AssaultCube Documentation - The Team
Author: Rabid Viper Productions
Description: The team whom bring you AssaultCube!

AssaultCube Documentation
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## The Team

AssaultCube is developed by various people around the world. People that enjoy making this game together. This page tells you who works on the game behind the scenes, from the original developers, to the community that enhances the game with their great contributions.

Thank you to everyone participating to help us make AssaultCube what it is today...

#### Project Leaders

ärkefiende | Coding, Windows packaging, VisualStudio configuration, documentation.
Nigel “RandumKiwi” | Linux packaging, maps, site design, documentation, config/menus.
James “jamz” Harris | Hosting, community maintenance extraordinaire, textures, documentation.

These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.

#### Active Developers

Rafael “Brahma” | Coding (server-side scrutiny, masterserver, etc).
Alejandro “Toca” | Mapmodels, sounds, textures, some code.
Shane “Bukz” Pinkley | Coding, cubescript, documentation, maps: ac_stellar, ac_edifice, Akimbo
Luc@s | Coding, hosting, Akimbo.
tempest | Coding, documentation.
V-Man | Cubescript, documentation.
Ronald_Reagan | Mac OS X packaging, coding.
Cleaner | 3D art, md3 mapmodel conversion/packaging optimization, Akimbo
VonDrakula | Coding.

These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.

#### Inactive/Retired Developers

Adrian “driAn” Henke | Coding (OpenAL, OpenGL, gameplay).
Markus “makkE” Bekel | Models, skins, animation, 2D art, textures, maps, sounds.
stef | Coding (Bug fixes, new modes, servers, etc).
Andrew “Arghvark” Davis | Coding, the original project leader & game conception.
Florian “flowtron” Schulte | Coding, web hosting, administration.
Goran “GeneralDisarray” Dejanovic | Coding (OpenGL), sounds, some 2D art.
Lee “eihrul” Salzman | Coding (OpenGL, Enet libraries, Cube2 backports, etc).
Mr.Floppy | Models, skins, animation, 2D art, textures, maps, sounds.
wahnfred | Coding, Apple Xcode, Mac OS X packaging.

These are the main areas of contribution. They have also done a lot of other different work (like testing) on the game.
Some of these developers may still help us out, from time-to-time, on a consultancy basis.

#### Community Mappers

Shadow | Map: ac_elevation.
Wotwot | Map: ac_power (Also: textures).
daMfr0 | Map: ac_snow.
MitaMAN | Map: ac_depot (Also: textures).
Shane Nieb | Map: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art).
Archangel | Map: ac_urban.
DogDancing | Map: ac_shine, ac_scaffold (Also: textures).
R4zor | Map: ac_sunset, ac_gothic, ac_ingress, ac_wasteland.
Halo | Map: ac_arctic, ac_lainio, ac_stellar, ac_wasteland.
BenWasHere | Map: ac_arid.
Ruthless | Map: ac_iceroad, ac_ingress.
Undead | Map: ac_cavern, ac_iceroad, ac_swamp.
Pablo “RatBoy” Ciamarra | Map: ac_rattrap.
Jiba | Map: ac_arabian, ac_industrial.
DES Clan | Map: ac_outpost.
Brett | Map: ac_industrial.
optus | Map: ac_edifice.
ExodusS | Map: ac_cavern, ac_swamp.
fundog | Map: ac_venison.
Sanzo'' | Map: ac_industrial, ac_terros.
DaylixX | Map: ac_terros.

#### Special thanks

Wouter “Aardappel” van Oortmerssen, Lee “eihrul” Salzman & others | The original CUBE game/engine.
Elliot “Verbal_” Lockwood | Advice, back-in-the-day testing.
Rick Helmus | Original bot code.
Julian “absinth” Mayer | Original Mac OS X packager.
Zac “dtd” Jarco | Previous hosting.
Grenadier (aurhat) | Some code contributions/fixes.
KanslozeClown | Code contributions, advice & previous hosting.
Chris Robinson | OpenAL-Soft advice.
Apollo | Wiki guru.
Joseph “X-Ray_Dog” | Hosting, Wiki editor and maintenance, Akimbo
Franz | Additional code.
SKB | Additional code.

#### Resources

Paul “JCDPC” Cash | Laptop mapmodel, textures.
Topher (Death Illustrated) | Some crosshairs.
leileilol of OpenArena | Bullethole image.
Steini | Skymaps.
Attila “Antiklimax” Feher | New sniper scope.
Stephanos "RaZgRiZ" Vlastos | Explosion texture.
Deb "Lady NightHawk" Murtagh | Canyons1 skymap.
Simon "socksky" O'Callaghan | IceStation/Nightball/Graveyard skymaps.
Darren “HitmanDaz[MT]” Pattenden | Playermodels.
sitters | Minecart/Rails mapmodels.
Lewis Communications | New AssaultCube logo.
Matthew Welch | "White Rabbit" font.
Kell “Kothic” McDonald | At Sea skymap.
Emil “Humus” Persson | Powerlines skymap.

#### Texture resources

Articool | Boeck | Craig Fortune | Digital Flux
www.mayang.com | www.afflict.net | Golgotha team | NOCTUA graphics
Chris Zastrow | 3D Cafe | GRsites | Lemog 3D
www.imageafter.com | Rohrschach | DrunkenM | Kurt Keslar
John Solo | www.openfootage.net |  |

#### Sound resources

DCP | Bahutan | mwl500 | fonogeno
livindead | NoiseCollector | droboide | nicStage
acclivity | Syna Max | ermine | ReWired
nofeedbak | vuzz | mich3d | Rhedcerulean
www.soundsnap.com | dommygee | fresco | ignotus
WIM | acclivity | Lukas Zapletal & Ludek Horacek (Music) | cameronmusic
wildweasel (Voting) | Tremulous team (Gibs) |

© Copyright, Rabid Viper Productions
We would be grateful for any donations considered towards AssaultCube