// ** Important note for map editors **

// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the
// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for
// the map you were on.

// If it did use the existing configuration, upon 2nd load, the map will become messed up.

// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and
// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT
// ANYTHING, just to be safe!

// If you wish to learn how to use configuration files for you map, read: "../docs/mapediting5.html"

// Possible commands that can be used in map configs are:
// ======================================================
// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour,
// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour.



// Mapmodels:
mapmodelreset 					// Leave this command here, or else your maps config file will become
						// messed up!

						// Mapmodel number:
						// ---------------
mapmodel 2 2 0 0 "makke/nothing_clip"		// 0 - Used to be used as "clips". We now have code that does clips.
						//     This is left here for the old maps that still use them.
mapmodel 4 1 0 0 "makke/platform_bridge"	// 1
mapmodel 0 7 0 0 "makke/ladder_7x"		// 2
mapmodel 0 8 0 0 "makke/ladder_8x"		// 3
mapmodel 0 10 0 0 "makke/ladder_10x"		// 4
mapmodel 0 11 0 0 "makke/ladder_11x"		// 5
mapmodel 0 15 0 0 "makke/ladder_15x"		// 6
mapmodel 0 12 0 0 "makke/street_light"		// 7
mapmodel 0 12 0 0 "makke/street_light_broken"		// 8
mapmodel 3 2 0 0 "makke/bench_seat"		// 9
mapmodel 2 4 0 0 "makke/dumpster"		// 10
mapmodel 0 0 0 0 "makke/roadblock"		// 11 - Clip this properly!
mapmodel 0 0 0 0 "makke/roadblock_graffiti"	// 12 - Clip this properly!
mapmodel 1 8 0 0 "makke/fence_chainlink"	// 13
mapmodel 1 8 0 0 "makke/fence_chainlink_post"	// 14
mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate"// 15
mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate"	// 16
mapmodel 0 0 0 0 "makke/grass_short"		// 17
mapmodel 0 0 0 0 "makke/grass_short_dry"	// 18
mapmodel 0 0 0 0 "makke/grass_short_snow"	// 19
mapmodel 0 0 0 0 "makke/grass_long"		// 20
mapmodel 0 0 0 0 "makke/grass_long_dry"		// 21
mapmodel 0 0 0 0 "makke/grass_long_snow"	// 22
mapmodel 0 0 0 0 "makke/plant_leafy"		// 23
mapmodel 0 0 0 0 "makke/plant_leafy_dry"	// 24
mapmodel 0 0 0 0 "makke/plant_leafy_snow"	// 25
mapmodel 0 0 0 0 "makke/flyer_environmental"	// 26
mapmodel 1 2 0 0 "makke/office_chair"		// 27
mapmodel 0 0 0 0 "jcdpc/laptop"			// 28
mapmodel 0 0 0 0 "makke/picture"		// 29 - Want to use a customer picture in this frame?
mapmodel 1 6 0 0 "makke/locker"			// 30
mapmodel 0 0 0 0 "makke/wall_spotlight"		// 31
mapmodel 0 0 0 0 "makke/fluorescent_lamp"	// 32
mapmodel 0 0 0 0 "makke/lightbulb"		// 33
mapmodel 1 3 0 0 "makke/barrel"			// 34
mapmodel 1 2 0 0 "makke/barrel_fallen"		// 35
mapmodel 0 0 0 0 "makke/electric_meter"		// 36
mapmodel 3 1 0 0 "makke/pallet"			// 37
mapmodel 0 0 0 0 "makke/fuel_tank"		// 38 - Ensure you clip this mapmodel fully using the command
						//      "newent clip 0 3 7 5" in the middle of the model.
mapmodel 2 1 0 0 "cleaner/grates/grate_hor"	// 39
mapmodel 1 2 0 0 "cleaner/grates/grate_vert"	// 40
mapmodel 0 0 0 0 "makke/wrench"			// 41
mapmodel 0 0 0 0 "makke/bolt_nut"		// 42
mapmodel 0 0 0 0 "makke/signs/flammable"	// 43
mapmodel 0 0 0 0 "makke/signs/speed"		// 44
mapmodel 0 0 0 0 "makke/signs/caution_maintainence"	// 45
mapmodel 0 0 0 0 "makke/signs/caution_voltage"	// 46
mapmodel 0 0 0 0 "makke/signs/biohazard"	// 47
mapmodel 0 0 0 0 "makke/cigarette"		// 48
mapmodel 0 0 0 0 "makke/coke_can"		// 49
mapmodel 0 0 0 0 "makke/coke_can_fallen"	// 50
mapmodel 0 0 0 0 "makke/broken_wood"		// 51
mapmodel 0 0 0 0 "makke/hook"			// 52
mapmodel 0 0 0 0 "makke/coffee_mug"		// 53
mapmodel 0 0 0 0 "makke/flyer_propaganda"	// 54
mapmodel 0 0 1 0 "makke/signs/wanted"		// 55 - Don't put the poster too close to a wall, or it will "z-fight".
mapmodel 1 1 0 0 "makke/aardapple_enginebox"	// 56
mapmodel 4 1 0 0 "makke/platform"		// 57
mapmodel 0 1 0 0 "makke/ladder_1x"		// 58
mapmodel 0 8 0 0 "makke/drainpipe"		// 59
mapmodel 2 2 0 0 "toca/airconditioner"		// 60 - Inner part of the airconditioner is Model 107
mapmodel 0 0 0 0 "toca/bullet"			// 61
mapmodel 0 1 0 0 "toca/cinderblock"		// 62
mapmodel 1 7 0 0 "toca/commrack"		// 63
mapmodel 1 4 0 0 "toca/commrack2"		// 64
mapmodel 0 0 0 0 "toca/computer/monkeymou"	// 65
mapmodel 1 8 0 0 "toca/corrugated/beam"		// 66 - For use with corrugated/fence (Model 102/103)
mapmodel 1 4 0 0 "toca/guardrail"		// 67 - Clip this properly!
mapmodel 1 4 0 0 "toca/guardrail2"		// 68 - Use guardrail2 with this (Model 106)
mapmodel 0 0 0 0 "toca/milkcarton"		// 69
mapmodel 1 1 0 0 "toca/monitor"			// 70
mapmodel 2 3 0 0 "toca/officedesk"		// 71 - Clip this properly!
mapmodel 0 0 0 0 "toca/plasmatv"		// 72
mapmodel 4 1 0 0 "toca/platformmet"		// 73
mapmodel 0 6 0 0 "toca/powermeter"		// 74
mapmodel 1 6 0 0 "toca/rack"			// 75 - Clip this properly!
mapmodel 2 8 0 0 "toca/radarconsole"		// 76 - Clip this properly!
mapmodel 0 0 0 0 "toca/securitycam/secucam"	// 77 - Animated security camera. Use mounts with this (Model 104/105)
mapmodel 0 0 0 0 "toca/sgshell"			// 78
mapmodel 4 1 7 0 "toca/stairs1"			// 79 - Clip this properly!
mapmodel 4 1 0 0 "toca/stairs2"			// 80 - Clip this properly!
mapmodel 1 3 0 0 "toca/radioactivedrum"		// 81
mapmodel 1 2 0 0 "toca/radioactivedrum2"	// 82
mapmodel 2 1 0 0 "toca/tyre"			// 83
mapmodel 1 2 0 0 "toca/trashbag"		// 84
mapmodel 1 3 0 0 "toca/trashcan"		// 85
mapmodel 1 2 0 0 "toca/tv"			// 86
mapmodel 2 3 0 0 "toca/utilitytable"		// 87 - Clip the sides of this properly!
mapmodel 1 3 0 0 "toca/wheel"			// 88
mapmodel 0 0 0 0 "toca/signs/biohazard"		// 89
mapmodel 0 0 0 0 "toca/signs/chemical"		// 90
mapmodel 0 0 0 0 "toca/signs/confined"		// 91
mapmodel 0 0 0 0 "toca/signs/toxic"		// 92
mapmodel 0 0 0 0 "toca/signs/donotenter"	// 93
mapmodel 0 0 0 0 "toca/signs/explosives"	// 94
mapmodel 0 0 0 0 "toca/signs/firstaid"		// 95
mapmodel 0 0 0 0 "toca/signs/noentry"		// 96
mapmodel 0 0 0 0 "toca/signs/nosmoking"		// 97
mapmodel 0 0 0 0 "toca/signs/radioactive"	// 98
mapmodel 0 0 0 0 "toca/signs/restricted"	// 99
mapmodel 1 6 0 0 "toca/signs/target"		// 100
mapmodel 0 2 0 0 "toca/computer/pc"		// 101
mapmodel 1 8 0 0 "toca/corrugated/fence1"	// 102 - Use the beam with this (Model 66)
mapmodel 1 8 0 0 "toca/corrugated/fence2"	// 103 - Use the beam with this (Model 66)
mapmodel 0 0 0 0 "toca/securitycam/vertmount"	// 104 - Use the camera mapmodel with this (Model 77)
mapmodel 0 0 0 0 "toca/securitycam/wallmount"	// 105 - Use the camera mapmodel with this (Model 77)
mapmodel 1 4 0 0 "toca/guardrail2/gr2pole"	// 106 - Use guardrail2 with this (Model 68)
mapmodel 0 0 0 0 "toca/airconditioner/interior"	// 107 - Outer part of airconditioner is Model 60
mapmodel 1 1 1 0 "toca/pipes/concretepipe"	// 108
mapmodel 1 1 1 0 "toca/pipes/metalpipe"		// 109
mapmodel 0 1 0 0 "toca/pipes/metalpipe2"	// 110
mapmodel 0 0 0 0 "makke/signs/arab"		// 111
mapmodel 1 1 0 0 "toca/milkcrate"		// 112
mapmodel 0 0 0 0 "toca/ceilingfan"		// 113
mapmodel 1 7 0 0 "toca/tree1"			// 114
mapmodel 0 17 0 0 "toca/palmtree1"		// 115
mapmodel 2 3 0 0 "toca/razorwire"		// 116
mapmodel 0 14 0 0 "toca/tree2"			// 117
mapmodel 0 18 0 0 "toca/pine"			// 118
mapmodel 2 7 0 0 "toca/servercluster/rack"	// 119
mapmodel 2 1 0 0 "toca/servercluster/U3_1"	// 120
mapmodel 2 1 0 0 "toca/servercluster/U3_2"	// 121
mapmodel 2 1 0 0 "toca/servercluster/U3_3"	// 122
mapmodel 2 2 0 0 "toca/servercluster/U6_1"	// 123
mapmodel 2 2 0 0 "toca/servercluster/U6_2"	// 124
mapmodel 2 2 0 0 "toca/servercluster/U6_3"	// 125
mapmodel 0 4 0 0 "toca/window1"			// 126
mapmodel 1 2 0 0 "toca/barbwire"		// 127
mapmodel 1 1 0 0 "toca/shelf"			// 128
mapmodel 4 1 15 0 "toca/guardtower"		// 129
mapmodel 1 2 0 0 "toca/treetrunk1"		// 130
mapmodel 0 2 0 0 "toca/cardboardbox"		// 131
mapmodel 0 0 4 0 "jcdpc/hanginglamp"		// 132
mapmodel 0 2 0 0 "jcdpc/ventflap"		// 133
mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red"	// 134
mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue"	// 135
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_2"		// 136
mapmodel 0 3 3 0 "misterfloppy/hanging_ladder/ladder_6"		// 137
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top"	// 138
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up"	// 139
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low"	// 140
mapmodel 0 0 0 0 "misterfloppy/alarmlamp"			// 141
mapmodel 0 0 4 0 "misterfloppy/platelamp"			// 142
mapmodel 0 9 0 0 "misterfloppy/streetlamp"			// 143
mapmodel 1 1 0 0 "toca/pipes/industrialpipes/horz"		// 144
mapmodel 0 2 0 0 "toca/pipes/industrialpipes/ldwn"		// 145
mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lleft"		// 146
mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lright"		// 147
mapmodel 0 2 0 0 "toca/pipes/industrialpipes/lup"		// 148
mapmodel 0 8 0 0 "toca/pipes/industrialpipes/vert"		// 149
mapmodel 0 0 0 0 "toca/electric/switch"		// 150
mapmodel 0 0 0 0 "toca/electric/outlet"		// 151
mapmodel 0 1 0 0 "toca/carbattery"		// 152
mapmodel 0 30 0 0 "toca/antenna"		// 153
mapmodel 0 0 0 0 "toca/pinboard"		// 154
mapmodel 0 1 0 0 "toca/ledge/1_4cbs"		// 155 - Clip this properly!
mapmodel 0 1 0 0 "toca/ledge/2_8cbs"		// 156 - Clip this properly!
mapmodel 0 1 0 0 "toca/ledge/3_16cbs"		// 157 - Clip this properly!
mapmodel 0 1 0 0 "toca/ledge/4_corner"		// 158 - Clip this properly!
mapmodel 0 0 0 0 "toca/takeoutbox"		// 159
mapmodel 0 1 0 0 "toca/plasticbottles/1"	// 160
mapmodel 0 0 0 0 "toca/plasticbottles/2"	// 161
mapmodel 0 0 0 0 "toca/plasticbags/1"		// 162
mapmodel 0 0 0 0 "toca/plasticbags/2"		// 163
mapmodel 0 0 0 0 "toca/pickaxe/horz"		// 164
mapmodel 0 0 0 0 "toca/pickaxe/vert"		// 165
mapmodel 0 0 0 0 "toca/newspaper/1"		// 166
mapmodel 0 0 0 0 "toca/newspaper/2"		// 167
mapmodel 1 3 0 0 "toca/cautionsign"		// 168
mapmodel 0 0 0 0 "cleaner/hotel_sign"		// 169 - Clip this properly!
mapmodel 0 2 0 0 "toca/plants/bush"		// 170
mapmodel 1 4 0 0 "toca/plants/smaltree"		// 171
mapmodel 0 0 0 0 "toca/plants/grass"		// 172
mapmodel 0 1 0 0 "cleaner/traffic_cones/up"	// 173
mapmodel 0 1 0 0 "cleaner/traffic_cones/down"	// 174
mapmodel 0 1 0 0 "cleaner/extinguisher"		// 175
mapmodel 0 1 0 0 "toca/paintcan"		// 176
mapmodel 0 0 3 0 "toca/droppedceiling/frame"	// 177
mapmodel 0 0 3 0 "toca/droppedceiling/tiles"	// 178 - Clip this properly!
mapmodel 0 0 3 0 "toca/droppedceiling/single"	// 179 - Clip this properly!
mapmodel 0 0 3 0 "toca/droppedceiling/light1"	// 180 - Clip this properly!
mapmodel 0 0 3 0 "toca/droppedceiling/light2"	// 181 - Clip this properly!
mapmodel 0 3 0 0 "cleaner/extinguisher_box"	// 182
mapmodel 0 3 0 0 "cleaner/laundry"		// 183
mapmodel 0 0 0 0 "cleaner/alarm_bell"		// 184
mapmodel 0 0 0 0 "cleaner/worldmap"		// 185
mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1"	// 186
mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2"	// 187
mapmodel 1 3 0 0 "cleaner/shovels/shovel1"	// 188
mapmodel 0 0 0 0 "cleaner/shovels/shovel2"	// 189
mapmodel 0 0 0 0 "cleaner/shovels/shovel3"	// 190
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //191
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //192
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //193
mapmodel 0 0 0 0 "cleaner/gunshop"  //194
mapmodel 0 0 0 0 "cleaner/fence_chainlink_gate_down"  //195
mapmodel 1 1 0 0 "boeufmironton/fence_chainlink_hor_post"  //196
mapmodel 0 0 0 0 "boeufmironton/fence_chainlink_open_gate"  //197
mapmodel 4 1 0 0 "cleaner/fence_chainlink_down"  //198
mapmodel 4 1 0 0 "cleaner/cl_window01"  //199
mapmodel 4 1 0 0 "cleaner/cactus/cactus1"  //200
mapmodel 4 1 0 0 "cleaner/cactus/cactus2"  //201

// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands.

// Models below are either specific to certain maps and may not be of much use in other maps,
// or they might just be a bit more difficult to use than the average newbie can handle.
// As such, feel free to use them by using a config file and uncommenting the ones you need below.

//     Decals:
// mapmodel 0 0 0 0 "toca/decals/manhole/1"
// mapmodel 0 0 0 0 "toca/decals/broken/1"
// mapmodel 0 0 0 0 "toca/decals/broken/2"
// mapmodel 0 0 0 0 "toca/decals/broken/3"
// mapmodel 0 0 0 0 "toca/doors/2"
// mapmodel 0 0 0 0 "toca/doors/1"

//     Platforms:
// mapmodel 8 1 0 0 "cleaner/platform/16x16"		// BIG platform, requires setting a texture.
// mapmodel 3 1 0 0 "toca/grid6x8"			// Metal mesh.
// mapmodel 4 1 0 0 "makke/platform_shine"		// Platform for ac_shine.
// mapmodel 4 1 0 0 "cleaner/platform/8x8"
//   Alternative platform that fits *most* textures better, requires setting a texture.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
//   Metal beam to support toca's stairs. This model can be difficult to place correctly.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
//   Handrail for toca's metal platforms. This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
//   Special stairs platforms with handrails. This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
//   Special stairs platforms with handrails. This model requires careful clipping to be used.

//     Others:
// mapmodel 0 0 0 0 "makke/sail"			// Sail cloth
// mapmodel 0 0 0 0 "makke/sail_snow"			// Camouflaged sail cloth.
// mapmodel 0 0 0 0 "makke/wires/3x8"			// Different sizes of power lines.
// mapmodel 0 0 0 0 "makke/wires/2x8"			// Different sizes of power lines.
// mapmodel 0 0 0 0 "makke/wires/4x8a"			// Different sizes of power lines.
// mapmodel 0 0 0 0 "makke/wires/4x8"			// Different sizes of power lines.
// mapmodel 1 3 0 0 "makke/barrel_toxic"		// Toxic barrel.
// mapmodel 1 3 0 0 "makke/barrel_newsteel"		// Steel barrel.
// mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen"	// Steel barrel fallen.
// mapmodel 2 1 0 0 "cleaner/grates/grate_hor"		// Grate, rusty (hor).
// mapmodel 1 2 0 0 "cleaner/grates/grate_vert"		// Grate, rusty (vert).
// mapmodel 3 8 0 0 "makke/mine-shaft_elevator"		// Mine lift.
// mapmodel 1 2 0 0 "cleaner/minecart/up"		// Mine cart.
// mapmodel 1 2 0 0 "cleaner/minecart/down"		// Fallen mine cart.
// mapmodel 0 0 0 0 "cleaner/rails/bent"		// Railway, bent.
// mapmodel 0 0 0 0 "cleaner/rails/straight"		// Railway, straight.
// mapmodel 0 0 0 0 "cleaner/rails_rusty/bent"		// Rails, bent, rusty.
// mapmodel 0 0 0 0 "cleaner/rails_rusty/straight"	// Rails, straight, rusty.
// mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty"	// Gritty re-skin of makkE's drainpipe.
// mapmodel 0 0 0 0 "makke/icicle"			// Icicle.
// mapmodel 0 0 0 0 "makke/signs/no_camping"		// No-camping sign.
// mapmodel 1 1 0 0 "misterfloppy/valve_hor"		// Valve, horizontal.
// mapmodel 0 15 0 0 "makke/ladder_15x_offset"		// Special ladder model for ac_desert.
// mapmodel 0 0 0 0 "cleaner/monalisa			// The Monalisa for ac_lainio
// mapmodel 0 0 0 0 "cleaner/grate_aqueous"		// Special water-based grate.
// mapmodel 0 0 0 0 "cleaner/anti_tank"		// Hard to clip.
// mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_up"		// nice for taking cover.
// mapmodel 0 0 0 0 "cleaner/at_blocks/at_block_down"		// nice for taking cover.
// mapmodel 0 0 0 0 "cleaner/doors/door001"		// place a door anywhere (vertical)
// mapmodel 0 0 0 0 "cleaner/doors/door001"		// place a door anywhere (horizontal)
// mapmodel 0 0 0 0 "cleaner/oldclock"			// Special model for ac_lainio
// mapmodel 0 0 0 0 "cleaner/dumpster_tag"		// Alternative modern dumpster
// mapmodel 0 0 0 0 "cleaner/oi_drums/up"		// Alternative standing oil drum
// mapmodel 0 0 0 0 "cleaner/oi_drums/down"		// Alternative fallen oil drum
// mapmodel 0 0 0 0 "cleaner/oi_drums/spill"		// Oil drum spilling oil



// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.

loadsky "textures/skymaps/steini/steini4"	// Comment this if you want to use a different skymap.

// loadsky "textures/skymaps/humus/powerlines"
// loadsky "textures/skymaps/kothic/atsea"
// loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
// loadsky "textures/skymaps/steini/steini2"
// loadsky "textures/skymaps/steini/steini3"
// loadsky "textures/skymaps/makke/mountain"
// loadsky "textures/skymaps/makke/rocky"
// loadsky "textures/skymaps/makke/sand"
// loadsky "textures/skymaps/socksky/grave"
// loadsky "textures/skymaps/iceflow/iceflow"
// loadsky "textures/skymaps/socksky/nightball"


// Alternative texture. See "docs/mapediting5.html" for more information.

loadnotexture 				// Reset to default alternative texture. Comment this if you want to use a
					// different one.
// loadnotexture "makke/black.jpg"	// This is an example. Using this will make any missing textures end up black.
					// Uncomment it if you want to use this one.



// All textures are found in /packages/textures...

// Special note:
// Texture slot 0 is hardcoded as the sky
// Texture slot 1 used to be hardcoded as the default liquid texture but is now unrequired and replaced with a dummy.
// texture slot 2 is the default wall texture for new maps.
// texture slot 3 is the default floor texture for new maps.
// texture slot 4 is the default ceiling texture for new maps.

// Also, textures are limited to a maximum of 256 slots, so you can't use more than 256 textures in your config file
// otherwise they will not show up.


// Textures:
texturereset    		// Leave this command here, or else your map will look messed up!
texture 0 "kurt/klite1.jpg"	// Dummy texture - Also leave this here, or else your map will look messed up!


// Brickwall textures
texture 0 "toca/greybricks.jpg"				// Texture #1
texture 0 "arcitool/archibrick01.jpg"
texture 0 "arcitool/archibrick02.jpg"
texture 0 "arcitool/archibrick03.jpg"
texture 0 "arcitool/archibrick04.jpg"
texture 0 "arcitool/archibrick05.jpg"
texture 0 "arcitool/archibrick06.jpg"
texture 0 "arcitool/archibrick07.jpg"
texture 0 "arcitool/rohbaubims.jpg"
texture 0 "grsites/brick051.jpg"
texture 0 "grsites/brick065.jpg"
texture 0 "boeck/stone_022.jpg"
texture 0 "DigitalFlux/gray_bricks_02.jpg"
texture 0 "DigitalFlux/gray_bricks_01.jpg"
texture 0 "mayang/bricks_2.jpg"
texture 0 "makke/bricks_3.jpg"
texture 0 "makke/brickwall.jpg"
texture 0 "noctua/wall/brick02.jpg"
texture 0 "zastrow/brick_wall_08.jpg"
texture 0 "zastrow/brick_wall_09.jpg"
texture 0 "makke/bricky.jpg"
texture 0 "makke/01-CMU.jpg"
texture 0 "makke/mauer1.jpg"
texture 0 "makke/mauer2.jpg"
texture 0 "makke/d_brick.jpg"
texture 0 "3dcafe/stone18.jpg"				// Texture #26

// Tile textures
texture 0 "noctua/tiles/16tile12.jpg"			// Texture #27
texture 0 "noctua/tiles/16tile09.jpg"
texture 0 "noctua/tiles/16tile10.jpg"
texture 0 "noctua/tiles/16tile11.jpg"
texture 0 "noctua/tiles/16tile07.jpg"
texture 0 "arcitool/Cotta1-grau.jpg"
texture 0 "arcitool/Cotta1-graubraun.jpg"
texture 0 "arcitool/Cotta1-graubraunhell.jpg"
texture 0 "arcitool/Cotta1-hell.jpg"
texture 0 "arcitool/Cotta2-beige.jpg"
texture 0 "arcitool/Cotta2-dunkel.jpg"
texture 0 "arcitool/Cotta2-grau.jpg"
texture 0 "arcitool/Cotta2-satt.jpg"
texture 0 "makke/tiles.jpg"				// Texture #40

// Floor textures
texture 0 "noctua/ground/cobbles01.jpg"			// Texture #41
texture 0 "arcitool/pflaster2.jpg"
texture 0 "arcitool/gittersteine2.jpg"
texture 0 "makke/11-Brick.jpg"
texture 0 "makke/stein.jpg"
texture 0 "makke/br_tiles.jpg"
texture 0 "makke/c_tile.jpg"
texture 0 "makke/pebbles_01.jpg"
texture 0 "arcitool/sisal21.jpg"
texture 0 "makke/platten.jpg"				// Texture #51

// Asphalt/concrete textures
texture 0 "noctua/ground/asph01.jpg"			// Texture #52
texture 0 "noctua/ground/asph02.jpg"
texture 0 "noctua/ground/asph03.jpg"
texture 0 "makke/asph_01.jpg"
texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "makke/concrete.jpg"
texture 0 "makke/concrete_trim.jpg"
texture 0 "makke/concrete_trim_small.jpg"
texture 0 "noctua/ground/snowy03.jpg"
texture 0 "noctua/ground/snowy04.jpg"
texture 0 "noctua/ground/snowy05.jpg"
texture 0 "noctua/metal/iron05.jpg"
texture 0 "noctua/metal/iron05_b.jpg"
texture 0 "noctua/metal/iron01.jpg"
texture 0 "noctua/metal/zinc02.jpg"
texture 0 "noctua/metal/zinc03.jpg"
texture 0 "noctua/wall/plast02.jpg"
texture 0 "noctua/wall/conc01.jpg"
texture 0 "noctua/wall/conc02.jpg"
texture 0 "noctua/wall/conc05.jpg"
texture 0 "noctua/wall/wall02.jpg"			// Texture #73

// Walls/ceiling/plaster textures
texture 0 "arcitool/sichtbeton1.jpg"			// Texuture #74
texture 0 "arcitool/sichtbeton2.jpg"
texture 0 "noctua/ground/snowy02.jpg"
texture 0 "boeck/stone_013.jpg"
texture 0 "boeck/stone_014.jpg"
texture 0 "noctua/wall/plast01.jpg"
texture 0 "noctua/wall/plast03.jpg"
texture 0 "noctua/wall/plast04.jpg"
texture 0 "golgotha/5sqtunnelroad.jpg"
texture 0 "lemog/027metal.jpg"				// Texture #83

// Metal textures
texture 0 "boeck/metal_019.jpg"				// Texture #84
texture 0 "boeck/metal_019_b.jpg"
texture 0 "lemog/036metal.jpg"
texture 0 "boeck/rolltor.jpg"
texture 0 "golgotha/hhroofgray.jpg"
texture 0 "golgotha/tunnel_ceiling.jpg"
texture 0 "golgotha/tunnel_ceiling_b.jpg"
texture 0 "zastrow/metal_overlaps.jpg"
texture 0 "zastrow/metal_plate_fill.jpg"
texture 0 "golgotha/metal_bumps2.jpg"
texture 0 "golgotha/metal_bumps3.jpg"
texture 0 "zastrow/metal_siding_kinks.jpg"
texture 0 "noctua/metal/zinc01.jpg"
texture 0 "noctua/metal/copper01.jpg"
texture 0 "noctua/metal/copper02.jpg"
texture 0 "noctua/metal/iron02.jpg"
texture 0 "noctua/metal/iron03.jpg"
texture 0 "noctua/metal/iron04.jpg"
texture 0 "noctua/metal/metbgr01.jpg"
texture 0 "noctua/metal/metbgr02.jpg"
texture 0 "noctua/metal/metbgr03.jpg"
texture 0 "noctua/metal/metbgr04.jpg"
texture 0 "noctua/metal/verdig01.jpg"
texture 0 "noctua/metal/brass01.jpg"
texture 0 "lemog/006metal.jpg"
texture 0 "grsites/metal020.jpg"			// Texture #109

// Wood textures
texture 0 "boeck/wood_009.jpg"				// Texture #110
texture 0 "boeck/wood_010.jpg"
texture 0 "boeck/wood_017.jpg"
texture 0 "makke/wood_01.jpg"
texture 0 "makke/wood_01_b.jpg"
texture 0 "arcitool/n_f-natur2.jpg"
texture 0 "arcitool/Blockbohlen-natur.jpg"
texture 0 "arcitool/Zaun.jpg"
texture 0 "arcitool/Rundholz.jpg"
texture 0 "grsites/wood060.jpg"
texture 0 "noctua/wood/blinds01.jpg"
texture 0 "noctua/wood/fb_board.jpg"
texture 0 "noctua/wood/planks01.jpg"
texture 0 "noctua/wood/planks01_b.jpg"
texture 0 "noctua/wood/planks02.jpg"
texture 0 "noctua/wood/planks02_hor.jpg"
texture 0 "noctua/wood/planks02_trim.jpg"
texture 0 "noctua/wood/bark01.jpg"
texture 0 "noctua/wood/wood02.jpg"
texture 0 "noctua/wood/wood03.jpg"
texture 0 "noctua/wood/wood04.jpg"
texture 0 "lemog/063bois.jpg"
texture 0 "lemog/063bois_b.jpg"				// Texture #132

// Mud/sand/grass textures
texture 0 "craig_fortune/terrain/grass_lush1.jpg" 	// Texture #133
texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "craig_fortune/terrain/Grass_parched.jpg"
texture 0 "arcitool/Wiese3.jpg"
texture 0 "arcitool/Wiese6.jpg"
texture 0 "craig_fortune/terrain/Grass_lush.jpg"
texture 0 "craig_fortune/terrain/mud.jpg"
texture 0 "craig_fortune/terrain/Mud_thick.jpg"
texture 0 "makke/cracked_mud.jpg"
texture 0 "craig_fortune/terrain/sand_bleached.jpg"
texture 0 "zastrow/sub_sand.jpg"
texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "makke/dirt_01.jpg"
texture 0 "makke/stuck1.jpg"
texture 0 "noctua/ground/mud01.jpg"
texture 0 "noctua/ground/pebble01.jpg"
texture 0 "noctua/ground/ground02.jpg"
texture 0 "noctua/ground/ground06.jpg"			// Texture #154

// Rock/stone textures
texture 0 "arcitool/schotter1.jpg"			// Texture #155
texture 0 "arcitool/schotter2.jpg"
texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "craig_fortune/terrain/rubble.jpg"
texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "noctua/ground/snowy01.jpg"
texture 0 "makke/rock.jpg"
texture 0 "noctua/stone/stone18.jpg"
texture 0 "noctua/stone/stone02.jpg"
texture 0 "noctua/stone/stone03.jpg"
texture 0 "noctua/stone/stone04.jpg"
texture 0 "noctua/stone/stone05.jpg"
texture 0 "noctua/stone/stone06.jpg"
texture 0 "noctua/stone/stone07.jpg"
texture 0 "noctua/stone/stone08.jpg"
texture 0 "noctua/stone/stone09.jpg"
texture 0 "noctua/stone/stone12.jpg"
texture 0 "noctua/stone/stone13.jpg"
texture 0 "noctua/stone/stone15.jpg"
texture 0 "noctua/stone/stone16.jpg"
texture 0 "noctua/stone/stone17.jpg"
texture 0 "noctua/stone/marmor01.jpg"
texture 0 "noctua/stone/stone19.jpg"
texture 0 "noctua/wall/conc03.jpg"
texture 0 "noctua/wall/conc04.jpg"
texture 0 "noctua/wall/d_wall01.jpg"			// Texture #180

// Carpet textures
texture 0 "noctua/textile/carpet04.jpg"			// Texture #181
texture 0 "noctua/textile/carpet01.jpg"
texture 0 "noctua/textile/carpet02.jpg"
texture 0 "noctua/textile/carpet03.jpg"
texture 0 "noctua/textile/burlap01.jpg"
texture 0 "noctua/textile/carpet05.jpg"			// Texture #186

// Trim textures
texture 0 "arcitool/Wellblech1-1.jpg"			// Texture #187
texture 0 "arcitool/Glasbausteine.jpg"
texture 0 "boeck/gully.jpg"
texture 0 "boeck/aircon2.jpg"
texture 0 "makke/aircon.jpg"
texture 0 "makke/aircon_sm.jpg"
texture 0 "golgotha/door.jpg"
texture 0 "makke/klappe.jpg"
texture 0 "makke/klappe2.jpg"
texture 0 "golgotha/klappe3.jpg"
texture 0 "makke/neuklappe.jpg"
texture 0 "golgotha/panel.jpg"
texture 0 "3dcafe/objects09_a.jpg"
texture 0 "golgotha/elecpanelstwo.jpg"
texture 0 "mitaman/various/metal_trim_4_v.jpg"
texture 0 "mitaman/various/metal_trim_4_h.jpg"
texture 0 "grsites/metal026.jpg"
texture 0 "zastrow/vent_cap.jpg"
texture 0 "mitaman/various/rgrates0006.jpg"
texture 0 "mitaman/various/large_plate.jpg"
texture 0 "makke/lampe.jpg"
texture 0 "makke/lampe_tile.jpg"
texture 0 "makke/lampe_tile_a.jpg"
texture 0 "makke/lampe_tile2.jpg"
texture 0 "makke/lampe_tile2_a.jpg"
texture 0 "makke/stairtrim.jpg"
texture 0 "makke/metalstair1.jpg"
texture 0 "makke/metalstair2.jpg"
texture 0 "zastrow/metal_siding_kinksb.jpg"
texture 0 "golgotha/window.jpg"
texture 0 "golgotha/windows.jpg"
texture 0 "zastrow/sub_window31.jpg"
texture 0 "zastrow/sub_window33.jpg"
texture 0 "zastrow/sub_window23.jpg"
texture 0 "zastrow/sub_window38.jpg"
texture 0 "3dcafe/door10.jpg"
texture 0 "3dcafe/door12.jpg"
texture 0 "3dcafe/door15.jpg"
texture 0 "3dcafe/door07.jpg"
texture 0 "zastrow/sub_doors512B05.jpg"
texture 0 "zastrow/sub_doors512A10.jpg"
texture 0 "zastrow/sub_doors512A16.jpg"
texture 0 "zastrow/sub_doors256nf_01.jpg"
texture 0 "3dcafe/objects08.jpg"			// Texture #230

// Crate/box textures
texture 0 "craig_fortune/crates/light_weathered.jpg"	// Texture #231
texture 0 "craig_fortune/crates/light.jpg"
texture 0 "zastrow/3wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_10.jpg"
texture 0 "zastrow/2wood_crate_12.jpg"
texture 0 "zastrow/3wood_crate_02.jpg"
texture 0 "zastrow/2wood_crate_02.jpg"
texture 0 "zastrow/3wood_crate_10.jpg"
texture 0 "zastrow/3wood_crate_12.jpg"
texture 0 "zastrow/wood_crate_02.jpg"
texture 0 "zastrow/wood_crate_03.jpg"
texture 0 "zastrow/wood_crate_10.jpg"
texture 0 "zastrow/wood_crate_12.jpg"
texture 0 "makke/box_2.jpg"
texture 0 "makke/box_4.jpg"
texture 0 "makke/box_3.jpg"
texture 0 "golgotha/smallsteelbox.jpg"			// Texture #248

// Additional textures
texture 0 "drunkenM/rock_wall1.jpg"			// Texture #249
texture 0 "makke/rb_window.jpg"



// The below textures are in the AssaultCube package, but are not actually in the config file because their design is
// specific to the map they were made for or because there are only 256 texture slots available and we don't want to
// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
// stay aware of the 256 slot limit.

// texture 0 "dog/texture08.jpg"
// texture 0 "misterfloppy/keller/exit_sign.jpg"
// texture 0 "misterfloppy/keller/gully.jpg"
// texture 0 "misterfloppy/keller/door_panel.jpg"
// texture 0 "misterfloppy/keller/aircon.jpg"
// texture 0 "misterfloppy/keller/light.jpg"
// texture 0 "misterfloppy/keller/light2.jpg"
// texture 0 "misterfloppy/keller/door_01.jpg"
// texture 0 "misterfloppy/keller/door_02.jpg"
// texture 0 "misterfloppy/keller/door_03.jpg"
// texture 0 "johnsolo/bluewoody1.jpg"
// texture 0 "johnsolo/bluewoody2.jpg"
// texture 0 "johnsolo/shutters.jpg"
// texture 0 "makke/black.jpg"			// A 1x1 black pixel. Nothing interesting.
// texture 0 "makke/concrete_trim_vert.jpg"
// texture 0 "makke/snow.jpg"
// texture 0 "makke/special_stone15.jpg"
// texture 0 "noctua/wall/wall01.jpg"
// texture 0 "wotwot/urban/electric2.jpg"
// texture 0 "wotwot/urban/electric2_bla.jpg"
// texture 0 "wotwot/urban/asphalt1_l.jpg"
// texture 0 "wotwot/urban/metaltrim1_ver.jpg"
// texture 0 "wotwot/urban/metaltrim1_hor.jpg"
// texture 0 "mayang/door3.jpg"
// texture 0 "mayang/airvent1.jpg"
// texture 0 "wotwot/urban/ventilation1.jpg"
// texture 0 "mayang/grill2_s.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
// texture 0 "mayang/hatch1.jpg"
// texture 0 "mayang/manhole1.jpg"
// texture 0 "makke/door_metal.jpg"
// texture 0 "makke/door_rust.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
// texture 0 "wotwot/urban/electric4.jpg"
// texture 0 "wotwot/urban/electric4_bla.jpg"
// texture 0 "wotwot/urban/electric3.jpg"
// texture 0 "wotwot/urban/electric3_bla.jpg"
// texture 0 "wotwot/urban/electric1.jpg"
// texture 0 "wotwot/urban/electric1_bla.jpg"
// texture 0 "openfootage/stonewall_4.jpg"
// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
// texture 0 "makke/douze.jpg"
// texture 0 "makke/clayceiling.jpg"
// texture 0 "makke/rattrap/rb_box_01.jpg"
// texture 0 "makke/rattrap/rb_box_02.jpg"
// texture 0 "makke/rattrap/rb_box_03.jpg"
// texture 0 "makke/rattrap/rb_box_04.jpg"
// texture 0 "makke/rattrap/rb_box_05.jpg"
// texture 0 "makke/rattrap/rb_box_06.jpg"
// texture 0 "mayang/rb_bricks_01.jpg"
// texture 0 "mayang/rb_bricks_02.jpg"
// texture 0 "mayang/rb_bricks_03.jpg"
// texture 0 "makke/rattrap/rb_concrete.jpg"
// texture 0 "zastrow/rb_box_07.jpg"
// texture 0 "golgotha/rb_trim_03.jpg"
// texture 0 "noctua/ground/rb_trim_01.jpg"
// texture 0 "makke/rb_trim_02.jpg"
// texture 0 "makke/rb_window2.jpg"
// texture 0 "nieb/asphaltdamaged0043_1_l.jpg"		// START: Nieb's new textures...
// texture 0 "nieb/b10woods003.jpg"
// texture 0 "nieb/b15walls031b.jpg"
// texture 0 "nieb/b19walls261.jpg"
// texture 0 "nieb/b2metals0052.jpg"
// texture 0 "nieb/b2walls094.jpg"
// texture 0 "nieb/b3_walls149.jpg"
// texture 0 "nieb/b3_walls154.jpg"
// texture 0 "nieb/b3_walls155.jpg"
// texture 0 "nieb/b8walls007b.jpg"
// texture 0 "nieb/brickolddirty0009.jpg"
// texture 0 "nieb/brickolddirty0015.jpg"
// texture 0 "nieb/brickround0047_6.jpg"
// texture 0 "nieb/bricksmall0007.jpg"
// texture 0 "nieb/bricksmall0060.jpg"
// texture 0 "nieb/bricksmall0067.jpg"
// texture 0 "nieb/bricksmall0073.jpg"
// texture 0 "nieb/bricksmall0077.jpg"
// texture 0 "nieb/bricksmall0201.jpg"
// texture 0 "nieb/bricksmall0247.jpg"
// texture 0 "nieb/bricksmalldirty0136.jpg"
// texture 0 "nieb/concretebare0154_3.jpg"
// texture 0 "nieb/doorsgarage0195.jpg"
// texture 0 "nieb/doorsindustrial0183.jpg"
// texture 0 "nieb/dsc20041018_154255_48.jpg"
// texture 0 "nieb/dscf1764.jpg"
// texture 0 "nieb/grass-dirt_1.jpg"
// texture 0 "nieb/grass-dirt_2.jpg"
// texture 0 "nieb/hedges0049_m.jpg"
// texture 0 "nieb/img_0053.jpg"
// texture 0 "nieb/img_0060.jpg"
// texture 0 "nieb/img_0576.jpg"
// texture 0 "nieb/img_0579.jpg"
// texture 0 "nieb/metalcontainers0010.jpg"
// texture 0 "nieb/metalcontainers0010-rotate.jpg"
// texture 0 "nieb/metalcontainers0099.jpg"
// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg"
// texture 0 "nieb/planksold0001.jpg"
// texture 0 "nieb/planksold0002.jpg"
// texture 0 "nieb/planksold0290.jpg"
// texture 0 "nieb/plastercoloured0158.jpg"
// texture 0 "nieb/rock_02.jpg"
// texture 0 "nieb/rooftilesceramicold0031.jpg"
// texture 0 "nieb/rooftilesceramicold0080_2.jpg"
// texture 0 "nieb/rooftilesceramicold0080.jpg"
// texture 0 "nieb/rooftilesceramicold0093_2.jpg"
// texture 0 "nieb/rooftilesceramicold0093.jpg"
// texture 0 "nieb/stone_rock_texture.jpg"
// texture 0 "nieb/tt7020275_2.jpg"
// texture 0 "nieb/tt7020275_in.jpg"
// texture 0 "nieb/tt7020275.jpg"
// texture 0 "nieb/tt7040134.jpg"
// texture 0 "nieb/tt7040146.jpg"
// texture 0 "nieb/various0353.jpg"
// texture 0 "nieb/vents0076.jpg"			// END: Nieb's new textures...
// texture 0 "3dcafe/door07_a.jpg"
// texture 0 "3dcafe/door10_a.jpg"
// texture 0 "toca/patchygrass.jpg"
// texture 0 "toca/pebbles1.jpg"
// texture 0 "toca/pebbles2.jpg"
// texture 0 "toca/pebbles3.jpg"
// texture 0 "toca/frozenground1.jpg"
// texture 0 "toca/snow1.jpg"
// texture 0 "toca/frozenground2.jpg"
// texture 0 "toca/dirt1.jpg"
// texture 0 "toca/sand1.jpg"
// texture 0 "toca/ice1.jpg"
// texture 0 "toca/oldwall.jpg"
// texture 0 "toca/droppedceiling.jpg"
// texture 0 "jamz/new_bricks_3.jpg"
// texture 0 "makke/box_2_1.jpg"
// texture 0 "boeufmironton/fence_rusty.jpg"	// alternative texture for "fence_chainlink" mapmodels set

mapsoundreset	// Ambient sounds. Leave this command here, or else your sounds will mess up!

mapsound "ambience/cavedrip.ogg" -1		//  0
mapsound "ambience/distant_cars.ogg" -1		//  1
mapsound "ambience/hum01.ogg" -1		//  2
mapsound "ambience/hum02.ogg" -1		//  3
mapsound "ambience/night_crickets.ogg" -1	//  4
mapsound "ambience/water.ogg" -1		//  5
mapsound "ambience/wind.ogg" -1			//  6
mapsound "ambience/t_aircond.ogg" -1		//  7
mapsound "ambience/t_compressor.ogg" -1		//  8
mapsound "ambience/t_crow.ogg" -1		//  9
mapsound "ambience/t_dogs01.ogg" -1		// 10
mapsound "ambience/t_helicopter.ogg" -1		// 11
mapsound "ambience/t_hum01.ogg" -1		// 12
mapsound "ambience/t_hum02.ogg" -1		// 13
mapsound "ambience/t_hum03.ogg" -1		// 14
mapsound "ambience/t_hum04.ogg" -1		// 15
mapsound "ambience/t_night_dog.ogg" -1		// 16
mapsound "ambience/t_night01.ogg" -1		// 17
mapsound "ambience/t_night02.ogg" -1		// 18
mapsound "ambience/t_radio_comms.ogg" -1	// 19
mapsound "ambience/t_radio_static.ogg" -1	// 20
mapsound "ambience/t_satcoms.ogg" -1		// 21
mapsound "ambience/t_sludge.ogg" -1		// 22
mapsound "ambience/t_static01.ogg" -1		// 23
mapsound "ambience/t_static02.ogg" -1		// 24
mapsound "ambience/t_vent01.ogg" -1		// 25
mapsound "ambience/t_vent02.ogg" -1		// 26
mapsound "ambience/t_water_owl.ogg" -1		// 27
mapsound "ambience/t_water01.ogg" -1		// 28
mapsound "ambience/t_waterdrip.ogg" -1		// 29
mapsound "ambience/t_wind.ogg" -1		// 30
mapsound "ambience/t_waterpipe01.ogg" -1	// 31
mapsound "ambience/t_waterpipe02.ogg" -1	// 32
mapsound "ambience/warningalarm01.ogg" -1	// 33
mapsound "ambience/t_gastank.ogg" -1		// 34
mapsound "ambience/t_keyboard.ogg" 1		// 35 - For use with computer/keyboard mapmodels.
mapsound "ambience/t_factory01.ogg" -1		// 36
mapsound "ambience/t_vents.ogg" -1		// 37
mapsound "ambience/t_waterfront.ogg" -1		// 38
mapsound "ambience/t_generator.ogg" -1		// 39
mapsound "ambience/t_electricbuzz.ogg" -1	// 40
mapsound "ambience/t_alarm01.ogg" -1		// 41
mapsound "ambience/flies.ogg" -1		// 42
mapsound "ambience/deserthawk.ogg" -1		// 43
mapsound "ambience/owl.ogg" -1			// 44
mapsound "ambience/citynoisebirds.ogg" -1	// 45
