// ** Important note for map editors **

// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the
// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for
// the map you were on.

// If it did use the existing configuration, upon 2nd load, the map will become messed up.

// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and
// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT
// ANYTHING, just to be safe!

// If you wish to learn how to use configuration files for you map, read: "docs/mapediting5.html"

// Possible commands that can be used in map configs are:
// ======================================================
// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour,
// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour.



// Mapmodels:
mapmodelreset 					// Leave this command here, or else your maps config file will become
						// messed up!

						// Mapmodel number:
						// ---------------
mapmodel 2 2 0 0 "nothing"			// 0	Use this for clipping off areas/things that players should
						//	colide against. See "docs/mapediting5.html" for more details.

mapmodel 4 1 0 0 "comp_bridge"			// 1
mapmodel 0 7 0 0 "ladder_7x"			// 2
mapmodel 0 8 0 0 "ladder_8x"			// 3
mapmodel 0 10 0 0 "ladder_10x"			// 4
mapmodel 0 11 0 0 "ladder_11x"			// 5
mapmodel 0 15 0 0 "ladder_15x"			// 6
mapmodel 0 12 0 0 "streetlamp"			// 7
mapmodel 0 12 0 0 "streetlamp"			// 8
mapmodel 3 2 0 0 "bench"			// 9
mapmodel 2 4 0 0 "dumpster"			// 10
mapmodel 0 0 0 0 "roadblock01"			// 11	Clip this with nothing mapmodels!
mapmodel 0 0 0 0 "roadblock02"			// 12	Clip this with nothing mapmodels!
mapmodel 1 8 0 0 "fence"			// 13
mapmodel 1 8 0 0 "fencepost"			// 14
mapmodel 0 0 0 0 "fencegate_open"		// 15
mapmodel 1 8 0 0 "fencegate_closed"		// 16
mapmodel 0 0 0 0 "grass01"			// 17
mapmodel 0 0 0 0 "grass01_d"			// 18
mapmodel 0 0 0 0 "grass01_s"			// 19
mapmodel 0 0 0 0 "grass02"			// 20
mapmodel 0 0 0 0 "grass02_d"			// 21
mapmodel 0 0 0 0 "grass02_s"			// 22
mapmodel 0 0 0 0 "plant01"			// 23
mapmodel 0 0 0 0 "plant01_d"			// 24
mapmodel 0 0 0 0 "plant01_s"			// 25
mapmodel 0 0 0 0 "tree01"			// 26
mapmodel 1 2 0 0 "chair1"			// 27
mapmodel 0 0 0 0 "laptop1"			// 28
mapmodel 0 0 0 0 "picture1"			// 29	If you wish to put a custom picture in the frame use 							//	"skin_blanco.jpg" Please make a new folder, preferably called
						//	picture1_yourmapsname
mapmodel 1 6 0 0 "locker"			// 30
mapmodel 0 0 0 0 "strahler"			// 31
mapmodel 0 0 0 0 "light01"			// 32
mapmodel 0 0 0 0 "bulb"				// 33
mapmodel 1 3 0 0 "barrel"			// 34
mapmodel 1 2 0 0 "barrel2"			// 35
mapmodel 0 0 0 0 "elektro"			// 36
mapmodel 3 1 0 0 "europalette"			// 37
mapmodel 0 0 0 0 "gastank"			// 38	Ensure you clip this mapmodel fully using the command
						//      "newent clip 0 3 7 5" in the middle of the model.
mapmodel 2 1 0 0 "gutter_h"			// 39
mapmodel 1 2 0 0 "gutter_v"			// 40
mapmodel 0 0 0 0 "wrench"			// 41
mapmodel 0 0 0 0 "screw"			// 42
mapmodel 0 0 0 0 "signs/flammable"		// 43
mapmodel 0 0 0 0 "signs/speed"			// 44
mapmodel 0 0 0 0 "signs/maint"			// 45
mapmodel 0 0 0 0 "signs/caution"		// 46
mapmodel 0 0 0 0 "signs/biohazard"		// 47
mapmodel 0 0 0 0 "fag"				// 48
mapmodel 0 0 0 0 "can"				// 49
mapmodel 0 0 0 0 "can2"				// 50
mapmodel 0 0 0 0 "wood01"			// 51
mapmodel 0 0 0 0 "hook"				// 52
mapmodel 0 0 0 0 "coffeemug"			// 53
mapmodel 0 0 0 0 "flyer"			// 54
mapmodel 0 0 1 0 "poster"			// 55 	Don't put the poster too close to a wall, or it will "z-fight".
mapmodel 1 1 0 0 "aard"				// 56
						//	Most mapmodels below here were introduced in version 1.0 of AC.
mapmodel 4 1 0 0 "bridge"			// 57
mapmodel 0 1 0 0 "ladder_rung"			// 58
mapmodel 0 8 0 0 "drainpipe"			// 59
mapmodel 2 2 0 0 "toca/airconditioner"		// 60	Inner part of airconditioner is Model 107
mapmodel 0 0 0 0 "toca/bullet"			// 61
mapmodel 0 1 0 0 "toca/cinderblock"		// 62
mapmodel 1 7 0 0 "toca/commrack"		// 63
mapmodel 1 4 0 0 "toca/commrack2"		// 64
mapmodel 0 0 0 0 "toca/computer/monkeymou"	// 65
mapmodel 1 8 0 0 "toca/corrugated/beam"		// 66	For use with corrugated fence (Model 102/103)
mapmodel 1 4 0 0 "toca/guardrail"		// 67 	Clip this with nothing mapmodels
mapmodel 1 4 0 0 "toca/guardrail2"		// 68  	Use guardrail2 with this (Model 106)
mapmodel 0 0 0 0 "toca/milkcarton"		// 69
mapmodel 1 1 0 0 "toca/monitor"			// 70
mapmodel 2 3 0 0 "toca/officedesk"		// 71  	Clip this with nothing mapmodels
mapmodel 0 0 0 0 "toca/plasmatv"		// 72
mapmodel 4 1 0 0 "toca/platformmet"		// 73
mapmodel 0 6 0 0 "toca/powermeter"		// 74
mapmodel 1 6 0 0 "toca/rack"			// 75 	Clip this with nothing mapmodels
mapmodel 2 8 0 0 "toca/radarconsole"		// 76 	Clip this with nothing mapmodels
mapmodel 0 0 0 0 "toca/securitycam/secucam"	// 77	Animated security camera. Use mounts with this (Model 104/105)
mapmodel 0 0 0 0 "toca/sgshell"			// 78
mapmodel 4 1 7 0 "toca/stairs1"			// 79 	Clip this with nothing mapmodels
mapmodel 4 1 0 0 "toca/stairs2"			// 80 	Clip this with nothing mapmodels
mapmodel 1 3 0 0 "toca/radioactivedrum"		// 81
mapmodel 1 2 0 0 "toca/radioactivedrum2"	// 82
mapmodel 2 1 0 0 "toca/tyre"			// 83
mapmodel 1 2 0 0 "toca/trashbag"		// 84
mapmodel 1 3 0 0 "toca/trashcan"		// 85
mapmodel 1 2 0 0 "toca/tv"			// 86
mapmodel 2 3 0 0 "toca/utilitytable"		// 87	Clip the sides with nothing mapmodels
mapmodel 1 3 0 0 "toca/wheel"			// 88
mapmodel 0 0 0 0 "toca/signs/biohazard"		// 89
mapmodel 0 0 0 0 "toca/signs/chemical"		// 90
mapmodel 0 0 0 0 "toca/signs/confined"		// 91
mapmodel 0 0 0 0 "toca/signs/toxic"		// 92
mapmodel 0 0 0 0 "toca/signs/donotenter"	// 93
mapmodel 0 0 0 0 "toca/signs/explosives"	// 94
mapmodel 0 0 0 0 "toca/signs/firstaid"		// 95
mapmodel 0 0 0 0 "toca/signs/noentry"		// 96
mapmodel 0 0 0 0 "toca/signs/nosmoking"		// 97
mapmodel 0 0 0 0 "toca/signs/radioactive"	// 98
mapmodel 0 0 0 0 "toca/signs/restricted"	// 99
mapmodel 1 6 0 0 "toca/signs/target"		// 100
mapmodel 0 2 0 0 "toca/computer/pc"		// 101
mapmodel 1 8 0 0 "toca/corrugated/fence1"	// 102	Use the beam with this (Model 66)
mapmodel 1 8 0 0 "toca/corrugated/fence2"	// 103 	Use the beam with this (Model 66)
mapmodel 0 0 0 0 "toca/securitycam/vertmount"	// 104	Use the camera mapmodel with this (Model 77)
mapmodel 0 0 0 0 "toca/securitycam/wallmount"	// 105	Use the camera mapmodel with this (Model 77)
mapmodel 1 4 0 0 "toca/guardrail2/gr2pole"	// 106	Use guardrail2 with this (Model 68)
mapmodel 0 0 0 0 "toca/airconditioner/interior"	// 107	Outer part of airconditioner is Model 60
mapmodel 1 1 1 0 "toca/pipes/concretepipe"	// 108
mapmodel 1 1 1 0 "toca/pipes/metalpipe"		// 109
mapmodel 0 1 0 0 "toca/pipes/metalpipe2"	// 110
mapmodel 0 0 0 0 "signs/arab"			// 111	Note: This model was made before version 1.0
mapmodel 1 1 0 0 "toca/milkcrate"		// 112
mapmodel 0 0 0 0 "toca/ceilingfan"		// 113
mapmodel 1 7 0 0 "toca/tree1"			// 114
mapmodel 0 17 0 0 "toca/palmtree1"		// 115
mapmodel 2 3 0 0 "toca/razorwire"		// 116
mapmodel 0 14 0 0 "toca/tree2"			// 117
mapmodel 0 18 0 0 "toca/pine"			// 118
mapmodel 2 7 0 0 "toca/servercluster/rack"	// 119
mapmodel 2 1 0 0 "toca/servercluster/U3_1"	// 120
mapmodel 2 1 0 0 "toca/servercluster/U3_2"	// 121
mapmodel 2 1 0 0 "toca/servercluster/U3_3"	// 122
mapmodel 2 2 0 0 "toca/servercluster/U6_1"	// 123
mapmodel 2 2 0 0 "toca/servercluster/U6_2"	// 124
mapmodel 2 2 0 0 "toca/servercluster/U6_3"	// 125
mapmodel 0 4 0 0 "toca/window1"			// 126
mapmodel 1 2 8 0 "toca/barbwire"		// 127
mapmodel 1 1 0 0 "toca/shelf"			// 128
mapmodel 4 1 15 0 "toca/guardtower"		// 129
mapmodel 1 2 0 0 "toca/treetrunk1"		// 130
mapmodel 1 2 0 0 "rattrap/cbbox"		// 131
mapmodel 0 0 4 0 "rattrap/hanginlamp"		// 132
mapmodel 0 2 0 0 "rattrap/ventflap"		// 133
mapmodel 1 1 0 0 "rattrap/milkcrate1"		// 134
mapmodel 1 1 0 0 "rattrap/milkcrate2"		// 135


// The models below are specific to the maps that they were made for and won't be of much or any use in other maps.
// But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below.

// mapmodel 0 0 0 0 "sail"			// Sail cloth, specific to ac_desert.
// mapmodel 3 8 0 0 "minelift"			// Mine lift, specific to ac_mines.
// mapmodel 0 0 0 0 "wires/3x8"			// Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/2x8"			// Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8a"		// Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8"			// Different sizes of power lines, specific to ac_power.
// mapmodel 1 3 0 0 "barrel-toxic"		// Toxic barrel, specific to ac_toxic.
// mapmodel 0 0 0 0 "snowsail"			// Camouflaged sail cloth, specific to ac_arctic.
// mapmodel 0 0 0 0 "icicle"			// Icicle, specific to ac_arctic.
// mapmodel 4 1 0 0 "bridge_shine"		// Platform for ac_shine, specifically textured for its surroundings.
// mapmodel 0 15 0 0 "ladderx15_center3"	// Special ladder model for ac_desert.
// mapmodel 3 1 0 0 "toca/grid6x8"		// A metal mesh, specifically designed for ac_aqueous.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
						// Metal beam to support toca's stairs. Made for ac_aqueous (not used).
						// This model is very difficult to place correctly!
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
						// Handrail for toca's metal platforms. Specific to ac_aqueous.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
						// Special stairs platforms with handrails. Specific to ac_aqueous.
						// This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
						// Special stairs platforms with handrails. Specific to ac_aqueous.
						// This model requires careful clipping to be used.
// mapmodel 0 0 0 0 "nocamp"			// No-camping sign, specific to ac_douze.
// mapmodel 1 2 0 0 "rattrap/rbbox"		// Box mapmodel, specific to ac_rattrap.
// mapmodel 1 3 0 0 "rattrapbarrel"		// Steel barrel mapmodel, specific to ac_rattrap.
// mapmodel 1 2 0 0 "rattrapbarrel2"		// Steel barrel mapmodel, specific to ac_rattrap.
// mapmodel 1 1 0 0 "misterfloppy/valve_hor"	// Valve mapmodel, specific to ac_werk.


// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.

loadsky "textures/skymaps/steini/steini4"	// Comment this if you want to use a different skymap.

// loadsky "textures/skymaps/steini/steini2"
// loadsky "textures/skymaps/steini/steini3"
// loadsky "textures/skymaps/makke/rocky"
// loadsky "textures/skymaps/makke/mountain"
// loadsky "textures/skymaps/iceflow/iceflow"
// loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
// loadsky "textures/skymaps/socksky/nightball"
// loadsky "textures/skymaps/socksky/grave"
// loadsky "textures/skymaps/kothic/atsea"


// Alternative texture. See "docs/mapediting5.html" for more information.

loadnotexture 				// Reset to default alternative texture. Comment this if you want to use a
					// different one.
// loadnotexture "makke/black.jpg"	// This is an example. Using this will make any missing textures end up black.
					// Uncomment it if you want to use this one.



// All textures are found in /packages/textures...

// Special note:
// Texture slot 0 is hardcoded as the sky
// Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular.
// texture slot 2 is the default wall texture for new maps.
// texture slot 3 is the default floor texture for new maps.
// texture slot 4 is the default ceiling texture for new maps.

// Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file
// otherwise they will not show up.


// Textures:
texturereset    		// Leave this command here, or else your map will look messed up!
texture 0 "kurt/klite1.jpg"	// Dummy texture - Also leave this here, or else your map will look messed up!


							// Brickwall textures
texture 0 "toca/greybricks.jpg"				// Texture #1
texture 0 "arcitool/archibrick01.jpg"
texture 0 "arcitool/archibrick02.jpg"
texture 0 "arcitool/archibrick03.jpg"
texture 0 "arcitool/archibrick04.jpg"
texture 0 "arcitool/archibrick05.jpg"
texture 0 "arcitool/archibrick06.jpg"
texture 0 "arcitool/archibrick07.jpg"
texture 0 "arcitool/rohbaubims.jpg"
texture 0 "mitaman/grsites/brick051.jpg"
texture 0 "mitaman/grsites/brick065.jpg"
texture 0 "boeck/stone_022.jpg"
texture 0 "DigitalFlux/gray_bricks_02.jpg"
texture 0 "DigitalFlux/gray_bricks_01.jpg"
texture 0 "makke/bricks_2.jpg"
texture 0 "makke/bricks_3.jpg"
texture 0 "makke/brickwall.jpg"
texture 0 "noctua/wall/brick02.jpg"
texture 0 "sub/brick_wall_08.jpg"
texture 0 "sub/brick_wall_09.jpg"
texture 0 "makke/bricky.jpg"
texture 0 "makke/01-CMU.jpg"
texture 0 "makke/mauer1.jpg"
texture 0 "makke/mauer2.jpg"
texture 0 "makke/d_brick.jpg"
texture 0 "mitaman/3dcafe/stone18.jpg"			// Texture #26

							// Tile textures
texture 0 "noctua/tiles/16tile12.jpg"			// Texture #27
texture 0 "noctua/tiles/16tile09.jpg"
texture 0 "noctua/tiles/16tile10.jpg"
texture 0 "noctua/tiles/16tile11.jpg"
texture 0 "noctua/tiles/16tile07.jpg"
texture 0 "arcitool/Cotta1-grau.jpg"
texture 0 "arcitool/Cotta1-graubraun.jpg"
texture 0 "arcitool/Cotta1-graubraunhell.jpg"
texture 0 "arcitool/Cotta1-hell.jpg"
texture 0 "arcitool/Cotta2-beige.jpg"
texture 0 "arcitool/Cotta2-dunkel.jpg"
texture 0 "arcitool/Cotta2-grau.jpg"
texture 0 "arcitool/Cotta2-satt.jpg"
texture 0 "makke/tiles.jpg"				// Texture #40

							// Floor textures
texture 0 "noctua/ground/cobbles01.jpg"			// Texture #41
texture 0 "arcitool/pflaster2.jpg"
texture 0 "arcitool/gittersteine2.jpg"
texture 0 "makke/11-Brick.jpg"
texture 0 "makke/stein.jpg"
texture 0 "makke/br_tiles.jpg"
texture 0 "makke/c_tile.jpg"
texture 0 "makke/pebbles_01.jpg"
texture 0 "arcitool/sisal21.jpg"
texture 0 "makke/platten.jpg"				// Texture #51

							// Asphault/concrete textures
texture 0 "noctua/ground/asph01.jpg"			// Texture #52
texture 0 "noctua/ground/asph02.jpg"
texture 0 "noctua/ground/asph03.jpg"
texture 0 "makke/asph_01.jpg"
texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "makke/concrete.jpg"
texture 0 "makke/concrete_trim.jpg"
texture 0 "makke/concrete_trim_small.jpg"
texture 0 "noctua/ground/snowy03.jpg"
texture 0 "noctua/ground/snowy04.jpg"
texture 0 "noctua/ground/snowy05.jpg"
texture 0 "noctua/metal/iron05.jpg"
texture 0 "noctua/metal/iron05_b.jpg"
texture 0 "noctua/metal/iron01.jpg"
texture 0 "noctua/metal/zinc02.jpg"
texture 0 "noctua/metal/zinc03.jpg"
texture 0 "noctua/wall/plast02.jpg"
texture 0 "noctua/wall/conc01.jpg"
texture 0 "noctua/wall/conc02.jpg"
texture 0 "noctua/wall/conc05.jpg"
texture 0 "noctua/wall/wall02.jpg"			// Texture #73

							// Walls/ceiling/plaster textures
texture 0 "arcitool/sichtbeton1.jpg"			// Texuture #74
texture 0 "arcitool/sichtbeton2.jpg"
texture 0 "noctua/ground/snowy02.jpg"
texture 0 "boeck/stone_013.jpg"
texture 0 "boeck/stone_014.jpg"
texture 0 "noctua/wall/plast01.jpg"
texture 0 "noctua/wall/plast03.jpg"
texture 0 "noctua/wall/plast04.jpg"
texture 0 "mitaman/various/5sqtunnelroad.jpg"
texture 0 "mitaman/various/027metal.jpg"		// Texture #83

							// Metal textures
texture 0 "boeck/metal_019.jpg"				// Texture #84
texture 0 "boeck/metal_019_b.jpg"
texture 0 "mitaman/various/036metal.jpg"
texture 0 "boeck/rolltor.jpg"
texture 0 "mitaman/golgotha/hhroofgray.jpg"
texture 0 "mitaman/golgotha/tunnel_ceiling.jpg"
texture 0 "mitaman/golgotha/tunnel_ceiling_b.jpg"
texture 0 "mitaman/zastrow/metal_overlaps.jpg"
texture 0 "mitaman/zastrow/metal_plate_fill.jpg"
texture 0 "mitaman/golgotha/metal_bumps2.jpg"
texture 0 "mitaman/golgotha/metal_bumps3.jpg"
texture 0 "mitaman/zastrow/metal_siding_kinks.jpg"
texture 0 "noctua/metal/zinc01.jpg"
texture 0 "noctua/metal/copper01.jpg"
texture 0 "noctua/metal/copper02.jpg"
texture 0 "noctua/metal/iron02.jpg"
texture 0 "noctua/metal/iron03.jpg"
texture 0 "noctua/metal/iron04.jpg"
texture 0 "noctua/metal/metbgr01.jpg"
texture 0 "noctua/metal/metbgr02.jpg"
texture 0 "noctua/metal/metbgr03.jpg"
texture 0 "noctua/metal/metbgr04.jpg"
texture 0 "noctua/metal/verdig01.jpg"
texture 0 "noctua/metal/brass01.jpg"
texture 0 "mitaman/various/006metal.jpg"
texture 0 "mitaman/various/metal020.jpg"		// Texture #109

							// Wood textures
texture 0 "boeck/wood_009.jpg"				// Texture #110
texture 0 "boeck/wood_010.jpg"
texture 0 "boeck/wood_017.jpg"
texture 0 "makke/wood_01.jpg"
texture 0 "makke/wood_01_b.jpg"
texture 0 "arcitool/n_f-natur2.jpg"
texture 0 "arcitool/Blockbohlen-natur.jpg"
texture 0 "arcitool/Zaun.jpg"
texture 0 "arcitool/Rundholz.jpg"
texture 0 "mitaman/grsites/wood060.jpg"
texture 0 "noctua/wood/blinds01.jpg"
texture 0 "noctua/wood/fb_board.jpg"
texture 0 "noctua/wood/planks01.jpg"
texture 0 "noctua/wood/planks01_b.jpg"
texture 0 "noctua/wood/planks02.jpg"
texture 0 "noctua/wood/planks02_hor.jpg"
texture 0 "noctua/wood/planks02_trim.jpg"
texture 0 "noctua/wood/bark01.jpg"
texture 0 "noctua/wood/wood02.jpg"
texture 0 "noctua/wood/wood03.jpg"
texture 0 "noctua/wood/wood04.jpg"
texture 0 "mitaman/various/063bois.jpg"
texture 0 "mitaman/various/063bois_b.jpg"		// Texture #132

							// Mud/sand/grass textures
texture 0 "craig_fortune/terrain/grass_lush1.jpg" 	// Texture #133
texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "craig_fortune/terrain/Grass_parched.jpg"
texture 0 "arcitool/Wiese3.jpg"
texture 0 "arcitool/Wiese6.jpg"
texture 0 "craig_fortune/terrain/Grass_lush.jpg"
texture 0 "craig_fortune/terrain/mud.jpg"
texture 0 "craig_fortune/terrain/Mud_thick.jpg"
texture 0 "makke/cracked_mud.jpg"
texture 0 "craig_fortune/terrain/sand_bleached.jpg"
texture 0 "sub/sub_sand.jpg"
texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "makke/dirt_01.jpg"
texture 0 "makke/stuck1.jpg"
texture 0 "noctua/ground/mud01.jpg"
texture 0 "noctua/ground/pebble01.jpg"
texture 0 "noctua/ground/ground02.jpg"
texture 0 "noctua/ground/ground06.jpg"			// Texture #154

							// Rock/stone textures
texture 0 "arcitool/schotter1.jpg"			// Texture #155
texture 0 "arcitool/schotter2.jpg"
texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "craig_fortune/terrain/rubble.jpg"
texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "noctua/ground/snowy01.jpg"
texture 0 "makke/rock.jpg"
texture 0 "noctua/stone/stone18.jpg"
texture 0 "noctua/stone/stone02.jpg"
texture 0 "noctua/stone/stone03.jpg"
texture 0 "noctua/stone/stone04.jpg"
texture 0 "noctua/stone/stone05.jpg"
texture 0 "noctua/stone/stone06.jpg"
texture 0 "noctua/stone/stone07.jpg"
texture 0 "noctua/stone/stone08.jpg"
texture 0 "noctua/stone/stone09.jpg"
texture 0 "noctua/stone/stone12.jpg"
texture 0 "noctua/stone/stone13.jpg"
texture 0 "noctua/stone/stone15.jpg"
texture 0 "noctua/stone/stone16.jpg"
texture 0 "noctua/stone/stone17.jpg"
texture 0 "noctua/stone/marmor01.jpg"
texture 0 "noctua/stone/stone19.jpg"
texture 0 "noctua/wall/conc03.jpg"
texture 0 "noctua/wall/conc04.jpg"
texture 0 "noctua/wall/d_wall01.jpg"			// Texture #180

							// Carpet textures
texture 0 "noctua/textile/carpet04.jpg"			// Texture #181
texture 0 "noctua/textile/carpet01.jpg"
texture 0 "noctua/textile/carpet02.jpg"
texture 0 "noctua/textile/carpet03.jpg"
texture 0 "noctua/textile/burlap01.jpg"
texture 0 "noctua/textile/carpet05.jpg"			// Texture #186

							// Trim textures
texture 0 "arcitool/Wellblech1-1.jpg"			// Texture #187
texture 0 "arcitool/Glasbausteine.jpg"
texture 0 "boeck/gully.jpg"
texture 0 "boeck/aircon2.jpg"
texture 0 "makke/aircon.jpg"
texture 0 "makke/aircon_sm.jpg"
texture 0 "makke/door.jpg"
texture 0 "makke/klappe.jpg"
texture 0 "makke/klappe2.jpg"
texture 0 "makke/klappe3.jpg"
texture 0 "makke/neuklappe.jpg"
texture 0 "makke/panel.jpg"
texture 0 "mitaman/3dcafe/objects09_a.jpg"
texture 0 "mitaman/golgotha/elecpanelstwo.jpg"
texture 0 "mitaman/various/metal_trim_4_v.jpg"
texture 0 "mitaman/various/metal_trim_4_h.jpg"
texture 0 "mitaman/various/metal026.jpg"
texture 0 "mitaman/various/vent_cap.jpg"
texture 0 "mitaman/various/rgrates0006.jpg"
texture 0 "mitaman/various/large_plate.jpg"
texture 0 "makke/lampe.jpg"
texture 0 "makke/lampe_tile.jpg"
texture 0 "makke/lampe_tile_a.jpg"
texture 0 "makke/lampe_tile2.jpg"
texture 0 "makke/lampe_tile2_a.jpg"
texture 0 "makke/stairtrim.jpg"
texture 0 "makke/metalstair1.jpg"
texture 0 "makke/metalstair2.jpg"
texture 0 "mitaman/zastrow/metal_siding_kinksb.jpg"
texture 0 "makke/window.jpg"
texture 0 "makke/windows.jpg"
texture 0 "mitaman/zastrow/sub_window31.jpg"
texture 0 "mitaman/zastrow/sub_window33.jpg"
texture 0 "mitaman/various/sub_window23.jpg"
texture 0 "mitaman/various/sub_window38.jpg"
texture 0 "mitaman/3dcafe/door10.jpg"
texture 0 "mitaman/3dcafe/door12.jpg"
texture 0 "mitaman/3dcafe/door15.jpg"
texture 0 "mitaman/3dcafe/door07.jpg"
texture 0 "mitaman/zastrow/sub_doors512B05.jpg"
texture 0 "mitaman/zastrow/sub_doors512A10.jpg"
texture 0 "mitaman/zastrow/sub_doors512A16.jpg"
texture 0 "mitaman/various/sub_doors256nf_01.jpg"
texture 0 "mitaman/3dcafe/objects08.jpg"		// Texture #230

							// Crate/box textures
texture 0 "craig_fortune/crates/light_weathered.jpg"	// Texture #231
texture 0 "craig_fortune/crates/light.jpg"
texture 0 "zastrow/3wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_10.jpg"
texture 0 "zastrow/2wood_crate_12.jpg"
texture 0 "zastrow/3wood_crate_02.jpg"
texture 0 "zastrow/2wood_crate_02.jpg"
texture 0 "zastrow/3wood_crate_10.jpg"
texture 0 "zastrow/3wood_crate_12.jpg"
texture 0 "zastrow/wood_crate_02.jpg"
texture 0 "zastrow/wood_crate_03.jpg"
texture 0 "zastrow/wood_crate_10.jpg"
texture 0 "zastrow/wood_crate_12.jpg"
texture 0 "makke/box_2.jpg"
texture 0 "makke/box_4.jpg"
texture 0 "makke/box_3.jpg"
texture 0 "makke/smallsteelbox.jpg"			// Texture #248

							// Additional textures
texture 0 "drunkenM/rock_wall1.jpg"			// Texture #249
texture 0 "rattrap/rb_window.jpg"



// The below textures are in the AssaultCube package, but are not actually in the config file because their design is
// specific to the map they were made for or because there are only 256 texture slots available and we don't want to
// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
// stay aware of the 256 slot limit.

// texture 0 "dog/texture08.jpg"
// texture 0 "misterfloppy/keller/exit_sign.jpg"
// texture 0 "misterfloppy/keller/gully.jpg"
// texture 0 "misterfloppy/keller/door_panel.jpg"
// texture 0 "misterfloppy/keller/aircon.jpg"
// texture 0 "misterfloppy/keller/light.jpg"
// texture 0 "misterfloppy/keller/light2.jpg"
// texture 0 "misterfloppy/keller/door_01.jpg"
// texture 0 "misterfloppy/keller/door_02.jpg"
// texture 0 "misterfloppy/keller/door_03.jpg"
// texture 0 "johnsolo/bluewoody1.jpg"
// texture 0 "johnsolo/bluewoody2.jpg"
// texture 0 "johnsolo/shutters.jpg"
// texture 0 "makke/black.jpg"			// A 1x1 black pixel. Nothing interesting.
// texture 0 "makke/concrete_trim_vert.jpg"
// texture 0 "makke/snow.jpg"
// texture 0 "makke/special_stone15.jpg"
// texture 0 "noctua/wall/wall01.jpg"
// texture 0 "wotwot/urban/electric2.jpg"
// texture 0 "wotwot/urban/electric2_bla.jpg"
// texture 0 "wotwot/urban/asphalt1_l.jpg"
// texture 0 "wotwot/urban/metaltrim1_ver.jpg"
// texture 0 "wotwot/urban/metaltrim1_hor.jpg"
// texture 0 "wotwot/urban/door3.jpg"
// texture 0 "wotwot/urban/airvent1.jpg"
// texture 0 "wotwot/urban/ventilation1.jpg"
// texture 0 "wotwot/urban/grill2_s.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
// texture 0 "wotwot/urban/hatch1.jpg"
// texture 0 "wotwot/urban/manhole1.jpg"
// texture 0 "makke/door_metal.jpg"
// texture 0 "makke/door_rust.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
// texture 0 "wotwot/urban/electric4.jpg"
// texture 0 "wotwot/urban/electric4_bla.jpg"
// texture 0 "wotwot/urban/electric3.jpg"
// texture 0 "wotwot/urban/electric3_bla.jpg"
// texture 0 "wotwot/urban/electric1.jpg"
// texture 0 "wotwot/urban/electric1_bla.jpg"
// texture 0 "openfootage/stonewall_4.jpg"
// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
// texture 0 "makke/douze.jpg"
// texture 0 "makke/clayceiling.jpg"
// texture 0 "rattrap/rb_box_01.jpg"
// texture 0 "rattrap/rb_box_02.jpg"
// texture 0 "rattrap/rb_box_03.jpg"
// texture 0 "rattrap/rb_box_04.jpg"
// texture 0 "rattrap/rb_box_05.jpg"
// texture 0 "rattrap/rb_box_06.jpg"
// texture 0 "rattrap/rb_bricks_01.jpg"
// texture 0 "rattrap/rb_bricks_02.jpg"
// texture 0 "rattrap/rb_bricks_03.jpg"
// texture 0 "rattrap/rb_concrete.jpg"
// texture 0 "rattrap/rb_box_07.jpg"
// texture 0 "rattrap/rb_trim_03.jpg"
// texture 0 "rattrap/rb_trim_01.jpg"
// texture 0 "rattrap/rb_trim_02.jpg"
// texture 0 "rattrap/rb_window2.jpg"
// texture 0 "nieb/asphaltdamaged0043_1_l.jpg"		// START: Nieb's new textures...
// texture 0 "nieb/b10woods003.jpg"
// texture 0 "nieb/b15walls031b.jpg"
// texture 0 "nieb/b19walls261.jpg"
// texture 0 "nieb/b2metals0052.jpg"
// texture 0 "nieb/b2walls094.jpg"
// texture 0 "nieb/b3_walls149.jpg"
// texture 0 "nieb/b3_walls154.jpg"
// texture 0 "nieb/b3_walls155.jpg"
// texture 0 "nieb/b8walls007b.jpg"
// texture 0 "nieb/brickolddirty0009.jpg"
// texture 0 "nieb/brickolddirty0015.jpg"
// texture 0 "nieb/brickround0047_6.jpg"
// texture 0 "nieb/bricksmall0007.jpg"
// texture 0 "nieb/bricksmall0060.jpg"
// texture 0 "nieb/bricksmall0067.jpg"
// texture 0 "nieb/bricksmall0073.jpg"
// texture 0 "nieb/bricksmall0077.jpg"
// texture 0 "nieb/bricksmall0201.jpg"
// texture 0 "nieb/bricksmall0247.jpg"
// texture 0 "nieb/bricksmalldirty0136.jpg"
// texture 0 "nieb/concretebare0154_3.jpg"
// texture 0 "nieb/doorsgarage0195.jpg"
// texture 0 "nieb/doorsindustrial0183.jpg"
// texture 0 "nieb/dsc20041018_154255_48.jpg"
// texture 0 "nieb/dscf1764.jpg"
// texture 0 "nieb/grass-dirt_1.jpg"
// texture 0 "nieb/grass-dirt_2.jpg"
// texture 0 "nieb/hedges0049_m.jpg"
// texture 0 "nieb/img_0053.jpg"
// texture 0 "nieb/img_0060.jpg"
// texture 0 "nieb/img_0576.jpg"
// texture 0 "nieb/img_0579.jpg"
// texture 0 "nieb/metalcontainers0010.jpg"
// texture 0 "nieb/metalcontainers0010-rotate.jpg"
// texture 0 "nieb/metalcontainers0099.jpg"
// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg"
// texture 0 "nieb/planksold0001.jpg"
// texture 0 "nieb/planksold0002.jpg"
// texture 0 "nieb/planksold0290.jpg"
// texture 0 "nieb/plastercoloured0158.jpg"
// texture 0 "nieb/rock_02.jpg"
// texture 0 "nieb/rooftilesceramicold0031.jpg"
// texture 0 "nieb/rooftilesceramicold0080_2.jpg"
// texture 0 "nieb/rooftilesceramicold0080.jpg"
// texture 0 "nieb/rooftilesceramicold0093_2.jpg"
// texture 0 "nieb/rooftilesceramicold0093.jpg"
// texture 0 "nieb/stone_rock_texture.jpg"
// texture 0 "nieb/tt7020275_2.jpg"
// texture 0 "nieb/tt7020275_in.jpg"
// texture 0 "nieb/tt7020275.jpg"
// texture 0 "nieb/tt7040134.jpg"
// texture 0 "nieb/tt7040146.jpg"
// texture 0 "nieb/various0353.jpg"
// texture 0 "nieb/vents0076.jpg"			// END: Nieb's new textures...


mapsoundreset	// Ambient sounds. Leave this command here, or else your sounds will mess up!

mapsound "ambience/cavedrip.ogg" -1		//  0
mapsound "ambience/distant_cars.ogg" -1		//  1
mapsound "ambience/hum01.ogg" -1		//  2
mapsound "ambience/hum02.ogg" -1		//  3
mapsound "ambience/night_crickets.ogg" -1	//  4
mapsound "ambience/water.ogg" -1		//  5
mapsound "ambience/wind.ogg" -1			//  6
mapsound "ambience/t_aircond.ogg" -1		//  7
mapsound "ambience/t_compressor.ogg" -1		//  8
mapsound "ambience/t_crow.ogg" -1		//  9
mapsound "ambience/t_dogs01.ogg" -1		// 10
mapsound "ambience/t_helicopter.ogg" -1		// 11
mapsound "ambience/t_hum01.ogg" -1		// 12
mapsound "ambience/t_hum02.ogg" -1		// 13
mapsound "ambience/t_hum03.ogg" -1		// 14
mapsound "ambience/t_hum04.ogg" -1		// 15
mapsound "ambience/t_night_dog.ogg" -1		// 16
mapsound "ambience/t_night01.ogg" -1		// 17
mapsound "ambience/t_night02.ogg" -1		// 18
mapsound "ambience/t_radio_comms.ogg" -1	// 19
mapsound "ambience/t_radio_static.ogg" -1	// 20
mapsound "ambience/t_satcoms.ogg" -1		// 21
mapsound "ambience/t_sludge.ogg" -1		// 22
mapsound "ambience/t_static01.ogg" -1		// 23
mapsound "ambience/t_static02.ogg" -1		// 24
mapsound "ambience/t_vent01.ogg" -1		// 25
mapsound "ambience/t_vent02.ogg" -1		// 26
mapsound "ambience/t_water_owl.ogg" -1		// 27
mapsound "ambience/t_water01.ogg" -1		// 28
mapsound "ambience/t_waterdrip.ogg" -1		// 29
mapsound "ambience/t_wind.ogg" -1		// 30
mapsound "ambience/t_waterpipe01.ogg" -1	// 31
mapsound "ambience/t_waterpipe02.ogg" -1	// 32
mapsound "ambience/warningalarm01.ogg" -1	// 33
mapsound "ambience/t_gastank.ogg" -1		// 34
mapsound "ambience/t_keyboard.ogg" 1		// 35 - For use with computer/keyboard mapmodels.
mapsound "ambience/t_factory01.ogg" -1		// 36
mapsound "ambience/t_vents.ogg" -1		// 37
mapsound "ambience/t_waterfront.ogg" -1		// 38
mapsound "ambience/t_generator.ogg" -1		// 39
mapsound "ambience/t_electricbuzz.ogg" -1	// 40
mapsound "ambience/t_alarm01.ogg" -1		// 41
mapsound "ambience/flies.ogg" -1		// 42
mapsound "ambience/deserthawk.ogg" -1		// 43
mapsound "ambience/owl.ogg" -1			// 44
mapsound "ambience/citynoisebirds.ogg" -1	// 45
