// This file belongs to the "MiniCore" game engine.
// Copyright (C) 2010 Jussi Lind <jussi.lind@iki.fi>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA  02110-1301, USA.
//

#ifndef MCEDGE_HH
#define MCEDGE_HH

#include "mcvector2d.hh"

//! MCEdge is a structure for an edge vector and its origin.
template<typename T>
struct MCEdge
{
    //! Constructor.
    MCEdge(const MCVector2d<T> & newEdge, const MCVector2d<T> & newOrigin)
      : edge(newEdge)
      , origin(newOrigin)
    {
    }

    //! Constructor.
    MCEdge()
    {
    }

    MCVector2d<T> edge;
    MCVector2d<T> origin;
};

typedef MCEdge<float> MCEdgeF;

#endif // MCEDGE_HH
