<Type Name="AnimationChain" FullName="Clutter.AnimationChain">
  <TypeSignature Language="C#" Value="public class AnimationChain" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AnimationChain (Clutter.Actor actor);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="actor" Type="Clutter.Actor" /></Parameters>
      <Docs><param name="actor">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Actor">
      <MemberSignature Language="C#" Value="public Clutter.Actor Actor { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Animate&lt;T&gt;">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain Animate&lt;T&gt; (string target, T value) where T : struct, ValueType, new();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <TypeParameters><TypeParameter Name="T"><Constraints><ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute><ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute><BaseTypeName>System.ValueType</BaseTypeName></Constraints></TypeParameter></TypeParameters>
      <Parameters><Parameter Name="target" Type="System.String" /><Parameter Name="value" Type="T" /></Parameters>
      <Docs><typeparam name="T">To be added.</typeparam><param name="target">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Animate&lt;T&gt;">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain Animate&lt;T&gt; (Clutter.AnimationMode easing, uint duration, string property, T value) where T : struct, ValueType, new();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <TypeParameters><TypeParameter Name="T"><Constraints><ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute><ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute><BaseTypeName>System.ValueType</BaseTypeName></Constraints></TypeParameter></TypeParameters>
      <Parameters><Parameter Name="easing" Type="Clutter.AnimationMode" /><Parameter Name="duration" Type="System.UInt32" /><Parameter Name="property" Type="System.String" /><Parameter Name="value" Type="T" /></Parameters>
      <Docs><typeparam name="T">To be added.</typeparam><param name="easing">To be added.</param><param name="duration">To be added.</param><param name="property">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Duration">
      <MemberSignature Language="C#" Value="public uint Duration { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Easing">
      <MemberSignature Language="C#" Value="public Clutter.AnimationMode Easing { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationMode</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="LastAnimation">
      <MemberSignature Language="C#" Value="public Clutter.Animation LastAnimation { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Animation</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetDuration">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain SetDuration (uint duration);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <Parameters><Parameter Name="duration" Type="System.UInt32" /></Parameters>
      <Docs><param name="duration">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetEasing">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain SetEasing (Clutter.AnimationMode easing);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <Parameters><Parameter Name="easing" Type="Clutter.AnimationMode" /></Parameters>
      <Docs><param name="easing">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetTarget">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain SetTarget (string property);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <Parameters><Parameter Name="property" Type="System.String" /></Parameters>
      <Docs><param name="property">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Target">
      <MemberSignature Language="C#" Value="public string Target { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="To&lt;T&gt;">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain To&lt;T&gt; (T value) where T : struct, ValueType, new();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <TypeParameters><TypeParameter Name="T"><Constraints><ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute><ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute><BaseTypeName>System.ValueType</BaseTypeName></Constraints></TypeParameter></TypeParameters>
      <Parameters><Parameter Name="value" Type="T" /></Parameters>
      <Docs><typeparam name="T">To be added.</typeparam><param name="value">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="WhenFinished">
      <MemberSignature Language="C#" Value="public Clutter.AnimationChain WhenFinished (Action&lt;Clutter.Actor&gt; handler);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.AnimationChain</ReturnType></ReturnValue>
      <Parameters><Parameter Name="handler" Type="System.Action&lt;Clutter.Actor&gt;" /></Parameters>
      <Docs><param name="handler">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
