added recipe
     for Staff of Sterilisation (Bug # 77) -- masmarangio
     - cmd6.c: Added timeout for junkarts in the activation description (ugly fix)
     tables.c: Replaced ACT_CURE_POISON by not used ACT_CURE_POIS -- masmarangio
     - Once a god quest is failed, you will not receive any more god quests.
     -- fearoffours
     - bldg.c: Research item (Bug # 191) and research monster are now paid
     correctly -- masmarangio
     - spells2.c: Diggers cannot be enchanted with scrolls -- masmarangio
     - files.c: Fixed displayed barehanded damage (Patch from Scott, Bug # 195)
     -- masmarangio
     - files.c: Remove / restore CAVE_VIEW before / after saving the game.
     This solves a long standing bug with the lighting of the dungeon
     since the temporary arrays that hold the position of the viewed
     grids are not stored in the save file (Bug # 19). -- masmarangio
     - cmd6.c: the selection of artifactable items can be escaped now
     randart.c: *ID* the object before listing the powers, some re-ordering
     - spells2.c: Re-add diggers to item_tester_artifactable, and limit the
     selection to normal items due to complains (no ego items or artifacts)
     - ra_info.txt: Fixed two W-lines with 4 entries and added a missing C-line
     - k_info.txt: Reduced throwing damage of totems to 1 -- masmarangio
     - st_info.txt: Fixed the changed item names in the stores (StatusReport3)
     - Fix for disappearing artifacts (especially guardian artifacts) during load / save
     thanks to SimonSorc

 -- Manoj Srivastava <srivasta@debian.org>  Tue,  7 Dec 2004 19:22:40 -0600

tome (2.2.7-1) unstable; urgency=low

  * New upstream release. This is a bug fix release.

 -- Manoj Srivastava <srivasta@debian.org>  Sun, 13 Jun 2004 22:02:32 -0500

tome (2.2.6-2) unstable; urgency=low

  * Bug fix: "XSIisms in postinst, prerm; violates policy 10.4", thanks to
    Clint Adams                                          (Closes: #237959).

 -- Manoj Srivastava <srivasta@debian.org>  Sun, 14 Mar 2004 12:24:19 -0600

tome (2.2.6-1) unstable; urgency=low

  * New upstream release

    Interfaces changes:
    * Pressing Escape gets you out of the pet dismissal list -- neil

    Misc changes:
    * Helpfiles: bearform combat help, music typos, barbarian
      revisions. -- fearoffours
    * - Typos in the description of arrows, shots, bolts; punctuation in
        the mushroom quest -- masmarangio
    * HOOK_CALC_BONUS_END hooks
    * Helpfiles: corrected starting equipment of mindcrafters -- masmarangio
    * - Backport of old helpfile updates: no Geomancy for Alchemists and
      Rune- crafters, updated luck spoiler, corruption spoiler in
      crpt_aux.lua, a link in skills.txt, an example in
      automatizer.txt. monsters3.c: changed 'golem' to 'creature', since the
      Mind Steal Spell also allows to control a monster. -- masmarangio
    * Typo (massage -> message) from the forum -- masmarangio
    * Capitalisation in the names of junkarts -- masmarangio
    * mindcraft_info: Corrected and expanded the info for mindcraft powers -- masmarangio
    * Small corrections in luck spoiler, description of Manwe's Blessing
       and m_mimic.txt -- masmarangio

    Bug fixes:
    * Prevent recall to Lost Temple before getting the quest -- neil
    * Automatizer now accepts TV_TOTEM -- neil
    * Some vaults incorrectly named -- fearoffours
    * Wight quest crash fix by 'amaurea' -- neil
    * God choosen at random was broken -- masmarangio
    * Typo in q_one.c (or -> of)
    * Don't use a turn when cancelling a possessor action -- neil
    * - summon_true crashed the game with a summon skill < 1 -- masmarangio
    * - test_object_wish: aware status is saved and restored -- masmarangio
    * God quest will no longer give inaccurate or misleading
      directions. It also will now give directions from two static features,
      and an approximate, relative distance from each of those points. --
      fearoffours

  * Bug fix: "Error in /usr/lib/menu/tome", thanks to Philipp Kolmann
    (Closes: #234871).

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 10 Mar 2004 23:45:55 -0600

tome (2.2.5-1) unstable; urgency=low

  * New upstream release
  Monsters changes:
    * Drain attacks can't drain the one artifact wand, staff, or horn -- neil

  Objects changes:
    * Some items that give damage bonuses will be more clear about it -- neil

  Bug fixes:
    * Fix monster possessor crash -- neil
    * Fix random quest skill requester -- neil
    * Fix crash when picking up ammo into your quiver that can't be
      fired with the launcher you are wielding -- neil
    * God quest fix -- neil
    * Disintegrating walls should not bother Yavanna -- neil
    * Yet another try at fixing levelled carried monsters. Their
      attacks are affected by their level now and their hitpoints are
      handled better. I should have said this for the last release,
      but un-hypnotize any pets before upgrading from 2.2.2. Otherwise
      compatibility is fine. -- neil
    * Semi-wraiths should not be hurt by climbing over mountains -- neil
    * Fixed Flame of Udun spell
    * Diggers are not weapons and should not be displayed as such -- neil


 -- Manoj Srivastava <srivasta@debian.org>  Wed, 24 Dec 2003 10:59:50 -0600

tome (2.2.4-1) unstable; urgency=low

  * New upstream Bugfix version.
  * Redid the build system.

 -- Manoj Srivastava <srivasta@debian.org>  Mon, 24 Nov 2003 23:52:59 -0600

tome (2.2.3-1) unstable; urgency=low

  * New upstream Bugfix version.
  * Fixed the menuentry for tome, quoting a " char.  closes: Bug#207648

 -- Manoj Srivastava <srivasta@debian.org>  Fri, 03 Oct 2003 10:58:24 -0500

tome (2.2.2.0-CVS031001-1) unstable; urgency=low

  * Fixed usage of chown root.root in the rules files.
  * This is a major security update; hundreds of potential buffer
    overflows (most of them not exploitable) have been fixed in this
    version. At the request of upstream, this audit was done on the CVS
    version.

 -- Manoj Srivastava <srivasta@debian.org>  Wed, 27 Aug 2003 02:05:02 -0500

tome (2.2.2-2) unstable; urgency=low

  * Added clarifications to the copyright file, after personal
    communications from Dark God <darkgod@t-o-m-e.net>, the author of the
    Tome variant.

 -- Manoj Srivastava <srivasta@debian.org>  Sat,  2 Aug 2003 13:59:46 -0500

tome (2.2.2-1) unstable; urgency=low

  * Initial Release.

 -- Manoj Srivastava <srivasta@debian.org>  Fri,  1 Aug 2003 22:02:44 -0500
