<Type Name="Stage" FullName="Clutter.Stage">
  <TypeSignature Language="C#" Value="public class Stage : Clutter.Group" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Clutter.Group</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Stage ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Stage (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes>
      <Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters>
      <Docs><param name="gtype">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Stage (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters>
      <Docs><param name="raw">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Activate">
      <MemberSignature Language="C#" Value="public event EventHandler Activate;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("activate")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Color"><MemberSignature Language="C#" Value="public Clutter.Color Color { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.Color</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="CursorVisible">
      <MemberSignature Language="C#" Value="public bool CursorVisible { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("cursor-visible")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Deactivate">
      <MemberSignature Language="C#" Value="public event EventHandler Deactivate;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("deactivate")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Default">
      <MemberSignature Language="C#" Value="public static Clutter.Stage Default { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Stage</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="EnsureCurrent">
      <MemberSignature Language="C#" Value="public void EnsureCurrent ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="EnsureRedraw"><MemberSignature Language="C#" Value="public void EnsureRedraw ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="EnsureViewport">
      <MemberSignature Language="C#" Value="public void EnsureViewport ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Event">
      <MemberSignature Language="C#" Value="public bool Event (Clutter.Event evnt);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="evnt" Type="Clutter.Event" /></Parameters>
      <Docs><param name="evnt">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Fullscreen">
      <MemberSignature Language="C#" Value="public bool Fullscreen { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="FullscreenEvent">
      <MemberSignature Language="C#" Value="public event EventHandler FullscreenEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("fullscreen")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetActorAtPos"><MemberSignature Language="C#" Value="public Clutter.Actor GetActorAtPos (Clutter.PickMode pick_mode, int x, int y);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue><Parameters><Parameter Name="pick_mode" Type="Clutter.PickMode" /><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /></Parameters><Docs><param name="pick_mode">To be added.</param><param name="x">To be added.</param><param name="y">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetFog">
      <MemberSignature Language="C#" Value="public void GetFog (Clutter.Fog fog);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="fog" Type="Clutter.Fog" /></Parameters>
      <Docs><param name="fog">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetPerspective">
      <MemberSignature Language="C#" Value="public void GetPerspective (Clutter.Perspective perspective);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="perspective" Type="Clutter.Perspective" /></Parameters>
      <Docs><param name="perspective">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="HideCursor">
      <MemberSignature Language="C#" Value="public void HideCursor ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="IsDefault">
      <MemberSignature Language="C#" Value="public bool IsDefault { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="KeyFocus">
      <MemberSignature Language="C#" Value="public Clutter.Actor KeyFocus { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Actor</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Offscreen">
      <MemberSignature Language="C#" Value="public bool Offscreen { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("offscreen")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnActivate">
      <MemberSignature Language="C#" Value="protected virtual void OnActivate ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Stage), ConnectionMethod="OverrideActivate")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnDeactivate">
      <MemberSignature Language="C#" Value="protected virtual void OnDeactivate ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Stage), ConnectionMethod="OverrideDeactivate")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnFullscreenEvent">
      <MemberSignature Language="C#" Value="protected virtual void OnFullscreenEvent ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Stage), ConnectionMethod="OverrideFullscreenEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="OnUnfullscreenEvent">
      <MemberSignature Language="C#" Value="protected virtual void OnUnfullscreenEvent ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(Type=typeof(Clutter.Stage), ConnectionMethod="OverrideUnfullscreenEvent")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Perspective">
      <MemberSignature Language="C#" Value="public Clutter.Perspective Perspective { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Property("perspective")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>Clutter.Perspective</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="QueueRedraw">
      <MemberSignature Language="C#" Value="public void QueueRedraw ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ReadPixels">
      <MemberSignature Language="C#" Value="public byte ReadPixels (int x, int y, int width, int height);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Byte</ReturnType></ReturnValue>
      <Parameters><Parameter Name="x" Type="System.Int32" /><Parameter Name="y" Type="System.Int32" /><Parameter Name="width" Type="System.Int32" /><Parameter Name="height" Type="System.Int32" /></Parameters>
      <Docs><param name="x">To be added.</param><param name="y">To be added.</param><param name="width">To be added.</param><param name="height">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetFog">
      <MemberSignature Language="C#" Value="public void SetFog (Clutter.Fog fog);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="fog" Type="Clutter.Fog" /></Parameters>
      <Docs><param name="fog">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetFullscreen">
      <MemberSignature Language="C#" Value="public void SetFullscreen ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetPerspective"><MemberSignature Language="C#" Value="public void SetPerspective (Clutter.Perspective perspective);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="perspective" Type="Clutter.Perspective" /></Parameters><Docs><param name="perspective">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ShowCursor">
      <MemberSignature Language="C#" Value="public void ShowCursor ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ThrottleMotionEvents"><MemberSignature Language="C#" Value="public bool ThrottleMotionEvents { set; get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Title">
      <MemberSignature Language="C#" Value="public string Title { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Unfullscreen">
      <MemberSignature Language="C#" Value="public void Unfullscreen ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.9.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="UnfullscreenEvent">
      <MemberSignature Language="C#" Value="public event EventHandler UnfullscreenEvent;" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>GLib.Signal("unfullscreen")</AttributeName></Attribute></Attributes>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="UseFog">
      <MemberSignature Language="C#" Value="public bool UseFog { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="UserResizable">
      <MemberSignature Language="C#" Value="public bool UserResizable { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
