imagealphablending

Set the blending mode for an image

&reftitle.description; `bool` `imagealphablending` `resource` `image` `bool` `blendmode`

`imagealphablending` allows for two different modes of drawing on truecolor images. In blending mode, the alpha channel component of the color supplied to all drawing function, such as `imagesetpixel` determines how much of the underlying color should be allowed to shine through. As a result, gd automatically blends the existing color at that point with the drawing color, and stores the result in the image. The resulting pixel is opaque. In non-blending mode, the drawing color is copied literally with its alpha channel information, replacing the destination pixel. Blending mode is not available when drawing on palette images.

&reftitle.parameters;

&gd.image.description;

`blendmode`

- Whether to enable the blending mode or not. On true color images the default value is &true; otherwise the default value is &false;

&reftitle.returnvalues;

&return.success;

&reftitle.examples;

### `imagealphablending` usage example

    <?php
    // Create image
    $im = imagecreatetruecolor(100, 100);

    // Set alphablending to on
    imagealphablending($im, true);

    // Draw a square
    imagefilledrectangle($im, 30, 30, 70, 70, imagecolorallocate($im, 255, 0, 0));

    // Output
    header('Content-type: image/png');

    imagepng($im);
    imagedestroy($im);
    ?>

&reftitle.notes; ¬e.gd.2;