// This file belongs to the "MiniCore" game engine.
// Copyright (C) 2009 Jussi Lind <jussi.lind@iki.fi>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA  02110-1301, USA.
//

#ifndef MCCAST_HH
#define MCCAST_HH

#define TO_CHAR(x) (static_cast<char>(x))
#define TO_UCHAR(x) (static_cast<unsigned char>(x))
#define TO_INT(x) (static_cast<int>(x))
#define TO_UINT(x) (static_cast<unsigned int>(x))
#define TO_FLOAT(x) (static_cast<float>(x))
#define TO_DOUBLE(x) (static_cast<float>(x))

#endif // MCCAST_HH
