// AssaultCube game sounds

// This does not include ambient sounds, which are map-specific...
// Files listed in here can be either *.wav or *.ogg
// Filename extensions do not need to be listed.

// Whenever adding new sounds, or changing the positions of previously existing
// sounds in this config file, please update the "Mute/Un-mute specific sounds"
// menu inside the "menus_settings.cfg" file.

registersound "player/jump" 80            // 0 - S_JUMP
registersound "player/step" 90    0 24    // 1 - S_SOFTLAND
registersound "player/land" 95    0 24    // 2 - S_HARDLAND
registersound "weapon/ric1"               // 3 - S_BULLETAIR1
registersound "weapon/ric2"               // 4 - S_BULLETAIR2
registersound "weapon/ric3"               // 5 - S_BULLETHIT
registersound "weapon/waterimpact"        // 6 - S_BULLETWATERHIT
registersound "weapon/knife"              // 7 - S_KNIFE
registersound "weapon/usp"                // 8 - S_PISTOL
registersound "weapon/pistol_reload"      // 9 - S_RPISTOL
registersound "weapon/rifle"              // 10 - S_RIFLE
registersound "weapon/rifle_reload"       // 11 - S_RRIFLE // temporary
registersound "weapon/shotgun"            // 12 - S_SHOTGUN
registersound "weapon/shotgun_reload"     // 13 - S_RSHOTGUN
registersound "weapon/sub"                // 14 - S_SUBGUN
registersound "weapon/sub_reload"         // 15 - S_RSUBGUN
registersound "weapon/sniper"             // 16 - S_SNIPER
registersound "weapon/sniper_reload"      // 17 - S_RSNIPER
registersound "weapon/auto"               // 18 - S_ASSAULT
registersound "weapon/auto_reload"        // 19 - S_RASSAULT
registersound "misc/pickup_ammo_clip"     // 20 - S_ITEMAMMO
registersound "misc/pickup_health"        // 21 - S_ITEMHEALTH
registersound "misc/pickup_armour"        // 22 - S_ITEMARMOUR
registersound "misc/tick9"                // 23 - S_ITEMPUP
registersound "weapon/clip_empty"         // 24 - S_NOAMMO
registersound "misc/tick11"               // 25 - S_PUPOUT
registersound "player/pain1"              // 26 - S_PAIN1
registersound "player/pain2"              // 27 - S_PAIN2
registersound "player/pain3"              // 28 - S_PAIN3
registersound "player/pain4"              // 29 - S_PAIN4
registersound "player/pain5"              // 30 - S_PAIN5
registersound "player/pain6"              // 31 - S_PAIN6
registersound "player/die1"               // 32 - S_DIE1
registersound "player/die2"               // 33 - S_DIE2
registersound "weapon/grenade_exp"        // 34 - S_FEXPLODE
registersound "player/splash1"            // 35 - S_SPLASH1
registersound "player/splash2"            // 36 - S_SPLASH2
registersound "ctf/flagdrop"              // 37 - S_FLAGDROP
registersound "ctf/flagpickup"            // 38 - S_FLAGPICKUP
registersound "ctf/flagreturn"            // 39 - S_FLAGRETURN
registersound "ctf/flagscore"             // 40 - S_FLAGSCORE
registersound "weapon/grenade_pull"       // 41 - S_GRENADEPULL
registersound "weapon/grenade_throw"      // 42 - S_GRENADETHROW
registersound "weapon/grenade_bounce1"    // 43 - S_GRENADEBOUNCE1
registersound "weapon/grenade_bounce2"    // 44 - S_GRENADEBOUNCE2
registersound "weapon/pistol_akreload"    // 45 - S_RAKIMBO
registersound "misc/change_gun"           // 46 - S_GUNCHANGE
registersound "misc/impact_t"             // 47 - S_HITSOUND
registersound "player/gib"                // 48 - S_GIB
registersound "misc/headshot" 10          // 49 - S_HEADSHOT
registersound "misc/vote/vote_call"       // 50 - S_CALLVOTE
registersound "misc/vote/vote_pass"       // 51 - S_VOTEPASS
registersound "misc/vote/vote_fail"       // 52 - S_VOTEFAIL
registersound "player/footsteps" 40 1 20  // 53 - S_FOOTSTEPS
registersound "player/crouch" 40 1 10     // 54 - S_FOOTSTEPSCROUCH
registersound "player/watersteps" 40 1 20 // 55 - S_WATERFOOTSTEPS
registersound "player/watercrouch" 40 1 10// 56 - S_WATERFOOTSTEPSCROUCH
registersound "player/crouch_in" 85 0 14  // 57 - S_CROUCH
registersound "player/crouch_out" 75 0 14 // 58 - S_UNCROUCH
registersound "misc/menu_click1"          // 59 - S_MENUSELECT
registersound "misc/menu_click2"          // 60 - S_MENUENTER
registersound "player/underwater"         // 61 - S_UNDERWATER
registersound "misc/tinnitus" 2           // 62 - S_TINNITUS

                        // In-game voice coms
registersound "voicecom/affirmative"            // 63
registersound "voicecom/allrightsir"            // 64
registersound "voicecom/comeonmove"             // 65
registersound "voicecom/cominginwiththeflag"    // 66
registersound "voicecom/coverme"                // 67
registersound "voicecom/defendtheflag"          // 68
registersound "voicecom/enemydown"              // 69
registersound "voicecom/gogetemboys"            // 70
registersound "voicecom/goodjobteam"            // 71
registersound "voicecom/igotone"                // 72
registersound "voicecom/imadecontact"           // 73
registersound "voicecom/imattacking"            // 74
registersound "voicecom/imondefense"            // 75
registersound "voicecom/imonyourteamman"        // 76
registersound "voicecom/negative"               // 77
registersound "voicecom/nocando"                // 78
registersound "voicecom/recovertheflag"         // 79
registersound "voicecom/sorry"                  // 80
registersound "voicecom/spreadout"              // 81
registersound "voicecom/stayhere"               // 82
registersound "voicecom/staytogether"           // 83
registersound "voicecom/theresnowaysir"         // 84
registersound "voicecom/wedidit"                // 85
registersound "voicecom/yes"                    // 86
registersound "voicecom/onthemove_1"            // 87
registersound "voicecom/onthemove_2"            // 88
registersound "voicecom/igotyourback"           // 89
registersound "voicecom/igotyoucovered"         // 90
registersound "voicecom/inposition_1"           // 91
registersound "voicecom/inposition_2"           // 92
registersound "voicecom/reportin"               // 93
registersound "voicecom/niceshot"               // 94 : public
registersound "voicecom/thanks_1"               // 95 : public
registersound "voicecom/thanks_2"               // 96 : public
registersound "voicecom/awesome_1"              // 97 : public
registersound "voicecom/awesome_2"              // 98 : public

                        // Music
registermusic "pingpong/03-pp-kamikadze"        // M_FLAGGRAB
registermusic "pingpong/08-pp-headshot"         // M_LASTMINUTE1
registermusic "ac"                              // M_LASTMINUTE2

preload_music = [ loop m 3 [ musicpreload $m ] ]
// uncomment the line below if you want to preload the music (if you experience delay e.g. when picking up a flag)
//preload_music
