Chapter 24. Scribble, A Simple Example Drawing Program
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## Chapter 24. Scribble, A Simple Example Drawing Program

## 24.1. Scribble Overview

In this section, we will build a simple drawing program. In the process, we will examine how to handle mouse events, how to draw in a window, and how to do drawing better by using a backing pixmap.

Figure 24.1. Scribble Drawing Program Example

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23.3. Example rc file | Home | 24.2. Event Handling