/*
  Hatari - shortcut.c

  This file is distributed under the GNU General Public License, version 2
  or at your option any later version. Read the file gpl.txt for details.

  Shortcut keys
*/
const char ShortCut_fileid[] = "Hatari shortcut.c";

#include <SDL.h>

#include "main.h"
#include "dialog.h"
#include "audio.h"
#include "file.h"
#include "floppy.h"
#include "joy.h"
#include "keymap.h"
#include "memorySnapShot.h"
#include "reset.h"
#include "screen.h"
#include "screenSnapShot.h"
#include "configuration.h"
#include "shortcut.h"
#include "debugui.h"
#include "sound.h"
#include "sdlgui.h"
#include "avi_record.h"
#include "statusbar.h"

static SHORTCUTKEYIDX ShortCutKey = SHORTCUT_NONE;  /* current shortcut key */


/*-----------------------------------------------------------------------*/
/**
 * Shortcut to toggle full-screen
 */
static void ShortCut_FullScreen(void)
{
	static Uint32 last_ticks = 0;
	Uint32 cur_ticks;

	/* SDL2 sometimes reports multiple key up and down events when toggling
	 * fullscreen mode, even though the key has not been released in between
	 * (likely because the SDL window focus is lost when switching mode).
	 * To avoid that we're going back and forth between fullscreen mode and
	 * windowed mode in this case, we have to ignore full screen shortcut
	 * events that happen too often. */
	cur_ticks = SDL_GetTicks();
	if (cur_ticks - last_ticks < 200)
		return;
	last_ticks = cur_ticks;

	if (!bInFullScreen)
	{
		Screen_EnterFullScreen();
	}
	else
	{
		Screen_ReturnFromFullScreen();
	}
}

/*-----------------------------------------------------------------------*/
/**
 * Shortcut to toggle borders
 */
static void ShortCut_Borders(void)
{
	ConfigureParams.Screen.bAllowOverscan = !ConfigureParams.Screen.bAllowOverscan;
	Screen_ModeChanged(false);  /* false: re-create window only if size changed */
}

/*-----------------------------------------------------------------------*/
/**
 * Shortcut to toggle mouse grabbing mode
 */
static void ShortCut_MouseGrab(void)
{
	bGrabMouse = !bGrabMouse;        /* Toggle flag */

	/* If we are in windowed mode, toggle the mouse cursor mode now: */
	if (!bInFullScreen)
	{
		SDL_SetRelativeMouseMode(bGrabMouse);
	}
}


/*-----------------------------------------------------------------------*/
/**
 * Shortcut to toggle YM/WAV sound recording
 */
static void ShortCut_RecordSound(void)
{
	/* Is working? */
	if (bSoundWorking)
	{
		/* Are we currently recording? If so stop */
		if (Sound_AreWeRecording())
		{
			/* Stop, and save */
			Sound_EndRecording();
		}
		else
		{
			/* Begin recording */
			Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName);
		}
	}
}


/*-----------------------------------------------------------------------*/
/**
 * Shortcut to toggle screen animation recording
 */
static void ShortCut_RecordAnimation(void)
{
	/* Are we currently recording? If so stop */
	if (Avi_AreWeRecording())
	{
		/* Stop */
		Avi_StopRecording_WithMsg();
	}
	else
	{
		/* Start recording */
		Avi_StartRecording_WithConfig();
	}
}


/*-----------------------------------------------------------------------*/
/**
 * Shortcut to sound on/off
 */
static void ShortCut_SoundOnOff(void)
{
	/* Toggle sound on/off */
	ConfigureParams.Sound.bEnableSound ^= true;

	/* And start/stop if need to */
	if (!ConfigureParams.Sound.bEnableSound)
	{
		if (Sound_AreWeRecording())
			Sound_EndRecording();
		Audio_UnInit();
	}
	else
	{
		Audio_Init();
	}
}


/*-----------------------------------------------------------------------*/
/**
 * Shortcut to fast forward
 */
static void ShortCut_FastForward(void)
{
	/* If already on max speed, switch back to normal */
	if (ConfigureParams.System.bFastForward == true)
	{
		/* Restore */
		ConfigureParams.System.bFastForward = false;

		/* Reset the sound emulation variables: */
		Sound_BufferIndexNeedReset = true;
	}
	else
	{
		/* Set maximum speed */
		ConfigureParams.System.bFastForward = true;
	}
}


/**
 * Shortcut to 'Boss' key, ie minimize Window and switch to another application
 */
static void ShortCut_BossKey(void)
{
	/* If we are in full-screen, then return to a window */
	Screen_ReturnFromFullScreen();

	if (bGrabMouse)
	{
		SDL_SetRelativeMouseMode(false);
		bGrabMouse = false;
	}
	Main_PauseEmulation(true);

	/* Minimize Window and give up processing to next one! */
	SDL_MinimizeWindow(sdlWindow);
}


/**
 * Shortcut to debug interface
 */
static void ShortCut_Debug(void)
{
	int running;

	/* Call the debugger */
	running = Main_PauseEmulation(true);
	DebugUI(REASON_USER);
	if (running)
		Main_UnPauseEmulation();
}


/**
 * Shortcut to pausing
 */
static void ShortCut_Pause(void)
{
	if (!Main_UnPauseEmulation())
		Main_PauseEmulation(true);
}


/**
 * Shortcut to load a disk image
 */
static void ShortCut_InsertDisk(int drive)
{
	char *selname, *zip_path = NULL;
	const char *tmpname;
	char FileNameB[ FILENAME_MAX ];

	bool bOldMouseMode = SDL_GetRelativeMouseMode();

	if (SDLGui_SetScreen(sdlscrn))
		return;

	/* Save current names for drive 1 before checking autoinsert */
	strcpy ( FileNameB , ConfigureParams.DiskImage.szDiskFileName[ 1 ] );

	if (ConfigureParams.DiskImage.szDiskFileName[drive][0])
		tmpname = ConfigureParams.DiskImage.szDiskFileName[drive];
	else
		tmpname = ConfigureParams.DiskImage.szDiskImageDirectory;

	Main_PauseEmulation(true);

	SDL_SetRelativeMouseMode(SDL_FALSE);
	selname = SDLGui_FileSelect("Floppy image:", tmpname, &zip_path, false);
	SDL_SetRelativeMouseMode(bOldMouseMode);

	if (selname)
	{
		if (File_Exists(selname))
			Floppy_SetDiskFileName(drive, selname, zip_path);
		else
			Floppy_SetDiskFileNameNone(drive);

		free(zip_path);
		free(selname);
		
		Floppy_InsertDiskIntoDrive(0);

		/* Check if inserting into drive 0 also changed drive 1 with autoinsert */
		if ( ( strcmp ( FileNameB , ConfigureParams.DiskImage.szDiskFileName[ 1 ] ) != 0 )
		  || ( strcmp ( FileNameB , ConfigureParams.DiskImage.szDiskZipPath[ 1 ] ) != 0 ) )
			Floppy_InsertDiskIntoDrive(1);

	}
	Main_UnPauseEmulation();
}


/*-----------------------------------------------------------------------*/
/**
 * Check to see if pressed any shortcut keys, and call handling function
 */
void ShortCut_ActKey(void)
{
	if (ShortCutKey == SHORTCUT_NONE)
		return;

	switch (ShortCutKey)
	{
	 case SHORTCUT_OPTIONS:
		Dialog_DoProperty();		/* Show options dialog */
		break;
	 case SHORTCUT_FULLSCREEN:
		ShortCut_FullScreen();		/* Switch between fullscreen/windowed mode */
		break;
	 case SHORTCUT_BORDERS:
		ShortCut_Borders();		/* Toggle Atari borders */
		break;
	 case SHORTCUT_MOUSEGRAB:
		ShortCut_MouseGrab();		/* Toggle mouse grab */
		break;
	 case SHORTCUT_COLDRESET:
		Main_UnPauseEmulation();
		Reset_Cold();			/* Reset emulator with 'cold' (clear all) */
		Statusbar_UpdateInfo();		/* Some infos can change after 'reset' */
		break;
	 case SHORTCUT_WARMRESET:
		Main_UnPauseEmulation();
		Reset_Warm();			/* Emulator 'warm' reset */
		Statusbar_UpdateInfo();		/* Some infos can change after 'reset' */
		break;
	 case SHORTCUT_SCREENSHOT:
		ScreenSnapShot_SaveScreen();	/* Grab screenshot */
		break;
	 case SHORTCUT_BOSSKEY:
		ShortCut_BossKey();		/* Boss key */
		break;
	 case SHORTCUT_CURSOREMU:		/* Toggle joystick emu on/off */
		Joy_ToggleCursorEmulation();
		break;
	 case SHORTCUT_FASTFORWARD:
		ShortCut_FastForward();		/* Toggle Min/Max speed */
		break;
	 case SHORTCUT_RECANIM:
		ShortCut_RecordAnimation();	/* Record animation */
		break;
	 case SHORTCUT_RECSOUND:
		ShortCut_RecordSound();		/* Toggle sound recording */
		break;
	 case SHORTCUT_SOUND:
		ShortCut_SoundOnOff();		/* Enable/disable sound */
		break;
	 case SHORTCUT_DEBUG:
		ShortCut_Debug();		/* Invoke the Debug UI */
		break;
	 case SHORTCUT_PAUSE:
		ShortCut_Pause();		/* Invoke Pause */
		break;
	 case SHORTCUT_JOY_0:
		Joy_SwitchMode(0);
		break;
	 case SHORTCUT_JOY_1:
		Joy_SwitchMode(1);
		break;
	 case SHORTCUT_PAD_A:
		Joy_SwitchMode(2);
		break;
	 case SHORTCUT_PAD_B:
		Joy_SwitchMode(3);
		break;
	 case SHORTCUT_QUIT:
		Main_RequestQuit(0);
		break;
	 case SHORTCUT_LOADMEM:
		MemorySnapShot_Restore(ConfigureParams.Memory.szMemoryCaptureFileName, true);
		break;
	 case SHORTCUT_SAVEMEM:
		MemorySnapShot_Capture(ConfigureParams.Memory.szMemoryCaptureFileName, true);
		break;
	 case SHORTCUT_INSERTDISKA:
		ShortCut_InsertDisk(0);
		break;
	 case SHORTCUT_KEYS:
	 case SHORTCUT_NONE:
		/* ERROR: cannot happen, just make compiler happy */
		break;
	}
	ShortCutKey = SHORTCUT_NONE;
}


/*-----------------------------------------------------------------------*/
/**
 * Invoke shortcut identified by name. This supports only keys for
 * functionality that cannot be invoked with command line options
 * or otherwise for remote GUIs etc.
 */
bool Shortcut_Invoke(const char *shortcut)
{
	struct {
		SHORTCUTKEYIDX id;
		const char *name;
	} shortcuts[] = {
		{ SHORTCUT_MOUSEGRAB, "mousegrab" },
		{ SHORTCUT_COLDRESET, "coldreset" },
		{ SHORTCUT_WARMRESET, "warmreset" },
		{ SHORTCUT_SCREENSHOT, "screenshot" },
		{ SHORTCUT_BOSSKEY, "bosskey" },
		{ SHORTCUT_RECANIM, "recanim" },
		{ SHORTCUT_RECSOUND, "recsound" },
		{ SHORTCUT_SAVEMEM, "savemem" },
		{ SHORTCUT_QUIT, "quit" },
		{ SHORTCUT_NONE, NULL }
	};
	int i;

	if (ShortCutKey != SHORTCUT_NONE)
	{
		fprintf(stderr, "WARNING: Shortcut invocation failed, shortcut already active\n");
		return false;
	}
	for (i = 0; shortcuts[i].name; i++)
	{
		if (strcmp(shortcut, shortcuts[i].name) == 0)
		{
			ShortCutKey = shortcuts[i].id;
			ShortCut_ActKey();
			ShortCutKey = SHORTCUT_NONE;
			return true;
		}
	}
	fprintf(stderr, "WARNING: unknown shortcut '%s'\n\n", shortcut);
	fprintf(stderr, "Hatari shortcuts are:\n");
	for (i = 0; shortcuts[i].name; i++)
	{
		fprintf(stderr, "- %s\n", shortcuts[i].name);
	}
	return false;
}


/*-----------------------------------------------------------------------*/
/**
 * Check whether given key was any of the ones in given shortcut array.
 * Return corresponding array index or SHORTCUT_NONE for no match
 */
static SHORTCUTKEYIDX ShortCut_CheckKey(int symkey, int *keys)
{
	SHORTCUTKEYIDX key;
	for (key = SHORTCUT_OPTIONS; key < SHORTCUT_KEYS; key++)
	{
		if (symkey == keys[key])
			return key;
	}
	return SHORTCUT_NONE;
}

/*-----------------------------------------------------------------------*/
/**
 * Check which Shortcut key is pressed/released.
 * If press is set, store the key array index.
 * Return true if key combo matched to a shortcut
 */
bool ShortCut_CheckKeys(int modkey, int symkey, bool press)
{
	SHORTCUTKEYIDX key;

	if (symkey == SDLK_UNKNOWN)
		return false;

	if (modkey & (KMOD_RALT|KMOD_LGUI|KMOD_RGUI|KMOD_MODE))
		key = ShortCut_CheckKey(symkey, ConfigureParams.Shortcut.withModifier);
	else
		key = ShortCut_CheckKey(symkey, ConfigureParams.Shortcut.withoutModifier);

	if (key == SHORTCUT_NONE)
		return false;
	if (press)
		ShortCutKey = key;
	return true;
}
