<Type Name="Shader" FullName="Clutter.Shader">
  <TypeSignature Language="C#" Value="public class Shader : GLib.Object" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>GLib.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Shader ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected Shader (GLib.GType gtype);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Attributes><Attribute><AttributeName>System.Obsolete</AttributeName></Attribute></Attributes>
      <Parameters><Parameter Name="gtype" Type="GLib.GType" /></Parameters>
      <Docs><param name="gtype">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Shader (IntPtr raw);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters>
      <Docs><param name="raw">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="CoglFragmentShader"><MemberSignature Language="C#" Value="public IntPtr CoglFragmentShader { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="CoglProgram"><MemberSignature Language="C#" Value="public IntPtr CoglProgram { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="CoglVertexShader"><MemberSignature Language="C#" Value="public IntPtr CoglVertexShader { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Compile">
      <MemberSignature Language="C#" Value="public bool Compile ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="ErrorQuark">
      <MemberSignature Language="C#" Value="public static int ErrorQuark ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="FragmentSource">
      <MemberSignature Language="C#" Value="public string FragmentSource { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GType">
      <MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>GLib.GType</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="IsCompiled">
      <MemberSignature Language="C#" Value="public bool IsCompiled { get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="IsEnabled">
      <MemberSignature Language="C#" Value="public bool IsEnabled { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Release">
      <MemberSignature Language="C#" Value="public void Release ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetUniform">
      <MemberSignature Language="C#" Value="public void SetUniform (string name, GLib.Value value);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="name" Type="System.String" /><Parameter Name="value" Type="GLib.Value" /></Parameters>
      <Docs><param name="name">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="VertexSource">
      <MemberSignature Language="C#" Value="public string VertexSource { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
