ROADMAP:
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DynamicEntity (dynent)
*remove all game mode dependent stuff like attack, frags ... 

NPC Manager (formerly aiman.h)
*should manage multiple npc client classes (bloodfrontier ai, MovieCube actors ...)

Controls
*different types of Controls like ai, moviecube actors
*ControlActor provide the Moviecube Actor Features from sourceforge Version
*change Controls which is assigned to an npc client (change between actor and ai)

Waypoint 
*add waypoints for actors controls

Actors
*port actors from current sf version

Modes (gamemode, gamestate):
*make usage of mode (clientmode, servmode) mandatory (we have only one: machinima)
*move gamestate data (weapons ...) into a mode class (srvmode->initclientgamestate)