Random.State

# Module Random.State

    module State: sig .. end

    type t

The type of PRNG states.

    val make : int array -> t

Create a new state and initialize it with the given seed.

    val make_self_init : unit -> t

Create a new state and initialize it with a system-dependent low-entropy seed.

    val copy : t -> t

Return a copy of the given state.

    val bits : t -> int

    val int : t -> int -> int

    val int32 : t -> Int32.t -> Int32.t

    val nativeint : t -> Nativeint.t -> Nativeint.t

    val int64 : t -> Int64.t -> Int64.t

    val float : t -> float -> float

    val bool : t -> bool

These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.