<Type Name="Texture" FullName="Clutter.Texture">
  <TypeSignature Language="C#" Value="public class Texture : Clutter.Actor, Clutter.Scriptable" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Clutter.Actor</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Clutter.Scriptable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Texture ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Texture (Clutter.Actor actor);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="actor" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="actor">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Texture (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes>
      <Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters>
      <Docs><param name="gtype">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Texture (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters>
      <Docs><param name="raw">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Texture (string filename);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="filename" Type="System.String" /></Parameters>
      <Docs><param name="filename">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="CoglMaterial"><MemberSignature Language="C#" Value="public IntPtr CoglMaterial { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Property("cogl-material")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="CoglTexture"><MemberSignature Language="C#" Value="public IntPtr CoglTexture { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><Attributes><Attribute><AttributeName>GLib.Property("cogl-texture")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="DisableSlicing">
      <MemberSignature Language="C#" Value="public bool DisableSlicing { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("disable-slicing")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ErrorQuark">
      <MemberSignature Language="C#" Value="public static int ErrorQuark ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Filename">
      <MemberSignature Language="C#" Value="public string Filename { set; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("filename")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="FilterQuality">
      <MemberSignature Language="C#" Value="public Clutter.TextureQuality FilterQuality { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("filter-quality")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.TextureQuality</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetBaseSize">
      <MemberSignature Language="C#" Value="public void GetBaseSize (out int width, out int height);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="width" Type="System.Int32&amp;" RefType="out" /><Parameter Name="height" Type="System.Int32&amp;" RefType="out" /></Parameters>
      <Docs><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetRepeat"><MemberSignature Language="C#" Value="public void GetRepeat (out bool repeat_x, out bool repeat_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="repeat_x" Type="System.Boolean&amp;" RefType="out" /><Parameter Name="repeat_y" Type="System.Boolean&amp;" RefType="out" /></Parameters><Docs><param name="repeat_x">To be added.</param><param name="repeat_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Id">
      <MemberSignature Language="C#" Value="public string Id { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="KeepAspectRatio">
      <MemberSignature Language="C#" Value="public bool KeepAspectRatio { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("keep-aspect-ratio")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="LoadAsync">
      <MemberSignature Language="C#" Value="public bool LoadAsync { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("load-async")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="LoadDataAsync">
      <MemberSignature Language="C#" Value="public bool LoadDataAsync { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("load-data-async")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="LoadFinished">
      <MemberSignature Language="C#" Value="public event Clutter.LoadFinishedHandler LoadFinished;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("load-finished")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.LoadFinishedHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="MaxTileWaste">
      <MemberSignature Language="C#" Value="public int MaxTileWaste { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnLoadFinished">
      <MemberSignature Language="C#" Value="protected virtual void OnLoadFinished (IntPtr error);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Texture), ConnectionMethod="OverrideLoadFinished")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="error" Type="System.IntPtr" /></Parameters>
      <Docs><param name="error">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnPixbufChange">
      <MemberSignature Language="C#" Value="protected virtual void OnPixbufChange ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Texture), ConnectionMethod="OverridePixbufChange")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnSizeChange">
      <MemberSignature Language="C#" Value="protected virtual void OnSizeChange (int width, int height);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Texture), ConnectionMethod="OverrideSizeChange")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /></Parameters>
      <Docs><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="PixbufChange">
      <MemberSignature Language="C#" Value="public event EventHandler PixbufChange;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("pixbuf-change")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="PixelFormat">
      <MemberSignature Language="C#" Value="public Cogl.PixelFormat PixelFormat { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("pixel-format")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Cogl.PixelFormat</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="RepeatX">
      <MemberSignature Language="C#" Value="public bool RepeatX { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("repeat-x")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="RepeatY">
      <MemberSignature Language="C#" Value="public bool RepeatY { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("repeat-y")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetAreaFromRgbData">
      <MemberSignature Language="C#" Value="public bool SetAreaFromRgbData (out byte data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="data" Type="System.Byte&amp;" RefType="out" /><Parameter Name="has_alpha" Type="System.Boolean" /><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /><Parameter Name="rowstride" Type="System.Int32" /><Parameter Name="bpp" Type="System.Int32" /><Parameter Name="flags" Type="Clutter.TextureFlags" /></Parameters>
      <Docs><param name="data">To be added.</param><param name="has_alpha">To be added.</param><param name="x">To be added.</param><param name="y">To be added.</param><param name="width">To be added.</param><param name="height">To be added.</param><param name="rowstride">To be added.</param><param name="bpp">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetCustomProperty">
      <MemberSignature Language="C#" Value="public void SetCustomProperty (Clutter.Script script, string name, GLib.Value value);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="script" Type="Clutter.Script" /><Parameter Name="name" Type="System.String" /><Parameter Name="value" Type="GLib.Value" /></Parameters>
      <Docs><param name="script">To be added.</param><param name="name">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetFromFile">
      <MemberSignature Language="C#" Value="public bool SetFromFile (string filename);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="filename" Type="System.String" /></Parameters>
      <Docs><param name="filename">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetFromRgbData"><MemberSignature Language="C#" Value="public bool SetFromRgbData (IntPtr data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="data" Type="System.IntPtr" /><Parameter Name="has_alpha" Type="System.Boolean" /><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /><Parameter Name="rowstride" Type="System.Int32" /><Parameter Name="bpp" Type="System.Int32" /><Parameter Name="flags" Type="Clutter.TextureFlags" /></Parameters><Docs><param name="data">To be added.</param><param name="has_alpha">To be added.</param><param name="width">To be added.</param><param name="height">To be added.</param><param name="rowstride">To be added.</param><param name="bpp">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetFromYuvData"><MemberSignature Language="C#" Value="public bool SetFromYuvData (IntPtr data, int width, int height, Clutter.TextureFlags flags);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="data" Type="System.IntPtr" /><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /><Parameter Name="flags" Type="Clutter.TextureFlags" /></Parameters><Docs><param name="data">To be added.</param><param name="width">To be added.</param><param name="height">To be added.</param><param name="flags">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetRepeat"><MemberSignature Language="C#" Value="public void SetRepeat (bool repeat_x, bool repeat_y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="repeat_x" Type="System.Boolean" /><Parameter Name="repeat_y" Type="System.Boolean" /></Parameters><Docs><param name="repeat_x">To be added.</param><param name="repeat_y">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SizeChange">
      <MemberSignature Language="C#" Value="public event Clutter.SizeChangeHandler SizeChange;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("size-change")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.SizeChangeHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SyncSize">
      <MemberSignature Language="C#" Value="public bool SyncSize { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("sync-size")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="TileWaste">
      <MemberSignature Language="C#" Value="public int TileWaste { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("tile-waste")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
