
 /***************************************************************************/

/*
 * Portions Copyright (c) 1999 GMRS Software GmbH
 * Carl-von-Linde-Str. 38, D-85716 Unterschleissheim, http://www.gmrs.de
 * All rights reserved.
 *
 * Author: Arno Unkrig <arno@unkrig.de>
 */
 
/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License in the file COPYING for more details.
 */

 /***************************************************************************/

/*
 * Changes to version 1.2.2 were made by Martin Bayer <mbayer@zedat.fu-berlin.de>
 * Dates and reasons of modifications:
 * Fre Jun  8 17:29:50 CEST 2001
 * Thu Oct  4 22:38:59 CEST 2001: ported to g++ 3.0
 * Wed Jul  2 22:03:29 CEST 2003: ported to g++ 3.3
 */
  
 /***************************************************************************/


#ifndef __Properties_h_INCLUDED__ /* { */
#define __Properties_h_INCLUDED__

/* ------------------------------------------------------------------------- */

#ifdef BOOL_DEFINITION
BOOL_DEFINITION
#undef BOOL_DEFINITION
#endif

#include <string>
#include <map>
#include <istream>

using std::string;
using std::map;
using std::istream;

/* ------------------------------------------------------------------------- */

class Properties {

public:
  const char *getProperty(const char *key, const char *dflt) const;
  const char *getProperty(const char *key) const;
  void       setProperty(const string &key, const string &value)
                                                 { property_map[key] = value; }
  void       setProperty(const char   *key, const string &value)
                                                 { property_map[key] = value; }
  void       setProperty(const string &key, const char   *value)
                                                 { property_map[key] = value; }
  void       setProperty(const char   *key, const char   *value)
                                                 { property_map[key] = value; }

  // Read from file.
  void load(istream &);

private:
  static bool readProperty(
    istream &is,
    string  *key_return,
    string  *value_return
  );
  map<string, string> property_map;
};


/* ------------------------------------------------------------------------- */

#endif /* } */

/* ------------------------------------------------------------------------- */

