<Type Name="Actor" FullName="Clutter.Actor">
  <TypeSignature Language="C#" Value="public class Actor : GLib.InitiallyUnowned" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>GLib.InitiallyUnowned</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Actor ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Actor (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes>
      <Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters>
      <Docs><param name="gtype">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Actor (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters>
      <Docs><param name="raw">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Allocate"><MemberSignature Language="C#" Value="public void Allocate (Clutter.ActorBox box);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="box" Type="Clutter.ActorBox" /></Parameters><Docs><param name="box">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Allocate"><MemberSignature Language="C#" Value="public void Allocate (Clutter.Geometry geometry);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="geometry" Type="Clutter.Geometry" /></Parameters><Docs><param name="geometry">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Allocate"><MemberSignature Language="C#" Value="public void Allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="box" Type="Clutter.ActorBox" /><Parameter Name="flags" Type="Clutter.AllocationFlags" /></Parameters><Docs><param name="box">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Allocate"><MemberSignature Language="C#" Value="public void Allocate (Clutter.Geometry geometry, Clutter.AllocationFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="geometry" Type="Clutter.Geometry" /><Parameter Name="flags" Type="Clutter.AllocationFlags" /></Parameters><Docs><param name="geometry">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AllocateAvailableSize"><MemberSignature Language="C#" Value="public void AllocateAvailableSize (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Single" /><Parameter Name="y" Type="System.Single" /><Parameter Name="available_width" Type="System.Single" /><Parameter Name="available_height" Type="System.Single" /><Parameter Name="flags" Type="Clutter.AllocationFlags" /></Parameters><Docs><param name="x">To be added.</param><param name="y">To be added.</param><param name="available_width">To be added.</param><param name="available_height">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AllocatePreferredSize"><MemberSignature Language="C#" Value="public void AllocatePreferredSize (Clutter.AllocationFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="flags" Type="Clutter.AllocationFlags" /></Parameters><Docs><param name="flags">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AllocationChanged"><MemberSignature Language="C#" Value="public event Clutter.AllocationChangedHandler AllocationChanged;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Signal("allocation-changed")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>Clutter.AllocationChangedHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="AllocationGeometry"><MemberSignature Language="C#" Value="public Clutter.Geometry AllocationGeometry { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.Geometry</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="AnchorPointFromGravity">
      <MemberSignature Language="C#" Value="public Clutter.Gravity AnchorPointFromGravity { set; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Gravity</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="AnchorPointGravity">
      <MemberSignature Language="C#" Value="public Clutter.Gravity AnchorPointGravity { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Gravity</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Animatev">
      <MemberSignature Language="C#" Value="public Clutter.Animation Animatev (ulong mode, uint duration, string[] properties, GLib.Value values);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Animation</ReturnType></ReturnValue>
      <Parameters><Parameter Name="mode" Type="System.UInt64" /><Parameter Name="duration" Type="System.UInt32" /><Parameter Name="properties" Type="System.String[]" /><Parameter Name="values" Type="GLib.Value" /></Parameters>
      <Docs><param name="mode">To be added.</param><param name="duration">To be added.</param><param name="properties">To be added.</param><param name="values">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="AnimateWithAlphav">
      <MemberSignature Language="C#" Value="public Clutter.Animation AnimateWithAlphav (Clutter.Alpha alpha, string[] properties, GLib.Value values);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Animation</ReturnType></ReturnValue>
      <Parameters><Parameter Name="alpha" Type="Clutter.Alpha" /><Parameter Name="properties" Type="System.String[]" /><Parameter Name="values" Type="GLib.Value" /></Parameters>
      <Docs><param name="alpha">To be added.</param><param name="properties">To be added.</param><param name="values">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="AnimateWithTimelinev">
      <MemberSignature Language="C#" Value="public Clutter.Animation AnimateWithTimelinev (ulong mode, Clutter.Timeline timeline, string[] properties, GLib.Value values);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Animation</ReturnType></ReturnValue>
      <Parameters><Parameter Name="mode" Type="System.UInt64" /><Parameter Name="timeline" Type="Clutter.Timeline" /><Parameter Name="properties" Type="System.String[]" /><Parameter Name="values" Type="GLib.Value" /></Parameters>
      <Docs><param name="mode">To be added.</param><param name="timeline">To be added.</param><param name="properties">To be added.</param><param name="values">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Animation">
      <MemberSignature Language="C#" Value="public Clutter.Animation Animation { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Animation</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="AnimationChain"><MemberSignature Language="C#" Value="public Clutter.AnimationChain AnimationChain { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="ApplyRelativeTransformToPoint">
      <MemberSignature Language="C#" Value="public void ApplyRelativeTransformToPoint (Clutter.Actor ancestor, Clutter.Vertex point, Clutter.Vertex vertex);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="ancestor" Type="Clutter.Actor" /><Parameter Name="point" Type="Clutter.Vertex" /><Parameter Name="vertex" Type="Clutter.Vertex" /></Parameters>
      <Docs><param name="ancestor">To be added.</param><param name="point">To be added.</param><param name="vertex">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ApplyTransformToPoint"><MemberSignature Language="C#" Value="public Clutter.Vertex ApplyTransformToPoint (Clutter.Vertex point);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.Vertex</ReturnType></ReturnValue><Parameters><Parameter Name="point" Type="Clutter.Vertex" /></Parameters><Docs><param name="point">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="ButtonPressEvent">
      <MemberSignature Language="C#" Value="public event Clutter.ButtonPressEventHandler ButtonPressEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("button-press-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.ButtonPressEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ButtonReleaseEvent">
      <MemberSignature Language="C#" Value="public event Clutter.ButtonReleaseEventHandler ButtonReleaseEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("button-release-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.ButtonReleaseEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="CapturedEvent">
      <MemberSignature Language="C#" Value="public event Clutter.CapturedEventHandler CapturedEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("captured-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.CapturedEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ClutterEvent"><MemberSignature Language="C#" Value="public event Clutter.ClutterEventHandler ClutterEvent;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Signal("event")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>Clutter.ClutterEventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CreatePangoContext">
      <MemberSignature Language="C#" Value="public Pango.Context CreatePangoContext ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Pango.Context</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="CreatePangoLayout">
      <MemberSignature Language="C#" Value="public Pango.Layout CreatePangoLayout (string text);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Pango.Layout</ReturnType></ReturnValue>
      <Parameters><Parameter Name="text" Type="System.String" /></Parameters>
      <Docs><param name="text">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Depth">
      <MemberSignature Language="C#" Value="public float Depth { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Destroy">
      <MemberSignature Language="C#" Value="public void Destroy ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Destroyed">
      <MemberSignature Language="C#" Value="public event EventHandler Destroyed;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("destroy")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Emit">
      <MemberSignature Language="C#" Value="public bool Emit (Clutter.Event evnt, bool capture);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.Event" /><Parameter Name="capture" Type="System.Boolean" /></Parameters>
      <Docs><param name="evnt">To be added.</param><param name="capture">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="EnterEvent">
      <MemberSignature Language="C#" Value="public event Clutter.EnterEventHandler EnterEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("enter-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.EnterEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="FixedPositionSet">
      <MemberSignature Language="C#" Value="public bool FixedPositionSet { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Flags"><MemberSignature Language="C#" Value="public Clutter.ActorFlags Flags { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.ActorFlags</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Geometry"><MemberSignature Language="C#" Value="public Clutter.Geometry Geometry { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.Geometry</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetAbsAllocationVertices">
      <MemberSignature Language="C#" Value="public void GetAbsAllocationVertices (Clutter.Vertex[] verts);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="verts" Type="Clutter.Vertex[]" /></Parameters>
      <Docs><param name="verts">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetAllocationBox">
      <MemberSignature Language="C#" Value="public void GetAllocationBox (Clutter.ActorBox box);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="box" Type="Clutter.ActorBox" /></Parameters>
      <Docs><param name="box">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetAllocationCoords">
      <MemberSignature Language="C#" Value="public void GetAllocationCoords (out int x_1, out int y_1, out int x_2, out int y_2);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="x_1" Type="System.Int32&amp;" RefType="out" /><Parameter Name="y_1" Type="System.Int32&amp;" RefType="out" /><Parameter Name="x_2" Type="System.Int32&amp;" RefType="out" /><Parameter Name="y_2" Type="System.Int32&amp;" RefType="out" /></Parameters>
      <Docs><param name="x_1">To be added.</param><param name="y_1">To be added.</param><param name="x_2">To be added.</param><param name="y_2">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetAllocationVertices">
      <MemberSignature Language="C#" Value="public void GetAllocationVertices (Clutter.Actor ancestor, Clutter.Vertex[] verts);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="ancestor" Type="Clutter.Actor" /><Parameter Name="verts" Type="Clutter.Vertex[]" /></Parameters>
      <Docs><param name="ancestor">To be added.</param><param name="verts">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetAnchorPoint"><MemberSignature Language="C#" Value="public void GetAnchorPoint (out float anchor_x, out float anchor_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="anchor_x" Type="System.Single&amp;" RefType="out" /><Parameter Name="anchor_y" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="anchor_x">To be added.</param><param name="anchor_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetClip"><MemberSignature Language="C#" Value="public void GetClip (out float xoff, out float yoff, out float width, out float height);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="xoff" Type="System.Single&amp;" RefType="out" /><Parameter Name="yoff" Type="System.Single&amp;" RefType="out" /><Parameter Name="width" Type="System.Single&amp;" RefType="out" /><Parameter Name="height" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="xoff">To be added.</param><param name="yoff">To be added.</param><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetPosition"><MemberSignature Language="C#" Value="public void GetPosition (out float x, out float y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Single&amp;" RefType="out" /><Parameter Name="y" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="x">To be added.</param><param name="y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetPreferredHeight">
      <MemberSignature Language="C#" Value="public void GetPreferredHeight (float for_width, out float min_height_p, out float natural_height_p);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="for_width" Type="System.Single" /><Parameter Name="min_height_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="natural_height_p" Type="System.Single&amp;" RefType="out" /></Parameters>
      <Docs><param name="for_width">To be added.</param><param name="min_height_p">To be added.</param><param name="natural_height_p">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetPreferredSize">
      <MemberSignature Language="C#" Value="public void GetPreferredSize (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="min_width_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="min_height_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="natural_width_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="natural_height_p" Type="System.Single&amp;" RefType="out" /></Parameters>
      <Docs><param name="min_width_p">To be added.</param><param name="min_height_p">To be added.</param><param name="natural_width_p">To be added.</param><param name="natural_height_p">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetPreferredWidth">
      <MemberSignature Language="C#" Value="public void GetPreferredWidth (float for_height, out float min_width_p, out float natural_width_p);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="for_height" Type="System.Single" /><Parameter Name="min_width_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="natural_width_p" Type="System.Single&amp;" RefType="out" /></Parameters>
      <Docs><param name="for_height">To be added.</param><param name="min_width_p">To be added.</param><param name="natural_width_p">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetRotation"><MemberSignature Language="C#" Value="public double GetRotation (Clutter.RotateAxis axis, out float x, out float y, out float z);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Parameters><Parameter Name="axis" Type="Clutter.RotateAxis" /><Parameter Name="x" Type="System.Single&amp;" RefType="out" /><Parameter Name="y" Type="System.Single&amp;" RefType="out" /><Parameter Name="z" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="axis">To be added.</param><param name="x">To be added.</param><param name="y">To be added.</param><param name="z">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetScale">
      <MemberSignature Language="C#" Value="public void GetScale (out double scale_x, out double scale_y);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="scale_x" Type="System.Double&amp;" RefType="out" /><Parameter Name="scale_y" Type="System.Double&amp;" RefType="out" /></Parameters>
      <Docs><param name="scale_x">To be added.</param><param name="scale_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetScaleCenter"><MemberSignature Language="C#" Value="public void GetScaleCenter (out float center_x, out float center_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="center_x" Type="System.Single&amp;" RefType="out" /><Parameter Name="center_y" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="center_x">To be added.</param><param name="center_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetSize">
      <MemberSignature Language="C#" Value="public void GetSize (out int width, out int height);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="width" Type="System.Int32&amp;" RefType="out" /><Parameter Name="height" Type="System.Int32&amp;" RefType="out" /></Parameters>
      <Docs><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetSize"><MemberSignature Language="C#" Value="public void GetSize (out float width, out float height);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="width" Type="System.Single&amp;" RefType="out" /><Parameter Name="height" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetTransformedPosition"><MemberSignature Language="C#" Value="public void GetTransformedPosition (out float x, out float y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Single&amp;" RefType="out" /><Parameter Name="y" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="x">To be added.</param><param name="y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetTransformedSize"><MemberSignature Language="C#" Value="public void GetTransformedSize (out float width, out float height);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="width" Type="System.Single&amp;" RefType="out" /><Parameter Name="height" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Gid">
      <MemberSignature Language="C#" Value="public uint Gid { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GrabKeyFocus">
      <MemberSignature Language="C#" Value="public void GrabKeyFocus ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="HasClip">
      <MemberSignature Language="C#" Value="public bool HasClip { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Height">
      <MemberSignature Language="C#" Value="public float Height { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Hidden">
      <MemberSignature Language="C#" Value="public event EventHandler Hidden;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("hide")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Hide">
      <MemberSignature Language="C#" Value="public void Hide ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="HideAll">
      <MemberSignature Language="C#" Value="public void HideAll ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="IsInClonePaint"><MemberSignature Language="C#" Value="public bool IsInClonePaint { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsMapped"><MemberSignature Language="C#" Value="public bool IsMapped { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsReactive"><MemberSignature Language="C#" Value="public bool IsReactive { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsRealized"><MemberSignature Language="C#" Value="public bool IsRealized { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsRotated">
      <MemberSignature Language="C#" Value="public bool IsRotated { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="IsScaled">
      <MemberSignature Language="C#" Value="public bool IsScaled { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="IsVisible"><MemberSignature Language="C#" Value="public bool IsVisible { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="KeyFocusIn"><MemberSignature Language="C#" Value="public event EventHandler KeyFocusIn;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Signal("key-focus-in")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="KeyFocusOut"><MemberSignature Language="C#" Value="public event EventHandler KeyFocusOut;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Signal("key-focus-out")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="KeyPressEvent">
      <MemberSignature Language="C#" Value="public event Clutter.KeyPressEventHandler KeyPressEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("key-press-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.KeyPressEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="KeyReleaseEvent">
      <MemberSignature Language="C#" Value="public event Clutter.KeyReleaseEventHandler KeyReleaseEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("key-release-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.KeyReleaseEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="LeaveEvent">
      <MemberSignature Language="C#" Value="public event Clutter.LeaveEventHandler LeaveEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("leave-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.LeaveEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Lower">
      <MemberSignature Language="C#" Value="public void Lower (Clutter.Actor above);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="above" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="above">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="LowerBottom">
      <MemberSignature Language="C#" Value="public void LowerBottom ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Map"><MemberSignature Language="C#" Value="public void Map ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="MotionEvent">
      <MemberSignature Language="C#" Value="public event Clutter.MotionEventHandler MotionEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("motion-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.MotionEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="MoveAnchorPoint"><MemberSignature Language="C#" Value="public void MoveAnchorPoint (float anchor_x, float anchor_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="anchor_x" Type="System.Single" /><Parameter Name="anchor_y" Type="System.Single" /></Parameters><Docs><param name="anchor_x">To be added.</param><param name="anchor_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="MoveAnchorPointFromGravity">
      <MemberSignature Language="C#" Value="public void MoveAnchorPointFromGravity (Clutter.Gravity gravity);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="gravity" Type="Clutter.Gravity" /></Parameters>
      <Docs><param name="gravity">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="MoveBy"><MemberSignature Language="C#" Value="public void MoveBy (float dx, float dy);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="dx" Type="System.Single" /><Parameter Name="dy" Type="System.Single" /></Parameters><Docs><param name="dx">To be added.</param><param name="dy">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnAllocate"><MemberSignature Language="C#" Value="protected virtual void OnAllocate (Clutter.ActorBox box, Clutter.AllocationFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideAllocate")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="box" Type="Clutter.ActorBox" /><Parameter Name="flags" Type="Clutter.AllocationFlags" /></Parameters><Docs><param name="box">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnAllocationChanged"><MemberSignature Language="C#" Value="protected virtual void OnAllocationChanged (Clutter.ActorBox p0, Clutter.AllocationFlags p1);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideAllocationChanged")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="p0" Type="Clutter.ActorBox" /><Parameter Name="p1" Type="Clutter.AllocationFlags" /></Parameters><Docs><param name="p0">To be added.</param><param name="p1">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnButtonPressEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnButtonPressEvent (Clutter.ButtonEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideButtonPressEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.ButtonEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnButtonReleaseEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnButtonReleaseEvent (Clutter.ButtonEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideButtonReleaseEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.ButtonEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnCapturedEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnCapturedEvent (Clutter.Event evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideCapturedEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.Event" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnClutterEvent"><MemberSignature Language="C#" Value="protected virtual bool OnClutterEvent (Clutter.Event evnt);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideClutterEvent")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="evnt" Type="Clutter.Event" /></Parameters><Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnDestroyed">
      <MemberSignature Language="C#" Value="protected virtual void OnDestroyed ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideDestroyed")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnEnterEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnEnterEvent (Clutter.CrossingEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideEnterEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.CrossingEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnGetPreferredHeight"><MemberSignature Language="C#" Value="protected virtual void OnGetPreferredHeight (float for_width, out float min_height_p, out float natural_height_p);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideGetPreferredHeight")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="for_width" Type="System.Single" /><Parameter Name="min_height_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="natural_height_p" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="for_width">To be added.</param><param name="min_height_p">To be added.</param><param name="natural_height_p">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnGetPreferredWidth"><MemberSignature Language="C#" Value="protected virtual void OnGetPreferredWidth (float for_height, out float min_width_p, out float natural_width_p);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideGetPreferredWidth")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="for_height" Type="System.Single" /><Parameter Name="min_width_p" Type="System.Single&amp;" RefType="out" /><Parameter Name="natural_width_p" Type="System.Single&amp;" RefType="out" /></Parameters><Docs><param name="for_height">To be added.</param><param name="min_width_p">To be added.</param><param name="natural_width_p">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnHidden">
      <MemberSignature Language="C#" Value="protected virtual void OnHidden ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideHidden")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnHideAll"><MemberSignature Language="C#" Value="protected virtual void OnHideAll ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideHideAll")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnKeyFocusIn"><MemberSignature Language="C#" Value="protected virtual void OnKeyFocusIn ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideKeyFocusIn")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnKeyFocusOut"><MemberSignature Language="C#" Value="protected virtual void OnKeyFocusOut ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideKeyFocusOut")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnKeyPressEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnKeyPressEvent (Clutter.KeyEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideKeyPressEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.KeyEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnKeyReleaseEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnKeyReleaseEvent (Clutter.KeyEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideKeyReleaseEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.KeyEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnLeaveEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnLeaveEvent (Clutter.CrossingEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideLeaveEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.CrossingEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnMap"><MemberSignature Language="C#" Value="protected virtual void OnMap ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideMap")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnMotionEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnMotionEvent (Clutter.MotionEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideMotionEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.MotionEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnPainted">
      <MemberSignature Language="C#" Value="protected virtual void OnPainted ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverridePainted")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnParentSet">
      <MemberSignature Language="C#" Value="protected virtual void OnParentSet (Clutter.Actor old_parent);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideParentSet")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="old_parent" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="old_parent">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnPicked">
      <MemberSignature Language="C#" Value="protected virtual void OnPicked (Clutter.Color color);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverridePicked")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="color" Type="Clutter.Color" /></Parameters>
      <Docs><param name="color">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnRealized">
      <MemberSignature Language="C#" Value="protected virtual void OnRealized ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideRealized")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnRedrawQueued">
      <MemberSignature Language="C#" Value="protected virtual void OnRedrawQueued (Clutter.Actor leaf_that_queued);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideRedrawQueued")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="leaf_that_queued" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="leaf_that_queued">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnScrollEvent">
      <MemberSignature Language="C#" Value="protected virtual bool OnScrollEvent (Clutter.ScrollEvent evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideScrollEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.ScrollEvent" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnShowAll"><MemberSignature Language="C#" Value="protected virtual void OnShowAll ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideShowAll")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnShown">
      <MemberSignature Language="C#" Value="protected virtual void OnShown ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideShown")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnUnmap"><MemberSignature Language="C#" Value="protected virtual void OnUnmap ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideUnmap")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="OnUnrealized">
      <MemberSignature Language="C#" Value="protected virtual void OnUnrealized ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Actor), ConnectionMethod="OverrideUnrealized")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Opacity">
      <MemberSignature Language="C#" Value="public byte Opacity { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Byte</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Paint">
      <MemberSignature Language="C#" Value="public void Paint ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Painted">
      <MemberSignature Language="C#" Value="public event EventHandler Painted;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("paint")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="PaintOpacity">
      <MemberSignature Language="C#" Value="public byte PaintOpacity { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Byte</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="PaintVisibility">
      <MemberSignature Language="C#" Value="public bool PaintVisibility { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="PangoContext">
      <MemberSignature Language="C#" Value="public Pango.Context PangoContext { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Pango.Context</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Parent">
      <MemberSignature Language="C#" Value="public Clutter.Actor Parent { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ParentSet">
      <MemberSignature Language="C#" Value="public event Clutter.ParentSetHandler ParentSet;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("parent-set")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.ParentSetHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Pick">
      <MemberSignature Language="C#" Value="public void Pick (Clutter.Color color);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="color" Type="Clutter.Color" /></Parameters>
      <Docs><param name="color">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Picked">
      <MemberSignature Language="C#" Value="public event Clutter.PickedHandler Picked;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("pick")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.PickedHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="QueueRedraw">
      <MemberSignature Language="C#" Value="public void QueueRedraw ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="QueueRelayout">
      <MemberSignature Language="C#" Value="public void QueueRelayout ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Raise">
      <MemberSignature Language="C#" Value="public void Raise (Clutter.Actor below);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="below" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="below">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="RaiseTop">
      <MemberSignature Language="C#" Value="public void RaiseTop ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Reactive">
      <MemberSignature Language="C#" Value="public bool Reactive { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Realize">
      <MemberSignature Language="C#" Value="public void Realize ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Realized">
      <MemberSignature Language="C#" Value="public event EventHandler Realized;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("realize")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="RedrawQueued">
      <MemberSignature Language="C#" Value="public event Clutter.RedrawQueuedHandler RedrawQueued;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("queue-redraw")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.RedrawQueuedHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="RemoveClip">
      <MemberSignature Language="C#" Value="public void RemoveClip ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Reparent">
      <MemberSignature Language="C#" Value="public void Reparent (Clutter.Actor new_parent);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="new_parent" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="new_parent">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ScaleGravity">
      <MemberSignature Language="C#" Value="public Clutter.Gravity ScaleGravity { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Gravity</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ScrollEvent">
      <MemberSignature Language="C#" Value="public event Clutter.ScrollEventHandler ScrollEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("scroll-event")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.ScrollEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetAnchorPoint"><MemberSignature Language="C#" Value="public void SetAnchorPoint (float anchor_x, float anchor_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="anchor_x" Type="System.Single" /><Parameter Name="anchor_y" Type="System.Single" /></Parameters><Docs><param name="anchor_x">To be added.</param><param name="anchor_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetClip"><MemberSignature Language="C#" Value="public void SetClip (float xoff, float yoff, float width, float height);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="xoff" Type="System.Single" /><Parameter Name="yoff" Type="System.Single" /><Parameter Name="width" Type="System.Single" /><Parameter Name="height" Type="System.Single" /></Parameters><Docs><param name="xoff">To be added.</param><param name="yoff">To be added.</param><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetGeometry">
      <MemberSignature Language="C#" Value="public void SetGeometry (Clutter.Geometry geometry);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="geometry" Type="Clutter.Geometry" /></Parameters>
      <Docs><param name="geometry">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetPosition"><MemberSignature Language="C#" Value="public void SetPosition (float x, float y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="x" Type="System.Single" /><Parameter Name="y" Type="System.Single" /></Parameters><Docs><param name="x">To be added.</param><param name="y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetRotation"><MemberSignature Language="C#" Value="public void SetRotation (Clutter.RotateAxis axis, double angle, float x, float y, float z);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="axis" Type="Clutter.RotateAxis" /><Parameter Name="angle" Type="System.Double" /><Parameter Name="x" Type="System.Single" /><Parameter Name="y" Type="System.Single" /><Parameter Name="z" Type="System.Single" /></Parameters><Docs><param name="axis">To be added.</param><param name="angle">To be added.</param><param name="x">To be added.</param><param name="y">To be added.</param><param name="z">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetScale">
      <MemberSignature Language="C#" Value="public void SetScale (double scale_x, double scale_y);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="scale_x" Type="System.Double" /><Parameter Name="scale_y" Type="System.Double" /></Parameters>
      <Docs><param name="scale_x">To be added.</param><param name="scale_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetScaleFull"><MemberSignature Language="C#" Value="public void SetScaleFull (double scale_x, double scale_y, float center_x, float center_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="scale_x" Type="System.Double" /><Parameter Name="scale_y" Type="System.Double" /><Parameter Name="center_x" Type="System.Single" /><Parameter Name="center_y" Type="System.Single" /></Parameters><Docs><param name="scale_x">To be added.</param><param name="scale_y">To be added.</param><param name="center_x">To be added.</param><param name="center_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetScaleWithGravity">
      <MemberSignature Language="C#" Value="public void SetScaleWithGravity (double scale_x, double scale_y, Clutter.Gravity gravity);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="scale_x" Type="System.Double" /><Parameter Name="scale_y" Type="System.Double" /><Parameter Name="gravity" Type="Clutter.Gravity" /></Parameters>
      <Docs><param name="scale_x">To be added.</param><param name="scale_y">To be added.</param><param name="gravity">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetShader">
      <MemberSignature Language="C#" Value="public bool SetShader (Clutter.Shader shader);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="shader" Type="Clutter.Shader" /></Parameters>
      <Docs><param name="shader">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetShaderParam">
      <MemberSignature Language="C#" Value="public void SetShaderParam (string param, GLib.Value value);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="param" Type="System.String" /><Parameter Name="value" Type="GLib.Value" /></Parameters>
      <Docs><param name="param">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetShaderParamFloat">
      <MemberSignature Language="C#" Value="public void SetShaderParamFloat (string param, float value);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="param" Type="System.String" /><Parameter Name="value" Type="System.Single" /></Parameters>
      <Docs><param name="param">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetShaderParamInt">
      <MemberSignature Language="C#" Value="public void SetShaderParamInt (string param, int value);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="param" Type="System.String" /><Parameter Name="value" Type="System.Int32" /></Parameters>
      <Docs><param name="param">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetSize"><MemberSignature Language="C#" Value="public void SetSize (float width, float height);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="width" Type="System.Single" /><Parameter Name="height" Type="System.Single" /></Parameters><Docs><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetZRotationFromGravity">
      <MemberSignature Language="C#" Value="public void SetZRotationFromGravity (double angle, Clutter.Gravity gravity);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="angle" Type="System.Double" /><Parameter Name="gravity" Type="Clutter.Gravity" /></Parameters>
      <Docs><param name="angle">To be added.</param><param name="gravity">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Shader">
      <MemberSignature Language="C#" Value="public Clutter.Shader Shader { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Shader</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ShouldPickPaint">
      <MemberSignature Language="C#" Value="public bool ShouldPickPaint ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Show">
      <MemberSignature Language="C#" Value="public void Show ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ShowAll">
      <MemberSignature Language="C#" Value="public void ShowAll ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Shown">
      <MemberSignature Language="C#" Value="public event EventHandler Shown;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("show")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Stage">
      <MemberSignature Language="C#" Value="public Clutter.Actor Stage { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="TransformStagePoint">
      <MemberSignature Language="C#" Value="public bool TransformStagePoint (float x, float y, out float x_out, out float y_out);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="x" Type="System.Single" /><Parameter Name="y" Type="System.Single" /><Parameter Name="x_out" Type="System.Single&amp;" RefType="out" /><Parameter Name="y_out" Type="System.Single&amp;" RefType="out" /></Parameters>
      <Docs><param name="x">To be added.</param><param name="y">To be added.</param><param name="x_out">To be added.</param><param name="y_out">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Unmap"><MemberSignature Language="C#" Value="public void Unmap ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Unparent">
      <MemberSignature Language="C#" Value="public void Unparent ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Unrealize">
      <MemberSignature Language="C#" Value="public void Unrealize ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Unrealized">
      <MemberSignature Language="C#" Value="public event EventHandler Unrealized;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("unrealize")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="UnsetFlags"><MemberSignature Language="C#" Value="public void UnsetFlags (Clutter.ActorFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="flags" Type="Clutter.ActorFlags" /></Parameters><Docs><param name="flags">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Width">
      <MemberSignature Language="C#" Value="public float Width { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="X">
      <MemberSignature Language="C#" Value="public float X { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Y">
      <MemberSignature Language="C#" Value="public float Y { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ZRotationGravity">
      <MemberSignature Language="C#" Value="public Clutter.Gravity ZRotationGravity { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Gravity</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
