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<!DOCTYPE TS>
<TS version="2.1" language="es">
<context>
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    <message>
        <location filename="../src/netrender.cpp" line="498"/>
        <source>NetRender - version mismatch!
</source>
        <translation>NetRender - ¡no coincide la versión!
</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="499"/>
        <source>Client version: %1
</source>
        <translation>Versión de cliente: %1
</translation>
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    <message>
        <location filename="../src/netrender.cpp" line="500"/>
        <source>Server version: %1</source>
        <translation>Versión de servidor: %1</translation>
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    <message>
        <location filename="../src/netrender.cpp" line="975"/>
        <source>DISABLED</source>
        <translation>DESHABILITADO</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="976"/>
        <source>READY</source>
        <translation>LISTO</translation>
    </message>
    <message>
        <location filename="../src/netrender.cpp" line="977"/>
        <source>WORKING</source>
        <translation>TRABAJANDO</translation>
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    <message>
        <location filename="../src/netrender.cpp" line="978"/>
        <source>NEW</source>
        <translation>NUEVO</translation>
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    <message>
        <location filename="../src/netrender.cpp" line="979"/>
        <source>(RE-)CONNECTING</source>
        <translation>(RE-)CONECTANDO</translation>
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    <message>
        <location filename="../src/netrender.cpp" line="980"/>
        <source>ERROR</source>
        <translation>ERROR</translation>
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    <message>
        <location filename="../src/netrender.cpp" line="982"/>
        <source>UNKNOWN</source>
        <translation>DESCONOCIDO</translation>
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</context>
<context>
    <name>ColorPaletteWidget</name>
    <message>
        <location filename="../qt/color_palette_widget.cpp" line="122"/>
        <source>Edit color #%1 of %2</source>
        <translation>Editar color-#%1 de %2</translation>
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<context>
    <name>CommonMyWidgetWrapper</name>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="65"/>
        <source>Reset to default</source>
        <translation>Restablecer a  predeterminado</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="77"/>
        <source>Add to flight animation</source>
        <translation>Añadir a animación de vuelo</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="83"/>
        <source>Remove from flight animation</source>
        <translation>Eliminar de animación de vuelo</translation>
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    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="91"/>
        <source>Add to keyframe animation</source>
        <translation>Añadir a animación de fotogramas clave</translation>
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    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="97"/>
        <source>Remove from keyframe animation</source>
        <translation>Eliminar de animación de fotogramas clave</translation>
    </message>
    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="149"/>
        <source>Parameter&amp;nbsp;name:&amp;nbsp;</source>
        <translation>Nombre&amp;nbsp;parámetros:&amp;nbsp;</translation>
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    <message>
        <location filename="../qt/common_my_widget_wrapper.cpp" line="151"/>
        <source>Default&amp;nbsp;value:&amp;nbsp;</source>
        <translation>Valor&amp;nbsp;por defecto:&amp;nbsp;</translation>
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</context>
<context>
    <name>FileSelectWidget</name>
    <message>
        <location filename="../qt/file_select_widget.cpp" line="123"/>
        <source>Images (*.jpg *.jpeg *.png *.bmp)</source>
        <translation>Imágenes (*.jpg *.jpeg *.png *.bmp)</translation>
    </message>
    <message>
        <location filename="../qt/file_select_widget.cpp" line="127"/>
        <source>Select file for %1</source>
        <translation>Seleccionar archivo para %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSaveEXR</name>
    <message>
        <location filename="../src/file_image.hpp" line="222"/>
        <source>Saving %1</source>
        <translation>Guardando %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSaveJPG</name>
    <message>
        <location filename="../src/file_image.hpp" line="189"/>
        <source>Saving %1</source>
        <translation>Guardando %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSavePNG</name>
    <message>
        <location filename="../src/file_image.hpp" line="168"/>
        <source>Saving %1</source>
        <translation>Guardando %1</translation>
    </message>
</context>
<context>
    <name>ImageFileSaveTIFF</name>
    <message>
        <location filename="../src/file_image.hpp" line="206"/>
        <source>Saving %1</source>
        <translation>Guardando %1</translation>
    </message>
</context>
<context>
    <name>MeshFileSavePLY</name>
    <message>
        <location filename="../src/file_mesh.cpp" line="112"/>
        <source>Mesh Export - Failed to open output file!</source>
        <translation>Exportación de malla - ¡No se pudo abrir el archivo de salida!</translation>
    </message>
    <message>
        <location filename="../src/file_mesh.hpp" line="137"/>
        <source>Saving %1</source>
        <translation>Guardando %1</translation>
    </message>
</context>
<context>
    <name>MyColorButton</name>
    <message>
        <location filename="../qt/my_color_button.cpp" line="135"/>
        <source>Edit color: %1</source>
        <translation>Editar color: %1</translation>
    </message>
</context>
<context>
    <name>MyGroupBox</name>
    <message>
        <location filename="../qt/my_group_box.cpp" line="131"/>
        <source>Load to this groupbox</source>
        <translation>Cargar a esta caja de grupo</translation>
    </message>
    <message>
        <location filename="../qt/my_group_box.cpp" line="134"/>
        <source>Save from this groupbox</source>
        <translation>Guardar desde esta caja de grupo</translation>
    </message>
    <message>
        <location filename="../qt/my_group_box.cpp" line="137"/>
        <source>Reset all to default</source>
        <translation>Restablecer todo a predeterminado</translation>
    </message>
</context>
<context>
    <name>MyLineEdit</name>
    <message>
        <location filename="../qt/my_line_edit.cpp" line="233"/>
        <source>Copy vector</source>
        <translation>Copiar vector</translation>
    </message>
    <message>
        <location filename="../qt/my_line_edit.cpp" line="234"/>
        <source>Paste vector</source>
        <translation>Pegar vector</translation>
    </message>
    <message>
        <location filename="../qt/my_line_edit.cpp" line="235"/>
        <source>Reset vector to default</source>
        <translation>Restablecer vector a predeterminado</translation>
    </message>
</context>
<context>
    <name>MyTableWidgetAnim</name>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="73"/>
        <location filename="../qt/my_table_widget_anim.cpp" line="108"/>
        <source>Render this frame</source>
        <translation>Renderizar este fotograma</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="79"/>
        <source>Interpolate next frames</source>
        <translation>Interpolar siguientes fotogramas</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="109"/>
        <source>Delete all frames to here</source>
        <translation>Eliminar todos los fotogramas hasta aquí</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="110"/>
        <source>Delete all frames from here</source>
        <translation>Eliminar todos los fotograma desde aquí</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="146"/>
        <source>Remove &apos;%1&apos; from animation</source>
        <translation>Eliminar &apos;%1&apos; de animación</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_anim.cpp" line="161"/>
        <source>Refresh all thumbnails</source>
        <translation>Actualizar todas las miniaturas</translation>
    </message>
</context>
<context>
    <name>MyTableWidgetKeyframes</name>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="73"/>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="113"/>
        <source>Render this keyframe</source>
        <translation>Renderizar este fotograma clave</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="79"/>
        <source>Interpolate next keyframes</source>
        <translation>Interpolar siguientes fotogramas clave</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="114"/>
        <source>Delete this keyframe</source>
        <translation>Eliminar este fotograma clave</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="115"/>
        <source>Delete all keyframes to here</source>
        <translation>Eliminar todos los fotograma clave hasta aquí</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="116"/>
        <source>Delete all keyframes from here</source>
        <translation>Eliminar todos los fotograma clave desde aquí</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="153"/>
        <source>Remove &apos;%1&apos; from animation</source>
        <translation>Eliminar &apos;%1&apos; de animación</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="154"/>
        <source>Interpolation type</source>
        <translation>Tipo de interpolación</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="155"/>
        <source>None</source>
        <translation>Ninguno</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="156"/>
        <source>Linear</source>
        <translation>Lineal</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="157"/>
        <source>Linear angle</source>
        <translation>Ángulo lineal</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="158"/>
        <source>CatMulRom</source>
        <translation>CatMulRom</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="159"/>
        <source>CatMulRom angle</source>
        <translation>Ángulo CatMulRom</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="160"/>
        <source>Akima</source>
        <translation>Akima</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="161"/>
        <source>Akima angle</source>
        <translation>Ángula Akima</translation>
    </message>
    <message>
        <location filename="../qt/my_table_widget_keyframes.cpp" line="220"/>
        <source>Refresh all thumbnails</source>
        <translation>Actualizar todas las miniaturas</translation>
    </message>
</context>
<context>
    <name>PreviewFileDialog</name>
    <message>
        <location filename="../qt/preview_file_dialog.cpp" line="55"/>
        <source>Preview</source>
        <translation>Vista previa</translation>
    </message>
    <message>
        <location filename="../qt/preview_file_dialog.cpp" line="77"/>
        <source>Add to presets</source>
        <translation>Añadir a preajuste</translation>
    </message>
    <message>
        <location filename="../qt/preview_file_dialog.cpp" line="80"/>
        <source>Add to queue</source>
        <translation>Añadir a cola</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <location filename="../qt/audio_selector.cpp" line="343"/>
        <source>%1 / %2</source>
        <translation>%1 / %2</translation>
    </message>
    <message>
        <location filename="../qt/file_select_widget.cpp" line="157"/>
        <source>file path invalid</source>
        <translation>ruta de archivo inválida</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="98"/>
        <source>Delete material?</source>
        <translation>¿Eliminar material?</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="99"/>
        <source>Are you sure to delete selected material?</source>
        <translation>¿Está seguro de eliminar el material seleccionado?</translation>
    </message>
    <message>
        <location filename="../qt/material_manager_view.cpp" line="111"/>
        <source>You cannot delete last material!</source>
        <translation>¡No puede eliminar el último material!</translation>
    </message>
    <message>
        <location filename="../qt/mesh_export_dialog.cpp" line="132"/>
        <location filename="../qt/voxel_export_dialog.cpp" line="123"/>
        <source>Voxel Export is busy. Stop unfinished rendering before starting new voxel export job.</source>
        <translation>Exportado de Voxeles está ocupado. Cancele render sin terminar antes de empezar una nueva tarea de exportado de voxeles.</translation>
    </message>
    <message>
        <location filename="../qt/mesh_export_dialog.cpp" line="183"/>
        <source>Mesh Export is busy. Stop unfinished rendering before closing the mesh export dialog.</source>
        <translation>Exportado de mallas está ocupado. Pare render sin terminar antes de empezar una nueva tarea de exportado de mallas.</translation>
    </message>
    <message>
        <location filename="../qt/player_widget.cpp" line="128"/>
        <source>No frames to play</source>
        <translation>No hay fotogramas para reproducir</translation>
    </message>
    <message>
        <location filename="../qt/player_widget.cpp" line="193"/>
        <location filename="../src/animation_flight.cpp" line="862"/>
        <source>Frame %1 of %2</source>
        <translation>Fotograma %1 de %2</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="195"/>
        <source>Are you sure to clear the thumbnail cache?</source>
        <translation>¿Está seguro de eliminar la caché de miniaturas?</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="196"/>
        <source>Are you sure to clear the thumbnail cache?
There are currently %1 thumbnails cached. These will be deleted and rerendered when necessary.
 Clear now?</source>
        <translation>¿Está seguro de eliminar la caché de miniaturas?
Hay actualmente %1 miniaturas en caché. Éstas serán eliminadas y re-renderizadas cuando sea necesario.
¿Eliminar ahora?</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="217"/>
        <source>Are you sure to load the thumbnail cache from the server?</source>
        <translation>¿Está seguro de cargar la caché de miniaturas desde el servidor?</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="218"/>
        <source>This will try to load missing common thumbnails from the server.
Proceed?</source>
        <translation>Esto tratará de cargar miniaturas faltantes desde el servidor.
¿Proceder?</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="249"/>
        <source>Are you sure to generate all example thumbnail cache files?</source>
        <translation>¿Está seguro de generar la caché de  miniaturas de muestra?</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="365"/>
        <source>Retrieve toolbar</source>
        <translation>Restaurar barra de miniaturas</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="366"/>
        <source>Are you sure to retrieve default presets into toolbar?
It could overwrite some of existing presets.
Proceed?</source>
        <translation>¿Está seguro de restaurar las muestras por defecto a la barra de miniaturas?
Ésto podría sobreescribir algunas de las muestras existentes
¿Proceder?</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="379"/>
        <source>Retrieve materials</source>
        <translation>Restaurar materiales</translation>
    </message>
    <message>
        <location filename="../qt/preferences_dialog.cpp" line="380"/>
        <source>Are you sure to retrieve default materials into materials folder?
It could overwrite some of existing materials.
Proceed?</source>
        <translation>¿Está seguro de restaurar los materiales por defecto dentro de la carpeta de materiales?
Ésto podría sobreescribir algunos de los materiales existentes
¿Proceder?</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="106"/>
        <source>Formulas</source>
        <translation>Formulas</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="107"/>
        <source>Formulas 4d</source>
        <translation>Formulas 4d</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="108"/>
        <source>Transforms</source>
        <translation>Transformaciones</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="109"/>
        <source>Transforms 4d</source>
        <translation>Transformaciones 4d</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="110"/>
        <source>Hybrid coloring</source>
        <translation>Coloreado híbrido</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="121"/>
        <location filename="../qt/tab_fractal.cpp" line="168"/>
        <location filename="../qt/tab_fractal.cpp" line="181"/>
        <location filename="../qt/tab_fractal.cpp" line="188"/>
        <source>Don&apos;t add global C constant</source>
        <translation>No añadir constante C global</translation>
    </message>
    <message>
        <location filename="../qt/tab_fractal.cpp" line="174"/>
        <source>Add global C constant</source>
        <translation>Añadir constante C global</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.cpp" line="115"/>
        <location filename="../src/command_line_interface.cpp" line="1162"/>
        <source>Cannot start voxel export. Specified folder (%1) does not exist.</source>
        <translation>No se puede iniciar el exportado de voxeles. La carpeta especificada (%1) no existe.</translation>
    </message>
    <message>
        <location filename="../qt/voxel_export_dialog.cpp" line="190"/>
        <source>Voxel Export is busy. Stop unfinished rendering before closing the voxel export dialog.</source>
        <translation>Exportado de Voxeles está ocupado. Cancele render sin terminar antes de cerrar la caja de diálogo de exportado de voxeles.</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="193"/>
        <location filename="../src/animation_keyframes.cpp" line="294"/>
        <source>No frames to render</source>
        <translation>No hay fotogramas para renderizar</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="199"/>
        <location filename="../src/animation_keyframes.cpp" line="300"/>
        <source>The folder %1 does not exist. Please specify a valid location.</source>
        <translation>La carpeta %1 no existe. Especifique una ruta válida por favor.</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="227"/>
        <source>Are you sure to start recording of new animation?</source>
        <translation>¿Está seguro de comenzar la grabación nueva animación?</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="228"/>
        <location filename="../src/animation_flight.cpp" line="795"/>
        <location filename="../src/animation_flight.cpp" line="1160"/>
        <location filename="../src/animation_keyframes.cpp" line="665"/>
        <location filename="../src/animation_keyframes.cpp" line="1021"/>
        <source>This will delete all images in the image folder.
Proceed?</source>
        <translation>Esto eliminará todas las imágenes en la carpeta.
¿Proceder?</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="245"/>
        <source>No frames recorded before. Unable to continue.</source>
        <translation>No se han grabado fotogramas previamente. No se puede continuar.</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="254"/>
        <location filename="../src/animation_flight.cpp" line="724"/>
        <location filename="../src/animation_keyframes.cpp" line="545"/>
        <location filename="../src/interface.cpp" line="2328"/>
        <source>Rendering engine is busy. Stop unfinished rendering before starting new one</source>
        <translation>Motor de render ocupado. Pare renderizado sin terminar antes de comenzar uno nuevo</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="267"/>
        <source>Recording flight path</source>
        <translation>Grabando trayectoria de vuelo</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="361"/>
        <location filename="../src/animation_flight.cpp" line="369"/>
        <source>Recording flight animation</source>
        <translation>Grabando animación de vuelo</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="789"/>
        <location filename="../src/animation_flight.cpp" line="1159"/>
        <location filename="../src/animation_keyframes.cpp" line="660"/>
        <location filename="../src/animation_keyframes.cpp" line="1020"/>
        <source>Truncate Image Folder</source>
        <translation>Truncar carpeta de imagen</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="791"/>
        <location filename="../src/animation_keyframes.cpp" line="662"/>
        <source>The animation has already been rendered completely.
 Do you want to purge the output folder?
</source>
        <translation>La animación ya ha sido renderizada por completo.
¿Quiere purgar el directorio de salida?
</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="861"/>
        <source>Animation start</source>
        <translation>Comienzo de animación</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="899"/>
        <location filename="../src/animation_flight.cpp" line="902"/>
        <location filename="../src/animation_keyframes.cpp" line="781"/>
        <location filename="../src/animation_keyframes.cpp" line="785"/>
        <source>Animation finished</source>
        <translation>Animación terminada</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="907"/>
        <location filename="../src/animation_keyframes.cpp" line="789"/>
        <source>Rendering terminated</source>
        <translation>Renderizado completado</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="908"/>
        <location filename="../src/animation_keyframes.cpp" line="790"/>
        <source>Error occured, see log output</source>
        <translation>Ocurrieron errores, vea el log de sailda</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="962"/>
        <location filename="../src/animation_keyframes.cpp" line="846"/>
        <source>Refreshing animation</source>
        <translation>Actualizando animación</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="1064"/>
        <location filename="../src/animation_keyframes.cpp" line="922"/>
        <source>Animation Image Folder</source>
        <translation>Carpeta de imágenes de animación</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="1067"/>
        <location filename="../src/animation_keyframes.cpp" line="925"/>
        <source>Choose Animation Image Folder</source>
        <translation>Seleccione carpeta de animación de imágenes</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="1312"/>
        <source>Export flight to keyframes</source>
        <translation>Exportar vuelo a fotogramas clave</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="1313"/>
        <source>There are already captured keyframes present.
Discard current keyframes?</source>
        <translation>Ya existen fotogramas clave capturados.
¿Descartar fotogramas clave actuales?</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="220"/>
        <location filename="../src/animation_keyframes.cpp" line="238"/>
        <source>No keyframe selected</source>
        <translation>No hay ningún fotograma clave seleccionado</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="590"/>
        <source>There is no frame to render: first frame to render and last frame to render are equals.</source>
        <translation>No hay fotogramas para renderizar: el primer fotograma y el último para renderizar son indénticos.</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="634"/>
        <location filename="../src/animation_keyframes.cpp" line="1309"/>
        <source>Camera collides with fractal at following frames:
</source>
        <translation>Cámara colisiona con fractal en los siguientes fotogramas:
</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="736"/>
        <source>Rendering animation</source>
        <translation>Renderizando animación</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="737"/>
        <source>Frame %1 of %2 (key %3)</source>
        <translation>Fotograma %1 de %2 (clave-%3)</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1188"/>
        <source>Export keyframes to flight</source>
        <translation>Exportar fotogramas clave a vuelo</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1189"/>
        <source>There are already captured flight frames present.
Discard current flight frames ?</source>
        <translation>Ya existen fotogramas al vuelo capturados.
¿Descartar fotogramas al vuelo actuales?</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1212"/>
        <source>Exporting</source>
        <translation>Exportando</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1263"/>
        <location filename="../src/animation_keyframes.cpp" line="1283"/>
        <source>Checking for collisions</source>
        <translation>Comprobando colisiones</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1264"/>
        <source>Checking for collisions on keyframe # %1</source>
        <translation>Comprobando colisiones en fotograma clave # %1</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1284"/>
        <source>Checking for collisions finished</source>
        <translation>Comprobación de colisiones terminada</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1314"/>
        <source>No collisions detected
</source>
        <translation>No se han detectado colisiones
</translation>
    </message>
    <message>
        <location filename="../src/animation_keyframes.cpp" line="1368"/>
        <source>Cannot change target distance. Missing camera parameters in keyframes</source>
        <translation>No se puede modificar la distanca al objetivo. Faltan parámetros de cámara en fotograms clave</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="373"/>
        <source>You have to specify a settings file, for this configuration!</source>
        <translation>¡Debe especificar un archivo de ajuste para esta configuración!</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="444"/>
        <source>Some useful example commands:</source>
        <translation>Algunos comandos de ejemplo útiles:</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="447"/>
        <source>Simple render</source>
        <translation>Render simple</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="450"/>
        <source>Renders the file on the cli (no window required).</source>
        <translation>Renderiza el archivo con la línea de comandos (no necesita ventana).</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="452"/>
        <source>Animation render</source>
        <translation>Render de animación</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="456"/>
        <source>Renders the keyframe animation of the file keyframe_fractal.fract within frames 200 till 300.</source>
        <translation>Renderiza la animación fotogramas clave del archivo keyframe_fractal.fract dentro de los fotogramaa 200 hasta 300.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="461"/>
        <source>Network render</source>
        <translation>Render de red</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="467"/>
        <source>In a network you can render on multiple machines. One is a server (2) and multiple clients (1) can connect to help rendering.
On each client run (1), 192.168.100.1 should be substituted with the IP address of the server.
On the server run (2) with the settings required for the render and additionally &apos;--server&apos;.
The server will start and wait a short time for the clients to connect. Then the whole system will start rendering.</source>
        <translation>Puede renderizar con múltiples máquinas dentro de una red. Una es un servidor (2) y múltiples clientes (1) que pueden conectarse para ayudar al renderizado.
En cada cliente ejecute (1), 192.168.100.1 deberá ser sustituido con la dirección IP del servidor.
En el servidor ejecute (1), con los ajustes requeridos para el render y adicionalmente &apos;--server&apos;.
El servidor empezará y espera un breve tiempo a que los clientes se conecten. Entonces todo el sistema empezará a renderizar.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="476"/>
        <source>Voxel volume render</source>
        <translation>Render de volumen de Voxel</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="483"/>
        <source>Renders the voxel volume in the bounding box of [x(-1 - 1); y(-1 - 1); z(-1 - 1)] with a resolution of 200x200x200 in the ply format and saves as working folder/slices/output.ply.</source>
        <translation>Renderiza el volumen de Voxel en un cuadro delimitador de [x(-1 - 1); y(-1 - 1); z(-1 - 1)] con una resolución de 200x200x200 en formato ply con guardado en carpeta de trabajo/slices/output.ply.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="489"/>
        <source>Queue render</source>
        <translation>Render en cola</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="493"/>
        <source>Runs the mandelbulber instance in queue mode and daemonizes it.
Mandelbulber runs in background and waits for jobs.
The output will be written to /tmp/queue.log.
(will not work under Windows)</source>
        <translation>Ejecuta la instancia de mandelbulber en modo cola y lo demoniza.
Mandelbulber se ejecutará en segundo plano y esperará para trabajos.
La salida se escribirá en /tmp/queue.log.
(no funciona en Windows)</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="507"/>
        <source>Mandelbulber also accepts an arbitrary number of input files
These files can be of type:
  .fract File - An ordinary fractal file
  .fractlist File - A queue file, all entries inside the queue file will be added to the current queue
  Folder - if the specified argument is a folder all .fract files inside the folder will be added to the queue
You can also use &quot;-&quot; as a special argument to indicate that the filename, or the whole file contents are specified in stdin, example: cat example.fract | mandelbulber2 -
</source>
        <translation>Mandelbulber también acepta un número arbitrario de archivos de entrada
Estos archivos pueden ser de tipo:
  archivo .fract - archivo común para fractales
  archivo .fractlist - Un archivo de trabajo en cola, todas las entradas dentro del archivo de cola serán añadidas a la cola actual.
  Carpeta.-.si el argumento especificado es una carpeta todos los achivos .fract dentro de la carpeta serán añadidas a la cola.
También puede usar- &quot;-&quot; como argumento especial para que el nombre de archivo, o todo el contenido sea especificado en stdin, ejemplo:cat example.fract | mandelbulber2 -
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="526"/>
        <source>Mandelbulber can utilize OpenCL to accelerate rendering.
When Mandelbulber is already configured to use OpenCL, it will also run OpenCL from commandline by default.
The configuration can also be done directly from this commandline by setting the optional settings directly.
These can be given by the default --override option, available opencl specific options are:</source>
        <translation>Mandelbulber puede usar OpenCL para acelerar el renderizado.
Cuando Mandelbulber está configurado para usar OpenCL, también se usará OpenCL por predeterminado desde la linea de comandos.
Esta configuración también puede hacerse directamente desde ésta línea de comandos agregando los ajustes opcionales.
Estos pueden ser introducidos con la opción predeterminada --override , las opciones disponibles para opencl específicas son:</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="533"/>
        <source>boolean to enable OpenCL</source>
        <translation>boleano para habilitar OpenCL</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="535"/>
        <source>platform index to use, see available platforms below</source>
        <translation>Índice de la plataforma a usar, vea plataformas disponibles abajo</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="536"/>
        <source>Possible device types of the platform to use</source>
        <translation>Posibles tipos de dispositivos a usar por la plataforma</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="538"/>
        <location filename="../src/command_line_interface.cpp" line="548"/>
        <location filename="../src/command_line_interface.cpp" line="555"/>
        <source>possible values: [%1]</source>
        <translation>valore posibles: [%1]</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="541"/>
        <source>right now only one device at a time is supported.</source>
        <translation>por ahora un solo dispositivo a la vez está soportado.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="544"/>
        <source>Mode of the render engine, &apos;fast&apos; has no effects, &apos;limited&apos; has basic effects, &apos;full&apos; contains all shaders.</source>
        <translation>Modo del motor de render, &apos;rápido&apos; no tiene efectos, &apos;limitado&apos; tiene efectos básicos, &apos;completo&apos; tiene todos los sombreados.</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="551"/>
        <source>Floating point precision of Render (single is faster, but less accurate)</source>
        <translation>Precisión de coma flotante del render (single es más rápido pero menos preciso)</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="557"/>
        <source>Memory limit in MB</source>
        <translation>Límite de memoria en MB</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="561"/>
        <source>Available platforms are:</source>
        <translation>Plataformas disponibles:</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="573"/>
        <source>Available devices for the selected platform (%1) are:</source>
        <translation>Dispositivos disponibles para la plataforma seleccionada (%1):</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="591"/>
        <source>Example invocation:</source>
        <translation>Invocación de ejemplo:</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="620"/>
        <source>
List of fractal parameters:
</source>
        <translation>
Lista de parámetros fractales:
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="690"/>
        <source>Example output path invalid
</source>
        <translation>Ruta de salida de ejemplo inválida
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="761"/>
        <source>Specified server port is invalid
</source>
        <translation>El puerto de servidor especificado es inválido
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="774"/>
        <source>NetRender - Waiting for clients
</source>
        <translation>NetRender - En espera de clientes
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="794"/>
        <source>Specified client port is invalid
</source>
        <translation>El puerto de cliente especificado es inválido
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="818"/>
        <location filename="../src/command_line_interface.cpp" line="883"/>
        <location filename="../src/main.cpp" line="192"/>
        <source>Cannot init queue: </source>
        <translation>No se puede iniciar cola: </translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="864"/>
        <source>Cannot load file!
</source>
        <translation>¡No se puede cargar archivo!
</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="952"/>
        <source>Specified resolution not valid
both dimensions need to be &gt; 0</source>
        <translation>La resolución especificada no es válida
ambas medidad deben ser &gt; 0</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="962"/>
        <source>Specified resolution not valid
resolution has to be in the form WIDTHxHEIGHT</source>
        <translation>La resolución especificada no es válida
resolución debe ser en forma de ANCHURAxALTURA</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="975"/>
        <source>Specified frames per key not valid
need to be &gt; 0</source>
        <translation>Fotogramas especificados por clave no es válido
debe ser &gt; 0</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="988"/>
        <source>Specified imageFileFormat is not valid
allowed formats are: </source>
        <translation>Formato de archivo de imagen especificado no es válido
formatos admitidos son: </translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1014"/>
        <source>There are no flight animation frames in specified settings file</source>
        <translation>No hay fotogramas de animación de vuelo en el archivo de ajuste especificado</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1025"/>
        <source>You cannot render keyframe animation at the same time as flight animation</source>
        <translation type="unfinished">No puede renderizar animación de fotogramas clave al mismo tiempo que animación de vuelo</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1038"/>
        <source>There are no keyframes in specified settings file</source>
        <translation>No hay fotogramas clave de en el archivo de ajuste especificado</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1058"/>
        <location filename="../src/command_line_interface.cpp" line="1076"/>
        <location filename="../src/command_line_interface.cpp" line="1107"/>
        <location filename="../src/command_line_interface.cpp" line="1136"/>
        <source>Animation has only %1 frames</source>
        <translation>Animación sólo contiene %1 fotogramas</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1098"/>
        <location filename="../src/command_line_interface.cpp" line="1128"/>
        <source>End frame has to be greater than start frame which is %1</source>
        <translation>Fotograma final tiene que ser mas grande que el fotograma de comienzo el cúal es %1</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1150"/>
        <source>Specified voxel format is not valid
allowed formats are: </source>
        <translation>Formato de archivo de voxel especificado no es válido
formatos admitidos son: </translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1183"/>
        <source>No opencl platforms found</source>
        <translation>No se encontraron plataformas opencl</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1192"/>
        <source>No opencl devices found</source>
        <translation>No se encontraron dispositivos opencl</translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="1197"/>
        <source>Not compiled for opencl</source>
        <translation>No compilado para opencl</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="78"/>
        <source>Rendering Depth Of Field effect - phase I</source>
        <translation>Renderizando efecto desenfoque de profundidad de campo - fase I</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="205"/>
        <source>Rendering Depth Of Field effect - phase II</source>
        <translation>Renderizando efecto desenfoque de profundidad de campo - fase II</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="208"/>
        <source>Sorting zBuffer</source>
        <translation>Clasificando zBuffer</translation>
    </message>
    <message>
        <location filename="../src/dof.cpp" line="217"/>
        <source>Randomizing zBuffer</source>
        <translation>Aleatorizando zBuffer</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="55"/>
        <source>Warning</source>
        <translation>Advertencia</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="57"/>
        <source>Error</source>
        <translation>Error</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="59"/>
        <source>Note</source>
        <translation>Nota</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="78"/>
        <source>Mandelbulber warning</source>
        <translation>Advertencia de Mandelbulber</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="83"/>
        <source>Mandelbulber error</source>
        <translation>Error de Mandelbulber</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="88"/>
        <source>Mandelbulber information</source>
        <translation>Información de Mandelbulber</translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="101"/>
        <source>
Warning: </source>
        <translation>
Advertencia: </translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="108"/>
        <source>
Error: </source>
        <translation>
Error: </translation>
    </message>
    <message>
        <location filename="../src/error_message.cpp" line="114"/>
        <source>
Note: </source>
        <translation>
Nota: </translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="152"/>
        <location filename="../src/file_image.cpp" line="238"/>
        <location filename="../src/file_image.cpp" line="271"/>
        <location filename="../src/file_image.cpp" line="321"/>
        <source>Saving channel: %1</source>
        <translation>Guardando canal: %1</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="157"/>
        <source>Started</source>
        <translation>Comenzado</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="161"/>
        <source>Finished</source>
        <translation>Terminado</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="195"/>
        <source>Cannot create directory for image!
</source>
        <translation>¡No se puede crear directorio para imagen!
</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="203"/>
        <source>Directory for new image is not accessible!
</source>
        <translation>¡No es accesible el directorio para nueva imagen!
</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="632"/>
        <location filename="../src/file_image.cpp" line="706"/>
        <source>Can&apos;t save image to PNG file!
</source>
        <translation>¡No se puede guardar imagen a archivo PNG!
</translation>
    </message>
    <message>
        <location filename="../src/file_image.cpp" line="859"/>
        <location filename="../src/file_image.cpp" line="899"/>
        <location filename="../src/file_image.cpp" line="929"/>
        <source>Can&apos;t save image to JPEG file!
</source>
        <translation>¡No se puede guardar imagen a archivo JPEG!
</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="536"/>
        <source>Cannot init renderJob, see log output for more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="952"/>
        <location filename="../src/interface.cpp" line="1075"/>
        <source>You cannot apply changes during rendering. You will do this after rendering.</source>
        <translation>No puede aplicar cambios durante el renderizado. Hágalo después de acabar el render.</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="995"/>
        <source>Not enough free memory in OpenCL device to render SSAO effect!</source>
        <translation>¡No hay suficiente memoria libre en el dispositivo OpenCL para renderizar el efecto SSAO!</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1713"/>
        <location filename="../src/interface.cpp" line="1738"/>
        <source>Resetting view</source>
        <translation>Restableciendo vista</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1714"/>
        <source>Fractal size calculation</source>
        <translation>Cálculo de tamaño fractal</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1738"/>
        <location filename="../src/interface.cpp" line="1882"/>
        <source>Done</source>
        <translation>Terminado</translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1814"/>
        <location filename="../src/interface.cpp" line="1824"/>
        <location filename="../src/interface.cpp" line="1834"/>
        <location filename="../src/interface.cpp" line="1844"/>
        <location filename="../src/interface.cpp" line="1854"/>
        <location filename="../src/interface.cpp" line="1864"/>
        <location filename="../src/interface.cpp" line="1882"/>
        <source>bounding box as limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1814"/>
        <source>Negative X Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1824"/>
        <source>Negative Y Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1834"/>
        <source>Negative Z Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1844"/>
        <source>Positive X Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1854"/>
        <source>Positive Y Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1864"/>
        <source>Positive Z Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1933"/>
        <source>Set position of %1 # %2 by mouse pointer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1939"/>
        <source>Delete </source>
        <translation>Eliminar </translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="1946"/>
        <source>Align rotation to camera</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2010"/>
        <source>Can&apos;t open file </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/interface.cpp" line="2011"/>
        <source> Primitive object ui file can&apos;t be loaded</source>
        <translation type="unfinished"></translation>
    </message>
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        <location filename="../qt/ui_render_window.h" line="1078"/>
        <source>Show &amp;toolbar</source>
        <translation>Mostrar &amp;barra de herramientas</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1402"/>
        <location filename="../qt/ui_render_window.h" line="1079"/>
        <source>Sta&amp;ck all docks</source>
        <translation>Api&amp;lar todos los docks</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1410"/>
        <location filename="../qt/ui_render_window.h" line="1080"/>
        <source>S&amp;how statistics</source>
        <translation>M&amp;ostrar estadísticas</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1419"/>
        <location filename="../qt/ui_render_window.h" line="1081"/>
        <source>Save as &amp;EXR</source>
        <translation>Guardar como &amp;EXR</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1428"/>
        <location filename="../qt/ui_render_window.h" line="1082"/>
        <source>Save as &amp;TIFF</source>
        <translation>Guardar como &amp;TIFF</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1437"/>
        <location filename="../qt/ui_render_window.h" line="1083"/>
        <source>Add current settings to toolbar</source>
        <translation>Añadir ajustes actuales a barra de herramientas</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1446"/>
        <location filename="../qt/ui_render_window.h" line="1084"/>
        <source>Add c&amp;urrent window settings</source>
        <translation>Añadir a&amp;justes actuales de ventana</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1454"/>
        <location filename="../qt/ui_render_window.h" line="1085"/>
        <source>Show &amp;measurement dock</source>
        <translation>Mostrar dock de &amp;medición</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1463"/>
        <location filename="../qt/ui_render_window.h" line="1086"/>
        <source>Export &amp;Mesh</source>
        <translation>Exportar &amp;Malla</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1471"/>
        <location filename="../qt/ui_render_window.h" line="1087"/>
        <source>Test</source>
        <translation>Prueba</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1480"/>
        <location filename="../qt/ui_render_window.h" line="1088"/>
        <source>&amp;Remove Window settings...</source>
        <translation>&amp;Eliminar ajustes de ventana...</translation>
    </message>
    <message>
        <location filename="../qt/render_window.ui" line="1489"/>
        <location filename="../qt/ui_render_window.h" line="1089"/>
        <source>&amp;User Manual</source>
        <translation>&amp;Manual de usuario</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1501"/>
        <location filename="../qt/ui_render_window.h" line="1090"/>
        <source>&amp;News</source>
        <translation>&amp;Novedades</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1510"/>
        <location filename="../qt/ui_render_window.h" line="1091"/>
        <source>&amp;HotKeys</source>
        <translation>&amp;Atajos de teclado</translation>
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    <message>
        <location filename="../qt/render_window.ui" line="1521"/>
        <location filename="../qt/ui_render_window.h" line="1092"/>
        <source>Detach image &amp;from main window</source>
        <translation>Desanclar imagen &amp;de ventana principal</translation>
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    <message>
        <location filename="../src/interface.cpp" line="183"/>
        <source>Info &amp;Qt</source>
        <translation>Info &amp;Qt</translation>
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    <message>
        <location filename="../src/interface.cpp" line="187"/>
        <source>&amp;Info Mandelbulber</source>
        <translation>&amp;Info Mandelbulber</translation>
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    <message>
        <location filename="../src/interface.cpp" line="189"/>
        <source>Info &amp;Third Party</source>
        <translation>Info de &amp;Terceros</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="61"/>
        <location filename="../src/render_window_menu.cpp" line="348"/>
        <location filename="../src/render_window_menu.cpp" line="371"/>
        <location filename="../src/render_window_menu.cpp" line="611"/>
        <source>Fractals (*.txt *.fract)</source>
        <translation>Fractales (*.txt *.fract)</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="66"/>
        <source>Import settings from old Mandelbulber (v1.21)...</source>
        <translation>Importar ajustes de Mandelbulber antiguo (v1.21)...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="150"/>
        <source>Ctrl</source>
        <translation>Ctrl</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="152"/>
        <source>Alt</source>
        <translation>Alt</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="154"/>
        <source>Shift</source>
        <translation>Mayúscula</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="159"/>
        <source>Main Program Hotkeys</source>
        <translation>Atajos de teclado de programa principal</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="162"/>
        <location filename="../src/render_window_menu.cpp" line="376"/>
        <source>Load settings...</source>
        <translation>Cargar ajustes...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="164"/>
        <source>Load settings from clipboard...</source>
        <translation>Cargar ajustes desde portapapeles...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="165"/>
        <source>Load example...</source>
        <translation>Cargar ejemplo...</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="167"/>
        <location filename="../src/render_window_menu.cpp" line="617"/>
        <source>Save settings...</source>
        <translation>Guardar ajustes...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="169"/>
        <source>Save settings to clipboard...</source>
        <translation>Guardar ajustes al portapapeles...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="171"/>
        <source>Import legacy settings...</source>
        <translation>Importar ajustes heredados...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="172"/>
        <source>Export Mesh</source>
        <translation>Exportar Malla</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="173"/>
        <source>Program Preferences</source>
        <translation>Preferencias</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="174"/>
        <source>Quit</source>
        <translation>Salir</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="178"/>
        <source>Other</source>
        <translation>Otro</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="179"/>
        <source>Undo</source>
        <translation>Deshacer</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="180"/>
        <source>Redo</source>
        <translation>Rehacer</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="181"/>
        <source>Show User Manual</source>
        <translation>Mostrar Manual de usuario</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="182"/>
        <source>Show (these) Hotkeys</source>
        <translation>Mostrar (estos) atajos de teclado</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="184"/>
        <source>Terminate all calculations</source>
        <translation>Finalizar todos los cálculos</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="189"/>
        <source>Render Window Hotkeys</source>
        <translation>Atajos de teclado ventana de Render</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="192"/>
        <source>Movement</source>
        <translation>Movimiento</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="193"/>
        <location filename="../src/render_window_menu.cpp" line="217"/>
        <source>up</source>
        <translation>arriba</translation>
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    <message>
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        <location filename="../src/render_window_menu.cpp" line="218"/>
        <source>down</source>
        <translation>abajo</translation>
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    <message>
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        <location filename="../src/render_window_menu.cpp" line="197"/>
        <location filename="../src/render_window_menu.cpp" line="219"/>
        <source>left</source>
        <translation>izquierda</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="197"/>
        <location filename="../src/render_window_menu.cpp" line="219"/>
        <location filename="../src/render_window_menu.cpp" line="221"/>
        <source>Arrow left</source>
        <translation>Flecha izquierda</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="198"/>
        <location filename="../src/render_window_menu.cpp" line="200"/>
        <location filename="../src/render_window_menu.cpp" line="220"/>
        <source>right</source>
        <translation>derecha</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="200"/>
        <location filename="../src/render_window_menu.cpp" line="220"/>
        <location filename="../src/render_window_menu.cpp" line="223"/>
        <source>Arrow right</source>
        <translation>Flecha derecha</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="201"/>
        <location filename="../src/render_window_menu.cpp" line="203"/>
        <location filename="../src/render_window_menu.cpp" line="205"/>
        <source>forward</source>
        <translation>adelante</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="203"/>
        <location filename="../src/render_window_menu.cpp" line="205"/>
        <location filename="../src/render_window_menu.cpp" line="217"/>
        <source>Arrow up</source>
        <translation>Flecha arriba</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="206"/>
        <location filename="../src/render_window_menu.cpp" line="207"/>
        <location filename="../src/render_window_menu.cpp" line="209"/>
        <source>backward</source>
        <translation>atrás</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="207"/>
        <location filename="../src/render_window_menu.cpp" line="209"/>
        <location filename="../src/render_window_menu.cpp" line="218"/>
        <source>Arrow down</source>
        <translation>Flecha abajo</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="211"/>
        <source>Mouse Wheel</source>
        <translation>Rueda del ratón</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="212"/>
        <source>forward / backward</source>
        <translation>adelante / atrás</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="216"/>
        <source>Rotation</source>
        <translation>Rotación</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="221"/>
        <source>Roll left</source>
        <translation>Girar a la izquierda</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="223"/>
        <source>Roll right</source>
        <translation>Girar a la derecha</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="228"/>
        <source>Render Window Keyframe / Flight</source>
        <translation>Renderizar Fotograma clave / Vuelo</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="231"/>
        <source>Flight</source>
        <translation>Vuelo</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="232"/>
        <source>Left mouse click</source>
        <translation>Click izquierdo del ratón</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="232"/>
        <source>Increase speed</source>
        <translation>Incrementar velocidad</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="233"/>
        <source>Right mouse click</source>
        <translation>Click derecho del ratón</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="233"/>
        <source>Decrease speed</source>
        <translation>Reducir velocidad</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="235"/>
        <location filename="../src/render_window_menu.cpp" line="236"/>
        <source>Arrow keys</source>
        <translation>Teclas de flecha</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="235"/>
        <source>Move forward and sideward</source>
        <translation>Mover hacia adelante y lateral</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="236"/>
        <source>Move sideward only</source>
        <translation>Mover solamente lateral</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="238"/>
        <source>Spacebar</source>
        <translation>Barra espaciadora</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="238"/>
        <source>Pause / Unpause</source>
        <translation>Pausa / Reanudar</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="239"/>
        <source>Roll rotation</source>
        <translation>Rotación de giro</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="243"/>
        <source>Keyframe</source>
        <translation>Fotograma clave</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="244"/>
        <source>Add Keyframe</source>
        <translation>Añadir Fotograma clave</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="245"/>
        <source>Modify current Keyframe</source>
        <translation>Modificar Fotograma clave actual</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="246"/>
        <source>Move to next Keyframe</source>
        <translation>Saltar al siguiente Fotograma clave</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="247"/>
        <source>Move to previous Keyframe</source>
        <translation>Retroceder  Fotograma clave previo</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="353"/>
        <source>Load example settings...</source>
        <translation>Cargar ajustes de ejemplo...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="490"/>
        <source>JPEG images (*.jpg *.jpeg)</source>
        <translation>Imágenes JPEG (*.jpg *.jpeg)</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="495"/>
        <location filename="../src/render_window_menu.cpp" line="540"/>
        <location filename="../src/render_window_menu.cpp" line="573"/>
        <source>PNG images (*.png)</source>
        <translation>Imágenes PNG (*.png)</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="501"/>
        <source>EXR images (*.exr)</source>
        <translation>Imágenes EXR (*.exr)</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="509"/>
        <source>TIFF images (*.tiff)</source>
        <translation>Imágenes TIFF (*.tiff)</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="522"/>
        <location filename="../src/render_window_menu.cpp" line="544"/>
        <location filename="../src/render_window_menu.cpp" line="577"/>
        <source>Save image to %1 file...</source>
        <translation>Guardar imagen a %1 archivo...</translation>
    </message>
    <message>
        <location filename="../src/render_window_menu.cpp" line="551"/>
        <location filename="../src/render_window_menu.cpp" line="562"/>
        <location filename="../src/render_window_menu.cpp" line="584"/>
        <location filename="../src/render_window_menu.cpp" line="595"/>
        <source>Saving %1 image</source>
        <translation>Guardando %1 imagen</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="552"/>
        <location filename="../src/render_window_menu.cpp" line="585"/>
        <source>Saving image started</source>
        <translation>Guardado de imagen comenzado</translation>
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    <message>
        <location filename="../src/render_window_menu.cpp" line="563"/>
        <location filename="../src/render_window_menu.cpp" line="596"/>
        <source>Saving image finished</source>
        <translation>Guardado de imagen terminado</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="618"/>
        <source>Add window settings</source>
        <translation>Añadir ajustes de ventana</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="619"/>
        <source>Enter a name for the new window settings</source>
        <translation>Ingrese un nombre para ajustes de ventana nuevos</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="679"/>
        <source>Remove window settings</source>
        <translation>Eliminar ajustes de ventana</translation>
    </message>
    <message>
        <location filename="../src/render_window_slots.cpp" line="680"/>
        <source>Select window setting to remove</source>
        <translation>Seleccionar ajustes de ventana a eliminar</translation>
    </message>
</context>
<context>
    <name>RenderedImage</name>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="199"/>
        <source>Move camera and target</source>
        <translation>Mover cámara y objetivo</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="200"/>
        <source>Move camera</source>
        <translation>Mover cámara</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="201"/>
        <source>Move target</source>
        <translation>Mover objetivo</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="205"/>
        <source>Change fog visibility</source>
        <translation>Cambiar visibilidad de niebla</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="206"/>
        <source>Change DOF focus</source>
        <translation>Cambiar enfoque de profundidad de campo</translation>
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    <message>
        <location filename="../src/rendered_image_widget.cpp" line="208"/>
        <source>Place light #</source>
        <translation>Situar punto de luz</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="209"/>
        <source>
Ctrl + Mouse wheel - light fov / bkw</source>
        <translation>
Ctrl + Rueda ratón - luz adelante / atrás</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="212"/>
        <source>Place </source>
        <translation>Situar </translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="215"/>
        <source>Get Julia constant</source>
        <translation>Obtener constante de Julia</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="217"/>
        <source>LMB - increase speed</source>
        <translation>BIR - aumentar velocidad</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="218"/>
        <source>
RMB - decrease speed</source>
        <translation>
BDR - disminuir velocidad</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="219"/>
        <source>
arrow keys - sidewards</source>
        <translation>
teclas de flecha - hacia un lado</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="220"/>
        <source>
z, x keys - roll</source>
        <translation>
teclas z, x . rodar</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="221"/>
        <source>
spacebar - pause</source>
        <translation>
barra espaciadora - pausa</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="222"/>
        <source>
hold shift key - orthogonal move</source>
        <translation>
mantener pulsada la tecla mayús - movimiento ortogonal</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="226"/>
        <source>Place center of random light</source>
        <translation>Colocar el centro de luz aleatoria</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="227"/>
        <source>
also calculates</source>
        <translation>
calcula también</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="228"/>
        <source>
distribution radius of lights to 50%,</source>
        <translation>
Distribución de radio de luces a 50%,</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="229"/>
        <source>
max distance from fractal to 10%</source>
        <translatorcomment>not clear desde and a
</translatorcomment>
        <translation>
distancia máxima desde fractal a 10%</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="230"/>
        <source>
of distance [center to camera position]</source>
        <translation>
de distancia [posición centrar a cámara]</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="233"/>
        <source>Get coordinates</source>
        <translation>Obtener coordinadas</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="234"/>
        <source>
and distance</source>
        <translation>
y distancia</translation>
    </message>
    <message>
        <location filename="../src/rendered_image_widget.cpp" line="236"/>
        <source>Wrap limits
around object</source>
        <translatorcomment>No possible translation for wrap</translatorcomment>
        <translation>Definir límites alrededor del objeto</translation>
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</context>
<context>
    <name>cAudioSelector</name>
    <message>
        <location filename="../qt/audio_selector.ui" line="14"/>
        <location filename="../qt/ui_audio_selector.h" line="512"/>
        <source>Form</source>
        <translation>Forma</translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="24"/>
        <location filename="../qt/ui_audio_selector.h" line="514"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load audio from file.&lt;/p&gt;&lt;p&gt;Parameter values can be animated in response to the input from audio files.&lt;/p&gt;&lt;p&gt;The following formats are supported:&lt;/p&gt;&lt;p&gt;- *.wav (wave form audio format)&lt;/p&gt;&lt;p&gt;- *.ogg (Ogg Vorbis)&lt;/p&gt;&lt;p&gt;- *.flac (Free Lossless Audio Format)&lt;/p&gt;&lt;p&gt;- *.mp3 (MPEG II Audio Layer 3) - supported only under Linux&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Carga audio desde archivo.&lt;/p&gt;&lt;p&gt;Los valores de los parámetros se pueden animar respondiendo a la entrada de archivos de audio.&lt;/p&gt;&lt;p&gt;Los siguientes formatos son compatibles :&lt;/p&gt;&lt;p&gt;- *.wav (wave form audio format)&lt;/p&gt;&lt;p&gt;- *.ogg (Ogg Vorbis)&lt;/p&gt;&lt;p&gt;- *.flac (Free Lossless Audio Format)&lt;/p&gt;&lt;p&gt;- *.mp3 (MPEG II Audio Layer 3) - solamente compatible en  Linux&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="27"/>
        <location filename="../qt/ui_audio_selector.h" line="516"/>
        <source>Select audio file</source>
        <translation>Seleccionar archivo de audio</translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="38"/>
        <location filename="../qt/ui_audio_selector.h" line="518"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;path to audio file&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;ruta a archivo de audio&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="50"/>
        <location filename="../qt/ui_audio_selector.h" line="521"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Play loaded audio track&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reproduce archivo de audio cargado&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="53"/>
        <location filename="../qt/ui_audio_selector.h" line="523"/>
        <source>Play sound</source>
        <translation>Reproducir sonido</translation>
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    <message>
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        <location filename="../qt/ui_audio_selector.h" line="525"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stop playing audio track&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Para la reproducción de pista de audio&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="67"/>
        <location filename="../qt/ui_audio_selector.h" line="527"/>
        <source>Stop</source>
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    <message>
        <location filename="../qt/audio_selector.ui" line="80"/>
        <location filename="../qt/ui_audio_selector.h" line="529"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Remove audio track from animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Elimina pista de audio de la animación&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="83"/>
        <location filename="../qt/ui_audio_selector.h" line="531"/>
        <source>Delete audio track</source>
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    <message>
        <location filename="../qt/audio_selector.ui" line="94"/>
        <location filename="../qt/ui_audio_selector.h" line="533"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables Animation by Sound, which uses digital data from audio files to adjust parameter values obtained from the keyframe animation table.&lt;/p&gt;&lt;p&gt;The change in a parameter value can be in response to either the amplitude or the pitch of the sound sampled at each frame (independent from keyframes.)&lt;/p&gt;&lt;p&gt;There are two types of parameters in this program.&#xa0;&#xa0; The first type can have negative values entered, the second type&#xa0; cannot. &lt;span style=&quot; text-decoration: underline;&quot;&gt;It is important&lt;/span&gt; when animating a parameter of the second type, that the functions and settings used do not result in a negative number.&lt;/p&gt;&lt;p&gt;Animation by Sound can be used in combination with animation from the Keyframe table. &lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;An object can be moving in a linear direction in respect to the keyframe animation table calculation, and at the same time have this movement responding to the audio.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables Animation by Sound, which uses digital data from audio files to adjust parameter values obtained from the keyframe animation table.&lt;/p&gt;&lt;p&gt;The change in a parameter value can be in response to either the amplitude or the pitch of the sound sampled at each frame (independent from keyframes.)&lt;/p&gt;&lt;p&gt;There are two types of parameters in this program.   The first type can have negative values entered, the second type  cannot. &lt;span style=&quot; text-decoration: underline;&quot;&gt;It is important&lt;/span&gt; when animating a parameter of the second type, that the functions and settings used do not result in a negative number.&lt;/p&gt;&lt;p&gt;Animation by Sound can be used in combination with animation from the Keyframe table. &lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;An object can be moving in a linear direction in respect to the keyframe animation table calculation, and at the same time have this movement responding to the audio.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
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        <location filename="../qt/ui_audio_selector.h" line="535"/>
        <source>Enable animation by so&amp;und</source>
        <translation>Habilitar animación por so&amp;nido</translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="123"/>
        <location filename="../qt/ui_audio_selector.h" line="536"/>
        <source>Addition factor</source>
        <translation>Factor de adición</translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="130"/>
        <location filename="../qt/ui_audio_selector.h" line="538"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The value of animation of a parameter, is the sum of the &lt;span style=&quot; text-decoration: underline;&quot;&gt;sound value&lt;/span&gt; added to the &lt;span style=&quot; text-decoration: underline;&quot;&gt;parameter value&lt;/span&gt; (from the keyframe animation table): &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;animation = parameter_value + sound * addition factor &lt;/span&gt;&lt;span style=&quot; font-weight:400; font-style:italic;&quot;&gt;+ parameter_value * &lt;/span&gt;&lt;span style=&quot; font-weight:400; font-style:italic;&quot;&gt;multiplication_factor * sound&lt;/span&gt;&lt;span style=&quot; font-weight:400; font-style:italic;&quot;&gt;;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;where:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;sound&lt;/span&gt; - effect of average amplitude or pitch of the selected range of sound frequencies. It is calculated as a value from 0 to 1, ( 0 = silent , 1 = maximum.) &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;parameter value &lt;/span&gt;- from keyframe animation calculations.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;animation&lt;/span&gt; - value of the parameter value after the sound has been applied.&lt;/p&gt;&lt;p&gt;To get subtraction of the sound value from parameter value, use &lt;span style=&quot; font-style:italic;&quot;&gt;Negative influence&lt;/span&gt; option.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="143"/>
        <location filename="../qt/ui_audio_selector.h" line="542"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Frequency of sound which will be used to calculate animation.&lt;/p&gt;&lt;p&gt;This frequency is shown on the &amp;quot;Frequency spectrum&amp;quot; chart.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="177"/>
        <location filename="../qt/ui_audio_selector.h" line="547"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Changes direction of influence of the sound value.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;animation = parameter_value / (1 + multiplication_factor * sound) - (addition_factor * sound);&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Note: multiplication_factor  scales the denominator in this function.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="180"/>
        <location filename="../qt/ui_audio_selector.h" line="549"/>
        <source>Negative influence</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../qt/ui_audio_selector.h" line="550"/>
        <source>Frequency of interest:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="200"/>
        <location filename="../qt/ui_audio_selector.h" line="552"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Changes the way the sound is calculated.&lt;/p&gt;&lt;p&gt;If the mode is disabled, then the sound is calculated from the average amplitude of the selected sound frequencies.&lt;/p&gt;&lt;p&gt;When it is enabled, then the sound  is calculated from the average pitch of the selected sound frequencies.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="203"/>
        <location filename="../qt/ui_audio_selector.h" line="554"/>
        <source>Sound pitch mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="210"/>
        <location filename="../qt/ui_audio_selector.h" line="555"/>
        <source>Multiplication factor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="223"/>
        <location filename="../qt/ui_audio_selector.h" line="557"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Width of the band of frequencies used to calculate the sound value effect on an animation.&lt;/p&gt;&lt;p&gt;Selected bandwidth is shown on the &amp;quot;Frequency spectrum&amp;quot; chart.&lt;/p&gt;&lt;p&gt;If the bandwidth is wide, then the sound value will be calculated from the average amplitude of the selected frequencies.&lt;/p&gt;&lt;p&gt;If the bandwidth is set to the maximum value, then the sound value will be calculated from the amplitude of the sound.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="251"/>
        <location filename="../qt/ui_audio_selector.h" line="562"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The value of animation of a parameter, is the sum of the &lt;span style=&quot; text-decoration: underline;&quot;&gt;sound value&lt;/span&gt; added to the &lt;span style=&quot; text-decoration: underline;&quot;&gt;parameter value&lt;/span&gt; (from the keyframe animation table): &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;animation =&lt;/span&gt;&lt;span style=&quot; font-weight:600;&quot;&gt; parameter_value + parameter_value * multiplication_factor * sound&lt;/span&gt;&lt;span style=&quot; font-style:italic;&quot;&gt; + &lt;/span&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;sound * addition factor&lt;/span&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;where:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;sound&lt;/span&gt; - average amplitude or pitch of the selected range of sound frequencies. It is calculated as a value from 0 to 1, ( 0 = silent&#xa0;, 1 = maximum.) &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;parameter value &lt;/span&gt;- from keyframe animation calculations.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;animation&lt;/span&gt; - value of the parameter value after the sound_value has been added.&lt;/p&gt;&lt;p&gt;Note: when only multiplication factor is used (i.e. addition_factor is close to zero), it is guaranteed that &lt;span style=&quot; font-style:italic;&quot;&gt;sound&lt;/span&gt; will not modify the sign of animated parameter value. &lt;/p&gt;&lt;p&gt;Note: multiplication_factor operates differently in Negative Influence mode function. There it is used as division instead of multiplication.      Negative Influence mode function:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;animation =&lt;/span&gt;&lt;span style=&quot; font-weight:600;&quot;&gt; parameter_value / (1.0 + multiplication_factor * sound)&lt;/span&gt;&lt;span style=&quot; font-style:italic;&quot;&gt; + sound * addition factor;&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="258"/>
        <location filename="../qt/ui_audio_selector.h" line="565"/>
        <source>Bandwidth:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="267"/>
        <location filename="../qt/ui_audio_selector.h" line="567"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This option enables the binary filter.&lt;/p&gt;&lt;p&gt;The addition of the sound value to the parameter value is triggered when the sound rises above the threshold and ceases when the sound drops below the threshold, (unless the minimum duration is extended past that frame point.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="270"/>
        <location filename="../qt/ui_audio_selector.h" line="569"/>
        <source>&amp;Binary filter</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="302"/>
        <location filename="../qt/ui_audio_selector.h" line="571"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum duration for which the sound value will be calculated and added to the parameter value, from the frame where the sound first exceeded the threshold, ( measured in frames.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="336"/>
        <location filename="../qt/ui_audio_selector.h" line="576"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Threshold for binary filter. &lt;/p&gt;&lt;p&gt;When sound is above the threshold, the sound value is calculated and added to the parameter value.  Calculation continues until the sound falls below the threshold or the minimum duration is exceeded.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="364"/>
        <location filename="../qt/ui_audio_selector.h" line="580"/>
        <source>Minimum duration:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="371"/>
        <location filename="../qt/ui_audio_selector.h" line="581"/>
        <source>Threshold:</source>
        <translation>Umbral:</translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="383"/>
        <location filename="../qt/ui_audio_selector.h" line="583"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This option enables the decay filter.&lt;/p&gt;&lt;p&gt;The sound value will rise fast, but decay slowly.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="386"/>
        <location filename="../qt/ui_audio_selector.h" line="585"/>
        <source>Decay fil&amp;ter</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="412"/>
        <location filename="../qt/audio_selector.ui" line="487"/>
        <location filename="../qt/ui_audio_selector.h" line="586"/>
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        <source>Strength:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="425"/>
        <location filename="../qt/ui_audio_selector.h" line="588"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A higher value extends the decay of the sound value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="458"/>
        <location filename="../qt/ui_audio_selector.h" line="593"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This option enables the smooth filter.&lt;/p&gt;&lt;p&gt;The sound value will change in a smooth way.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="461"/>
        <location filename="../qt/ui_audio_selector.h" line="595"/>
        <source>Smooth fi&amp;lter</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="500"/>
        <location filename="../qt/ui_audio_selector.h" line="598"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A higher value will result in a reduced audio influence on the animated parameter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/audio_selector.ui" line="589"/>
        <location filename="../qt/ui_audio_selector.h" line="602"/>
        <source>Waveform</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/audio_selector.ui" line="620"/>
        <location filename="../qt/ui_audio_selector.h" line="604"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Displays waveform of loaded audio file.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../qt/ui_audio_selector.h" line="606"/>
        <source>Frequency spectrum</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../qt/ui_audio_selector.h" line="608"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Displays frequency spectrum of loaded audio file.&lt;/p&gt;&lt;p&gt;The chart displays low frequencies of the sound (bass) at the bottom,  and  high frequencies (high tones)  at the top.&lt;/p&gt;&lt;p&gt;Brighter pixels indicates louder tones.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_audio_selector.h" line="610"/>
        <source>Sound Animation chart</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Animation chart shows &lt;span style=&quot; font-weight:600;&quot;&gt;sound&lt;/span&gt;  that is used in the calculation of sound value. It ranges from silent at the bottom up to maximum of 1.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>-- / --</source>
        <translation>-- / --</translation>
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    <message>
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        <source>Audio files (*.wav *.mp3 *.flac *.ogg)</source>
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        <source>Select audio file...</source>
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    <message>
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        <source>Set animation controlled by audio file for parameter %1</source>
        <translation type="unfinished"></translation>
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        <source>Pause Audio</source>
        <translation>Pausar Audio</translation>
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        <source>Play Audio</source>
        <translation>Reproducir Audio</translation>
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    <message>
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        <source>Loading sound file</source>
        <translation>Cargando archivo de sonido</translation>
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    <message>
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        <source>Decompressing audio file</source>
        <translation>Descomprimiendo archivo de audio</translation>
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    <message>
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        <source>Calculating FFT</source>
        <translation>Calculando FFT</translation>
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</context>
<context>
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    <message>
        <location filename="../qt/buton_load_settings_from_widget.cpp" line="64"/>
        <source>Load settings only to %1</source>
        <translation>Cargar ajustes solamente a %1</translation>
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<context>
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    <message>
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        <source>Reset settings only in %1 widget</source>
        <translation>Restablecer ajustes solamente en widget %1</translation>
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        <source>Reset settings only in %1</source>
        <translation>Restablecer ajustes solamente en %1</translation>
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<context>
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    <message>
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        <source>Save settings only from %1 widget</source>
        <translation>Guardar ajustes solo desde módulo %1</translation>
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        <source>Save settings only from %1</source>
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<context>
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        <location filename="../qt/ui_detached_window.h" line="66"/>
        <source>Rendered image</source>
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        <location filename="../qt/ui_detached_window.h" line="67"/>
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        <location filename="../qt/ui_detached_window.h" line="68"/>
        <source>Toggle full screen</source>
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        <location filename="../qt/ui_dock_animation.h" line="885"/>
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    <message>
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        <location filename="../qt/ui_dock_animation.h" line="887"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In record flight mode, the camera is operated like in a flight simulator game. Flight path is recorded. It recommended to use low image resolution for better recording performance. &lt;/p&gt;&lt;p&gt;Render animation button starts rendering of the recorded flight path. For final rendering you can select higher image resolution.&lt;/p&gt;&lt;p&gt;To add a parameter, right click on the selected parameter&apos;s edit field and select from context menu &lt;span style=&quot; font-style:italic;&quot;&gt;Add to flight animation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;You can modify frame parameters directly in the animation table or by editing parameters in fractal or effects edit fields (double click keyframe preview or right click on a keyframe, and choose &lt;span style=&quot; font-style:italic;&quot;&gt;Render this keyframe&lt;/span&gt; , this updates parameters in window, then modify parameters and click &lt;span style=&quot; font-style:italic;&quot;&gt;Modify keyframe&lt;/span&gt; to get modified parameters into table)&lt;/p&gt;&lt;p&gt;You can click on &lt;span style=&quot; font-style:italic;&quot;&gt;Export to keyframes&lt;/span&gt; to continue editing animation in &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe animation&lt;/span&gt; editor&lt;/p&gt;&lt;p&gt;Animation is stored in a settings file in CSV format, therefore it is possible to edit animation with external tools (e.g spreadsheet editor or text editor).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_animation.h" line="984"/>
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        <location filename="../qt/ui_dock_animation.h" line="891"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts rendering of previously recorded flight path&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_dock_animation.h" line="895"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts recording flight path. &lt;/p&gt;&lt;p&gt;It is recommended to decrease image resolution for better rendering performance.&lt;/p&gt;&lt;p&gt;The mouse pointer is used as the controller. &lt;br/&gt;Move the mouse pointer to change flight direction.&lt;br/&gt;Left mouse button increases flight speed. Right mouse button decreases speed.&lt;br/&gt;Arrow keys moves camera up, down, left and right (move sidewards)&lt;br/&gt;Z and X keys rotate the camera (roll)&lt;br/&gt;Spacebar pauses flight path recording . &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_animation.h" line="897"/>
        <source>Record flight path</source>
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        <location filename="../qt/ui_dock_animation.h" line="899"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Deletes all already rendered image frames in selected folder (&lt;span style=&quot; font-style:italic;&quot;&gt;Path for images&lt;/span&gt;). &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="131"/>
        <location filename="../qt/dock_animation.ui" line="848"/>
        <location filename="../qt/ui_dock_animation.h" line="901"/>
        <location filename="../qt/ui_dock_animation.h" line="1020"/>
        <source>Delete all images</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="148"/>
        <location filename="../qt/ui_dock_animation.h" line="903"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Plays rendered animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="151"/>
        <location filename="../qt/dock_animation.ui" line="772"/>
        <location filename="../qt/ui_dock_animation.h" line="905"/>
        <location filename="../qt/ui_dock_animation.h" line="1004"/>
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    <message>
        <location filename="../qt/dock_animation.ui" line="168"/>
        <location filename="../qt/ui_dock_animation.h" line="907"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Continues recording previously stopped rendering. The flight will start from the last point from the table, and will be continued with the latest direction and speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="171"/>
        <location filename="../qt/ui_dock_animation.h" line="909"/>
        <source>Continue recording</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../qt/dock_animation.ui" line="865"/>
        <location filename="../qt/ui_dock_animation.h" line="911"/>
        <location filename="../qt/ui_dock_animation.h" line="1022"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Refreshes animation table and keyframe previews.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="191"/>
        <location filename="../qt/dock_animation.ui" line="868"/>
        <location filename="../qt/ui_dock_animation.h" line="913"/>
        <location filename="../qt/ui_dock_animation.h" line="1024"/>
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        <location filename="../qt/dock_animation.ui" line="208"/>
        <location filename="../qt/ui_dock_animation.h" line="915"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Exports flight path to keyframe animation.  &lt;span style=&quot; font-style:italic;&quot;&gt;Keyframe animation/frames per keyframe&lt;/span&gt; parameter is used to determine how many frames will be exported as new keyframes. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="211"/>
        <location filename="../qt/ui_dock_animation.h" line="917"/>
        <source>Export to Keyframes</source>
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        <location filename="../qt/dock_animation.ui" line="989"/>
        <location filename="../qt/ui_dock_animation.h" line="918"/>
        <location filename="../qt/ui_dock_animation.h" line="1033"/>
        <source>path for images:</source>
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        <location filename="../qt/dock_animation.ui" line="259"/>
        <location filename="../qt/dock_animation.ui" line="996"/>
        <location filename="../qt/ui_dock_animation.h" line="919"/>
        <location filename="../qt/ui_dock_animation.h" line="1034"/>
        <source>image type:</source>
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        <location filename="../qt/ui_dock_animation.h" line="920"/>
        <source>inertia:</source>
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        <location filename="../qt/ui_dock_animation.h" line="921"/>
        <source>speed:</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="286"/>
        <location filename="../qt/dock_animation.ui" line="1042"/>
        <location filename="../qt/ui_dock_animation.h" line="923"/>
        <location filename="../qt/ui_dock_animation.h" line="1044"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to stored rendered animation frames.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_animation.ui" line="299"/>
        <location filename="../qt/ui_dock_animation.h" line="929"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Determines how camera speed will be calculated.&lt;/p&gt;&lt;p&gt;In &lt;span style=&quot; font-style:italic;&quot;&gt;Relative to distance&lt;/span&gt; mode, camera speed will decrease when camera is nearer to the fractal surface. This mode will help you to not collide with the fractal. In this mode you can still control speed by &lt;span style=&quot; font-style:italic;&quot;&gt;speed&lt;/span&gt; parameter and by mouse buttons.&lt;/p&gt;&lt;p&gt;In Constant mode, the camera speed is only controlled by &lt;span style=&quot; font-style:italic;&quot;&gt;speed&lt;/span&gt; parameter and mouse buttons&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="303"/>
        <location filename="../qt/ui_dock_animation.h" line="925"/>
        <source>Relative to distance</source>
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        <location filename="../qt/ui_dock_animation.h" line="926"/>
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        <location filename="../qt/ui_dock_animation.h" line="931"/>
        <source>speed control:</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="329"/>
        <location filename="../qt/dock_animation.ui" line="1055"/>
        <location filename="../qt/ui_dock_animation.h" line="932"/>
        <location filename="../qt/ui_dock_animation.h" line="1046"/>
        <source>Select folder</source>
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        <location filename="../qt/dock_animation.ui" line="336"/>
        <location filename="../qt/ui_dock_animation.h" line="933"/>
        <source>seconds per frame:</source>
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        <location filename="../qt/ui_dock_animation.h" line="934"/>
        <source>roll speed:</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="356"/>
        <location filename="../qt/ui_dock_animation.h" line="936"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of keyframe previews in animation table.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="359"/>
        <location filename="../qt/ui_dock_animation.h" line="938"/>
        <source>Show thumbnails</source>
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        <location filename="../qt/ui_dock_animation.h" line="939"/>
        <source>rotation speed:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_animation.ui" line="379"/>
        <location filename="../qt/ui_dock_animation.h" line="941"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable this parameter  if you want to record a flight path in parts. It allows the program to continue recording the flight with the same speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_animation.h" line="943"/>
        <source>Add flight and rotation speed to parameters
(needed to continue recording animation)</source>
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        <location filename="../qt/dock_animation.ui" line="1009"/>
        <location filename="../qt/ui_dock_animation.h" line="951"/>
        <location filename="../qt/ui_dock_animation.h" line="1041"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for image format for animation frames.&lt;/p&gt;&lt;p&gt;For more image format settings go to to &lt;span style=&quot; font-style:italic;&quot;&gt;File/Program Preferences&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="400"/>
        <location filename="../qt/dock_animation.ui" line="1013"/>
        <location filename="../qt/ui_dock_animation.h" line="945"/>
        <location filename="../qt/ui_dock_animation.h" line="1035"/>
        <source>PNG</source>
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        <location filename="../qt/dock_animation.ui" line="405"/>
        <location filename="../qt/dock_animation.ui" line="1018"/>
        <location filename="../qt/ui_dock_animation.h" line="946"/>
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        <source>JPG</source>
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        <location filename="../qt/dock_animation.ui" line="410"/>
        <location filename="../qt/dock_animation.ui" line="1023"/>
        <location filename="../qt/ui_dock_animation.h" line="947"/>
        <location filename="../qt/ui_dock_animation.h" line="1037"/>
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        <location filename="../qt/dock_animation.ui" line="415"/>
        <location filename="../qt/dock_animation.ui" line="1028"/>
        <location filename="../qt/ui_dock_animation.h" line="948"/>
        <location filename="../qt/ui_dock_animation.h" line="1038"/>
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        <location filename="../qt/dock_animation.ui" line="1062"/>
        <location filename="../qt/ui_dock_animation.h" line="953"/>
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        <source>first frame to render:</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="430"/>
        <location filename="../qt/dock_animation.ui" line="1069"/>
        <location filename="../qt/ui_dock_animation.h" line="954"/>
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        <source>last frame to render:</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="443"/>
        <location filename="../qt/ui_dock_animation.h" line="956"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls flight speed. &lt;/p&gt;&lt;p&gt;If you click left mouse button, speed will be increased&lt;/p&gt;&lt;p&gt;If you click right mouse button, speed will be decreased&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="456"/>
        <location filename="../qt/ui_dock_animation.h" line="959"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Inertia of camera. &lt;/p&gt;&lt;p&gt;Higher inertia makes flight more smooth but more difficult to change speed or direction.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="484"/>
        <location filename="../qt/ui_dock_animation.h" line="964"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Rotation speed of camera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="512"/>
        <location filename="../qt/ui_dock_animation.h" line="969"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roll speed of camera&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="565"/>
        <location filename="../qt/dock_animation.ui" line="1133"/>
        <location filename="../qt/dock_animation.ui" line="1158"/>
        <location filename="../qt/ui_dock_animation.h" line="974"/>
        <location filename="../qt/ui_dock_animation.h" line="977"/>
        <location filename="../qt/ui_dock_animation.h" line="1056"/>
        <location filename="../qt/ui_dock_animation.h" line="1059"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Limits range of frames to render&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="590"/>
        <location filename="../qt/ui_dock_animation.h" line="980"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameters controls frame rate during flight path recording. Higher values give slower rendering but are more detailed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="657"/>
        <location filename="../qt/ui_dock_animation.h" line="986"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This feature is for rendering animations by interpolating between keyframes.&lt;/p&gt;&lt;p&gt;You can create multiple keyframes, each with different parameters (i.e.camera, fractal and environment parameters values). Intermediate frames will be calculated during rendering of the animation. &lt;/p&gt;&lt;p&gt;To add a keyframe to the animation table, click &lt;span style=&quot; font-style:italic;&quot;&gt;Add keyframe&lt;/span&gt;. &lt;/p&gt;&lt;p&gt;To add a parameter, right click on the selected parameter&apos;s edit field and select from context menu &lt;span style=&quot; font-style:italic;&quot;&gt;Add to keyframe animation&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Build an animation by adding, inserting and deleting keyframes. Modify parameters directly in the animation table, or in fractal or effects edit fields (double click keyframe preview or right click on a keyframe, and choose &lt;span style=&quot; font-style:italic;&quot;&gt;Render this keyframe&lt;/span&gt; , this updates parameters in window, then modify parameters and click &lt;span style=&quot; font-style:italic;&quot;&gt;Modify keyframe&lt;/span&gt; to refresh animation table.)&lt;/p&gt;&lt;p&gt;Each parameter can have assigned different type of interpolation (right click on animation parameter name.)&lt;/p&gt;&lt;p&gt;Animation is stored in a settings file in CSV format, therefore it is possible to edit animation with external tools (e.g spreadsheet editor or text editor).&lt;/p&gt;&lt;p&gt;Animation can be exported to Flight Animation, where it is possible to edit each frame.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="660"/>
        <location filename="../qt/ui_dock_animation.h" line="1091"/>
        <source>Keyframe animation (only keyframes)</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="709"/>
        <location filename="../qt/ui_dock_animation.h" line="990"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Insert keyframe before selected keyframe&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="712"/>
        <location filename="../qt/ui_dock_animation.h" line="992"/>
        <source>Insert keyframe</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="729"/>
        <location filename="../qt/ui_dock_animation.h" line="994"/>
        <source>Delete selected keyframe</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="732"/>
        <location filename="../qt/ui_dock_animation.h" line="996"/>
        <source>Delete keyframe</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_animation.ui" line="749"/>
        <location filename="../qt/ui_dock_animation.h" line="998"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Add keyframe at the end&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_animation.ui" line="752"/>
        <location filename="../qt/ui_dock_animation.h" line="1000"/>
        <source>Add keyframe</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_animation.ui" line="769"/>
        <location filename="../qt/ui_dock_animation.h" line="1002"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Play rendered animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_animation.ui" line="789"/>
        <location filename="../qt/ui_dock_animation.h" line="1006"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts rendering of animation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_animation.ui" line="792"/>
        <location filename="../qt/ui_dock_animation.h" line="1008"/>
        <source>Render animation</source>
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    <message>
        <location filename="../qt/dock_animation.ui" line="809"/>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Depth of field is the effect in which objects within some range of distances in a scene appear in focus, and objects nearer or farther than this range appear out of focus.&lt;/p&gt;&lt;p&gt;note: using DOF prevents one-pass anaglyph rendering, unless Monte carlo algorithm mode is selected.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Actualiza la imagen después de aplicar cambios en los ajustes de Profundidad de Campo. Puede actualizarse incluso después de renderizar la imagen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Setting of focus distance by mouse pointer. &lt;/p&gt;&lt;p&gt;Click on this button and then point the object on image which you want to appear in focus.&lt;/p&gt;&lt;p&gt;After using it don&apos;t forget to change &lt;span style=&quot; font-style:italic;&quot;&gt;Navigation&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Mouse click function&lt;/span&gt; to continue work with the camera.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables Monte Carlo algorithms for rendering the depth of field (DOF), global illumination, ambient occlusion (with multiple rays) and soft shadows effects. This mode is extremely slow for rendering, but gives a very realistic appearance of effects.&lt;/p&gt;&lt;p&gt;In addition Monte Carlo algorithm provides high quality adaptive anti-aliasing.&lt;/p&gt;&lt;p&gt;Every pixed (or tile) of the image is rendered multiple times with randomly changed parameters. Every repeat reduces noise. Sampling of each pixel (or tile) is stopped when noise is reduced to defined level (defined by &amp;quot;Max noise level&amp;quot; parameter&amp;quot;) or when maximum number of repeats is reached (defined by &amp;quot;Max number of samples&amp;quot;). &lt;/p&gt;&lt;p&gt;Remark: This effect cannot work properly when screen space ambient occlusion is enabled. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Habilita los algoritmos de Monte Carlo para renderizar la profunidad de campo (DOF), iluminación global, oclusión ambiental (con rayos múltiples) y efectos de sombreado suave. Este modo es extremadamente lento, pero da una apariencia  muy realista en los efectos.&lt;/p&gt;&lt;p&gt;En adición, el algoritmo Monte Carlo provee un antialiasing adaptativo de alta calidad.&lt;/p&gt;&lt;p&gt;Cada pixel (o cuadrado) es calculado varias veces con muestras aleatorias. Cada repetición reduce ruido. El sampleado de cada pixel (o cuadrado) se para cuando el ruido es reducido al nivel definido (definido por &amp;quot;parámetro&amp;quot; Máx nivel ruido&amp;quot;) o cuando se ha alcanzado el nº máximo de repeticiones (definido por &amp;quot;Nº máximo de muestras&amp;quot;). &lt;/p&gt;&lt;p&gt;Nota: Este efecto no puede funcionar correctamente cuando screen space occlusion está habilitado. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&amp;Monte Carlo algorithm</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Minimum number of MC samples calculated for each image pixel. Increasing this parameter can reduce visible noise, ( by improving calculation of noise level estimation).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Número mínimo de muestras MC calculadas para cada pixel. Incrementando este valor puede reducir ruido visible, (mediante aumento de cálculo de estimación de nivel de ruido).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Number of MC samples calculated for each image pixel. Higher values reduce the noise on the image but increase the rendering time. &lt;/p&gt;&lt;p&gt;For instance if the number of samples is 100, then the rendering will take 100 times longer compared to the effect disabled.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Limit of noise level for each image pixel. Every pixel is calculated multiple times until estimated noise reaches maximum noise level percentage.&lt;/p&gt;&lt;p&gt;A lower value reduces visible noise on the final image, but increases rendering time. Decreasing the maximum noise level by half, increases the rendering time by 4.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Límite de nivel de ruido para cada pixel Cada pixel es calculado varias veces hasta que el ruido estimado alcanza el porcentaje de nivel de ruido máximo.&lt;/p&gt;&lt;p&gt;Un valor más bajo reduce ruido visible en la imagen final, pero incrementa el tiempo de renderizado.Reduciendo el nivel de ruido máximo por la mitad incrementará el tiempo de render por 4.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Max noise level
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Average number of MC samples that have been calculated  for each image pixel.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Número promedio de muestras MC que han sido calculadas para cada pixel de la imagen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Estimated average noise caused by Monte Carlo effects.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Average noise:</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables calculation of realistic global illumination using Monte Carlo algorithm. &lt;/p&gt;&lt;p&gt;Number of light bounces is defined by the &amp;quot;reflections depth&amp;quot; parameter at the top of tab.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Habilita el cálculo de iluminación global realista usando el algoritmo de MonteCarlo.&lt;/p&gt;&lt;p&gt;Número de rebotes de luz es definido mediante el parámetro&amp;quot;profundidad de reflejos&amp;quot; en la pestaña superior.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables calculation of realistic soft shadows using Monte Carlo algorithm.&lt;/p&gt;&lt;p&gt;Soft shadow cone for main light source is defined by &lt;span style=&quot; font-style:italic;&quot;&gt;Soft shadow code angle&lt;/span&gt; (&lt;span style=&quot; font-style:italic;&quot;&gt;Lights&lt;/span&gt; tab)&lt;/p&gt;&lt;p&gt;Soft shadow cone for auxiliary lights is defined by C&lt;span style=&quot; font-style:italic;&quot;&gt;ustom lights options&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Size.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of chromatic aberration. This effect simulates the way an actual lens refracts light slightly differently based on wavelength.&lt;/p&gt;&lt;p&gt;It will give a &quot;rainbow&quot; type effect that gets stronger closer to the edges of the image. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Higher value makes dispersion of refracted light more vsible on transparent objects.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Higher value makes simulated dispersion of camera lenses more visible.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Settings for scattered light effect&lt;/p&gt;&lt;p&gt;Types of ambient occlusion effect:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Screen Space Ambient Occlusion (SSAO)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Multiple rays&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Fast&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion high quality.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion fast mode.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;SSAO&lt;/span&gt; - relatively fast post-effect based on z-Buffer&lt;br/&gt;note: using SSAO prevents one-pass anaglyph rendering&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Multiple rays&lt;/span&gt; - based on calculation of rays in different directions. It uses texture to create colored light map. This effect slows down rendering.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fast&lt;/span&gt; - simple and fast method to calculate scattered light effect. This the least accurate effect.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Quality of ambient occlusion effect. Higher quality increases rendering time.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter controls brightness of fast ambient occlusion effect.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of scattered light&lt;/p&gt;&lt;p&gt;example of effect:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - ambient occlusion 1.0.jpg&quot;/&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection of method to calculate ambient occlusion effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;File-path to light map image. For ambient occlusion effect based on multiple rays&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Environment mapping is an image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image. The texture is used to store the image of the distant environment surrounding the rendered object.&lt;/p&gt;&lt;p&gt;To adjust effect intensity use &lt;span style=&quot; font-style:italic;&quot;&gt;reflection&lt;/span&gt; slider&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_effects.h" line="3012"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;File-path to reflection map image .&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_effects.h" line="3191"/>
        <source>Volumetric</source>
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        <location filename="../qt/ui_dock_effects.h" line="3019"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This value controls the quality of the volumetric light effect.  The step for volumetric light is calculated in each iteration as: &lt;/p&gt;&lt;p&gt;step = DE * DE_FACTOR[global] * DE_FACTOR[volumetric].&lt;/p&gt;&lt;p&gt;A higher value gives a faster render but of poorer quality.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Custom DE Step multiplier
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        <location filename="../qt/ui_dock_effects.h" line="3024"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables fog effect. Density of fog is constant over entire space.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - fog.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_effects.h" line="3026"/>
        <source>Basic fog</source>
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        <location filename="../qt/ui_dock_effects.h" line="3028"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Visibility distance of fog. Visibility can be set by using &apos;&lt;span style=&quot; font-style:italic;&quot;&gt;Set visibility distance by mouse&apos;&lt;/span&gt; button&lt;/p&gt;&lt;p&gt;Lower values produce denser fog,&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="2976"/>
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        <location filename="../qt/dock_effects.ui" line="3339"/>
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        <location filename="../qt/ui_dock_effects.h" line="3392"/>
        <location filename="../qt/ui_dock_effects.h" line="3418"/>
        <location filename="../qt/ui_dock_effects.h" line="3505"/>
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        <location filename="../qt/ui_dock_effects.h" line="3031"/>
        <source>Visibility distance:</source>
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        <location filename="../qt/ui_dock_effects.h" line="3033"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="1231"/>
        <location filename="../qt/dock_effects.ui" line="1241"/>
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        <location filename="../qt/ui_dock_effects.h" line="3053"/>
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        <location filename="../qt/ui_dock_effects.h" line="3133"/>
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        <location filename="../qt/ui_dock_effects.h" line="3141"/>
        <location filename="../qt/ui_dock_effects.h" line="3199"/>
        <location filename="../qt/ui_dock_effects.h" line="3208"/>
        <location filename="../qt/ui_dock_effects.h" line="3214"/>
        <location filename="../qt/ui_dock_effects.h" line="3314"/>
        <location filename="../qt/ui_dock_effects.h" line="3344"/>
        <location filename="../qt/ui_dock_effects.h" line="3370"/>
        <location filename="../qt/ui_dock_effects.h" line="3396"/>
        <location filename="../qt/ui_dock_effects.h" line="3422"/>
        <location filename="../qt/ui_dock_effects.h" line="3465"/>
        <location filename="../qt/ui_dock_effects.h" line="3509"/>
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        <location filename="../qt/ui_dock_effects.h" line="3037"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sets visibility distance using mouse pointer. Point the object which should be the farthest visible.&lt;/p&gt;&lt;p&gt;After using it don&apos;t forget to change &lt;span style=&quot; font-style:italic;&quot;&gt;Navigation&lt;/span&gt; / &lt;span style=&quot; font-style:italic;&quot;&gt;Mouse click function&lt;/span&gt; to continue work with the camera.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="1158"/>
        <location filename="../qt/ui_dock_effects.h" line="3039"/>
        <source>Set visibility distance by mouse</source>
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        <location filename="../qt/dock_effects.ui" line="1168"/>
        <location filename="../qt/ui_dock_effects.h" line="3041"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Glow effect based on ray-marching step count&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - glow.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="1171"/>
        <location filename="../qt/ui_dock_effects.h" line="3043"/>
        <source>&amp;Glow</source>
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        <location filename="../qt/ui_dock_effects.h" line="3120"/>
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        <location filename="../qt/dock_effects.ui" line="1341"/>
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        <location filename="../qt/ui_dock_effects.h" line="3111"/>
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        <location filename="../qt/dock_effects.ui" line="1214"/>
        <location filename="../qt/ui_dock_effects.h" line="3047"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1228"/>
        <location filename="../qt/ui_dock_effects.h" line="3051"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of dark areas&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1238"/>
        <location filename="../qt/ui_dock_effects.h" line="3055"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of bright areas&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="1253"/>
        <location filename="../qt/ui_dock_effects.h" line="3059"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fog where density depends on the distance from the fractal surface.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Example of high values of distance&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Examples of low values of distance &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - distance glow.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - distance glow 2.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="1256"/>
        <location filename="../qt/ui_dock_effects.h" line="3061"/>
        <source>Fog based on dis&amp;tance</source>
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        <location filename="../qt/dock_effects.ui" line="1285"/>
        <location filename="../qt/dock_effects.ui" line="1418"/>
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        <location filename="../qt/ui_dock_effects.h" line="3099"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Adjusts the density of fog based on  the  distance from the fractal surface. Higher values produces fog which reaches further from the fractal surface.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1292"/>
        <location filename="../qt/ui_dock_effects.h" line="3066"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Density of fog. Higher values produce denser fog. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/dock_effects.ui" line="1299"/>
        <location filename="../qt/ui_dock_effects.h" line="3068"/>
        <source>Fog distance factor:</source>
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        <source>Distance of color #2:</source>
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        <location filename="../qt/ui_dock_effects.h" line="3070"/>
        <source>Distance of color #1:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1320"/>
        <location filename="../qt/ui_dock_effects.h" line="3072"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum fog distance of color #2 from the fractal surface, and minimum fog distance for color #3.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1327"/>
        <location filename="../qt/ui_dock_effects.h" line="3075"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Maximum fog distance of color #1 from the fractal surface, and minimum fog distance for color #2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1334"/>
        <location filename="../qt/ui_dock_effects.h" line="3077"/>
        <source>Density:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1348"/>
        <location filename="../qt/dock_effects.ui" line="1581"/>
        <location filename="../qt/dock_effects.ui" line="2081"/>
        <location filename="../qt/ui_dock_effects.h" line="3079"/>
        <location filename="../qt/ui_dock_effects.h" line="3127"/>
        <location filename="../qt/ui_dock_effects.h" line="3210"/>
        <source>Color #3:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1361"/>
        <location filename="../qt/ui_dock_effects.h" line="3081"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Calculates optimal settings for fog effect.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1364"/>
        <location filename="../qt/ui_dock_effects.h" line="3083"/>
        <source>Optimal distances calculation</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1371"/>
        <location filename="../qt/ui_dock_effects.h" line="3085"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog which is used from fractal surface to distance #1&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1388"/>
        <location filename="../qt/ui_dock_effects.h" line="3090"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog which is used farther than distance #2&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1398"/>
        <location filename="../qt/ui_dock_effects.h" line="3094"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of fog which is used between distance #1  and distance #2&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1408"/>
        <location filename="../qt/ui_dock_effects.h" line="3097"/>
        <source>Distance from fractal surface:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1430"/>
        <location filename="../qt/ui_dock_effects.h" line="3102"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fog effect, where the density of the fog is dependent on the iteration count of the fractal formula. Fog is denser in areas of higher iteration count.&lt;/p&gt;&lt;p&gt;Fog receives shadows, and casts shadows on fractal surface and on itself.&lt;/p&gt;&lt;p&gt;Example of fog with additional light sources:&lt;br/&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - lights.jpeg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1433"/>
        <location filename="../qt/ui_dock_effects.h" line="3104"/>
        <source>Fog based on iteration co&amp;unt</source>
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        <location filename="../qt/ui_dock_effects.h" line="3105"/>
        <source>Max iter. for color#2:</source>
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        <location filename="../qt/dock_effects.ui" line="1700"/>
        <location filename="../qt/ui_dock_effects.h" line="3107"/>
        <location filename="../qt/ui_dock_effects.h" line="3155"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;There is no fog in volume where iteration count is lower than this value. When this parameter is high then fog is only just by fractal surface.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;trim = 4&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;trim = 6&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;trim = 8&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 6 - 30000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 8 - 40000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1510"/>
        <location filename="../qt/ui_dock_effects.h" line="3113"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #1 is used for iteration count lower than this value&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1532"/>
        <location filename="../qt/ui_dock_effects.h" line="3118"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Opacity of fog. Higher value gives denser fog.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;opacity = 1000&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;opacity = 4000&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;opacity = 16000&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 1000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 4000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - iterfog - 4 - 16000.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1552"/>
        <location filename="../qt/ui_dock_effects.h" line="3122"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #2 is used for iteration count lower than this value. &lt;/p&gt;&lt;p&gt;Color #3 is used for iteration count greater than this value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1574"/>
        <location filename="../qt/ui_dock_effects.h" line="3126"/>
        <source>Opacity:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1588"/>
        <location filename="../qt/ui_dock_effects.h" line="3128"/>
        <source>Low iterations trim:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1595"/>
        <location filename="../qt/ui_dock_effects.h" line="3129"/>
        <source>Max iter. for color#1:</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="1602"/>
        <location filename="../qt/ui_dock_effects.h" line="3131"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #3 of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1612"/>
        <location filename="../qt/ui_dock_effects.h" line="3135"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #1 of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1622"/>
        <location filename="../qt/ui_dock_effects.h" line="3139"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color #2 of fog effect&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1638"/>
        <location filename="../qt/ui_dock_effects.h" line="3143"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter can be used to increase brightness of fog illuminated by auxiliary light sources.&lt;/p&gt;&lt;p&gt;In Mandelbulber version &amp;lt;= 2.12 this value was hardcoded and default value was 100. &lt;/p&gt;&lt;p&gt;When brightness boost is 1.0 then there is correct proportion of illuminating fractal surface and fog.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1660"/>
        <location filename="../qt/ui_dock_effects.h" line="3147"/>
        <source>Brightness boost.
Set 100 to keep compatibility with version &lt;=2.12</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1677"/>
        <location filename="../qt/ui_dock_effects.h" line="3150"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When enabled, the fog will cast and receive shadows, producing a more realistic effect, (but rendering will be much slower.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1680"/>
        <location filename="../qt/ui_dock_effects.h" line="3152"/>
        <source>Cast/receive shadows</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1687"/>
        <location filename="../qt/ui_dock_effects.h" line="3153"/>
        <source>High iterations trim:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1727"/>
        <location filename="../qt/ui_dock_effects.h" line="3160"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Parameters of visible light rays, often named  quot;God Raysquot; effect.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/god rays.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1730"/>
        <location filename="../qt/ui_dock_effects.h" line="3162"/>
        <source>Volumetric lights</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1756"/>
        <location filename="../qt/dock_effects.ui" line="1799"/>
        <location filename="../qt/dock_effects.ui" line="1813"/>
        <location filename="../qt/dock_effects.ui" line="1840"/>
        <location filename="../qt/dock_effects.ui" line="1867"/>
        <location filename="../qt/ui_dock_effects.h" line="3164"/>
        <location filename="../qt/ui_dock_effects.h" line="3173"/>
        <location filename="../qt/ui_dock_effects.h" line="3177"/>
        <location filename="../qt/ui_dock_effects.h" line="3182"/>
        <location filename="../qt/ui_dock_effects.h" line="3187"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of effect. When effect is not visible try to increase intensity. If whole image is white, then decrease intensity.&lt;/p&gt;&lt;p&gt;Intensity of effect doesn&apos;t depend on light source brightness&lt;/p&gt;&lt;p&gt;To control quality of this effect change &lt;span style=&quot; font-style:italic;&quot;&gt;Rendering Engine / Raymarching step&lt;/span&gt; multiplier parameter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1769"/>
        <location filename="../qt/ui_dock_effects.h" line="3167"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables effect for main light source. It&apos;s good to place the light source almost in front of the camera (horizontal angle about 180, vertical angle about 0)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1772"/>
        <location filename="../qt/ui_dock_effects.h" line="3169"/>
        <source>Main light as volumetric</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1779"/>
        <location filename="../qt/ui_dock_effects.h" line="3170"/>
        <source>Visibility of main light:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1792"/>
        <location filename="../qt/ui_dock_effects.h" line="3171"/>
        <source>Light #1 as volumetric</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1806"/>
        <location filename="../qt/ui_dock_effects.h" line="3175"/>
        <source>Visibility of light #1:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1826"/>
        <location filename="../qt/ui_dock_effects.h" line="3179"/>
        <source>Light #2 as volumetric</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1833"/>
        <location filename="../qt/ui_dock_effects.h" line="3180"/>
        <source>Visibility of light #2:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1853"/>
        <location filename="../qt/ui_dock_effects.h" line="3184"/>
        <source>Light #3 as volumetric</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1860"/>
        <location filename="../qt/ui_dock_effects.h" line="3185"/>
        <source>Visibility of light #3:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1880"/>
        <location filename="../qt/ui_dock_effects.h" line="3189"/>
        <source>Light #4 as volumetric</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1887"/>
        <location filename="../qt/ui_dock_effects.h" line="3190"/>
        <source>Visibility of light #4:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1917"/>
        <location filename="../qt/ui_dock_effects.h" line="3260"/>
        <source>Background</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="1993"/>
        <location filename="../qt/ui_dock_effects.h" line="3195"/>
        <source>Colored background</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2019"/>
        <location filename="../qt/ui_dock_effects.h" line="3197"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of background at zenith&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2038"/>
        <location filename="../qt/ui_dock_effects.h" line="3202"/>
        <source>Enables colored gradient on background. When disabled only color #1 is used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2041"/>
        <location filename="../qt/ui_dock_effects.h" line="3204"/>
        <source>&amp;3-color gradient</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2064"/>
        <location filename="../qt/ui_dock_effects.h" line="3206"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of background at nadir&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2088"/>
        <location filename="../qt/ui_dock_effects.h" line="3212"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of background at horizon&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2111"/>
        <location filename="../qt/ui_dock_effects.h" line="3215"/>
        <source>Brightness:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2124"/>
        <location filename="../qt/ui_dock_effects.h" line="3217"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of background&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2151"/>
        <location filename="../qt/ui_dock_effects.h" line="3222"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables covering of background sphere with selected image.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - backhround texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2154"/>
        <location filename="../qt/ui_dock_effects.h" line="3224"/>
        <source>Te&amp;xtured background</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2189"/>
        <location filename="../qt/ui_dock_effects.h" line="3225"/>
        <source>Map type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2202"/>
        <location filename="../qt/ui_dock_effects.h" line="3226"/>
        <source>Vertical scale:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2215"/>
        <location filename="../qt/ui_dock_effects.h" line="3232"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;It determines, how texture will be mapped on background sphere&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Equirectangular: &lt;br/&gt;&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Texture has to be created used equirectangular projection. It&apos;s the most popular format for textures dedicated for sphere mapping.&lt;br/&gt;Example:&lt;br/&gt;&lt;/span&gt;&lt;img src=&quot;:/tooltips/tooltips_images/equirectangular_bkg.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Double hemisphere:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Texture has to be created as a pair of images of hemispheres. Mapping has to be the same as &lt;span style=&quot; font-style:italic;&quot;&gt;Full dome projection&lt;/span&gt; (or &lt;span style=&quot; font-style:italic;&quot;&gt;Fish eye&lt;/span&gt;)&lt;br/&gt;Example texture with indicated axes and directions:&lt;br/&gt;&lt;img src=&quot;:/tooltips/tooltips_images/full_dome_bkg_axes.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2219"/>
        <location filename="../qt/ui_dock_effects.h" line="3227"/>
        <source>Equirectangular</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2224"/>
        <location filename="../qt/ui_dock_effects.h" line="3228"/>
        <source>Double hemisphere</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2229"/>
        <location filename="../qt/ui_dock_effects.h" line="3229"/>
        <source>Flat</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2237"/>
        <location filename="../qt/ui_dock_effects.h" line="3234"/>
        <source>Beta:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2253"/>
        <location filename="../qt/ui_dock_effects.h" line="3236"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to the background image. Acceptable formats are BMP, GIF, JPG, PNG&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2288"/>
        <location filename="../qt/ui_dock_effects.h" line="3240"/>
        <source>Alpha:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2298"/>
        <location filename="../qt/ui_dock_effects.h" line="3241"/>
        <source>Gamma:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2314"/>
        <location filename="../qt/ui_dock_effects.h" line="3242"/>
        <source>Texture offset:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2355"/>
        <location filename="../qt/ui_dock_effects.h" line="3245"/>
        <source>Rotation:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2362"/>
        <location filename="../qt/dock_effects.ui" line="3078"/>
        <location filename="../qt/dock_effects.ui" line="3245"/>
        <location filename="../qt/dock_effects.ui" line="3412"/>
        <location filename="../qt/dock_effects.ui" line="3579"/>
        <location filename="../qt/dock_effects.ui" line="3908"/>
        <location filename="../qt/dock_effects.ui" line="4230"/>
        <location filename="../qt/ui_dock_effects.h" line="3246"/>
        <location filename="../qt/ui_dock_effects.h" line="3324"/>
        <location filename="../qt/ui_dock_effects.h" line="3350"/>
        <location filename="../qt/ui_dock_effects.h" line="3376"/>
        <location filename="../qt/ui_dock_effects.h" line="3402"/>
        <location filename="../qt/ui_dock_effects.h" line="3455"/>
        <location filename="../qt/ui_dock_effects.h" line="3497"/>
        <source>x:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2409"/>
        <location filename="../qt/ui_dock_effects.h" line="3249"/>
        <source>Horizontal scale:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2541"/>
        <location filename="../qt/dock_effects.ui" line="3098"/>
        <location filename="../qt/dock_effects.ui" line="3265"/>
        <location filename="../qt/dock_effects.ui" line="3432"/>
        <location filename="../qt/dock_effects.ui" line="3599"/>
        <location filename="../qt/dock_effects.ui" line="3931"/>
        <location filename="../qt/dock_effects.ui" line="4186"/>
        <location filename="../qt/ui_dock_effects.h" line="3259"/>
        <location filename="../qt/ui_dock_effects.h" line="3328"/>
        <location filename="../qt/ui_dock_effects.h" line="3354"/>
        <location filename="../qt/ui_dock_effects.h" line="3380"/>
        <location filename="../qt/ui_dock_effects.h" line="3406"/>
        <location filename="../qt/ui_dock_effects.h" line="3456"/>
        <location filename="../qt/ui_dock_effects.h" line="3490"/>
        <source>y:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2574"/>
        <location filename="../qt/ui_dock_effects.h" line="3510"/>
        <source>Lights</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2650"/>
        <location filename="../qt/ui_dock_effects.h" line="3264"/>
        <source>Common light options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2677"/>
        <location filename="../qt/ui_dock_effects.h" line="3266"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables casting shadows from all light sources&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2680"/>
        <location filename="../qt/ui_dock_effects.h" line="3268"/>
        <source>Cast shadows</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2693"/>
        <location filename="../qt/ui_dock_effects.h" line="3270"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes light rays penetrate all the objects. When it&apos;s enabled, then even inside the fractal it will not be completely dark. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2696"/>
        <location filename="../qt/ui_dock_effects.h" line="3272"/>
        <source>Penetrating lights</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2708"/>
        <location filename="../qt/ui_dock_effects.h" line="3273"/>
        <source>Soft shadow cone angle:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2721"/>
        <location filename="../qt/ui_dock_effects.h" line="3275"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter controls angle of shadows cone. It simulates &amp;quot;soft shadow&amp;quot; effect. When it&apos;s zero, then shadows are very sharp.&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;shadow cone 0 degrees&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;shadow cone 5 degrees &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shadow cone 0.jpeg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shadow cone 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2757"/>
        <location filename="../qt/ui_dock_effects.h" line="3279"/>
        <source>&amp;Main light source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2786"/>
        <location filename="../qt/ui_dock_effects.h" line="3280"/>
        <source>Horizontal angle:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2806"/>
        <location filename="../qt/ui_dock_effects.h" line="3283"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter moves the light source to the left / right. &lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is off and angle is zero then light is set on Y axis.&lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is on and angle is zero then light is set behind the camera. When it&apos;s +90, then is on the right side of the camera. When it&apos;s -90, then is on the left side of the camera. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2840"/>
        <location filename="../qt/ui_dock_effects.h" line="3288"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter sets size of main light which is visible on a &amp;quot;sky&amp;quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2868"/>
        <location filename="../qt/ui_dock_effects.h" line="3293"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of main light source. When it&apos;s higher then objects illuminated by main light source will be brighter.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2896"/>
        <location filename="../qt/ui_dock_effects.h" line="3298"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter sets brightness of the light which is visible on a &amp;quot;sky&amp;quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2918"/>
        <location filename="../qt/dock_effects.ui" line="3753"/>
        <location filename="../qt/dock_effects.ui" line="4098"/>
        <location filename="../qt/ui_dock_effects.h" line="3302"/>
        <location filename="../qt/ui_dock_effects.h" line="3434"/>
        <location filename="../qt/ui_dock_effects.h" line="3473"/>
        <source>Size:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2925"/>
        <location filename="../qt/ui_dock_effects.h" line="3303"/>
        <source>Vertical angle:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2938"/>
        <location filename="../qt/ui_dock_effects.h" line="3305"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter moves main light source higher / lower. &lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is off and angle is zero then light is set on X-Y plane (horizon).&lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Position relative to camera&lt;/span&gt; is on and angle is zero then light is on local horizon. When it&apos;s +90, then is over the camera. When it&apos;s -90, then is under the camera. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2969"/>
        <location filename="../qt/dock_effects.ui" line="3767"/>
        <location filename="../qt/dock_effects.ui" line="4203"/>
        <location filename="../qt/ui_dock_effects.h" line="3309"/>
        <location filename="../qt/ui_dock_effects.h" line="3438"/>
        <location filename="../qt/ui_dock_effects.h" line="3492"/>
        <source>Visibility:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="2983"/>
        <location filename="../qt/ui_dock_effects.h" line="3312"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of main light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3001"/>
        <location filename="../qt/ui_dock_effects.h" line="3316"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When this is checked, then the position of the light changes with camera rotation. When it is unchecked, then main light source position is set with angles relative to scene coordinate system.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3004"/>
        <location filename="../qt/ui_dock_effects.h" line="3318"/>
        <source>Position relative to the camera</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3014"/>
        <location filename="../qt/ui_dock_effects.h" line="3320"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Freely configurable light sources&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3017"/>
        <location filename="../qt/ui_dock_effects.h" line="3322"/>
        <source>Custom lights</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3043"/>
        <location filename="../qt/ui_dock_effects.h" line="3323"/>
        <source>Light #&amp;2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3091"/>
        <location filename="../qt/dock_effects.ui" line="3111"/>
        <location filename="../qt/dock_effects.ui" line="3131"/>
        <location filename="../qt/dock_effects.ui" line="3258"/>
        <location filename="../qt/dock_effects.ui" line="3278"/>
        <location filename="../qt/dock_effects.ui" line="3298"/>
        <location filename="../qt/dock_effects.ui" line="3425"/>
        <location filename="../qt/dock_effects.ui" line="3445"/>
        <location filename="../qt/dock_effects.ui" line="3465"/>
        <location filename="../qt/dock_effects.ui" line="3592"/>
        <location filename="../qt/dock_effects.ui" line="3612"/>
        <location filename="../qt/dock_effects.ui" line="3632"/>
        <location filename="../qt/ui_dock_effects.h" line="3326"/>
        <location filename="../qt/ui_dock_effects.h" line="3330"/>
        <location filename="../qt/ui_dock_effects.h" line="3334"/>
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        <location filename="../qt/ui_dock_effects.h" line="3360"/>
        <location filename="../qt/ui_dock_effects.h" line="3378"/>
        <location filename="../qt/ui_dock_effects.h" line="3382"/>
        <location filename="../qt/ui_dock_effects.h" line="3386"/>
        <location filename="../qt/ui_dock_effects.h" line="3404"/>
        <location filename="../qt/ui_dock_effects.h" line="3408"/>
        <location filename="../qt/ui_dock_effects.h" line="3412"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;coordinates of light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3118"/>
        <location filename="../qt/dock_effects.ui" line="3285"/>
        <location filename="../qt/dock_effects.ui" line="3452"/>
        <location filename="../qt/dock_effects.ui" line="3619"/>
        <location filename="../qt/dock_effects.ui" line="3954"/>
        <location filename="../qt/dock_effects.ui" line="4253"/>
        <location filename="../qt/ui_dock_effects.h" line="3332"/>
        <location filename="../qt/ui_dock_effects.h" line="3358"/>
        <location filename="../qt/ui_dock_effects.h" line="3384"/>
        <location filename="../qt/ui_dock_effects.h" line="3410"/>
        <location filename="../qt/ui_dock_effects.h" line="3457"/>
        <location filename="../qt/ui_dock_effects.h" line="3501"/>
        <source>z:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3158"/>
        <location filename="../qt/dock_effects.ui" line="3325"/>
        <location filename="../qt/dock_effects.ui" line="3492"/>
        <location filename="../qt/dock_effects.ui" line="3659"/>
        <location filename="../qt/ui_dock_effects.h" line="3338"/>
        <location filename="../qt/ui_dock_effects.h" line="3364"/>
        <location filename="../qt/ui_dock_effects.h" line="3390"/>
        <location filename="../qt/ui_dock_effects.h" line="3416"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;brightness of light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3179"/>
        <location filename="../qt/dock_effects.ui" line="3346"/>
        <location filename="../qt/dock_effects.ui" line="3513"/>
        <location filename="../qt/dock_effects.ui" line="3680"/>
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        <location filename="../qt/ui_dock_effects.h" line="3394"/>
        <location filename="../qt/ui_dock_effects.h" line="3420"/>
        <location filename="../qt/ui_dock_effects.h" line="3507"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of light source&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3197"/>
        <location filename="../qt/dock_effects.ui" line="3364"/>
        <location filename="../qt/dock_effects.ui" line="3531"/>
        <location filename="../qt/dock_effects.ui" line="3698"/>
        <location filename="../qt/ui_dock_effects.h" line="3346"/>
        <location filename="../qt/ui_dock_effects.h" line="3372"/>
        <location filename="../qt/ui_dock_effects.h" line="3398"/>
        <location filename="../qt/ui_dock_effects.h" line="3424"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables placing of the light source by mouse pointer. Light source is placed in front of fractal surface by distance defined by &lt;span style=&quot; font-style:italic;&quot;&gt;Placement distance &lt;/span&gt;parameter. &lt;/p&gt;&lt;p&gt;Placement distance can be changed using mouse scroll. &lt;/p&gt;&lt;p&gt;When the light is already placed, don&apos;t forget to change &lt;span style=&quot; font-style:italic;&quot;&gt;Mouse click function&lt;/span&gt; to e.g. &amp;quot;Move the camera&amp;quot;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="3200"/>
        <location filename="../qt/dock_effects.ui" line="3367"/>
        <location filename="../qt/dock_effects.ui" line="3534"/>
        <location filename="../qt/dock_effects.ui" line="3701"/>
        <location filename="../qt/ui_dock_effects.h" line="3348"/>
        <location filename="../qt/ui_dock_effects.h" line="3374"/>
        <location filename="../qt/ui_dock_effects.h" line="3400"/>
        <location filename="../qt/ui_dock_effects.h" line="3426"/>
        <source>Place by mouse</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3210"/>
        <location filename="../qt/ui_dock_effects.h" line="3349"/>
        <source>Light #&amp;1</source>
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    <message>
        <location filename="../qt/dock_effects.ui" line="3377"/>
        <location filename="../qt/ui_dock_effects.h" line="3375"/>
        <source>Light #&amp;3</source>
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    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3544"/>
        <location filename="../qt/ui_dock_effects.h" line="3401"/>
        <source>Light #&amp;4</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3713"/>
        <location filename="../qt/ui_dock_effects.h" line="3427"/>
        <source>Custom lights options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3739"/>
        <location filename="../qt/ui_dock_effects.h" line="3429"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines visibility of additional light sources. Higher value gives brighter appearance of light sources. It doesn&apos;t control luminosity of light sources.&lt;/p&gt;&lt;p&gt;This parameter also affects random lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3746"/>
        <location filename="../qt/ui_dock_effects.h" line="3432"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines size of visible light sources. When it&apos;s higher then lights appear bigger.&lt;/p&gt;&lt;p&gt;This parameter also affects random lights.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3760"/>
        <location filename="../qt/ui_dock_effects.h" line="3436"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls distance from fractal surface where light will be placed with mouse pointer. When it&apos;s zero, the light will be set on fractal surface. Higher value moves the light towards the camera.&lt;/p&gt;&lt;p&gt;This parameter can be controlled with mouse scroll.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3774"/>
        <location filename="../qt/ui_dock_effects.h" line="3439"/>
        <source>Placement distance
(by mouse):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3788"/>
        <location filename="../qt/ui_dock_effects.h" line="3441"/>
        <source>Place light behind the object</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3800"/>
        <location filename="../qt/ui_dock_effects.h" line="3443"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/random lights placement.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Random seed: &lt;/span&gt;random seed for lights distribution &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Maximum distance from the fractal: &lt;/span&gt;random lights are placed within this distance from the fractal surface &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Centre of distribution X, Y, Z: &lt;/span&gt;the centre point for random light distribution. To set this point by mouse pointer, select &amp;quot;Set position of centre for random lights&amp;quot; in Mouse click function combo box in Mandelbulber Render Window &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Distribution radius of lights: &lt;/span&gt;maximum distance from Centre of distribution where lights can be placed. The random lights appear in the region that matches the condition of being both within this radius and also within the maximum distance from fractal surface.&lt;/p&gt;&lt;p&gt;If this radius is too small to generate random lights, then the program will automatically increase this radius. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3803"/>
        <location filename="../qt/ui_dock_effects.h" line="3446"/>
        <source>Random li&amp;ghts options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3832"/>
        <location filename="../qt/ui_dock_effects.h" line="3447"/>
        <source>Number of random
lights:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3853"/>
        <location filename="../qt/ui_dock_effects.h" line="3449"/>
        <source>Random Seed:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3873"/>
        <location filename="../qt/ui_dock_effects.h" line="3450"/>
        <source>Maximum distance
from fractal:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3884"/>
        <location filename="../qt/ui_dock_effects.h" line="3452"/>
        <source>Distribution radius
of lights:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3895"/>
        <location filename="../qt/ui_dock_effects.h" line="3454"/>
        <source>Center of distribution:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3977"/>
        <location filename="../qt/ui_dock_effects.h" line="3458"/>
        <source>Place random light center by mouse</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3996"/>
        <location filename="../qt/ui_dock_effects.h" line="3461"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled then all random light sources have the same color.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="3999"/>
        <location filename="../qt/ui_dock_effects.h" line="3463"/>
        <source>Single color random lights</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4022"/>
        <location filename="../qt/ui_dock_effects.h" line="3464"/>
        <source>Single color:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4050"/>
        <location filename="../qt/ui_dock_effects.h" line="3467"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Simulates big amount of lights. These light sources are fast for rendering because they don&apos;t need to be calculated separately. They came from fractal equation.&lt;/p&gt;&lt;p&gt;Positions of lights are set by coordinates of orbit trap point. Where iterated function goes near selected point then this point is brighter.&lt;/p&gt;&lt;p&gt;This effect is difficult to setup and often you need to try many different orbit trap coordinates.&lt;/p&gt;&lt;p&gt;These light sources illuminate the fractal surface, but do not cast shadows.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - orbit trap lights.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4053"/>
        <location filename="../qt/ui_dock_effects.h" line="3469"/>
        <source>Fake lights based on orbit &amp;traps</source>
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    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4088"/>
        <location filename="../qt/ui_dock_effects.h" line="3471"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;First iteration taken for orbit trap calculation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4111"/>
        <location filename="../qt/ui_dock_effects.h" line="3475"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Last iteration taken for orbit trap calculation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4121"/>
        <location filename="../qt/ui_dock_effects.h" line="3478"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of illumination of fractal surface&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4128"/>
        <location filename="../qt/ui_dock_effects.h" line="3480"/>
        <source>Minimum iteration:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4148"/>
        <location filename="../qt/ui_dock_effects.h" line="3483"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Size of visible lights (scale is logarithmic)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4173"/>
        <location filename="../qt/ui_dock_effects.h" line="3488"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of visible lights&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4196"/>
        <location filename="../qt/ui_dock_effects.h" line="3491"/>
        <source>Maximum iteration:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4210"/>
        <location filename="../qt/ui_dock_effects.h" line="3493"/>
        <source>Orbit trap:</source>
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    <message>
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        <location filename="../qt/dock_effects.ui" line="4240"/>
        <location filename="../qt/dock_effects.ui" line="4263"/>
        <location filename="../qt/ui_dock_effects.h" line="3495"/>
        <location filename="../qt/ui_dock_effects.h" line="3499"/>
        <location filename="../qt/ui_dock_effects.h" line="3503"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Position of orbit trap point&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4310"/>
        <location filename="../qt/ui_dock_effects.h" line="3525"/>
        <source>Post effects</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4377"/>
        <location filename="../qt/ui_dock_effects.h" line="3514"/>
        <source>HDR Bl&amp;ur</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_effects.ui" line="4437"/>
        <location filename="../qt/ui_dock_effects.h" line="3517"/>
        <source>Blur radius:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>cDockFractal</name>
    <message>
        <location filename="../qt/dock_fractal.ui" line="14"/>
        <location filename="../qt/ui_dock_fractal.h" line="1642"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_fractal.ui" line="45"/>
        <location filename="../qt/ui_dock_fractal.h" line="1660"/>
        <source>Fractals</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_fractal.ui" line="68"/>
        <location filename="../qt/dock_fractal.ui" line="676"/>
        <location filename="../qt/dock_fractal.ui" line="1485"/>
        <location filename="../qt/ui_dock_fractal.h" line="1643"/>
        <location filename="../qt/ui_dock_fractal.h" line="1661"/>
        <location filename="../qt/ui_dock_fractal.h" line="1725"/>
        <source>Load</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_fractal.ui" line="75"/>
        <location filename="../qt/dock_fractal.ui" line="683"/>
        <location filename="../qt/dock_fractal.ui" line="1492"/>
        <location filename="../qt/ui_dock_fractal.h" line="1644"/>
        <location filename="../qt/ui_dock_fractal.h" line="1662"/>
        <location filename="../qt/ui_dock_fractal.h" line="1726"/>
        <source>Save</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_fractal.ui" line="82"/>
        <location filename="../qt/dock_fractal.ui" line="690"/>
        <location filename="../qt/dock_fractal.ui" line="1499"/>
        <location filename="../qt/ui_dock_fractal.h" line="1645"/>
        <location filename="../qt/ui_dock_fractal.h" line="1663"/>
        <location filename="../qt/ui_dock_fractal.h" line="1727"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/dock_fractal.ui" line="91"/>
        <location filename="../qt/ui_dock_fractal.h" line="1646"/>
        <source>Remark: Julia mode is enabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_fractal.ui" line="101"/>
        <location filename="../qt/ui_dock_fractal.h" line="1648"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for fractal formula. Fractal formula defines shape of fractal.&lt;/p&gt;&lt;p&gt;Algorithm (code) for selected formula is visible in Information box.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_fractal.ui" line="108"/>
        <location filename="../qt/ui_dock_fractal.h" line="1651"/>
        <source>Formula #1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qt/dock_fractal.ui" line="162"/>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Force image proportion&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Free</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Height of rendered image in pixel&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Altura de imagen renderizada en pixeles&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Width of rendered image in pixel&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When this option is enabled, the fractal appearance is maintained at all resolutions. &lt;/p&gt;&lt;p&gt;The fractal detail level will be automatically adjusted to match any change of image resolution. &lt;/p&gt;&lt;p&gt;For instance, if the resolution is doubled then the detail level will be reduced by half.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of stereoscopic images and animations for viewing with 3D glasses.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Habilita renderizado de imágenes y animaciones estereoscópicas para ver con gafas 3D.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Defines how stereoscopic image will be rendered.&lt;/p&gt;&lt;p&gt;Left-right - View for left eye will be rendered on the left side of the image. View for right eye will be on the right side.&lt;/p&gt;&lt;p&gt;Top-bottom - View for left eye will be rendered on the top half of the image. View for right eye will be on the bottom half of the image.&lt;/p&gt;&lt;p&gt;Anaglyph red/cyan - Image will be rendered as an anaglyph dedicated for red/cyan 3D glasses. Using this option it is possible to edit the fractal with 3D view directly in the application window using regular display.  Cheap 3D glasses are all that is required. For fractal exploration it is recommended to not use SSAO ambient occlusion, because it is rendered in 2 passes (try to use &amp;quot;Fast&amp;quot; ambient occlusion).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Define cómo será el renderizado de imágenes estereoscópicas.&lt;/p&gt;&lt;p&gt;Izquierda-derecha - Vista para ojo izquierdo será renderizado en la parte izquierda de la imagen. Vista para el ojo derecho estará en el lado derecho.&lt;/p&gt;&lt;p&gt;Arriba abajo -  Vista para ojo izquierdo será renderizado en la mitad superior de la imagen. Vista para ojo derecho será renderizado en la mitad inferior de la imagen.&lt;/p&gt;&lt;p&gt;Anaglifo rojo/cian- La imagen será renderizada como un anaglifo dedicado para gafas 3D rojo/cian. Usar esta opción posibilita editar el fractal directamente en la ventana de la aplicación usando ajustes comunes.  Solamente se necesitan unas gafas 3D económicas. Para exploración fractal se recomienda no usar oclusión ambiental SSAO porque es calculado en 2 pases (trate de usar &amp;quot;Rápido&amp;quot; en modo oclusión ambiental).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The distance between two virtual eyes. Higher values make the 3D effect more intense. &lt;/p&gt;&lt;p&gt;The optimal distance between eyes is about 1%-5% of the distance to the viewed object. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;La distancia entre dos ojos virtuales. Valores mas altos hacen el efecto 3D más intenso. &lt;/p&gt;&lt;p&gt;La distancia óptima entre ojos es entre 1%-5% de la distancia del objeto visto. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Adjusts the appearance of the 3D effect for the furthest objects (or background). If the value of this parameter is higher then the background objects will appear further away. &lt;/p&gt;&lt;p&gt;As an example, the optimal value of this parameter for a 24 inch display could be about 0.4. For bigger display this value should be lower. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ajusta la apariencia del efecto 3D para los objetos más lejanos (o el fondo). Si el valor de este parámetro es más alto que el fondo, los objetos en el fondo se muestran más lejanos. &lt;/p&gt;&lt;p&gt;Como ejemplo, el valor óptimo de este parámetro para una pantalla de 24 pulgadas sería alrededor de 0.4. Para pantallas más grandes este valor debe ser más bajo. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Image quality presets</source>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ajuste de calidad normal.&lt;/p&gt;&lt;p&gt;Oclusión ambiental está habilitado en modo Screen Space Ambient Occlusion (SSAO).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;A fast preset but with low quality.&lt;/p&gt;&lt;p&gt;Ambient occlusion is turned off.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The highest quality preset and the slowest.&lt;/p&gt;&lt;p&gt;Ambient occlusion is turned on in Multiple Rays mode. Raymarching step is decreased to 0.2 to reduce fractal calculation errors.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;El ajuste más alto de calidad y el más lento.&lt;/p&gt;&lt;p&gt;Oclusión ambiental está habilitado en modo Multiple Rays. Raymarching step es reducido a 0.2 para  reducir errores de cálculo fractal.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This is the fastest preset but with the lowest quality.&lt;/p&gt;&lt;p&gt;Shadows, ambient occlusion and raytraced reflections are turned off. Detail level is decreased to 0.5.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;El ajuste más rápido pero con la más baja calidad.&lt;/p&gt;&lt;p&gt;Sombras, oclusión ambiental y reflejos están deshabilitados. El nivel de detalle es reducido a 0.5.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="734"/>
        <source>Very low
(no shadows
no ambient occlusion)</source>
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(sin sombras
ni oclusión ambiental)</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="738"/>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="740"/>
        <source>Picture</source>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Contraste de imagen&lt;/p&gt;&lt;p&gt;Use botón &lt;span style=&quot; font-style:italic;&quot;&gt;aplicar cambios&lt;/span&gt; para actualizar la imagen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/dock_image_adjustments.ui" line="830"/>
        <location filename="../qt/ui_dock_image_adjustments.h" line="747"/>
        <location filename="../qt/ui_dock_image_adjustments.h" line="761"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gamma of image&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Gamma de imagen&lt;/p&gt;&lt;p&gt;Use botón &lt;span style=&quot; font-style:italic;&quot;&gt;aplicar cambios&lt;/span&gt; para actualizar la imagen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="752"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of image&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brillo de imagen&lt;/p&gt;&lt;p&gt;Use botón &lt;span style=&quot; font-style:italic;&quot;&gt;aplicar cambios&lt;/span&gt; para actualizar la imagen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="756"/>
        <source>Gamma:</source>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="757"/>
        <source>Brightness:</source>
        <translation>Brillo:</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="758"/>
        <source>Contrast:</source>
        <translation>Contraste:</translation>
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        <source>Saturation</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;High dynamic range effect. Reduces brightness of the brightest pixels to prevent oversaturation.&lt;/p&gt;&lt;p&gt;Use &lt;span style=&quot; font-style:italic;&quot;&gt;apply changes&lt;/span&gt; button to update image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Efecto de alto rango dinámico. Reduce el brillo en los pixeles más luminosos para prevenir sobresaturación.&lt;/p&gt;&lt;p&gt;Use botón &lt;span style=&quot; font-style:italic;&quot;&gt;aplicar cambios&lt;/span&gt; para actualizar la imagen&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="768"/>
        <source>High Dynamic Range (HDR)</source>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="770"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Apply changes of image colors&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aplica cambios de los colores de imagen&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="772"/>
        <source>Apply changes</source>
        <translation>Aplicar Cambios</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="773"/>
        <source>Camera</source>
        <translation>Cámara</translation>
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        <source>Field of view:</source>
        <translation>Campo de visión:</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="781"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Type of perspective projection.&lt;/p&gt;&lt;p&gt;- Three-point perspective  projection, has two vanishing points on the horizon line and one on zenith or nadir&lt;/p&gt;&lt;p&gt;- Fish eye - simulates fish eye camera. &lt;span style=&quot; font-style:italic;&quot;&gt;Field of view&lt;/span&gt; = 1.0 corresponds to 180 degree&lt;/p&gt;&lt;p&gt;- Equirectangular - is dedicated to render 360 degree panoramas. Image proportion should be set to 2:1 and &lt;span style=&quot; font-style:italic;&quot;&gt;Field of view&lt;/span&gt; = 1.0&lt;/p&gt;&lt;p&gt;- Fulldome - is dedicated to render images for displaying in fulldome.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="775"/>
        <source>Three-point perspective</source>
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        <source>Fish eye</source>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="777"/>
        <source>Equirectangular</source>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="778"/>
        <source>Fulldome</source>
        <translation>Tipo domo</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="783"/>
        <source>Perspective type:</source>
        <translation>Tipo de perspectiva:</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="785"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Field of view of camera. Higher value gives wider view.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Campo de visión de la cámara. Valores altos dan una perspectiva amplia.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
        <location filename="../qt/dock_image_adjustments.ui" line="987"/>
        <location filename="../qt/ui_dock_image_adjustments.h" line="790"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;For compatibility of coordinate system with old Mandelbulber v. 1.21 .fract files&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Para compatibilidad con antiguos ficheros .fract de Mandelbulber v.121&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <location filename="../qt/ui_dock_image_adjustments.h" line="792"/>
        <source>Coordinate system like in Mandelbulber v1.21</source>
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        <source>Change preset</source>
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        <location filename="../qt/ui_dock_measurements.h" line="150"/>
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        <location filename="../qt/ui_dock_measurements.h" line="151"/>
        <source>Get point by mouse pointer</source>
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        <location filename="../qt/ui_dock_measurements.h" line="152"/>
        <source>x:</source>
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        <location filename="../qt/ui_dock_measurements.h" line="153"/>
        <source>y:</source>
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        <location filename="../qt/dock_measurements.ui" line="79"/>
        <location filename="../qt/ui_dock_measurements.h" line="154"/>
        <source>z:</source>
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        <location filename="../qt/ui_dock_navigation.h" line="893"/>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Discard last change of settings and start rendering of image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Redo last revoked change of settings and start rendering of image&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_dock_navigation.h" line="903"/>
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        <translation type="unfinished"></translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Modes for OpenCL computation (GPU support):&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;no OpenCL&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt; - use only CPU&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;fast&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt; - very fast rendering on GPU. Fractal has visible shape, but colors and effects are not calculated. It is very good mode for fast camera navigation and looking for interesting fractal shapes in auto-refresh mode.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;medium&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt; - medium rendering speed on GPU. There is calculated color of the fractal, light sources with shadows are used. There is used only first defined material. Reflections and volumetric effects are not calculated.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;full&lt;/span&gt;&lt;span style=&quot; font-weight:400;&quot;&gt; - the most accurate and the the slowest rendering. Uses more GPU resources. All effects are calculated (except texture mapping which is not implemented yet in OpenCL rendering engine) &lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;These parameters and gauges controls position of camera and point where the camera is looking at (target)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/Camera target.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Coordinates of target&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Step for camera or target movement.&lt;/p&gt;&lt;p&gt;It can be relative or absolute step.&lt;/p&gt;&lt;p&gt;If it is set relative then movement distance equals &lt;span style=&quot; font-style:italic;&quot;&gt;step&lt;/span&gt; multiplied by actual distance to the fractal surface.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Controls for camera rotation in three different axes&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/Yaw_Pich_Roll.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;image source: &amp;quot;&lt;a href=&quot;http://commons.wikimedia.org/wiki/File:Yaw_Axis_Corrected.svg#/media/File:Yaw_Axis_Corrected.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw Axis Corrected&lt;/span&gt;&lt;/a&gt;&amp;quot; by &lt;a href=&quot;//commons.wikimedia.org/wiki/File:Yaw_Axis.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw_Axis.svg&lt;/span&gt;&lt;/a&gt;: &lt;a href=&quot;//commons.wikimedia.org/wiki/User:Auawise&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Auawise&lt;/span&gt;&lt;/a&gt;derivative work: &lt;a href=&quot;//commons.wikimedia.org/w/index.php?title=User:Jrvz&amp;amp;action=edit&amp;amp;redlink=1&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Jrvz&lt;/span&gt;&lt;/a&gt; (&lt;a href=&quot;//commons.wikimedia.org/w/index.php?title=User_talk:Jrvz&amp;amp;action=edit&amp;amp;redlink=1&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;talk&lt;/span&gt;&lt;/a&gt;) - &lt;a href=&quot;//commons.wikimedia.org/wiki/File:Yaw_Axis.svg&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Yaw_Axis.svg&lt;/span&gt;&lt;/a&gt;. Licensed under &lt;a href=&quot;http://creativecommons.org/licenses/by-sa/3.0&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;CC BY-SA 3.0&lt;/span&gt;&lt;/a&gt; via &lt;a href=&quot;//commons.wikimedia.org/wiki/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#ae6326;&quot;&gt;Wikimedia Commons&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Modes of camera rotation&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;Rotate camera&lt;/span&gt; - rotates the camera by moving the target around the camera&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/rotate target around camera.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;Rotate around target - rotates the camera by moving camera around the target&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/rotate camera around target.png&quot;/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for rotation modes&lt;/p&gt;&lt;p&gt;Fixed roll angle - rotates camera using world axes. This mode does not change the roll angle but can be difficult to predict when camera is upside down or almost in vertical orientation.&lt;/p&gt;&lt;p&gt;Straight rotation - rotates camera using actual camera axes. This mode rotates camera in a more intuitive way.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Termina el renderizado de cola.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection for image format for still images&lt;/p&gt;&lt;p&gt;For more image format settings go to &lt;span style=&quot; font-style:italic;&quot;&gt;File/Program Preferences&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables rendering of queue previews in the queue table.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Maximum number
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The vector values are checked during each iteration of fractal formula to see if they have reached a critical &apos;escape&apos; condition or &apos;bailout&apos;. If that condition is reached, the calculation is stopped. Condition is: if length of vector is greater than bailout, then break iteration loop.&lt;/p&gt;&lt;p&gt;In some cases higher value can increase image quality, but it will increase rendering time.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Los valores vectoriales son comprobados durante cada iteración de la fórmula fractal para ver si han alcanzado una condición crítica de la condición &apos;escape&apos; o &apos;bailout&apos;.Si se alcanza la condición, se parará el cálculo. Es condición: si la longitud es  mayor que bailout,. entonces rompe el bucle de iteraciones&lt;/p&gt;&lt;p&gt;En algunos casos valores altos incrementan la calidad de imagen, pero aumentará el tiempo de renderizado.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables using default (recommended) bailout value. Each fractal formula has different optimal bailout value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Habilita usar bailout predeterminado (recomendado)  para cada fórmula fractal. Cada fórmula fractal tiene diferentes valores óptimos de bailout.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Use default bailout for
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The higher the maximum number of iterations (&amp;quot;maxiter&amp;quot;) is, the more detail and subtlety emerge in the final image, but also the longer time it will take to calculate the fractal image. &lt;/p&gt;&lt;p&gt;In normal operation this should be set as high as possible because &amp;quot;Distance estimation&amp;quot; algorithm limits number of iteration (almost no influence on rendering speed)&lt;/p&gt;&lt;p&gt;When &lt;span style=&quot; font-style:italic;&quot;&gt;Stop at maximum iteration&lt;/span&gt; is selected, then this parameter controls detail level.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;maxiter = 10&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;maxiter = 15&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 15.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Cuanto más alto sea el número máximo de iteraciones(&amp;quot;maxiter&amp;quot;) , más detalle y finura surge en la imagen final, pero también tomará más tiempo en calcular la imagen fractal. &lt;/p&gt;&lt;p&gt;En operaciones normales debería establecerse lo más alto posible porque&amp;quot;El algoritmo de Distancia estimada&amp;quot;limita el número de iteraciones (apenas tiene influencia en la velocidad de renderizado)&lt;/p&gt;&lt;p&gt;Cuando &lt;span style=&quot; font-style:italic;&quot;&gt;Parar a máxima iteración&lt;/span&gt; está selecionado, entonces éste parámetro controlará el nivel de detalle.&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;maxiter = 10&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;maxiter = 15&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - maxiter - 15.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Bailout
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        <source>Distance estimation (quality control)</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimize &apos;Raymarching step multiplier&apos; for medium image quality.&lt;/p&gt;&lt;p&gt;It gives 0.1% of wrong distance estimations (pixels with potential noise)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimiza &apos;Multiplicador Raymarching step &apos; para una calidad de imagen media.&lt;/p&gt;&lt;p&gt;Devuelve 0.1% de distancia estimada errónea (pixeles con ruido potencial)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distance estimation is a method which calculates approximate distance to fractal surface from any point in space.&lt;/p&gt;&lt;p&gt;- Automatic mode uses distance estimation method defined for selected fractal&lt;/p&gt;&lt;p&gt;- Force &amp;quot;Delta DE&amp;quot; method uses  Delta DE algorithm which is slower but works also with untypical fractal configurations&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Estimación de distancia es un método que calcula la distancia aproximada de la superficie fractal desde cualquier punto en el espacio.&lt;/p&gt;&lt;p&gt;- Modo automático usa el método de estimación de distancia definido para el fractal seleccionado&lt;/p&gt;&lt;p&gt;- Forzar método &amp;quot;Delta DE&amp;quot; usa algoritmo Delta DE el cual es más lento pero funciona también con configuraciones fractales atípicas&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Automatic (analytic if possible)</source>
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        <source>Force &quot;Delta DE&quot; method</source>
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        <source>Distance estimation
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This parameter has the biggest influence on overall quality of image and rendering speed.&lt;/p&gt;&lt;p&gt;Higher value gives faster rendering but more noise on image.&lt;/p&gt;&lt;p&gt;When rays are traced, for each step there are estimated distances to the fractal surface. Optimally , the jump distance for every ray-marching step would be equal to the estimated distance. This would produce a small number of steps and good quality. However the distance can be only estimated, so it&apos;s not always accurate. It can produce oversteppings which will be visible on the image as random noise.&lt;/p&gt;&lt;p&gt;In some cases you need to adjust  this parameter to find a balance between acceptable image quality and a reasonable rendering time.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;step multiplier = 1.0 (optimal - good quality and fast)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;step multiplier = 5 (visible strong noise on image)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 4.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;As a quality indicator, the&lt;span style=&quot; font-style:italic;&quot;&gt;Percentage of wrong distance estimations&lt;/span&gt; ( visible in &lt;span style=&quot; font-style:italic;&quot;&gt;Statistics&lt;/span&gt; dock ) can be used . &lt;/p&gt;&lt;p&gt;To optimize this parameter the histograms of iteration count and ray-marching step count,  can be used .&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Este ajuste tiene la mayor influencia en la calidad general de la imagen y la velocidad de renderización.&lt;/p&gt;&lt;p&gt;Valores altos dan un renderizado rápido pero con mucho ruido en la imagen.&lt;/p&gt;&lt;p&gt;Cuando los rayos son trazados, existen distancias estimadas para cada paso hacia la superficie fractal. Óptimamente , la distancia de salto para cada ray marching step sería igual a la distancia estimada. Esto produciría un número reducido de pasos (steps) y buena calidad. Sin embargo la distancia solo puede ser estimada, así que no siempre es precisa. Puede generar rebasamiento el cual será visible en la imagen como ruido aleatorio.&lt;/p&gt;&lt;p&gt;En algunos casos necesitará ajustar este parámetro para encontrar un balance entre una calidad aceptable y tiempo de render razonable.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;step multiplier = 1.0 (óptimo - buena calidad y rápido)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;step multiplier = 5 (Ruido fuerte visible en la  imagen)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - DE step factor 4.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Como indicador de calidad, el &lt;span style=&quot; font-style:italic;&quot;&gt;Porcentaje de estimación de distancia erróneos&lt;/span&gt; ( visible en &lt;span style=&quot; font-style:italic;&quot;&gt;Estadísticas&lt;/span&gt; ventana de acoplamiento ) puede ser usado .&lt;/p&gt;&lt;p&gt;Para optimizar este ajuste, se pueden usar los histogramas de conteo de iteraciones y  conteo de ray marching step .&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Percentage of points on image which are probably calculated wrong.&lt;/p&gt;&lt;p&gt;Higher value usually means more visible noise or artifacts on image.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Porcentaje de puntos en la imagen que  probalemente sean calculados con error.&lt;/p&gt;&lt;p&gt;Valores altos indican normalmente más ruido o artefactos en la imagen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Raymarching step mult.
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        <source>Distance estimation
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimize &apos;Raymarching step multiplier&apos; for low image quality and fast rendering&lt;/p&gt;&lt;p&gt;It gives 1% of wrong distance estimations (pixels with potential noise)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Distance estimation is a method which calculates approximate distance to fractal surface from any point in space.&lt;/p&gt;&lt;p&gt;In some fractal functions the length of the iteration vector increases exponentially and some in a linear manner.&lt;/p&gt;&lt;p&gt;- Automatic mode - finds the best method for actual settings of fractal&lt;/p&gt;&lt;p&gt;- Delta DE Logarithmic - the best for fractals with exponential growth of iteration vector (e.g. Mandelbulb)&lt;/p&gt;&lt;p&gt;- Delta DE Linear - the best for fractals with linear growth of iteration vector (e.g. Mandelbox, IFS)&lt;/p&gt;&lt;p&gt;- Delta DE Pseudo Kleinian - distance estimation mode dedicated for hybrids with Pseudo Kleinian formulas&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translatorcomment>no se muestra</translatorcomment>
        <translation type="unfinished">¿&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Estimación de distancia es un método que calcula la distancia aproximada de la superficie fractal desde cualquier punto en el espacio.&lt;/p&gt;&lt;p&gt;En algunas funciones fractales la longitud del vector de iteración se incremente exponencialmente y en otros casos de manera lineal.&lt;/p&gt;&lt;p&gt;- Automatic mode - finds the best method for actual settings of fractal&lt;/p&gt;&lt;p&gt;- Delta DE Logarithmic - the best for fractals with exponential growth of iteration vector (e.g. Mandelbulb)&lt;/p&gt;&lt;p&gt;- Delta DE Linear - the best for fractals with linear growth of iteration vector (e.g. Mandelbox, IFS)&lt;/p&gt;&lt;p&gt;- Delta DE Pseudo Kleinian - distance estimation mode dedicated for hybrids with Pseudo Kleinian formulas&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Automatic</source>
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        <source>Pseudo Kleinian</source>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Optimiza &apos;Multiplicador Raymarching step &apos; para una calidad de imagen alta y render lento&lt;/p&gt;&lt;p&gt;Devuelve 0.01% de distancia estimada errónea (pixeles con ruido potencial)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When this option is enabled, the fractal appearance is maintained at all resolutions. &lt;/p&gt;&lt;p&gt;The fractal detail level will be automatically adjusted to match any change of image resolution. &lt;/p&gt;&lt;p&gt;For instance, if the resolution is doubled then the detail level will be reduced by half.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When not enabled, the program automatically reduces the level of detail for the farthest regions of the fractal. If you go closer to the fractal surface, the program increases the level of detail.&lt;/p&gt;&lt;p&gt;If enabled, then in every region of the fractal,  the detail level (size) will be the same.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes fractals hollow inside. It gives interesting results when a  cross section of the fractal is rendered using &lt;span style=&quot; font-style:italic;&quot;&gt;Limits (box)&lt;/span&gt; feature. &lt;/p&gt;&lt;p&gt;This effect is very slow to render because of the high number of iterations required to render the inside of the fractal. To speed up rendering try  reducing Max. fractal iterations .&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;interior mode enabled&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;interior mode disabled&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - interior disabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Switches between server and client.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Server&lt;/span&gt; is the main application in the network. It controls rendering process, sends data to all clients and collects data from them. &lt;br/&gt;Server compiles parts of images received from the clients and finally displays the whole image. It also renders image.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Client&lt;/span&gt; receives jobs from server. It renders only the parts of the image which the server ask for. It displays only partial image.&lt;/p&gt;&lt;p&gt;To start rendering process on all computers you need to press Render button on Server.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Conmutador entre servidor y cliente.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Servidor&lt;/span&gt; es la aplicación principal dentro de la red. Gestiona el proceso de renderizado, envía datos a todos los clientes y recoge datos de ellos. &lt;br/&gt;Servidor compila partes de la imagen recibidos de los clientes y muestra finalmente la imagen entera. También renderiza la imagen.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Cliente&lt;/span&gt; recibe trabajo del servidor. Sólamente renderiza partes de la imagen que es mandado por el servidor. Sólamente muestra la imagen de modo parcial&lt;/p&gt;&lt;p&gt;Para comenzar el renderizado en todos los ordenadores necesita presionar el botón Render en Servidor.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1193"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1180"/>
        <source>Client</source>
        <translation>Cliente</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1198"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1181"/>
        <source>Server</source>
        <translation>Servidor</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1211"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1186"/>
        <source>Client configuration:</source>
        <translation>Configuración de cliente:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1243"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1188"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IP address or name of the computer where Mandelbulber  is launched in server mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dirección IP o nombre del ordenador donde Mandelbulber es ejecutado en modo servidor.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1250"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1190"/>
        <source>Remote server address:</source>
        <translation>Dirección de servidor remoto:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1257"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1191"/>
        <source>Remote server port:</source>
        <translation>Puerto de servidor remoto:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1270"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1193"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number which is set on Mandelbulber which runs in server mode.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Número de puerto que está configurado en Mandelbulber que es ejecutado en modo servidor.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1296"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1196"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Establish connection with server.&lt;/p&gt;&lt;p&gt;When connection is established, status should change to READY&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Establece conexión con el servidor.&lt;/p&gt;&lt;p&gt;Cuando se ha establecido la conexión, el estado debería cambiar a LISTO&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1299"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1198"/>
        <source>Connect to server</source>
        <translation>Conectar a servidor</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1319"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1199"/>
        <source>Disconnect</source>
        <translation>Desconectar</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1337"/>
        <location filename="../qt/dock_rendering_engine.ui" line="1480"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1200"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1214"/>
        <source>Status:</source>
        <translation>Estado:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1348"/>
        <location filename="../qt/dock_rendering_engine.ui" line="1491"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1201"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1215"/>
        <source>DISABLED</source>
        <translation>DESHABILITADO</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1355"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1202"/>
        <source>Connected Server:</source>
        <translation>Servidores conectados:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1362"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1203"/>
        <source>---</source>
        <translation>---</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1374"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1204"/>
        <source>Server configuration:</source>
        <translation>Configuración de servidor:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1406"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1206"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Internet port number which will be used for server. This port has to not be blocked by a firewall or  passed through a router.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Número de puerto de Internet que será usado para el servidor. Este puerto no debe estar bloqueado por un cortafuegos o pasado a través de un router.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1419"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1208"/>
        <source>Local server port:</source>
        <translation>Puerto de servidor local:</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1439"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1210"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Starts Mandelbulber to work as server.&lt;/p&gt;&lt;p&gt;After pressing this button, application starts to watch clients and connect to them. &lt;/p&gt;&lt;p&gt;If connection with a client is established, then this client is displayed in the table below.&lt;/p&gt;&lt;p&gt;To establish a connection with a client, the Connect button must be pressed on the client side &lt;/p&gt;&lt;p&gt;If all needed computers are already connected, then the server is ready for operation. If you press Render button, then the server and all the clients will start rendering of the same image.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ejecuta Mandelbulber para trabajar como servidor.&lt;/p&gt;&lt;p&gt;Después de presionar este botón, la aplicación comienza a mirar por clientes y conectarse a ellos. &lt;/p&gt;&lt;p&gt;Si se ha establecido la conexión con un cliente, éste se muestra en la tabla de abajo.&lt;/p&gt;&lt;p&gt;Para establecer conexión con un cliente, el botón Conectar debe ser presionado en el lado del cliente &lt;/p&gt;&lt;p&gt;Si todos los ordenadores requeridos están conectados, el servidor está listo para operar. Si presiona el botón Render, el servidor y todos los clientes comenzarán a renderizar la misma imagen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1442"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1212"/>
        <source>Launch server and watch for clients</source>
        <translation>Lanzar servidor y mirar por clientes</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1462"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1213"/>
        <source>Stop Server</source>
        <translation>Parar Servidor</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.ui" line="1500"/>
        <location filename="../qt/ui_dock_rendering_engine.h" line="1216"/>
        <source>List of connected clients</source>
        <translation>Lista de clientes conectados</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.cpp" line="179"/>
        <source>Name</source>
        <translation>Nombre</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.cpp" line="179"/>
        <source>Host</source>
        <translation>Anfitrión</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.cpp" line="179"/>
        <source>CPUs</source>
        <translation>CPUs</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.cpp" line="179"/>
        <source>Status</source>
        <translation>Estado</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.cpp" line="179"/>
        <source>Lines done</source>
        <translation>Lineas terminadas</translation>
    </message>
    <message>
        <location filename="../qt/dock_rendering_engine.cpp" line="180"/>
        <source>Actions</source>
        <translation>Acciones</translation>
    </message>
</context>
<context>
    <name>cDockStatistics</name>
    <message>
        <location filename="../qt/dock_statistics.ui" line="14"/>
        <location filename="../qt/ui_dock_statistics.h" line="157"/>
        <source>Form</source>
        <translation>Forma</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="57"/>
        <location filename="../qt/ui_dock_statistics.h" line="158"/>
        <source>Histogram of fractal iteration count</source>
        <translation>Histograma de recuento de iteraciones fractales</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="99"/>
        <location filename="../qt/ui_dock_statistics.h" line="159"/>
        <source>Histogram of ray-marching step count</source>
        <translatorcomment>No existing proper translation for ray-marching step</translatorcomment>
        <translation>Histograma de recuento de RMS (ray-marching step)</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="157"/>
        <location filename="../qt/ui_dock_statistics.h" line="163"/>
        <source>Total number of iterations</source>
        <translation>Número total de iteraciones</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="162"/>
        <location filename="../qt/ui_dock_statistics.h" line="165"/>
        <source>Number of iterations per pixel</source>
        <translation>Número de iteraciones por pixel</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="167"/>
        <location filename="../qt/ui_dock_statistics.h" line="167"/>
        <source>Number of iterations per second</source>
        <translation>Número de iteraciones por segundo</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="172"/>
        <location filename="../qt/ui_dock_statistics.h" line="169"/>
        <source>Distance estimation algorithm</source>
        <translation>Algoritmo de estimación de distancia</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="177"/>
        <location filename="../qt/ui_dock_statistics.h" line="171"/>
        <source>Percentage of wrong distance estimations</source>
        <translation>Porcentaje de estimación de distancia erróneos</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="182"/>
        <location filename="../qt/ui_dock_statistics.h" line="173"/>
        <source>Distance of camera to fractal surface</source>
        <translation>Distancia de cámara a superficie fractal</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="187"/>
        <location filename="../qt/ui_dock_statistics.h" line="161"/>
        <source>Value</source>
        <translation>Valor</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.ui" line="192"/>
        <location filename="../qt/dock_statistics.ui" line="197"/>
        <location filename="../qt/dock_statistics.ui" line="202"/>
        <location filename="../qt/dock_statistics.ui" line="212"/>
        <location filename="../qt/dock_statistics.ui" line="217"/>
        <location filename="../qt/ui_dock_statistics.h" line="178"/>
        <location filename="../qt/ui_dock_statistics.h" line="180"/>
        <location filename="../qt/ui_dock_statistics.h" line="182"/>
        <location filename="../qt/ui_dock_statistics.h" line="184"/>
        <location filename="../qt/ui_dock_statistics.h" line="186"/>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.cpp" line="79"/>
        <source>Percentage of wrong distance estimations: %1</source>
        <translation>Porcentaje de estimación de distancia erróneos %1</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.cpp" line="81"/>
        <source>Used distance estimation algorithm: %1</source>
        <translation>Algoritmo de distancia estimada usada: %1</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.cpp" line="83"/>
        <source>Average number of MC samples: %1</source>
        <translation>Número promedio de muestras MC: %1</translation>
    </message>
    <message>
        <location filename="../qt/dock_statistics.cpp" line="85"/>
        <source>Average noise [%]: %1</source>
        <translation>Promedio de ruido [%]: %1</translation>
    </message>
</context>
<context>
    <name>cFileDownloader</name>
    <message>
        <location filename="../src/file_downloader.cpp" line="66"/>
        <location filename="../src/file_downloader.cpp" line="80"/>
        <location filename="../src/file_downloader.cpp" line="142"/>
        <source>File downloader</source>
        <translation>Descarga de archivos</translation>
    </message>
    <message>
        <location filename="../src/file_downloader.cpp" line="66"/>
        <source>retrieving file list</source>
        <translation>recuperando lista de archivos</translation>
    </message>
    <message>
        <location filename="../src/file_downloader.cpp" line="80"/>
        <source>finished, downloaded %1 files</source>
        <translation>terminado, descargado %1 archivos</translation>
    </message>
    <message>
        <location filename="../src/file_downloader.cpp" line="143"/>
        <source>file %1 downloaded, %2 of %3</source>
        <translation>archivo %1 descargado, %2 de %3</translation>
    </message>
</context>
<context>
    <name>cFlightAnimation</name>
    <message>
        <location filename="../src/animation_flight.cpp" line="268"/>
        <source>waiting %1 seconds</source>
        <translation>esperando %1 segundos</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="362"/>
        <source>Recording flight animation. Frame: </source>
        <translation>Grabando animación de vuelo. Fotograma: </translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="370"/>
        <source>Paused. Frame: </source>
        <translation>Pausado. Fotograma: </translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="551"/>
        <location filename="../src/animation_flight.cpp" line="553"/>
        <source>preview</source>
        <translation>vista previa</translation>
    </message>
    <message>
        <location filename="../src/animation_flight.cpp" line="963"/>
        <source>Refreshing animation frames</source>
        <translation>Actualizando fotogramas de animación</translation>
    </message>
</context>
<context>
    <name>cFrameSliderPopup</name>
    <message>
        <location filename="../qt/slider_popup.ui" line="20"/>
        <location filename="../qt/ui_slider_popup.h" line="168"/>
        <source>Frame</source>
        <translation>Fotograma</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="100"/>
        <location filename="../qt/ui_slider_popup.h" line="170"/>
        <source>Hide slider</source>
        <translation>Ocultar deslizador</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="103"/>
        <location filename="../qt/ui_slider_popup.h" line="172"/>
        <source>X</source>
        <translation>X</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="113"/>
        <location filename="../qt/ui_slider_popup.h" line="174"/>
        <source>Reset value to default</source>
        <translation>Restablecer valor a predeterminado</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="116"/>
        <location filename="../qt/ui_slider_popup.h" line="176"/>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="126"/>
        <location filename="../qt/slider_popup.ui" line="178"/>
        <location filename="../qt/ui_slider_popup.h" line="178"/>
        <location filename="../qt/ui_slider_popup.h" line="194"/>
        <source>Zero</source>
        <translation>Cero</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="129"/>
        <location filename="../qt/ui_slider_popup.h" line="180"/>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="139"/>
        <location filename="../qt/ui_slider_popup.h" line="182"/>
        <source>Inversion of sign</source>
        <translation>Inversión de signo</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="142"/>
        <location filename="../qt/ui_slider_popup.h" line="184"/>
        <source>-</source>
        <translation>-</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="152"/>
        <location filename="../qt/ui_slider_popup.h" line="186"/>
        <source>Double</source>
        <translation>Doble</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="155"/>
        <location filename="../qt/ui_slider_popup.h" line="188"/>
        <source>x2</source>
        <translation>x2</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="165"/>
        <location filename="../qt/ui_slider_popup.h" line="190"/>
        <source>Half</source>
        <translation>Mitad</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="168"/>
        <location filename="../qt/ui_slider_popup.h" line="192"/>
        <source>÷2</source>
        <translation>÷2</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="181"/>
        <location filename="../qt/ui_slider_popup.h" line="196"/>
        <source>↑</source>
        <translation>↑</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="191"/>
        <location filename="../qt/ui_slider_popup.h" line="198"/>
        <source>90 degrees</source>
        <translation>90 grados</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="194"/>
        <location filename="../qt/ui_slider_popup.h" line="200"/>
        <source>→</source>
        <translation>→</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="204"/>
        <location filename="../qt/ui_slider_popup.h" line="202"/>
        <source>180 degrees</source>
        <translation>180 grados</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="207"/>
        <location filename="../qt/ui_slider_popup.h" line="204"/>
        <source>↓</source>
        <translation>↓</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="217"/>
        <location filename="../qt/ui_slider_popup.h" line="206"/>
        <source>-90 degrees</source>
        <translation>-90 grados</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="220"/>
        <location filename="../qt/ui_slider_popup.h" line="208"/>
        <source>←</source>
        <translation>←</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="230"/>
        <location filename="../qt/ui_slider_popup.h" line="210"/>
        <source>&quot;Magic Round&quot;</source>
        <translation>&quot;Redondeo Mágico&quot;</translation>
    </message>
    <message>
        <location filename="../qt/slider_popup.ui" line="233"/>
        <location filename="../qt/ui_slider_popup.h" line="212"/>
        <source>∅</source>
        <translation>∅</translation>
    </message>
</context>
<context>
    <name>cHeadless</name>
    <message>
        <location filename="../src/headless.cpp" line="114"/>
        <source>Image saved to: %1
</source>
        <translation>Imagen guardada a %1
</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="330"/>
        <source>Total number of iters</source>
        <translation>Número total de iteraciones</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="334"/>
        <source>Number of iters / pixel</source>
        <translation>Número de iteraciones / pixel</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="339"/>
        <source>Number of iters / second</source>
        <translation>Número de iteraciones / segundo</translation>
    </message>
    <message>
        <location filename="../src/headless.cpp" line="344"/>
        <source>Percentage of wrong DE</source>
        <translation>Porcentaje erróneo de DE</translation>
    </message>
</context>
<context>
    <name>cImageSaveDialog</name>
    <message>
        <location filename="../qt/image_save_dialog.ui" line="14"/>
        <location filename="../qt/ui_image_save_dialog.h" line="296"/>
        <source>Save Image</source>
        <translation>Guardar Imagen</translation>
    </message>
    <message>
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        <location filename="../qt/ui_image_save_dialog.h" line="298"/>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Nombre del material usado en el administrador de Materiales&lt;/p&gt;&lt;p&gt;Consejo: Materiales con un buen nombre serán más fáciles de encontrar en el administrador de Materiales&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color de la superficie del objeto . Este color será usado cuando &apos;Usar colores de la paleta&apos; está deshabilitado o cuando el material está para usarse sobre objetos no fractales.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Habilita coloreado de la superficie fractal usando algoritmos matemáticos y una paleta de colores. &lt;/p&gt;&lt;p&gt;Esta opción solo funciona para objetos fractales, (no para objetos primitivos.)&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;paleta deshabilitada&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;paleta habilitada&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - resolution 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Saturation of colors in a random color palette &lt;/p&gt;&lt;p&gt;To apply changes of saturation, click on &lt;span style=&quot; font-style:italic;&quot;&gt;Generate new random palette&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Saturación de colores usado en la paleta de colores aleatoria.&lt;/p&gt;&lt;p&gt;Haga clic para aplicar cambios al tamaño de paleta &lt;span style=&quot; font-style:italic;&quot;&gt;Genera una nueva paleta aleatoria&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color palette speed sets the frequency of color changing&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;speed 0.3&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;speed 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;speed 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Velocidad de paleta de colores ajusta la frecuencia de cambio de color&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;velocidad 0.3&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;velocidad 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;velocidad 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 0.3.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colouring enabled.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - colour speed 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Radius of the sphere used in the orbit trap coloring algorithm &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translatorcomment>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Radio de la esfera usado en el algoritmo de coloreado en orbit trap &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translatorcomment>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Seed value for the random palette generator&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Valor de semilla para el generador de paleta aleatoria&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection between different coloring algorithms based on an orbit trap calculation, (distance of point from orbit trap.)&lt;/p&gt;&lt;p&gt;- Standard: orbit trap defined as a point at the origin.  The value is the value at the &lt;span style=&quot; text-decoration: underline;&quot;&gt;end&lt;/span&gt; of orbit trap iterations&lt;/p&gt;&lt;p&gt;The rest of the algorithms use the minimum value recorded &lt;span style=&quot; text-decoration: underline;&quot;&gt;during&lt;/span&gt; the orbit trap iterations.&lt;/p&gt;&lt;p&gt;- orbit trap: z.Dot(point): orbit trap defined as the starting coordinates of the point being iterated&lt;/p&gt;&lt;p&gt;- orbit trap: Sphere: orbit trap defined as a sphere surface&lt;/p&gt;&lt;p&gt;- orbit trap: Cross: orbit trap defined as a cross&lt;/p&gt;&lt;p&gt;- orbit trap: Line: orbit trap defined as a line in set direction&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selection between different coloring algorithms based on an orbit trap calculation, (distance of point from orbit trap.)&lt;/p&gt;&lt;p&gt;- Standard: orbit trap defined as a point at the origin.  The value is the value at the &lt;span style=&quot; text-decoration: underline;&quot;&gt;end&lt;/span&gt; of orbit trap iterations&lt;/p&gt;&lt;p&gt;The rest of the algorithms use the minimum value recorded &lt;span style=&quot; text-decoration: underline;&quot;&gt;during&lt;/span&gt; the orbit trap iterations.&lt;/p&gt;&lt;p&gt;- orbit trap: z.Dot(point): orbit trap defined as the starting coordinates of the point being iterated&lt;/p&gt;&lt;p&gt;- orbit trap: Sphere: orbit trap defined as a sphere surface&lt;/p&gt;&lt;p&gt;- orbit trap: Cross: orbit trap defined as a cross&lt;/p&gt;&lt;p&gt;- orbit trap: Line: orbit trap defined as a line in set direction&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Standard</source>
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        <source>orbit trap: z.Dot(point)</source>
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        <source>orbit trap: Sphere</source>
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        <source>orbit trap: Cross</source>
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        <source>orbit trap: Line</source>
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        <location filename="../qt/material_editor.ui" line="4139"/>
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        <source>y:</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Generate a palette from the random seed value.&lt;/p&gt;&lt;p&gt;This applies changes to palette size and color saturation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Genera una paleta a partir del valor aleatorio de semilla.&lt;/p&gt;&lt;p&gt;Esto aplicará cambios al tamaño de la paleta y la saturación de color.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>Generate new random palette</source>
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        <source>Coloring algorithm:</source>
        <translation>Algoritmo de color:</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Shift along the color palette&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Desplazamiento junto con la paleta de color&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <source>w:</source>
        <translation>w:</translation>
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        <location filename="../qt/ui_material_editor.h" line="2639"/>
        <source>Orbit trap line
direction vector:</source>
        <translation>Dirección de vector
 de orbit trap línea:</translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;For backwards compatibity.  If enabled, OpenCL and Non-OpenCL modes will sometimes render differrent coloring.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="698"/>
        <location filename="../qt/ui_material_editor.h" line="2645"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Can be used for controlling the relative size of the three color components in the Hybrid Mode.&lt;/p&gt;&lt;p&gt;These controls can also be used for pre-V2.15 backwards compatibility&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2647"/>
        <source>Extra Hybrid Mode Co&amp;lor Options</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2648"/>
        <source>Hybrid Mode Color</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2649"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;radDivDe scale:&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2652"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;aux.color scale:&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="857"/>
        <location filename="../qt/ui_material_editor.h" line="2657"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;orbit trap scale:&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2659"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;At Default Color_Speed the distance between two colors is 256. With these functions this distance = 1.0, e.g. a radius of 1.0 is one color step from the color at the origin. Similarly an addition of 1.0 = 256, cos period 1 =256.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;At the end of these functions, the colorValue is then multiplied by * 256.&lt;/p&gt;&lt;p&gt;Settings vary widely depending on such factors as fractal type &amp;amp; size, location and number of iterations.&lt;/p&gt;&lt;p&gt;Adjusting the color speed may be required.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="872"/>
        <location filename="../qt/ui_material_editor.h" line="2661"/>
        <source>C&amp;olor by numbers</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/material_editor.ui" line="896"/>
        <location filename="../qt/ui_material_editor.h" line="2663"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&amp;quot;c&amp;quot; (aux.c) is the original coordinates of the point being iterated. These &amp;quot;c&amp;quot; functions, color the point domain before the fractal is iterated, e.g. assigning an Initial ColorValue (default,  all = 0.0.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2665"/>
        <source>co&amp;lorValue Initial Conditions Components</source>
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        <location filename="../qt/ui_material_editor.h" line="2666"/>
        <source>c radius * scale:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="942"/>
        <location filename="../qt/ui_material_editor.h" line="2667"/>
        <source>c.z * scale:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="949"/>
        <location filename="../qt/ui_material_editor.h" line="2668"/>
        <source>c.x * scale:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="956"/>
        <location filename="../qt/ui_material_editor.h" line="2669"/>
        <source>c.y * scale:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="1094"/>
        <location filename="../qt/ui_material_editor.h" line="2678"/>
        <source>Fractal Color Components</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="1115"/>
        <location filename="../qt/ui_material_editor.h" line="2680"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;OrbitTrap weight  scales the colorValue input from the chosen Coloring Algorithm above (orbit traps). This allows blending of this input with other functions.&lt;/p&gt;&lt;p&gt;Initial minimumR is a separate limit set in the code  to control the size of this colorValue.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2682"/>
        <source>Orbit trap com&amp;ponent</source>
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        <location filename="../qt/ui_material_editor.h" line="2683"/>
        <source>weight of 19.5 = old default (minimumR * 5000)</source>
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        <location filename="../qt/ui_material_editor.h" line="2684"/>
        <source>weight of 3.9 = old hybrid default (minimumR * 1000)</source>
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        <location filename="../qt/ui_material_editor.h" line="2685"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;orbit trap weight:&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2692"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;These components collect and update data with every iteration. &lt;/p&gt;&lt;p&gt;aux.color is what collects theXYZplane and radius components, as in the original Mandelbox UI: Coloring Parameters.&lt;/p&gt;&lt;p&gt;aux.colorHybrid is the input from some experimental color Transforms.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2694"/>
        <source>a&amp;uxillary color components</source>
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        <location filename="../qt/ui_material_editor.h" line="2695"/>
        <source>weight of 0.39 =  old hybrid default (aux.color * 100)</source>
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        <location filename="../qt/ui_material_editor.h" line="2696"/>
        <source>aux. color weight:</source>
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        <location filename="../qt/ui_material_editor.h" line="2698"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use with fractals that have aux.color components. aux.color must be enabled on the formula UI.&lt;/p&gt;&lt;p&gt;These functions update a running colorValue total, every iteration (may result in localized cuts in the color)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2702"/>
        <source>aux. color hybrid weight:</source>
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        <location filename="../qt/ui_material_editor.h" line="2704"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use with fractals that have aux.color components. Can currently with BETA transforms:  trans_hybrid_color &amp;amp; trans_hybrid_color2.&lt;/p&gt;&lt;p&gt;Assume these functions will not be backwards compatible.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2709"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;ColorValue is derived from the radius of the point at termination.&lt;/p&gt;&lt;p&gt;Radius derived changes in colorValue are often inside the fractal. Can use with pseudoKleinian type structures.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2711"/>
        <source>rad&amp;ius components</source>
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        <location filename="../qt/ui_material_editor.h" line="2714"/>
        <source>radius  * scale:</source>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2716"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;ColorValue is derived from the radius of the point divided by the DE value, at termination.&lt;/p&gt;&lt;p&gt;Radius derived changes in colorValue are often inside the fractal. Can use with pseudoKleinian type structures.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="1452"/>
        <location filename="../qt/ui_material_editor.h" line="2718"/>
        <source>rad&amp;ius / DE components</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="1482"/>
        <location filename="../qt/ui_material_editor.h" line="2719"/>
        <source>scale of 19.5 = old hybrid default ( r  * 5000) / DE )</source>
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        <location filename="../qt/material_editor.ui" line="1536"/>
        <location filename="../qt/ui_material_editor.h" line="2722"/>
        <source>radius  / DE  * scale</source>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2724"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;ColorValue is derived from the coordinates of the point at termination&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2726"/>
        <source>xyz &amp;bias</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/material_editor.ui" line="1601"/>
        <location filename="../qt/ui_material_editor.h" line="2727"/>
        <source>z.z * scale:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="1614"/>
        <location filename="../qt/ui_material_editor.h" line="2729"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;color_y  = z.y   *  scale_y ;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;colorValue = color_x + color_y + color_z;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="1645"/>
        <location filename="../qt/ui_material_editor.h" line="2734"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;colorValue *= (1.0 + ( i * scale));&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="1677"/>
        <location filename="../qt/ui_material_editor.h" line="2738"/>
        <source>iter scale :</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/material_editor.ui" line="1684"/>
        <location filename="../qt/ui_material_editor.h" line="2739"/>
        <source>z.y * scale:</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="1697"/>
        <location filename="../qt/ui_material_editor.h" line="2741"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;color_x  = z.x   *  scale_x ;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;colorValue = color_x + color_y + color_z;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2745"/>
        <source>sqrd</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2747"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;color_z  = z.z   *  scale_z ;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;colorValue = color_x + color_y + color_z;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="1760"/>
        <location filename="../qt/ui_material_editor.h" line="2751"/>
        <source>z.x * scale:</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="1779"/>
        <location filename="../qt/ui_material_editor.h" line="2753"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;As these functions are simply iteration based, they will produce sharp changes in color based on the iteration count at termination.&lt;/p&gt;&lt;p&gt;Adjusting the color speed may be required, depending on the size of the fractal and location.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2755"/>
        <source>color&amp;Value iteration components</source>
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        <location filename="../qt/ui_material_editor.h" line="2757"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;colorValue += addValue * ( i - startIter);&lt;/p&gt;&lt;p&gt;An addValue of 1.0 equals one whole color step along the palette, at default color speed of 1.0.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2762"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;colorValue *=  1.0 +   ( scale * ( i  -  startIter));&lt;/p&gt;&lt;p&gt;This function will not work on its own, it always needs some other component supplying a range of colorValues.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2766"/>
        <source>start function at iteration:</source>
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        <location filename="../qt/material_editor.ui" line="1915"/>
        <location filename="../qt/ui_material_editor.h" line="2767"/>
        <source>Final ColorValue Controls</source>
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        <location filename="../qt/ui_material_editor.h" line="2769"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;These options deform the Final ColorValues derived from the previous functions.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="1936"/>
        <location filename="../qt/ui_material_editor.h" line="2771"/>
        <source>Palette deformin&amp;g options</source>
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        <location filename="../qt/material_editor.ui" line="2102"/>
        <location filename="../qt/material_editor.ui" line="2209"/>
        <location filename="../qt/ui_material_editor.h" line="2773"/>
        <location filename="../qt/ui_material_editor.h" line="2786"/>
        <location filename="../qt/ui_material_editor.h" line="2796"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Function produces an addition to the ColorValues based on its current value.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2775"/>
        <source>addition curv&amp;e function</source>
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        <location filename="../qt/ui_material_editor.h" line="2778"/>
        <source>spread factor:</source>
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        <location filename="../qt/ui_material_editor.h" line="2779"/>
        <source>maximum add:</source>
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        <location filename="../qt/material_editor.ui" line="2141"/>
        <location filename="../qt/material_editor.ui" line="2311"/>
        <location filename="../qt/ui_material_editor.h" line="2782"/>
        <location filename="../qt/ui_material_editor.h" line="2790"/>
        <location filename="../qt/ui_material_editor.h" line="2805"/>
        <source>start value:</source>
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        <location filename="../qt/ui_material_editor.h" line="2788"/>
        <source>paraboli&amp;c function</source>
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        <location filename="../qt/ui_material_editor.h" line="2789"/>
        <source>parab scale:</source>
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        <location filename="../qt/ui_material_editor.h" line="2798"/>
        <source>t&amp;rig function</source>
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        <location filename="../qt/ui_material_editor.h" line="2801"/>
        <source>cosine add:</source>
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        <location filename="../qt/ui_material_editor.h" line="2802"/>
        <source>cosine period:</source>
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        <location filename="../qt/material_editor.ui" line="2356"/>
        <location filename="../qt/ui_material_editor.h" line="2809"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Function rounds adjacent colorValues to produces solid color bands (i.e. no transitions between colors.)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2811"/>
        <source>roun&amp;d</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2814"/>
        <source>round scale</source>
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        <location filename="../qt/ui_material_editor.h" line="2815"/>
        <source>min colorValue</source>
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        <location filename="../qt/ui_material_editor.h" line="2817"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Limit of minimum colorValue (units are still 1.0 = 256 colorValue units).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2821"/>
        <source>max colorValue</source>
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        <location filename="../qt/material_editor.ui" line="2486"/>
        <location filename="../qt/ui_material_editor.h" line="2823"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Limit of maximum colorValue (units are still 1.0 = 256 colorValue units).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="2522"/>
        <location filename="../qt/ui_material_editor.h" line="2828"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use image file as color texture.&lt;/p&gt;&lt;p&gt;Color texture is mixed with &apos;Single Color&apos; (if palette is off) or &apos;Palette&apos; (if palette is on). &lt;/p&gt;&lt;p&gt;example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - color texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2830"/>
        <source>Use color texture from an &amp;image</source>
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        <location filename="../qt/material_editor.ui" line="3309"/>
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        <location filename="../qt/ui_material_editor.h" line="2930"/>
        <location filename="../qt/ui_material_editor.h" line="2985"/>
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        <location filename="../qt/ui_material_editor.h" line="3000"/>
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        <source>Texture path:</source>
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        <location filename="../qt/ui_material_editor.h" line="2834"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with color texture&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="2587"/>
        <location filename="../qt/ui_material_editor.h" line="2837"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Contrast of color texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2841"/>
        <source>Shading</source>
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        <location filename="../qt/ui_material_editor.h" line="2842"/>
        <source>(effect of angle of incidence of light)</source>
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        <source>Shading:</source>
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        <location filename="../qt/ui_material_editor.h" line="2845"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;angle of incidence effects intensity&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;shading 0.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;shading 1.0 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - shading 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2849"/>
        <source>Specular highlight</source>
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        <source>Specular highlight color:</source>
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        <location filename="../qt/ui_material_editor.h" line="2852"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of specular highlights&lt;/p&gt;&lt;p&gt;example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight color.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2856"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Plastic specular reflection has color defined by &lt;span style=&quot; font-style:italic;&quot;&gt;Specular highlight color&lt;/span&gt; and depends on light source color. Surface color doesn&apos;t affect specular reflection color.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2858"/>
        <source>Plastic specular reflection</source>
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        <location filename="../qt/ui_material_editor.h" line="2860"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Size of specular highlights&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;width 0.1&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;width 1.0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;width 5.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 0.1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 1.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - specular highlight width 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2865"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of specular highlights&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;brightness 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;brightness 5 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/material_editor.ui" line="2874"/>
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        <source>Specular highlight brightness:</source>
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        <source>Specular highlight width:</source>
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        <location filename="../qt/ui_material_editor.h" line="2872"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Metallic specular reflection has color defined by &lt;span style=&quot; font-style:italic;&quot;&gt;Specular highlight color&lt;/span&gt; and depends on light source color and surface color.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <source>Metallic specular reflection</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../qt/material_editor.ui" line="2900"/>
        <location filename="../qt/ui_material_editor.h" line="2878"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of metallic specular highlights&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;brightness 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;brightness 5&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specularity 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specular metallic 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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        <location filename="../qt/ui_material_editor.h" line="2883"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Width of metallic specular highlights &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;width 0.2&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;width 2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specular metallic width 02.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specular metallic width 2.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2887"/>
        <source>Roughness</source>
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    <message>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roughness of metallic specular highlights &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;roughness 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;roughness 5&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specular metallic 5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/image - shader - specular metallic roughness 10.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes surface rough. This effect works well with enabled Monte Carlo algorithms.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - roughness 0,05.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Roughness:</source>
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    <message>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Roughness of object surface&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;roughness 0&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;roughness 0.05&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - roughness 0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - roughness 0,05.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2904"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Iridescence makes gradual changes of surface colour as the angle of view or the angle of illumination changes. &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Iridescence disabled&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Ididescence enabled&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - iridescence off.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - iridescence on.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2906"/>
        <source>Iridescence</source>
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    <message>
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        <location filename="../qt/material_editor.ui" line="3787"/>
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        <source>Intensity:</source>
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        <location filename="../qt/ui_material_editor.h" line="2910"/>
        <source>Subsurface relative thickness</source>
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        <location filename="../qt/ui_material_editor.h" line="2913"/>
        <source>Luminosity</source>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2915"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of the luminosity of the selected color.&lt;/p&gt;&lt;p&gt;Note: luminosity effect illuminates near objects only when Global Illumination is enabled.&lt;/p&gt;&lt;p&gt;Example of luminosity effect:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
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        <location filename="../qt/ui_material_editor.h" line="2919"/>
        <source>Luminosity:</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="3245"/>
        <location filename="../qt/ui_material_editor.h" line="2921"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of the luminosity effect.&lt;/p&gt;&lt;p&gt;Note: luminosity effect does not illuminate near objects.&lt;/p&gt;&lt;p&gt;Example of luminosity effect:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2924"/>
        <source>Luminosity color:</source>
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        <location filename="../qt/material_editor.ui" line="3526"/>
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        <source>Use the same color as main color</source>
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        <location filename="../qt/ui_material_editor.h" line="2927"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use an image as a texture for luminosity effect.&lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - luminosity texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2929"/>
        <source>Use luminosity te&amp;xture</source>
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        <location filename="../qt/material_editor.ui" line="3329"/>
        <location filename="../qt/ui_material_editor.h" line="2933"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to image with luminosity texture&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../qt/material_editor.ui" line="3342"/>
        <location filename="../qt/ui_material_editor.h" line="2936"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of luminosity texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2940"/>
        <source>Reflections and refraction</source>
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    </message>
    <message>
        <location filename="../qt/material_editor.ui" line="3396"/>
        <location filename="../qt/ui_material_editor.h" line="2942"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled the reflectance is calculated from Fresnel&apos;s equations.  Reflectance is dependant on the angle of incidence of the ray.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Fresnel&apos;s equations off&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Fresnel&apos;s equations on&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance fresnel off.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance fresnel.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="3399"/>
        <location filename="../qt/ui_material_editor.h" line="2944"/>
        <source>Fresnel&apos;s equations for reflectance</source>
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        <source>Index of refraction:</source>
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        <location filename="../qt/ui_material_editor.h" line="2947"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Index of refraction of the material. It has influence on transparent objects and on non-transparent reflective objects. It affects the calculation in Fresnel&apos;s equations. &lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Example values: vacuum 1.0; glass.1.5; water 1.35; diamond 2.41&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;index of refraction 1.0 (gas or vacuum)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;index of refraction 1.5 (glass)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;index of refraction 2.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 1.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency index of refraction 2.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2952"/>
        <source>Reflections</source>
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        <location filename="../qt/ui_material_editor.h" line="2954"/>
        <source>Reflectance:</source>
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        <location filename="../qt/ui_material_editor.h" line="2956"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of light reflection effect&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab or environment mapping&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;reflectance 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;reflectance 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;reflectance 1.0 (perfect reflection)&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - reflectance 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="3513"/>
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        <source>Color of reflections:</source>
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        <source>Transparency</source>
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        <source>Transparency of volume:</source>
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        <source>Transparency of surface:</source>
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        <location filename="../qt/ui_material_editor.h" line="2967"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of the fractal interior. Thicker parts of the object will appear less transparent than thinner parts.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;p&gt;Examples for yellow color of volume&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;transparency 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of volume 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/ui_material_editor.h" line="2970"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Transparency of fractal surface. &lt;/p&gt;&lt;p&gt;This effect simulates glass or other refractive materials. For fast rendering, it is recommended to decrease the &apos;maximum number of iterations&apos; to as low a value as will still produce acceptable  image quality ( e.g. maybe about 20 iterations).&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab &lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;transparency 0.5&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 0.8&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;transparency 1.0&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.5.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 0.8.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - transparency of surface 1.0.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="3611"/>
        <location filename="../qt/ui_material_editor.h" line="2975"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Color of interior of transparent objects.&lt;/p&gt;&lt;p&gt;To apply this effect, enable ray-traced reflections in &lt;span style=&quot; font-style:italic;&quot;&gt;Raytracing&lt;/span&gt; tab&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Color of volume:</source>
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        <source>Color of transparency:</source>
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    <message>
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        <source>Use the same color for transparency as main</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Diffusion texture controls the amount and color of the reflected light. It also controls the intensity and width of the specular reflections.&lt;/p&gt;&lt;p&gt;Areas with brighter colors will reflect more light, the specular reflection will be brighter and the size of the specular reflections will be smaller (i.e. simulates polished surface.)&lt;/p&gt;&lt;p&gt;Dark areas will not reflect light, and the specular reflections will be dark and wide (i.e. simulates a rough surface). &lt;/p&gt;&lt;p&gt;Example:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - diffusion texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>Use diffusion &amp;texture</source>
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        <location filename="../qt/ui_material_editor.h" line="2988"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to the image to be used for diffusion texture&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../qt/material_editor.ui" line="3721"/>
        <location filename="../qt/ui_material_editor.h" line="2991"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Brightness of diffusion texture. Higher value will simulate more polished surface.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Intensity of bumps.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Path to the image to be used as the normal map texture&lt;/p&gt;&lt;p&gt;To use animated textures (image sequences), replace numbers by &apos;%&apos; symbol. Example: If sequence of images is as showed below: &lt;br/&gt;texture0001.jpg&lt;br/&gt;texture0002.jpg&lt;br/&gt;etc&lt;/p&gt;&lt;p&gt;Then use following file name: texture%%%%.jpg&lt;br/&gt;This tells the program to treat this as not a single image but as a sequence of images with 4 digit index.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the use of greyscale heightmaps as bump maps, like on the image below. The bump map is internally converted to a normal map. &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;This texture can give the following result:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - normal map texture from bumpmap.jpg&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;There are two standards of normal maps. The difference between them is in the direction of the Y component of the normal vector. Visually when the Y component is swapped then the green component of the texture is inverted.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;standard&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;inverted&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/normal_map_texture_g_inv.jpg&quot;/&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;To recognize which standard it is, check how the colors are located on the convex part of the texture.&lt;/p&gt;&lt;p&gt;Standard:   top left corner - green,  bottom right- red&lt;/p&gt;&lt;p&gt;Inverted:    bottom left corner - green,  right top - red&lt;/p&gt;&lt;p&gt;If you use inverted texture, then this check box should be ticked.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Displacement map technique uses texture to cause an effect where the actual geometric position of points over the textured surface are displaced. It gives the surfaces a greater sense of depth and detail, permitting self-shadowing. In contrast to normal mapping, it deforms object surface.&lt;/p&gt;&lt;p&gt;Example displacement map texture (in most cases it can be the same as for bump maps). Brighter pixels will give bigger embossing of surface.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/displacement_texture.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Example result:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;:/tooltips/tooltips_images/material - displacement map.jpg&quot;/&gt;&lt;/p&gt;&lt;p&gt;Note: displacement map does not work with cubic mapping of texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Multiplica constante c fractal por este valor.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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        <translation>Restaurar materiales por defecto en carpeta de materiales</translation>
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        <translation type="unfinished"></translation>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The generated image layers can be used to generate &lt;/p&gt;&lt;p&gt;a &lt;span style=&quot; font-weight:600;&quot;&gt;3d model&lt;/span&gt; for various applications.&lt;/p&gt;&lt;p&gt;A possible workflow to work with these images:&lt;/p&gt;&lt;table border=&quot;0&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;&quot; cellspacing=&quot;2&quot; cellpadding=&quot;0&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Program&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Input&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Output&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mandelbulber&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;---&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;image layers&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://fiji.sc/&quot;&gt;&lt;span style=&quot; font-weight:600; text-decoration: underline; color:#0000ff;&quot;&gt;FIJI&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;image layers&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;3D model&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;a href=&quot;http://meshlab.sourceforge.net/&quot;&gt;&lt;span style=&quot; font-weight:600; text-decoration: underline; color:#0000ff;&quot;&gt;Meshlab&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;3D model&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;optimized 3D model&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Online 3d print service&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;optimized 3D model&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p align=&quot;center&quot;&gt;printed model&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <location filename="../src/command_line_interface.cpp" line="88"/>
        <location filename="../src/command_line_interface.cpp" line="124"/>
        <location filename="../src/command_line_interface.cpp" line="138"/>
        <location filename="../src/command_line_interface.cpp" line="147"/>
        <location filename="../src/command_line_interface.cpp" line="153"/>
        <source>N</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="87"/>
        <source>Stops rendering on frame number &lt;N&gt;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="92"/>
        <source>&lt;KEY=VALUE&gt; overrides item &apos;&lt;KEY&gt;&apos; from settings file with new value &apos;&lt;VALUE&gt;&apos;.
Specify multiple KEY=VALUE pairs by separating with a &apos;#&apos;: &lt;KEY1=VALUE1#KEY2=VALUE2&gt;. Quote whole expression to avoid whitespace parsing issues
Override fractal parameter in the form &apos;fractal&lt;N&gt;_KEY=VALUE&apos; with &lt;N&gt; being index of fractal</source>
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    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="98"/>
        <source>...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="102"/>
        <source>Lists all possible parameters &apos;&lt;KEY&gt;&apos; with corresponding default value &apos;&lt;VALUE&gt;&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="106"/>
        <source>Image output format:
  jpg  - JPEG format (default)
  png  - PNG format
  exr  - EXR format
  tiff - TIFF format
 Legacy formats for still frames:
  png16 - 16-bit PNG format
  png16alpha - 16-bit PNG with alpha channel format</source>
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    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="114"/>
        <location filename="../src/command_line_interface.cpp" line="182"/>
        <source>FORMAT</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="118"/>
        <source>Overrides image resolution. Specify as width and height separated by &apos;x&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="120"/>
        <source>WxH</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="123"/>
        <source>Overrides frames per key parameter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="127"/>
        <source>Sets application as a server listening for clients.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="131"/>
        <source>Sets application as a client connected to server of given host address (Host can be of type IPv4, IPv6 and Domain name address).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="134"/>
        <source>N.N.N.N</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="137"/>
        <source>Sets network port number for netrender (default 5555).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="142"/>
        <source>Starts program without ANSI colors, when execution on CLI.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="146"/>
        <source>Saves rendered image(s) to this file / folder.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="151"/>
        <source>Specify custom system log filepath (default is: ~/.mandelbulber_log.txt).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="156"/>
        <source>Renders all images from common queue.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="159"/>
        <source>Runs testcases on the mandelbulber instance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="163"/>
        <source>Runs benchmarks on the mandelbulber instance, specify optional parameter difficulty (1 -&gt; very easy, &gt; 20 -&gt; very hard, 10 -&gt; default). When [output] option is set to a folder, the example-test images will be stored there.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="170"/>
        <source>Runs the program in opencl mode and selects first available gpu device.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="175"/>
        <source>Resaves a settings file (can be used to update a settings file)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="179"/>
        <source>Renders the voxel volume. Output formats are:
  slice - stack of PNG images into one folder (default)
  ply   - Polygon File Format (single 3d file)
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="185"/>
        <source>Shows statistics while rendering in CLI mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="188"/>
        <source>Shows help about input.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="190"/>
        <source>Shows example commands.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="192"/>
        <source>Shows commands regarding OpenCL.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../src/command_line_interface.cpp" line="196"/>
        <source>file with fractal settings (program also tries
to find file in ./mandelbulber/settings directory)
When settings_file is put as a command line argument then program will start in noGUI mode&lt;settings_file&gt; can also be specified as a list, see all options with --help-input</source>
        <translation type="unfinished"></translation>
    </message>
</context>
</TS>
