<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>XNAWindowsProject</RootNamespace>
    <AssemblyName>XNAWindowsProject</AssemblyName>
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    <XnaCrossPlatformGroupID>587ca330-4151-41aa-a721-18cbd58d91ce</XnaCrossPlatformGroupID>
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    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\x86\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\x86\Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <NoStdLib>true</NoStdLib>
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    <PlatformTarget>x86</PlatformTarget>
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      <SpecificVersion>True</SpecificVersion>
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    <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
      <SpecificVersion>True</SpecificVersion>
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    <Reference Include="mscorlib">
      <Private>False</Private>
    </Reference>
    <Reference Include="System">
      <Private>False</Private>
    </Reference>
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  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Game1.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
    <Content Include="GameThumbnail.png" />
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  <ItemGroup>
    <NestedContentProject Include="Content\Content.contentproj">
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  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.NestedContent.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>