<Type Name="DebugFlag" FullName="Clutter.DebugFlag">
  <TypeSignature Language="C#" Value="public enum DebugFlag" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Attributes>
    <Attribute>
      <AttributeName>System.Flags</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName="Actor">
      <MemberSignature Language="C#" Value="Actor" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Alpha">
      <MemberSignature Language="C#" Value="Alpha" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Animation">
      <MemberSignature Language="C#" Value="Animation" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Backend">
      <MemberSignature Language="C#" Value="Backend" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Behaviour">
      <MemberSignature Language="C#" Value="Behaviour" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Event">
      <MemberSignature Language="C#" Value="Event" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Gl">
      <MemberSignature Language="C#" Value="Gl" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Layout">
      <MemberSignature Language="C#" Value="Layout" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Misc">
      <MemberSignature Language="C#" Value="Misc" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Multistage">
      <MemberSignature Language="C#" Value="Multistage" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="NopPicking"><MemberSignature Language="C#" Value="NopPicking" /><MemberType>Field</MemberType><AssemblyInfo><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue><Docs><summary>To be added.</summary></Docs></Member><Member MemberName="Paint">
      <MemberSignature Language="C#" Value="Paint" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Pango">
      <MemberSignature Language="C#" Value="Pango" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Scheduler">
      <MemberSignature Language="C#" Value="Scheduler" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Script">
      <MemberSignature Language="C#" Value="Script" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Shader">
      <MemberSignature Language="C#" Value="Shader" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member><Member MemberName="Texture">
      <MemberSignature Language="C#" Value="Texture" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.DebugFlag</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary></Docs>
    </Member>
  </Members>
</Type>
