Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: NVIDIA CUDA Toolkit
Upstream-Contact: NVIDIA Corporation <linux-bugs@nvidia.com>
Source:
 http://developer.nvidia.com/object/cuda_download.html
Disclaimer:
 This package is not part of the GNU/Linux Debian distribution.  It is
 provided in the non-free archive area as a convenience to Debian users.
 The contents of this package cannot be distributed as part of the Debian
 distribution because the NVIDIA Software License covering it is not a free
 software license.  No modifications of the included binaries are
 permitted, and the binaries are not distributed with source code.

Files: *
Copyright: (C) 1993-2015 NVIDIA Corporation.  All rights reserved.
License: other-NVIDIA-CUDA-TOOLKIT-7.5
 End User License Agreement
 --------------------------
 .
 .
 Preface
 -------
 .
 The following contains specific license terms and conditions
 for four separate NVIDIA products. By accepting this
 agreement, you agree to comply with all the terms and
 conditions applicable to the specific product(s) included
 herein.
 .
 .
 NVIDIA CUDA Toolkit
 .
 .
 Description
 .
 The NVIDIA CUDA Toolkit provides command-line and graphical
 tools for building, debugging and optimizing the performance
 of applications accelerated by NVIDIA GPUs, runtime and math
 libraries, and documentation including programming guides,
 user manuals, and API references. The NVIDIA CUDA Toolkit
 License Agreement is available in Chapter 1.
 .
 .
 Default Install Location of CUDA Toolkit
 .
 Windows platform:
 .
 %ProgramFiles%\NVIDIA GPU Computing Toolkit\CUDA\v#.#
 .
 Linux platform:
 .
 /usr/local/cuda-#.#
 .
 Mac platform:
 .
 /Developer/NVIDIA/CUDA-#.#
 .
 .
 NVIDIA CUDA Samples
 .
 .
 Description
 .
 This package includes over 100+ CUDA examples that demonstrate
 various CUDA programming principles, and efficient CUDA
 implementation of algorithms in specific application domains.
 The NVIDIA CUDA Samples License Agreement is available in
 Chapter 2.
 .
 .
 Default Install Location of CUDA Samples
 .
 Windows platform:
 .
 %ProgramData%\NVIDIA Corporation\CUDA Samples\v#.#
 .
 Linux platform:
 .
 /usr/local/cuda-#.#/samples
 .
 and
 .
 $HOME/NVIDIA_CUDA-#.#_Samples
 .
 Mac platform:
 .
 /Developer/NVIDIA/CUDA-#.#/samples
 .
 .
 NVIDIA Driver
 .
 .
 Description
 .
 This package contains the operating system driver and
 fundamental system software components for NVIDIA GPUs. The
 NVIDIA Driver License for the Windows platform is available in
 Chapter 3, and the NVIDIA Driver License for the Linux and Mac
 OSX platforms is available in Chapter 4.
 .
 .
 NVIDIA Nsight Visual Studio Edition (Windows only)
 .
 .
 Description
 .
 NVIDIA Nsight Development Platform, Visual Studio Edition is a
 development environment integrated into Microsoft Visual
 Studio that provides tools for debugging, profiling, analyzing
 and optimizing your GPU computing and graphics applications.
 The NVIDIA Nsight Visual Studio Edition License Agreement is
 available in Chapter 5.
 .
 .
 Default Install Location of Nsight Visual Studio Edition
 .
 Windows platform:
 .
 %ProgramFiles(x86)%\NVIDIA Corporation\Nsight Visual Studio Edition #.#
 .
 .
 NVIDIA CUDA General Terms
 .
 .
 Description
 .
 General terms that apply to all of the software components are
 available in Chapter 6.
 .
 .
 1. NVIDIA CUDA Toolkit License Agreement
 ----------------------------------------
 .
 .
 Important Notice
 ----------------
 .
 READ CAREFULLY: This Software License Agreement ("Agreement")
 for NVIDIA CUDA Toolkit, including computer software and
 associated documentation ("Software"), is the Agreement which
 governs use of the SOFTWARE of NVIDIA Corporation and its
 subsidiaries ("NVIDIA") downloadable herefrom. By downloading,
 installing, copying, or otherwise using the SOFTWARE, You (as
 defined below) agree to be bound by the terms of this
 Agreement. If You do not agree to the terms of this Agreement,
 do not download the SOFTWARE.
 .
 .
 Recitals
 --------
 .
 Use of NVIDIA's SOFTWARE requires three elements: the
 SOFTWARE, an NVIDIA GPU or application processor ("NVIDIA
 Hardware"), and a computer system. The SOFTWARE is protected
 by copyright laws and international copyright treaties, as
 well as other intellectual property laws and treaties. The
 SOFTWARE is not sold, and instead is only licensed for Your
 use, strictly in accordance with this Agreement. The NVIDIA
 Hardware is protected by various patents, and is sold, but
 this Agreement does not cover the sale or use of such
 hardware, since it may not necessarily be sold as a package
 with the SOFTWARE. This Agreement sets forth the terms and
 conditions of the SOFTWARE only.
 .
 .
 1.1. Definitions
 .
 .
 1.1.1. Licensee
 .
 "You", or "Your" shall mean the entity or individual that
 downloads and uses the SOFTWARE.
 .
 .
 1.1.2. Redistributable Software
 .
 "Redistributable Software" shall mean the redistributable
 libraries referenced in Attachment A of this Agreement.
 .
 .
 1.1.3. Software
 .
 "SOFTWARE" shall mean the deliverables provided pursuant to
 this Agreement. SOFTWARE may be provided in either source or
 binary form, at NVIDIA's discretion.
 .
 .
 1.2. Grant of License
 .
 .
 1.2.1. Rights and Limitations of Grant
 .
 Provided that Licensee complies with the terms of this
 Agreement, NVIDIA hereby grants Licensee the following
 limited, non-exclusive, non-transferable, non-sublicensable
 (except as expressly permitted otherwise for Redistributable
 Software in Section 1.2.1.1 and Section 1.2.1.3 of this
 Agreement) right to use the SOFTWARE -- and, if the SOFTWARE
 is provided in source form, to compile the SOFTWARE -- with
 the following limitations:
 .
 .
 1.2.1.1. Redistribution Rights
 .
 Licensee may transfer, redistribute, and sublicense certain
 files of the Redistributable SOFTWARE, as defined in
 Attachment A of this Agreement, provided, however, that (a)
 the Redistributable SOFTWARE shall be distributed solely in
 binary form to Licensee's licensees ("Customers") only as a
 component of Licensee's own software products (each, a
 "Licensee Application"); (b) Licensee shall design the
 Licensee Application such that the Redistributable SOFTWARE
 files are installed only in a private (non-shared) directory
 location that is used only by the Licensee Application; (c)
 Licensee shall obtain each Customer's written or clickwrap
 agreement to the license terms under a written, legally
 enforceable agreement that has the effect of protecting the
 SOFTWARE and the rights of NVIDIA under terms no less
 restrictive than this Agreement.
 .
 .
 1.2.1.2. Usage Rights
 .
 Licensee may install and use multiple copies of the SOFTWARE
 on a shared computer or concurrently on different computers,
 and make multiple back-up copies of the SOFTWARE, solely for
 Licensee's use within Licensee's Enterprise. "Enterprise"
 shall mean individual use by Licensee or any legal entity
 (such as a corporation or university) and the subsidiaries it
 owns by more than 50 percent.
 .
 .
 1.2.1.3. Further Redistribution Rights
 .
 Subject to the terms and conditions of the Agreement, Licensee
 may authorize Customers to further redistribute the
 Redistributable SOFTWARE that such Customers receive as part
 of the Licensee Application, solely in binary form, provided,
 however, that Licensee shall require in their standard
 software license agreements with Customers that all such
 redistributions must be made pursuant to a license agreement
 that has the effect of protecting the SOFTWARE and the rights
 of NVIDIA whose terms and conditions are at least as
 restrictive as those in the applicable Licensee software
 license agreement covering the Licensee Application. For
 avoidance of doubt, termination of this Agreement shall not
 affect rights previously granted by Licensee to its Customers
 under this Agreement to the extent validly granted to
 Customers under Section 1.2.1.1.
 .
 .
 1.2.1.4. Linux/FreeBSD Exception
 .
 Notwithstanding the foregoing terms of Section 1.2.1.2,
 Section 1.2.1.1 and Section 1.2.1.3, SOFTWARE designed
 exclusively for use on the Linux or FreeBSD operating systems,
 or other operating systems derived from the source code to
 these operating systems, may be copied and redistributed,
 provided that the binary files thereof are not modified in any
 way (except for unzipping of compressed files).
 .
 .
 1.2.1.5. Additional Licensing Obligations
 .
 Licensee acknowledges and agrees that its use of certain third
 party components included with the SOFTWARE may be subject to
 additional licensing terms and conditions as set forth or
 referenced in Attachment B of this Agreement.
 .
 .
 1.2.1.6. Limitations
 .
 No Reverse Engineering
 .
 If the SOFTWARE is provided in binary form, Licensee may not
 reverse engineer, decompile, or disassemble the SOFTWARE, nor
 attempt in any other manner to obtain the source code.
 .
 No Separation of Components
 .
 The SOFTWARE is licensed as a single product. Except as
 authorized in this Agreement, Software component parts of the
 Software may not be separated for use on more than one
 computer, nor otherwise used separately from the other parts.
 .
 No Rental
 .
 Licensee may not rent or lease the SOFTWARE to someone else.
 .
 No Modifications
 .
 If the SOFTWARE is provided in source form, Licensee may not
 modify or create derivative works of the SOFTWARE.
 .
 .
 1.3. Term and Termination
 .
 This Agreement will continue in effect for two (2) years
 ("Initial Term") after Your initial download and use of the
 SOFTWARE, subject to the exclusive right of NVIDIA to
 terminate as provided herein. The term of this Agreement will
 automatically renew for successive one (1) year renewal terms
 after the Initial Term, unless either party provides to the
 other party at least three (3) months prior written notice of
 termination before the end of the applicable renewal term.
 .
 This Agreement will automatically terminate if Licensee fails
 to comply with any of the terms and conditions hereof. In such
 event, Licensee must destroy all copies of the SOFTWARE and
 all of its component parts.
 .
 .
 Defensive Suspension
 .
 If Licensee commences or participates in any legal proceeding
 against NVIDIA, then NVIDIA may, in its sole discretion,
 suspend or terminate all license grants and any other rights
 provided under this Agreement during the pendency of such
 legal proceedings.
 .
 .
 1.4. Copyright
 .
 All rights, title, interest and copyrights in and to the
 SOFTWARE (including but not limited to all images,
 photographs, animations, video, audio, music, text, and other
 information incorporated into the SOFTWARE), the accompanying
 printed materials, and any copies of the SOFTWARE, are owned
 by NVIDIA, or its suppliers. The SOFTWARE is protected by
 copyright laws and international treaty provisions.
 Accordingly, Licensee is required to treat the SOFTWARE like
 any other copyrighted material, except as otherwise allowed
 pursuant to this Agreement and that it may make one copy of
 the SOFTWARE solely for backup or archive purposes.
 .
 RESTRICTED RIGHTS NOTICE. Software has been developed entirely
 at private expense and is commercial computer software
 provided with RESTRICTED RIGHTS. Use, duplication or
 disclosure by the U.S. Government or a U.S. Government
 subcontractor is subject to the restrictions set forth in the
 Agreement under which Software was obtained pursuant to DFARS
 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2)
 of the Commercial Computer Software - Restricted Rights clause
 at FAR 52.227-19, as applicable. Contractor/manufacturer is
 NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050.
 .
 .
 1.5. Applicable Law
 .
 This Agreement shall be deemed to have been made in, and shall
 be construed pursuant to, the laws of the State of Delaware.
 The United Nations Convention on Contracts for the
 International Sale of Goods is specifically disclaimed. The
 courts of Santa Clara County, California shall have exclusive
 jurisdiction and venue over any dispute arising out of or
 relating to this Agreement.
 .
 .
 1.6. Disclaimer of Warranties and Limitations on Liability
 .
 .
 1.6.1. No Warranties
 .
 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
 SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
 DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING,
 BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT.
 .
 .
 1.6.2. No Liability for Consequential Damages
 .
 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
 SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL,
 INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
 (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
 PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
 OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
 INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED
 OF THE POSSIBILITY OF SUCH DAMAGES.
 .
 .
 1.6.3. No Support
 .
 NVIDIA has no obligation to support or to provide any updates
 of the Software.
 .
 .
 1.7. Miscellaneous
 .
 .
 1.7.1. Feedback
 .
 Notwithstanding any Non-Disclosure Agreement executed by and
 between the parties, the parties agree that in the event
 Licensee or NVIDIA provides Feedback (as defined below) to the
 other party on how to design, implement, or improve the
 SOFTWARE or Licensee's product(s) for use with the SOFTWARE,
 the following terms and conditions apply the Feedback:
 .
 .
 1.7.1.1. Exchange of Feedback
 .
 Both parties agree that neither party has an obligation to
 give the other party any suggestions, comments or other
 feedback, whether verbally or in written or source code form,
 relating to (i) the SOFTWARE; (ii) Licensee's products; (iii)
 Licensee's use of the SOFTWARE; or (iv)
 optimization/interoperability of Licensee's product with the
 SOFTWARE (collectively defined as "Feedback"). In the event
 either party provides Feedback to the other party, the party
 receiving the Feedback may use any Feedback that the other
 party voluntarily provides to improve the (i) SOFTWARE or
 other related NVIDIA technologies, respectively for the
 benefit of NVIDIA; or (ii) Licensee's product or other related
 Licensee technologies, respectively for the benefit of
 Licensee. Accordingly, if either party provides Feedback to
 the other party, both parties agree that the other party and
 its respective licensees may freely use, reproduce, license,
 distribute, and otherwise commercialize the Feedback in the
 (i) SOFTWARE or other related technologies; or (ii) Licensee's
 products or other related technologies, respectively, without
 the payment of any royalties or fees.
 .
 .
 1.7.1.2. Residual Rights
 .
 Licensee agrees that NVIDIA shall be free to use any general
 knowledge, skills and experience, (including, but not limited
 to, ideas, concepts, know-how, or techniques) ("Residuals"),
 contained in the (i) Feedback provided by Licensee to NVIDIA;
 (ii) Licensee's products shared or disclosed to NVIDIA in
 connection with the Feedback; or (c) Licensee's confidential
 information voluntarily provided to NVIDIA in connection with
 the Feedback, which are retained in the memories of NVIDIA's
 employees, agents, or contractors who have had access to such
 Residuals. Subject to the terms and conditions of this
 Agreement, NVIDIA's employees, agents, or contractors shall
 not be prevented from using Residuals as part of such
 employee's, agent's or contractor's general knowledge, skills,
 experience, talent, and/or expertise. NVIDIA shall not have
 any obligation to limit or restrict the assignment of such
 employees, agents or contractors or to pay royalties for any
 work resulting from the use of Residuals.
 .
 .
 1.7.1.3. Disclaimer of Warranty
 .
 FEEDBACK FROM EITHER PARTY IS PROVIDED FOR THE OTHER PARTY'S
 USE "AS IS" AND BOTH PARTIES DISCLAIM ALL WARRANTIES, EXPRESS,
 IMPLIED AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE
 IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
 PARTICULAR PURPOSE, OR NONINFRINGEMENT. BOTH PARTIES DO NOT
 REPRESENT OR WARRANT THAT THE FEEDBACK WILL MEET THE OTHER
 PARTY'S REQUIREMENTS OR THAT THE OPERATION OR IMPLEMENTATION
 OF THE FEEDBACK WILL BE UNINTERRUPTED OR ERROR-FREE.
 .
 .
 1.7.1.4. No Liability for Consequential Damages
 .
 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
 SHALL EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL,
 INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
 (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
 PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
 OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
 INABILITY TO USE THE FEEDBACK, EVEN IF THE OTHER PARTY HAS
 BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 .
 .
 1.7.2. Freedom of Action
 .
 Licensee agrees that this Agreement is nonexclusive and NVIDIA
 may currently or in the future be developing software, other
 technology or confidential information internally, or
 receiving confidential information from other parties that
 maybe similar to the Feedback and Licensee's confidential
 information (as provided in Section 1.7.1.2 above), which may
 be provided to NVIDIA in connection with Feedback by Licensee.
 Accordingly, Licensee agrees that nothing in this Agreement
 will be construed as a representation or inference that NVIDIA
 will not develop, design, manufacture, acquire, market
 products, or have products developed, designed, manufactured,
 acquired, or marketed for NVIDIA, that compete with the
 Licensee's products or confidential information.
 .
 .
 1.7.3. No Implied Licenses
 .
 Under no circumstances should anything in this Agreement be
 construed as NVIDIA granting by implication, estoppel or
 otherwise, (i) a license to any NVIDIA product or technology
 other than the SOFTWARE; or (ii) any additional license rights
 for the SOFTWARE other than the licenses expressly granted in
 this Agreement.
 .
 .
 1.7.4.
 .
 If any provision of this Agreement is inconsistent with, or
 cannot be fully enforced under, the law, such provision will
 be construed as limited to the extent necessary to be
 consistent with and fully enforceable under the law. This
 Agreement is the final, complete and exclusive agreement
 between the parties relating to the subject matter hereof, and
 supersedes all prior or contemporaneous understandings and
 agreements relating to such subject matter, whether oral or
 written. This Agreement may only be modified in writing signed
 by an authorized officer of NVIDIA. Licensee agrees that it
 will not ship, transfer or export the SOFTWARE into any
 country, or use the SOFTWARE in any manner, prohibited by the
 United States Bureau of Industry and Security or any export
 laws, restrictions or regulations.
 .
 .
 1.7.5.
 .
 The parties agree that the following sections of the Agreement
 will survive the termination of the License: Section 1.2.1.4,
 Section 1.4, Section 1.5, Section 1.6, and Section 1.7.
 .
 .
 1.8. Attachment A
 .
 .
 Redistributable Software
 .
 In connection with Section 1.2.1.1 of this Agreement, the
 following files may be redistributed with software
 applications developed by Licensee, including certain
 variations of these files that have version number or
 architecture specific information embedded in the file name -
 as an example only, for release version 6.0 of the 64-bit
 Windows software, the file cudart64_60.dll is redistributable.
 .
 Component : CUDA Runtime
   Windows : cudart.dll, cudart_static.lib, cudadevrt.lib
   Mac OSX : libcudart.dylib, libcudart_static.a, libcudadevrt.a
   Linux   : libcudart.so, libcudart_static.a, libcudadevrt.a
   Android : libcudart.so, libcudart_static.a, libcudadevrt.a
 .
 Component : CUDA FFT Library
   Windows : cufft.dll, cufftw.dll
   Mac OSX : libcufft.dylib, libcufft_static.a, libcufftw.dylib,
 libcufftw_static.a
   Linux   : libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a
   Android : libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a
 .
 Component : CUDA BLAS Library
   Windows : cublas.dll, cublas_device.lib
   Mac OSX : libcublas.dylib, libcublas_static.a, libcublas_device.a
   Linux   : libcublas.so, libcublas_static.a, libcublas_device.a
   Android : libcublas.so, libcublas_static.a, libcublas_device.a
 .
 Component : NVIDIA "Drop-in" BLAS Library
   Windows : nvblas.dll
   Mac OSX : libnvblas.dylib
   Linux   : libnvblas.so
 .
 Component : CUDA Sparse Matrix Library
   Windows : cusparse.dll
   Mac OSX : libcusparse.dylib, libcusparse_static.a
   Linux   : libcusparse.so, libcusparse_static.a
   Android : libcusparse.so, libcusparse_static.a
 .
 Component : CUDA Linear Solver Library
   Windows : cusolver.dll
   Mac OSX : libcusolver.dylib, libcusolver_static.a
   Linux   : libcusolver.so, libcusolver_static.a
   Android : libcusolver.so, libcusolver_static.a
 .
 Component : CUDA Random Number Generation Library
   Windows : curand.dll
   Mac OSX : libcurand.dylib, libcurand_static.a
   Linux   : libcurand.so, libcurand_static.a
   Android : libcurand.so, libcurand_static.a
 .
 Component : NVIDIA Performance Primitives Library
   Windows : nppc.dll, nppi.dll, npps.dll
   Mac OSX : libnppc.dylib, libnppi.dylib, libnpps.dylib, libnppc_static.a,
 libnpps_static.a, libnppi_static.a
   Linux   : libnppc.so, libnppi.so, libnpps.so, libnppc_static.a,
 libnpps_static.a, libnppi_static.a
   Android : libnppc.so, libnppi.so, libnpps.so, libnppc_static.a,
 libnpps_static.a, libnppi_static.a
 .
 Component : Internal common library required for statically linking to cuBLAS,
 cuSPARSE, cuFFT, cuRAND and NPP
   Mac OSX : libculibos.a
   Linux   : libculibos.a
 .
 Component : NVIDIA Runtime Compilation Library
   Windows : nvrtc.dll, nvrtc-builtins.dll
   Mac OSX : libnvrtc.dylib, libnvrtc-builtins.dylib
   Linux   : libnvrtc.so, libnvrtc-builtins.so
 .
 Component : NVIDIA Optimizing Compiler Library
   Windows : nvvm.dll
   Mac OSX : libnvvm.dylib
   Linux   : libnvvm.so
 .
 Component : NVIDIA Common Device Math Functions Library
   Windows : libdevice.compute_20.bc, libdevice.compute_30.bc,
 libdevice.compute_35.bc
   Mac OSX : libdevice.compute_20.bc, libdevice.compute_30.bc,
 libdevice.compute_35.bc
   Linux   : libdevice.compute_20.bc, libdevice.compute_30.bc,
 libdevice.compute_35.bc
 .
 Component : CUDA Occupancy Calculation Header Library
   All     : cuda_occupancy.h
 .
 Component : Profiling Tools Interface Library
   Windows : cupti.dll
   Mac OSX : libcupti.dylib
   Linux   : libcupti.so
 .
 .
 .
 1.9. Attachment B
 .
 .
 Additional Licensing Obligations
 .
 The following third party components included in the SOFTWARE
 are licensed to Licensee pursuant to the following terms and
 conditions:
 .
   1. Licensee's use of the GDB third party component is
     subject to the terms and conditions of GNU GPL v3:
 .
     This product includes copyrighted third-party software licensed
     under the terms of the GNU General Public License v3 ("GPL v3").
     All third-party software packages are copyright by their respective
     authors. GPL v3 terms and conditions are hereby incorporated into
     the Agreement by this reference:     http://www.gnu.org/licenses/gpl.txt
 .
     Consistent with these licensing requirements, the software
     listed below is provided under the terms of the specified
     open source software licenses. To obtain source code for
     software provided under licenses that require
     redistribution of source code, including the GNU General
     Public License (GPL) and GNU Lesser General Public License
     (LGPL), contact oss-requests@nvidia.com. This offer is
     valid for a period of three (3) years from the date of the
     distribution of this product by NVIDIA CORPORATION.
 .
     Component          License
     CUDA-GDB           GPL v3
 .
   2. Licensee represents and warrants that any and all third
     party licensing and/or royalty payment obligations in
     connection with Licensee's use of the H.264 video codecs
     are solely the responsibility of Licensee.
 .
   3. Licensee's use of the Thrust library is subject to the
     terms and conditions of the Apache License Version 2.0.
     All third-party software packages are copyright by their
     respective authors. Apache License Version 2.0 terms and
     conditions are hereby incorporated into the Agreement by
     this reference.
     http://www.apache.org/licenses/LICENSE-2.0.html
 .
     In addition, Licensee acknowledges the following notice:
     Thrust includes source code from the Boost Iterator,
     Tuple, System, and Random Number libraries.
 .
     Boost Software License - Version 1.0 - August 17th, 2003
     . . . .
 .
     Permission is hereby granted, free of charge, to any person or
     organization obtaining a copy of the software and accompanying
     documentation covered by this license (the "Software") to use,
     reproduce, display, distribute, execute, and transmit the Software,
     and to prepare derivative works of the Software, and to permit
     third-parties to whom the Software is furnished to do so, all
     subject to the following:
 .
     The copyright notices in the Software and this entire statement,
     including the above license grant, this restriction and the following
     disclaimer, must be included in all copies of the Software, in whole
     or in part, and all derivative works of the Software, unless such
     copies or derivative works are solely in the form of machine-executable
     object code generated by a source language processor.
 .
     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
     NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
     ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR
     OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     OTHER DEALINGS IN THE SOFTWARE.
 .
   4. Licensee's use of the LLVM third party component is
     subject to the following terms and conditions:
 .
     ======================================================
     LLVM Release License
     ======================================================
     University of Illinois/NCSA
     Open Source License
 .
     Copyright (c) 2003-2010 University of Illinois at Urbana-Champaign.
     All rights reserved.
 .
     Developed by:
 .
         LLVM Team
 .
         University of Illinois at Urbana-Champaign
 .
         http://llvm.org
 .
     Permission is hereby granted, free of charge, to any person obtaining a copy
     of this software and associated documentation files (the "Software"), to
     deal with the Software without restriction, including without limitation the
     rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
     sell copies of the Software, and to permit persons to whom the Software is
     furnished to do so, subject to the following conditions:
 .
     *  Redistributions of source code must retain the above copyright notice,
        this list of conditions and the following disclaimers.
 .
     *  Redistributions in binary form must reproduce the above copyright
        notice, this list of conditions and the following disclaimers in the
        documentation and/or other materials provided with the distribution.
 .
     *  Neither the names of the LLVM Team, University of Illinois at Urbana-
        Champaign, nor the names of its contributors may be used to endorse or
        promote products derived from this Software without specific prior
        written permission.
 .
     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     DEALINGS WITH THE SOFTWARE.
 .
   5. Licensee's use of the PCRE third party component is
     subject to the following terms and conditions:
 .
     ------------
     PCRE LICENCE
     ------------
     PCRE is a library of functions to support regular expressions whose syntax
     and semantics are as close as possible to those of the Perl 5 language.
     Release 8 of PCRE is distributed under the terms of the "BSD" licence, as
     specified below. The documentation for PCRE, supplied in the "doc"
     directory, is distributed under the same terms as the software itself. The
     basic library functions are written in C and are freestanding. Also
     included in the distribution is a set of C++ wrapper functions, and a just-
     in-time compiler that can be used to optimize pattern matching. These are
     both optional features that can be omitted when the library is built.
 .
     THE BASIC LIBRARY FUNCTIONS
     ---------------------------
     Written by:       Philip Hazel
     Email local part: ph10
     Email domain:     cam.ac.uk
     University of Cambridge Computing Service,
     Cambridge, England.
     Copyright (c) 1997-2012 University of Cambridge
     All rights reserved.
 .
     PCRE JUST-IN-TIME COMPILATION SUPPORT
     -------------------------------------
     Written by:       Zoltan Herczeg
     Email local part: hzmester
     Emain domain:     freemail.hu
     Copyright(c) 2010-2012 Zoltan Herczeg
     All rights reserved.
 .
     STACK-LESS JUST-IN-TIME COMPILER
     --------------------------------
     Written by:       Zoltan Herczeg
     Email local part: hzmester
     Emain domain:     freemail.hu
     Copyright(c) 2009-2012 Zoltan Herczeg
     All rights reserved.
 .
     THE C++ WRAPPER FUNCTIONS
     -------------------------
     Contributed by:   Google Inc.
     Copyright (c) 2007-2012, Google Inc.
     All rights reserved.
 .
     THE "BSD" LICENCE
     -----------------
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     derived from code written by Davide Barbieri and are
     subject to the Modified Berkeley Software Distribution
     License as follows:
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     Copyright (c) 2008-2009 Davide Barbieri @ University of Rome Tor Vergata.
 .
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     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
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         * Redistributions in binary form must reproduce the above
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     Copyright (c) 2010 The University of Tennessee.
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     Redistribution and use in source and binary forms, with or without
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     met:
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         * Redistributions in binary form must reproduce the above
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 .
   9. Some of the cuBLAS library routines were written by or
     derived from code written by Jonathan Hogg and are subject
     to the Modified Berkeley Software Distribution License as
     follows:
 .
     Copyright (c) 2012, The Science and Technology Facilities Council (STFC).
 .
     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
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         * Redistributions in binary form must reproduce the above
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     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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     derived from code written by Ahmad M. Abdelfattah, David
     Keyes, and Hatem Ltaief, and are subject to the Apache
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      -- (C) Copyright 2013 King Abdullah University of Science and Technology
       Authors:
       Ahmad Abdelfattah (ahmad.ahmad@kaust.edu.sa)
       David Keyes (david.keyes@kaust.edu.sa)
       Hatem Ltaief (hatem.ltaief@kaust.edu.sa)
 .
       Redistribution  and  use  in  source and binary forms, with or without
       modification,  are  permitted  provided  that the following conditions
       are met:
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       * Redistributions  of  source  code  must  retain  the above copyright
         notice,  this  list  of  conditions  and  the  following  disclaimer.
       * Redistributions  in  binary  form must reproduce the above copyright
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         documentation  and/or other materials provided with the distribution.
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       THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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   11. Some of the cuSPARSE library routines were written by or
     derived from code written by Li-Wen Chang and are subject
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 .
     Copyright (c) 2012, University of Illinois.
 .
     All rights reserved.
 .
     Developed by: IMPACT Group, University of Illinois,
 http://impact.crhc.illinois.edu
 .
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     Copyright (c) 2009, 2010 Mutsuo Saito, Makoto Matsumoto and Hiroshima
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     Copyright 2010-2011, D. E. Shaw Research.
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     Copyright (C) 2011-2013, Yann Collet.
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 (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
 PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
 OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
 INABILITY TO USE THE FEEDBACK, EVEN IF THE OTHER PARTY HAS
 BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 .
 .
 2.9. Freedom of Action
 .
 Developer agrees that this Agreement is nonexclusive and
 NVIDIA may currently or in the future be developing software,
 other technology or confidential information internally, or
 receiving confidential information from other parties that
 maybe similar to the Feedback and Developer's confidential
 information (as provided in subsection 2 above), which may be
 provided to NVIDIA in connection with Feedback by Developer.
 Accordingly, Developer agrees that nothing in this Agreement
 will be construed as a representation or inference that NVIDIA
 will not develop, design, manufacture, acquire, market
 products, or have products developed, designed, manufactured,
 acquired, or marketed for NVIDIA, that compete with the
 Developer's products or confidential information.
 .
 .
 2.10. Restricted Rights Notice
 .
 Materials have been developed entirely at private expense and
 is commercial computer software provided with RESTRICTED
 RIGHTS. Use, duplication or disclosure by the U.S. Government
 or a U.S. Government subcontractor is subject to the
 restrictions set forth in the license agreement under which
 Materials was obtained pursuant to DFARS 227.7202-3(a) or as
 set forth in subparagraphs (c)(1) and (2) of the Commercial
 Computer Software - Restricted Rights clause at FAR 52.227-19,
 as applicable. Contractor/manufacturer is NVIDIA, 2701 San
 Tomas Expressway, Santa Clara, CA 95050.
 .
 .
 2.11. Miscellaneous
 .
 If any provision of this Agreement is inconsistent with, or
 cannot be fully enforced under, the law, such provision will
 be construed as limited to the extent necessary to be
 consistent with and fully enforceable under the law. This
 Agreement is the final, complete and exclusive agreement
 between the parties relating to the subject matter hereof, and
 supersedes all prior or contemporaneous understandings and
 agreements relating to such subject matter, whether oral or
 written. This Agreement may only be modified in writing signed
 by an authorized officer of NVIDIA. Developer agrees that it
 will not ship, transfer or export the Materials into any
 country, or use the Materials in any manner, prohibited by the
 United States Bureau of Industry and Security or any export
 laws, restrictions or regulations.
 .
 .
 2.12. Attachment C
 .
 .
 Additional Licensing Obligations
 .
 Licensee's use of the "libfreeimage" third party component is
 subject to the following terms and conditions:
 .
 The contents of this file are subject to the FreeImage Public
 License Version 1.0 (the "License"); you may not use this file
 except in compliance with the License. You may obtain a copy
 of the License at
 http://freeimage.sourceforge.net/freeimage-license.txt.
 .
 Software distributed under the License is distributed on an
 "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
 implied. See the License for the specific language governing
 rights and limitations under the License.
 .
 .
 3. NVIDIA Driver License for Customer Use of NVIDIA Software
 on Windows
 ------------------------------------------------------------
 .
 .
 IMPORTANT NOTICE -- READ CAREFULLY:
 -----------------------------------
 .
 This License For Customer Use of NVIDIA Software ("LICENSE")
 is the agreement which governs use of the software of NVIDIA
 Corporation and its subsidiaries ("NVIDIA") downloadable
 herefrom, including GeForce Experience, computer software
 (including drivers downloaded in connection with GeForce
 Experience) and associated printed materials ("SOFTWARE"). By
 downloading, installing, copying, or otherwise using the
 SOFTWARE, you agree to be bound by the terms of this LICENSE.
 If you do not agree to the terms of this LICENSE, do not
 download the SOFTWARE.
 .
 .
 RECITALS:
 ---------
 .
 Use of NVIDIA's products requires three elements: the
 SOFTWARE, the hardware on a graphics controller board, and a
 personal computer (collectively, such hardware and personal
 computer is defined herein as "CUSTOMER SYSTEM"). The SOFTWARE
 is protected by copyright laws and international copyright
 treaties, as well as other intellectual property laws and
 treaties. The SOFTWARE is not sold, and instead is only
 licensed for use, strictly in accordance with this document.
 The hardware is protected by various patents, and is sold, but
 this LICENSE does not cover that sale, since it may not
 necessarily be sold as a package with the SOFTWARE. This
 LICENSE sets forth the terms and conditions of the SOFTWARE
 LICENSE only.
 .
 .
 3.1. Definitions
 .
 .
 3.1.1. Customer
 .
 Customer means the entity or individual that downloads and/or
 installs the SOFTWARE.
 .
 .
 3.2. Grant of License
 .
 .
 3.2.1. Rights and Limitations of Grant
 .
 Provided Customer complies with the terms in this LICENSE,
 NVIDIA hereby grants Customer the following non-exclusive,
 non-transferable right to use the SOFTWARE in the manner and
 for the purposes described in the associated printed
 materials, with the following limitations:
 .
 .
 3.2.1.1. Rights
 .
 Customer may install and use multiple copies of the SOFTWARE
 on a shared computer or concurrently on different computers,
 and make multiple back-up copies of the SOFTWARE, solely for
 Customer's use within Customer's Enterprise. "Enterprise"
 shall mean individual use by Customer or any legal entity
 (such as a corporation or university) and the subsidiaries it
 owns by more than fifty percent (50%).
 .
 .
 3.2.1.2. Limitations
 .
 No Reverse Engineering
 .
 Customer may not reverse engineer, decompile, or disassemble
 the SOFTWARE, nor attempt in any other manner to obtain the
 source code. You may not remove any copyright notices from the
 SOFTWARE. The SOFTWARE is licensed as a single product. Its
 component parts may not be separated for use on more than one
 computer, nor otherwise used separately from the other parts.
 .
 No Rental
 .
 Customer may not rent or lease the SOFTWARE to someone else.
 .
 .
 3.2.2. Additional Information
 .
 7-Zip. The SOFTWARE includes the 7-Zip software program
 ("7-Zip"). Use of the source code for 7-Zip is subject to the
 terms and conditions at www.7-zip.org.
 .
 .
 3.3. Consent to Collection and Use of Information
 .
 Customer hereby acknowledges that the SOFTWARE accesses and
 collects non-personally identifiable information about
 Customer and CUSTOMER SYSTEM as well as configures CUSTOMER
 SYSTEM in order to (a) properly optimize such system for use
 with the SOFTWARE, (b) deliver content through the SOFTWARE,
 and (c) improve NVIDIA products and services. Information
 collected by the SOFTWARE includes, but is not limited to,
 CUSTOMER SYSTEM'S (a) hardware configuration and ID, (b)
 operating system and driver configuration, (c) installed games
 and applications, (d) games and applications settings,
 performance, and usage data, and (e) usage metrics of the
 SOFTWARE. To the extent that Customer uses the SOFTWARE,
 Customer hereby consents to all of the foregoing, and
 represents and warrants that Customer has the right to grant
 such consent. In addition, Customer agrees that Customer is
 solely responsible for maintaining appropriate data backups
 and system restore points for CUSTOMER SYSTEM, and that NVIDIA
 will have no responsibility for any damage or loss to CUSTOMER
 SYSTEM (including loss of data or access) arising from or
 relating to (a) any changes to the configuration, application
 settings, environment variables, registry, drivers, BIOS, or
 other attributes of CUSTOMER SYSTEM (or any part of CUSTOMER
 SYSTEM) initiated through the SOFTWARE; or (b) installation of
 any SOFTWARE or third party software patches initiated through
 the SOFTWARE. The SOFTWARE may contain links to websites and
 services. We encourage you to review the privacy statements on
 those sites and services that you choose to visit so that you
 can understand how they may collect, use and share your
 personal information. NVIDIA is not responsible for the
 privacy statements or practices of sites and services
 controlled by other companies or organizations.
 .
 Customer and CUSTOMER SYSTEM information collection rules can
 be configured on the "Preferences" tab of GeForce Experience.
 For more information on NVIDIA's collection and use of
 information policies for this SOFTWARE, visit
 http://www.geforce.com/drivers/geforce-experience/faq.
 .
 Customer represents and warrants that the non-personally
 identifiable information that Customer has furnished in
 connection with its registration for the SOFTWARE is complete
 and accurate. Customer also acknowledges that from time to
 time, NVIDIA may collect, use, and disclose such information
 about Customer and/or Customer's system in connection with the
 SOFTWARE in accordance with NVIDIA's privacy policy, available
 at URL http://www.nvidia.com/object/privacy_policy.html.
 .
 .
 3.4. Termination
 .
 This LICENSE will automatically terminate if Customer fails to
 comply with any of the terms and conditions hereof. In such
 event, Customer must destroy all copies of the SOFTWARE and
 all of its component parts.
 .
 Defensive Suspension. If Customer commences or participates in
 any legal proceeding against NVIDIA, then NVIDIA may, in its
 sole discretion, suspend or terminate all license grants and
 any other rights provided under this LICENSE during the
 pendency of such legal proceedings.
 .
 .
 3.5. Copyright
 .
 All title and copyrights in and to the SOFTWARE (including but
 not limited to all images, photographs, animations, video,
 audio, music, text, and other information incorporated into
 the SOFTWARE), the accompanying printed materials, and any
 copies of the SOFTWARE, are owned by NVIDIA, or its licensors
 or suppliers. The SOFTWARE is protected by copyright laws and
 international treaty provisions. Accordingly, Customer is
 required to treat the SOFTWARE like any other copyrighted
 material, except as otherwise allowed pursuant to this LICENSE
 and that it may make one copy of the SOFTWARE solely for
 backup or archive purposes. The algorithms, structure,
 organization and source code of the Software are the valuable
 trade secrets and confidential information of NVIDIA. Except
 as otherwise expressly provided herein, neither this LICENSE
 nor NVIDIA grants Customer any express or implied right under
 any NVIDIA patents, copyrights, trademarks, or other
 intellectual property rights in the SOFTWARE, and all rights,
 title and interest in and to the SOFTWARE not expressly
 granted are reserved by NVIDIA or its licensors or suppliers.
 .
 .
 3.6. Applicable Law
 .
 This LICENSE shall be deemed to have been made in, and shall
 be construed pursuant to, the laws of the State of Delaware.
 The United Nations Convention on Contracts for the
 International Sale of Goods is specifically disclaimed. The
 state and/or federal courts residing in Santa Clara County,
 California shall have exclusive jurisdiction over any dispute
 or claim arising out of this Agreement. Customer may not
 export the SOFTWARE in violation of applicable export laws and
 regulations.
 .
 .
 3.7. Disclaimer of Warranties and Limitations on Liability
 .
 .
 3.7.1. No Warranties
 .
 THE SOFTWARE IS PROVIDED "AS IS" AND TO THE MAXIMUM EXTENT
 PERMITTED BY APPLICABLE LAW, NVIDIA AND ITS SUPPLIERS DISCLAIM
 ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT
 LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY,
 NONINFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
 Without limiting the foregoing, you are solely responsible for
 determining and verifying that the SOFTWARE that you obtain
 and install is the appropriate version for your model of
 graphics controller board, operating system, and computer
 hardware.
 .
 .
 3.7.2. No Liability for Consequential Damages
 .
 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
 SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT,
 SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
 WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
 BUSINESS PROFITS, LOSS OF DATA, BUSINESS INTERRUPTION, LOSS OF
 BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT
 OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA
 HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME
 JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY
 FOR IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES,
 SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO
 HAVE OTHER LEGAL RIGHTS THAT VARY FROM JURISDICTION TO
 JURISDICTION. NOTWITHSTANDING THE FOREGOING, NVIDIA'S
 AGGREGATE LIABILITY ARISING OUT OF THIS LICENSE AGREEMENT
 SHALL NOT EXCEED ONE THOUSAND UNITED STATES DOLLARS
 (USD$1000).
 .
 .
 3.8. Miscellaneous
 .
 If any provision of this LICENSE is inconsistent with, or
 cannot be fully enforced under, the law, such provision will
 be construed as limited to the extent necessary to be
 consistent with and fully enforceable under the law. This
 LICENSE is the final, complete and exclusive agreement between
 the parties relating to the subject matter hereof, and
 supersedes all prior or contemporaneous understandings and
 agreements relating to such subject matter, whether oral or
 written. This LICENSE may only be modified in writing signed
 by an authorized officer of NVIDIA. Customer agrees that it
 will not ship, transfer or export the SOFTWARE into any
 country, or use the SOFTWARE in any manner, prohibited by the
 United States Bureau of Industry and Security or any export
 laws, restrictions or regulations.
 .
 .
 4. NVIDIA Driver License for Customer Use of NVIDIA Software
 on Linux and Mac OSX
 ------------------------------------------------------------
 .
 .
 IMPORTANT NOTICE -- READ CAREFULLY:
 -----------------------------------
 .
 This License For Customer Use of NVIDIA Software ("LICENSE")
 is the agreement which governs use of the software of NVIDIA
 Corporation and its subsidiaries ("NVIDIA") downloadable
 herefrom, including computer software and associated printed
 materials ("SOFTWARE"). By downloading, installing, copying,
 or otherwise using the SOFTWARE, you agree to be bound by the
 terms of this LICENSE. If you do not agree to the terms of
 this LICENSE, do not download the SOFTWARE.
 .
 .
 RECITALS:
 ---------
 .
 Use of NVIDIA's products requires three elements: the
 SOFTWARE, the hardware on a graphics controller board, and a
 personal computer. The SOFTWARE is protected by copyright laws
 and international copyright treaties, as well as other
 intellectual property laws and treaties. The SOFTWARE is not
 sold, and instead is only licensed for use, strictly in
 accordance with this document. The hardware is protected by
 various patents, and is sold, but this agreement does not
 cover that sale, since it may not necessarily be sold as a
 package with the SOFTWARE. This agreement sets forth the terms
 and conditions of the SOFTWARE LICENSE only.
 .
 .
 4.1. DEFINITIONS
 .
 .
 4.1.1. Customer
 .
 Customer means the entity or individual that downloads the
 SOFTWARE.
 .
 .
 4.2. GRANT OF LICENSE
 .
 .
 4.2.1. Rights and Limitations of Grant
 .
 NVIDIA hereby grants Customer the following non-exclusive,
 non-transferable right to use the SOFTWARE, with the following
 limitations:
 .
 .
 4.2.1.1. Rights
 .
 Customer may install and use multiple copies of the SOFTWARE
 on a shared computer or concurrently on different computers,
 and make multiple back-up copies of the SOFTWARE, solely for
 Customer's use within Customer's Enterprise. "Enterprise"
 shall mean individual use by Customer or any legal entity
 (such as a corporation or university) and the subsidiaries it
 owns by more than fifty percent (50%).
 .
 .
 4.2.1.2. Linux/FreeBSD Exception
 .
 Notwithstanding the foregoing terms of Section 4.2.1.1,
 SOFTWARE designed exclusively for use on the Linux or FreeBSD
 operating systems, or other operating systems derived from the
 source code to these operating systems, may be copied and
 redistributed, provided that the binary files thereof are not
 modified in any way (except for unzipping of compressed
 files).
 .
 .
 4.2.1.3. Limitations
 .
 No Reverse Engineering
 .
 Customer may not reverse engineer, decompile, or disassemble
 the SOFTWARE, nor attempt in any other manner to obtain the
 source code.
 .
 No Separation of Components
 .
 The SOFTWARE is licensed as a single product. Its component
 parts may not be separated for use on more than one computer,
 nor otherwise used separately from the other parts.
 .
 No Rental
 .
 Customer may not rent or lease the SOFTWARE to someone else.
 .
 .
 4.3. TERMINATION
 .
 This LICENSE will automatically terminate if Customer fails to
 comply with any of the terms and conditions hereof. In such
 event, Customer must destroy all copies of the SOFTWARE and
 all of its component parts.
 .
 Defensive Suspension. If Customer commences or participates in
 any legal proceeding against NVIDIA, then NVIDIA may, in its
 sole discretion, suspend or terminate all license grants and
 any other rights provided under this LICENSE during the
 pendency of such legal proceedings.
 .
 .
 4.4. COPYRIGHT
 .
 All title and copyrights in and to the SOFTWARE (including but
 not limited to all images, photographs, animations, video,
 audio, music, text, and other information incorporated into
 the SOFTWARE), the accompanying printed materials, and any
 copies of the SOFTWARE, are owned by NVIDIA, or its suppliers.
 The SOFTWARE is protected by copyright laws and international
 treaty provisions. Accordingly, Customer is required to treat
 the SOFTWARE like any other copyrighted material, except as
 otherwise allowed pursuant to this LICENSE and that it may
 make one copy of the SOFTWARE solely for backup or archive
 purposes.
 .
 .
 4.5. APPLICABLE LAW
 .
 This agreement shall be deemed to have been made in, and shall
 be construed pursuant to, the laws of the State of California.
 .
 .
 4.6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
 .
 .
 4.6.1. No Warranties
 .
 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
 SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
 DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING,
 BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
 FITNESS FOR A PARTICULAR PURPOSE.
 .
 .
 4.6.2. No Liability for Consequential Damages
 .
 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
 SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL,
 INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
 (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
 PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
 OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
 INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED
 OF THE POSSIBILITY OF SUCH DAMAGES.
 .
 .
 4.7. MISCELLANEOUS
 .
 The United Nations Convention on Contracts for the
 International Sale of Goods is specifically disclaimed. If any
 provision of this LICENSE is inconsistent with, or cannot be
 fully enforced under, the law, such provision will be
 construed as limited to the extent necessary to be consistent
 with and fully enforceable under the law. This agreement is
 the final, complete and exclusive agreement between the
 parties relating to the subject matter hereof, and supersedes
 all prior or contemporaneous understandings and agreements
 relating to such subject matter, whether oral or written.
 Customer agrees that it will not ship, transfer or export the
 SOFTWARE into any country, or use the SOFTWARE in any manner,
 prohibited by the United States Bureau of Export
 Administration or any export laws, restrictions or
 regulations. This LICENSE may only be modified in writing
 signed by an authorized officer of NVIDIA.
 .
 .
 5. NVIDIA Nsight Development Platform, Visual Studio Edition
 Software License Agreement (Windows only)
 ------------------------------------------------------------
 .
 .
 IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING
 ----------------------------------------------------
 .
 Do not use or load this software and any associated materials
 provided by NVIDIA on its extranet (collectively the
 "Software") until You have carefully read the following terms
 and conditions. By loading or using the Software, You agree to
 fully comply with the terms and conditions of this Software
 License Agreement ("Agreement") by and between NVIDIA
 Corporation, a Delaware corporation with its principal place
 of business at 2701 San Tomas Expressway, Santa Clara,
 California 95050 U.S.A. ("NVIDIA"), and You. If You do not
 wish to so agree, do not install or use the Software.
 .
 For the purposes of this Agreement:
 .
 "Licensee," "You" and/or "Your" shall mean, collectively and
 individually, Original Equipment Manufacturers, Independent
 Hardware Vendors, Independent Software Vendors, and End-Users
 of the Software pursuant to the terms and conditions of this
 Agreement.
 .
 "Intellectual Property Rights" shall mean all proprietary
 rights, including all patents, trademarks, copyrights,
 know-how, trade secrets, mask works, including all
 applications and registrations thereto, and any other similar
 protected rights in any country.
 .
 .
 5.1. Grant of License
 .
 NVIDIA agrees to provide the Software and any associated
 materials pursuant to this Agreement. Subject to the terms of
 this Agreement, NVIDIA grants to You a nonexclusive,
 transferable, worldwide, revocable, limited, royalty-free,
 fully paid-up license under NVIDIA's copyrights to install,
 deploy, use, have used execute, reproduce, display, perform,
 run, the object code of the Software, to create Your products
 to interoperate with NVIDIA hardware and software.
 .
 Unless otherwise authorized in the Agreement, You shall not
 otherwise assign, sublicense, lease, or in any other way
 transfer or disclose Software to any third party. Unless
 otherwise authorized in the Agreement, You shall not reverse-
 compile, disassemble, reverse-engineer, or in any manner
 attempt to derive the source code of the Software from the
 object code portions of the Software.
 .
 Except as expressly stated in this Agreement, no license or
 right is granted to You directly or by implication,
 inducement, estoppels or otherwise. NVIDIA shall have the
 right to inspect or have an independent auditor inspect Your
 relevant records to verify Your compliance with the terms and
 conditions of this Agreement.
 .
 .
 5.2. Confidentiality
 .
 If applicable, any exchange of Confidential Information (as
 defined in the NDA) shall be made pursuant to the terms and
 conditions of a separately signed Non-Disclosure Agreement
 ("NDA") by and between NVIDIA and You. For the sake of
 clarity, You agree that (a) the Software; and (b) Your use of
 the Software/participation in the Software's pre-production
 release is considered Confidential Information of NVIDIA.
 .
 If You wish to have a third party consultant or subcontractor
 ("Contractor") perform work on Your behalf which involves
 access to or use of Software, You shall obtain a written
 confidentiality agreement from the Contractor which contains
 terms and obligations with respect to access to or use of
 Software no less restrictive than those set forth in this
 Agreement and excluding any distribution or sublicense rights,
 and use for any other purpose than permitted in this
 Agreement. Otherwise, You shall not disclose the terms or
 existence of this Agreement or use NVIDIA's name in any
 publications, advertisements, or other announcements without
 NVIDIA's prior written consent. Unless otherwise provided in
 this Agreement, You do not have any rights to use any NVIDIA
 trademarks or logos.
 .
 .
 5.3. Ownership of Software and Intellectual Property Rights
 .
 All rights, title and interest to all copies of the Software
 remain with NVIDIA, subsidiaries, licensors, or its suppliers.
 The Software is copyrighted and protected by the laws of the
 United States and other countries, and international treaty
 provisions. You may not remove any copyright notices from the
 Software. NVIDIA may make changes to the Software, or to items
 referenced therein, at any time and without notice, but is not
 obligated to support or update the Software. Except as
 otherwise expressly provided, NVIDIA grants no express or
 implied right under any NVIDIA patents, copyrights,
 trademarks, or other intellectual property rights.
 .
 You have no obligation to give NVIDIA any suggestions,
 comments or other feedback ("Feedback") relating to the
 Software. However, NVIDIA may use and include any Feedback
 that You voluntarily provide to improve the Software or other
 related NVIDIA technologies. Accordingly, if You provide
 Feedback, You agree NVIDIA and its licensees may freely use,
 reproduce, license, distribute, and otherwise commercialize
 the Feedback in the Software or other related technologies
 without the payment of any royalties or fees. You also agree
 that the Software may collect application specific session
 data and target device information that shall be sent to
 NVIDIA, solely for use by NVIDIA in improving the Software.
 .
 .
 5.4. No Warranties
 .
 THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR
 IMPLIED WARRANTY OF ANY KIND, INCLUDING WARRANTIES OF
 MERCHANTABILITY, NONINFRINGEMENT, OR FITNESS FOR A PARTICULAR
 PURPOSE. NVIDIA does not warrant or assume responsibility for
 the accuracy or completeness of any information, text,
 graphics, links or other items contained within the Software.
 NVIDIA does not represent that errors or other defects will be
 identified or corrected.
 .
 .
 5.5. Limitation of Liability
 .
 EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S
 INTELLECTUAL PROPERTY OR DISCLOSURE OF THE OTHER PARTY'S
 CONFIDENTIAL INFORMATION IN BREACH OF THIS AGREEMENT, IN NO
 EVENT SHALL NVIDIA, SUBSIDIARIES, LICENSORS, OR ITS SUPPLIERS
 BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT
 LIMITATION, INDIRECT, LOST PROFITS, CONSEQUENTIAL, BUSINESS
 INTERRUPTION OR LOST INFORMATION) ARISING OUT OF THE USE OF OR
 INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED
 OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS
 PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR IMPLIED
 WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE
 ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER
 LEGAL RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.
 NOTWITHSTANDING THE FOREGOING, NVIDIA'S AGGREGATE LIABILITY
 ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED
 UNITED STATES DOLLARS (USD$100).
 .
 .
 5.6. Term
 .
 This Agreement and the licenses granted hereunder shall be
 effective as of the date You install/download the Software
 ("Effective Date") and continue perpetually, unless terminated
 earlier in accordance with the "Termination" provision of this
 Agreement.
 .
 .
 5.7. Termination
 .
 NVIDIA may terminate this Agreement at any time if You violate
 its terms. Upon termination, You will immediately destroy the
 Software or return all copies of the Software to NVIDIA, and
 certify to NVIDIA in writing that such actions have been
 completed.
 .
 .
 5.8. Miscellaneous
 .
 .
 5.8.1. Survival
 .
 Those provisions in this Agreement, which by their nature need
 to survive the termination or expiration of this Agreement,
 shall survive termination or expiration of the Agreement,
 including but not limited to Section  5.2, Section 5.3,
 Section 5.4, Section 5.5, Section 5.7, and Section 5.8.
 .
 .
 5.8.2. Applicable Laws
 .
 Claims arising under this Agreement shall be governed by the
 laws of Delaware, excluding its principles of conflict of laws
 and the United Nations Convention on Contracts for the Sale of
 Goods. The state and/or federal courts residing in Santa Clara
 County, California shall have exclusive jurisdiction over any
 dispute or claim arising out of this Agreement. You may not
 export the Software in violation of applicable export laws and
 regulations.
 .
 .
 5.8.3. Amendment
 .
 The Agreement shall not be modified except by a written
 agreement that names this Agreement and any provision to be
 modified, is dated subsequent to the Effective Date, and is
 signed by duly authorized representatives of both parties.
 .
 .
 5.8.4. No Waiver
 .
 No failure or delay on the part of either party in the
 exercise of any right, power or remedy under this Agreement or
 under law, or to insist upon or enforce performance by the
 other party of any of the provisions of this Agreement or
 under law, shall operate as a waiver thereof, nor shall any
 single or partial exercise of any right, power or remedy
 preclude other or further exercise thereof, or the exercise of
 any other right, power or remedy; rather the provision, right,
 or remedy shall be and remain in full force and effect.
 .
 .
 5.8.5. No Assignment
 .
 This Agreement and Licensee's rights and obligations herein,
 may not be assigned, subcontracted, delegated, or otherwise
 transferred by Licensee without NVIDIA's prior written
 consent, and any attempted assignment, subcontract,
 delegation, or transfer in violation of the foregoing will be
 null and void. The terms of this Agreement shall be binding
 upon Licensee's assignees.
 .
 .
 5.8.6. Government Restricted Rights
 .
 The parties acknowledge that the Software is subject to U.S.
 export control laws and regulations. The parties agree to
 comply with all applicable international and national laws
 that apply to the Software, including the U.S. Export
 Administration Regulations, as well as end-user, end-use and
 destination restrictions issued by U.S. and other governments.
 .
 The Software has been developed entirely at private expense
 and is commercial computer software provided with RESTRICTED
 RIGHTS. Use, duplication or disclosure of the Software by the
 U.S. Government or a U.S. Government subcontractor is subject
 to the restrictions set forth in the Agreement under which the
 Software was obtained pursuant to DFARS 227.7202-3(a) or as
 set forth in subparagraphs (c)(1) and (2) of the Commercial
 Computer Software - Restricted Rights clause at FAR 52.227-19,
 as applicable. Contractor/manufacturer is NVIDIA, 2701 San
 Tomas Expressway, Santa Clara, CA 95050. Use of the Software
 by the Government constitutes acknowledgment of NVIDIA's
 proprietary rights therein.
 .
 .
 5.8.7. Independent Contractors
 .
 Licensee's relationship to NVIDIA is that of an independent
 contractor, and neither party is an agent or partner of the
 other. Licensee will not have, and will not represent to any
 third party that it has, any authority to act on behalf of
 NVIDIA.
 .
 .
 5.8.8. Severability
 .
 If for any reason a court of competent jurisdiction finds any
 provision of this Agreement, or portion thereof, to be
 unenforceable, that provision of the Agreement will be
 enforced to the maximum extent permissible so as to affect the
 intent of the parties, and the remainder of this Agreement
 will continue in full force and effect. This Agreement has
 been negotiated by the parties and their respective counsel
 and will be interpreted fairly in accordance with its terms
 and without any strict construction in favor of or against
 either party.
 .
 .
 5.8.9. Entire Agreement
 .
 This Agreement and NDA constitute the entire agreement between
 the parties with respect to the subject matter contemplated
 herein, and merges all prior and contemporaneous
 communications.
 .
 MICROSOFT SOFTWARE LICENSE TERMS
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 -------------------------------------------------------------

Files: debian/*
Copyright: © 2008-2016 Andreas Beckmann <anbe@debian.org>
License: GPL-2+
 This program is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public
 License as published by the Free Software Foundation; either
 version 2 of the License, or (at your option) any later
 version.
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 This program is distributed in the hope that it will be
 useful, but WITHOUT ANY WARRANTY; without even the implied
 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 PURPOSE.  See the GNU General Public License for more
 details.
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 You should have received a copy of the GNU General Public
 License along with this package; if not, write to the Free
 Software Foundation, Inc., 51 Franklin St, Fifth Floor,
 Boston, MA  02110-1301 USA
 .
 On Debian systems, the full text of the GNU General Public
 License version 2 can be found in the file
 `/usr/share/common-licenses/GPL-2'.

Files: debian/patches/*
Copyright: no copyright notice, see License
License: anbe-public-domain
 The authors hereby relinquish any claim to any copyright that they may
 have in this work, whether granted under contract or by operation of law
 or international treaty, and hereby commit to the public, at large, that
 they shall not, at any time in the future, seek to enforce any copyright
 in this work against any person or entity, or prevent any person or
 entity from copying, publishing, distributing or creating derivative
 works of this work.
