<Type Name="Global" FullName="Clutter.Global">
  <TypeSignature Language="C#" Value="public class Global" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Global ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="BaseInit">
      <MemberSignature Language="C#" Value="public static void BaseInit ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="CairoSetSourceColor">
      <MemberSignature Language="C#" Value="public static void CairoSetSourceColor (Cairo.Context cr, Clutter.Color color);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="cr" Type="Cairo.Context" /><Parameter Name="color" Type="Clutter.Color" /></Parameters>
      <Docs><param name="cr">To be added.</param><param name="color">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ClearGlyphCache">
      <MemberSignature Language="C#" Value="public static void ClearGlyphCache ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="CurrentEventTime">
      <MemberSignature Language="C#" Value="public static uint CurrentEventTime { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="DebugEnabled">
      <MemberSignature Language="C#" Value="public static bool DebugEnabled { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="DefaultBackend">
      <MemberSignature Language="C#" Value="public static Clutter.Backend DefaultBackend { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Backend</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="DefaultFrameRate">
      <MemberSignature Language="C#" Value="public static uint DefaultFrameRate { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="DoEvent">
      <MemberSignature Language="C#" Value="public static void DoEvent (Clutter.Event evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.Event" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="EventsPending">
      <MemberSignature Language="C#" Value="public static bool EventsPending ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="FontFlags">
      <MemberSignature Language="C#" Value="public static Clutter.FontFlags FontFlags { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.FontFlags</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="FontMap">
      <MemberSignature Language="C#" Value="public static Pango.FontMap FontMap { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Pango.FontMap</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetActorByGid">
      <MemberSignature Language="C#" Value="public static Clutter.Actor GetActorByGid (uint id);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Parameters><Parameter Name="id" Type="System.UInt32" /></Parameters>
      <Docs><param name="id">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetInputDeviceForId">
      <MemberSignature Language="C#" Value="public static Clutter.InputDevice GetInputDeviceForId (int id);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.InputDevice</ReturnType></ReturnValue>
      <Parameters><Parameter Name="id" Type="System.Int32" /></Parameters>
      <Docs><param name="id">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetScriptId">
      <MemberSignature Language="C#" Value="public static string GetScriptId (GLib.Object gobject);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Parameters><Parameter Name="gobject" Type="GLib.Object" /></Parameters>
      <Docs><param name="gobject">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="KeyboardGrab">
      <MemberSignature Language="C#" Value="public static Clutter.Actor KeyboardGrab { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="KeysymToUnicode">
      <MemberSignature Language="C#" Value="public static uint KeysymToUnicode (uint keyval);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Parameters><Parameter Name="keyval" Type="System.UInt32" /></Parameters>
      <Docs><param name="keyval">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="MotionEventsEnabled">
      <MemberSignature Language="C#" Value="public static bool MotionEventsEnabled { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="MotionEventsFrequency">
      <MemberSignature Language="C#" Value="public static uint MotionEventsFrequency { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="PointerGrab">
      <MemberSignature Language="C#" Value="public static Clutter.Actor PointerGrab { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ShowFps">
      <MemberSignature Language="C#" Value="public static bool ShowFps { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Timestamp">
      <MemberSignature Language="C#" Value="public static ulong Timestamp { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt64</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="UtilNextP2">
      <MemberSignature Language="C#" Value="public static int UtilNextP2 (int a);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Parameters><Parameter Name="a" Type="System.Int32" /></Parameters>
      <Docs><param name="a">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
