///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_vec1
/// @file glm/gtx/vec1.hpp
/// @date 2010-02-08 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_vec1 GLM_GTX_vec1: Add vec1 types
/// @ingroup gtx
///
/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
/// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#ifndef GLM_GTX_vec1
#define GLM_GTX_vec1 GLM_VERSION

// Dependency:
#include "../core/type_vec1.hpp"
#include "../glm.hpp"

#if (defined(GLM_MESSAGES) && !defined(glm_ext))
#pragma message("GLM: GLM_GTX_vec1 extension included")
#endif

namespace glm {
//! 1 component vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_vec1_t highp_vec1;
//! 1 component vector of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_vec1_t mediump_vec1;
//! 1 component vector of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_vec1_t lowp_vec1;

//! 1 component vector of high precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_ivec1_t highp_ivec1;
//! 1 component vector of medium precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_ivec1_t mediump_ivec1;
//! 1 component vector of low precision signed integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_ivec1_t lowp_ivec1;

//! 1 component vector of high precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::highp_uvec1_t highp_uvec1;
//! 1 component vector of medium precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::mediump_uvec1_t mediump_uvec1;
//! 1 component vector of low precision unsigned integer numbers.
//! There is no guarantee on the actual precision.
//! From GLM_GTX_vec1 extension.
typedef detail::lowp_uvec1_t lowp_uvec1;

//////////////////////////
// vec1 definition

//! 1 component vector of boolean.
//! From GLM_GTX_vec1 extension.
typedef detail::tvec1<bool> bvec1;

#if (defined(GLM_PRECISION_HIGHP_FLOAT))
typedef highp_vec1 vec1;
#elif (defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_vec1 vec1;
#elif (defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_vec1 vec1;
#else
//! 1 component vector of floating-point numbers.
//! From GLM_GTX_vec1 extension.
typedef mediump_vec1 vec1;
#endif //GLM_PRECISION

#if (defined(GLM_PRECISION_HIGHP_INT))
typedef highp_ivec1 ivec1;
#elif (defined(GLM_PRECISION_MEDIUMP_INT))
typedef mediump_ivec1 ivec1;
#elif (defined(GLM_PRECISION_LOWP_INT))
typedef lowp_ivec1 ivec1;
#else
//! 1 component vector of signed integer numbers.
//! From GLM_GTX_vec1 extension.
typedef mediump_ivec1 ivec1;
#endif //GLM_PRECISION

#if (defined(GLM_PRECISION_HIGHP_UINT))
typedef highp_uvec1 uvec1;
#elif (defined(GLM_PRECISION_MEDIUMP_UINT))
typedef mediump_uvec1 uvec1;
#elif (defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uvec1 uvec1;
#else
//! 1 component vector of unsigned integer numbers.
//! From GLM_GTX_vec1 extension.
typedef mediump_uvec1 uvec1;
#endif //GLM_PRECISION

} // namespace glm

#include "vec1.inl"

#endif //GLM_GTX_vec1
