<Type Name="GL" FullName="Cogl.GL">
  <TypeSignature Language="C#" Value="public static class GL" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName="GL_2_BYTES">
      <MemberSignature Language="C#" Value="public const int GL_2_BYTES = 5127;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5127</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_2D">
      <MemberSignature Language="C#" Value="public const int GL_2D = 1536;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1536</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_3_BYTES">
      <MemberSignature Language="C#" Value="public const int GL_3_BYTES = 5128;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5128</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_3D">
      <MemberSignature Language="C#" Value="public const int GL_3D = 1537;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1537</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_3D_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_3D_COLOR = 1538;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1538</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_3D_COLOR_TEXTURE">
      <MemberSignature Language="C#" Value="public const int GL_3D_COLOR_TEXTURE = 1539;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1539</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_4_BYTES">
      <MemberSignature Language="C#" Value="public const int GL_4_BYTES = 5129;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5129</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_4D_COLOR_TEXTURE">
      <MemberSignature Language="C#" Value="public const int GL_4D_COLOR_TEXTURE = 1540;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1540</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM">
      <MemberSignature Language="C#" Value="public const int GL_ACCUM = 256;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>256</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM_ALPHA_BITS">
      <MemberSignature Language="C#" Value="public const int GL_ACCUM_ALPHA_BITS = 3419;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3419</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM_BLUE_BITS">
      <MemberSignature Language="C#" Value="public const int GL_ACCUM_BLUE_BITS = 3418;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3418</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM_BUFFER_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_ACCUM_BUFFER_BIT = 512;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>512</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM_CLEAR_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_ACCUM_CLEAR_VALUE = 2944;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2944</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM_GREEN_BITS">
      <MemberSignature Language="C#" Value="public const int GL_ACCUM_GREEN_BITS = 3417;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3417</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACCUM_RED_BITS">
      <MemberSignature Language="C#" Value="public const int GL_ACCUM_RED_BITS = 3416;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3416</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACTIVE_TEXTURE">
      <MemberSignature Language="C#" Value="public const int GL_ACTIVE_TEXTURE = 34016;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34016</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ACTIVE_TEXTURE_ARB">
      <MemberSignature Language="C#" Value="public const int GL_ACTIVE_TEXTURE_ARB = 34016;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34016</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ADD">
      <MemberSignature Language="C#" Value="public const int GL_ADD = 260;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>260</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ADD_SIGNED">
      <MemberSignature Language="C#" Value="public const int GL_ADD_SIGNED = 34164;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34164</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALIASED_LINE_WIDTH_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_ALIASED_LINE_WIDTH_RANGE = 33902;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33902</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALIASED_POINT_SIZE_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_ALIASED_POINT_SIZE_RANGE = 33901;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33901</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALL_ATTRIB_BITS">
      <MemberSignature Language="C#" Value="public const uint GL_ALL_ATTRIB_BITS = 1048575;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>1048575</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALL_CLIENT_ATTRIB_BITS">
      <MemberSignature Language="C#" Value="public const uint GL_ALL_CLIENT_ATTRIB_BITS = 4294967295;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>4294967295</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA = 6406;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6406</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_BIAS = 3357;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3357</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_BITS">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_BITS = 3413;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3413</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_BLEND_EQUATION_ATI">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_BLEND_EQUATION_ATI = 34877;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34877</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_SCALE = 3356;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3356</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_TEST">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_TEST = 3008;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3008</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_TEST_FUNC">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_TEST_FUNC = 3009;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3009</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA_TEST_REF">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA_TEST_REF = 3010;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3010</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA12">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA12 = 32829;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32829</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA16">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA16 = 32830;" />
      <MemberType>Field</MemberType>
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      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32830</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA4">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA4 = 32827;" />
      <MemberType>Field</MemberType>
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      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32827</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALPHA8">
      <MemberSignature Language="C#" Value="public const int GL_ALPHA8 = 32828;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32828</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ALWAYS">
      <MemberSignature Language="C#" Value="public const int GL_ALWAYS = 519;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>519</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AMBIENT">
      <MemberSignature Language="C#" Value="public const int GL_AMBIENT = 4608;" />
      <MemberType>Field</MemberType>
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      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4608</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AMBIENT_AND_DIFFUSE">
      <MemberSignature Language="C#" Value="public const int GL_AMBIENT_AND_DIFFUSE = 5634;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5634</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AND">
      <MemberSignature Language="C#" Value="public const int GL_AND = 5377;" />
      <MemberType>Field</MemberType>
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      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5377</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AND_INVERTED">
      <MemberSignature Language="C#" Value="public const int GL_AND_INVERTED = 5380;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5380</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AND_REVERSE">
      <MemberSignature Language="C#" Value="public const int GL_AND_REVERSE = 5378;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5378</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ARB_imaging">
      <MemberSignature Language="C#" Value="public const int GL_ARB_imaging = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ARB_multitexture">
      <MemberSignature Language="C#" Value="public const int GL_ARB_multitexture = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ATI_blend_equation_separate">
      <MemberSignature Language="C#" Value="public const int GL_ATI_blend_equation_separate = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ATTRIB_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_ATTRIB_STACK_DEPTH = 2992;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2992</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AUTO_NORMAL">
      <MemberSignature Language="C#" Value="public const int GL_AUTO_NORMAL = 3456;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3456</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AUX_BUFFERS">
      <MemberSignature Language="C#" Value="public const int GL_AUX_BUFFERS = 3072;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3072</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AUX0">
      <MemberSignature Language="C#" Value="public const int GL_AUX0 = 1033;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1033</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AUX1">
      <MemberSignature Language="C#" Value="public const int GL_AUX1 = 1034;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1034</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AUX2">
      <MemberSignature Language="C#" Value="public const int GL_AUX2 = 1035;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1035</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_AUX3">
      <MemberSignature Language="C#" Value="public const int GL_AUX3 = 1036;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1036</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BACK">
      <MemberSignature Language="C#" Value="public const int GL_BACK = 1029;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1029</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BACK_LEFT">
      <MemberSignature Language="C#" Value="public const int GL_BACK_LEFT = 1026;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1026</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BACK_RIGHT">
      <MemberSignature Language="C#" Value="public const int GL_BACK_RIGHT = 1027;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1027</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BGR">
      <MemberSignature Language="C#" Value="public const int GL_BGR = 32992;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32992</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BGRA">
      <MemberSignature Language="C#" Value="public const int GL_BGRA = 32993;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32993</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BITMAP">
      <MemberSignature Language="C#" Value="public const int GL_BITMAP = 6656;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6656</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BITMAP_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_BITMAP_TOKEN = 1796;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1796</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLEND">
      <MemberSignature Language="C#" Value="public const int GL_BLEND = 3042;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3042</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLEND_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_BLEND_COLOR = 32773;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32773</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLEND_DST">
      <MemberSignature Language="C#" Value="public const int GL_BLEND_DST = 3040;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3040</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLEND_EQUATION">
      <MemberSignature Language="C#" Value="public const int GL_BLEND_EQUATION = 32777;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32777</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLEND_SRC">
      <MemberSignature Language="C#" Value="public const int GL_BLEND_SRC = 3041;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3041</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLUE">
      <MemberSignature Language="C#" Value="public const int GL_BLUE = 6405;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6405</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLUE_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_BLUE_BIAS = 3355;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3355</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLUE_BITS">
      <MemberSignature Language="C#" Value="public const int GL_BLUE_BITS = 3412;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3412</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BLUE_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_BLUE_SCALE = 3354;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3354</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_BYTE">
      <MemberSignature Language="C#" Value="public const int GL_BYTE = 5120;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5120</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_C3F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_C3F_V3F = 10788;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10788</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_C4F_N3F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_C4F_N3F_V3F = 10790;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10790</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_C4UB_V2F">
      <MemberSignature Language="C#" Value="public const int GL_C4UB_V2F = 10786;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10786</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_C4UB_V3F">
      <MemberSignature Language="C#" Value="public const int GL_C4UB_V3F = 10787;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10787</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CCW">
      <MemberSignature Language="C#" Value="public const int GL_CCW = 2305;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2305</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLAMP">
      <MemberSignature Language="C#" Value="public const int GL_CLAMP = 10496;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10496</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLAMP_TO_BORDER">
      <MemberSignature Language="C#" Value="public const int GL_CLAMP_TO_BORDER = 33069;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33069</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLAMP_TO_EDGE">
      <MemberSignature Language="C#" Value="public const int GL_CLAMP_TO_EDGE = 33071;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33071</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLEAR">
      <MemberSignature Language="C#" Value="public const int GL_CLEAR = 5376;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5376</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIENT_ACTIVE_TEXTURE">
      <MemberSignature Language="C#" Value="public const int GL_CLIENT_ACTIVE_TEXTURE = 34017;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34017</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIENT_ACTIVE_TEXTURE_ARB">
      <MemberSignature Language="C#" Value="public const int GL_CLIENT_ACTIVE_TEXTURE_ARB = 34017;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34017</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIENT_ALL_ATTRIB_BITS">
      <MemberSignature Language="C#" Value="public const uint GL_CLIENT_ALL_ATTRIB_BITS = 4294967295;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>4294967295</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIENT_ATTRIB_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_CLIENT_ATTRIB_STACK_DEPTH = 2993;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2993</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIENT_PIXEL_STORE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_CLIENT_PIXEL_STORE_BIT = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIENT_VERTEX_ARRAY_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_CLIENT_VERTEX_ARRAY_BIT = 2;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>2</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIP_PLANE0">
      <MemberSignature Language="C#" Value="public const int GL_CLIP_PLANE0 = 12288;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>12288</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIP_PLANE1">
      <MemberSignature Language="C#" Value="public const int GL_CLIP_PLANE1 = 12289;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>12289</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIP_PLANE2">
      <MemberSignature Language="C#" Value="public const int GL_CLIP_PLANE2 = 12290;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>12290</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIP_PLANE3">
      <MemberSignature Language="C#" Value="public const int GL_CLIP_PLANE3 = 12291;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>12291</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIP_PLANE4">
      <MemberSignature Language="C#" Value="public const int GL_CLIP_PLANE4 = 12292;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>12292</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CLIP_PLANE5">
      <MemberSignature Language="C#" Value="public const int GL_CLIP_PLANE5 = 12293;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>12293</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COEFF">
      <MemberSignature Language="C#" Value="public const int GL_COEFF = 2560;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2560</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_COLOR = 6144;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6144</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_ARRAY">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_ARRAY = 32886;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32886</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_ARRAY_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_ARRAY_POINTER = 32912;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32912</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_ARRAY_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_ARRAY_SIZE = 32897;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32897</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_ARRAY_STRIDE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_ARRAY_STRIDE = 32899;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32899</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_ARRAY_TYPE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_ARRAY_TYPE = 32898;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32898</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_BUFFER_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_COLOR_BUFFER_BIT = 16384;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>16384</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_CLEAR_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_CLEAR_VALUE = 3106;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3106</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_INDEX = 6400;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6400</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_INDEXES">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_INDEXES = 5635;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5635</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_LOGIC_OP">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_LOGIC_OP = 3058;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3058</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_MATERIAL">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_MATERIAL = 2903;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2903</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_MATERIAL_FACE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_MATERIAL_FACE = 2901;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2901</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_MATERIAL_PARAMETER">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_MATERIAL_PARAMETER = 2902;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2902</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_MATRIX = 32945;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32945</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_MATRIX_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_MATRIX_STACK_DEPTH = 32946;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32946</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE = 32976;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32976</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_ALPHA_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_ALPHA_SIZE = 32989;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32989</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_BIAS = 32983;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32983</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_BLUE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_BLUE_SIZE = 32988;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32988</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_FORMAT">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_FORMAT = 32984;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32984</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_GREEN_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_GREEN_SIZE = 32987;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32987</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_INTENSITY_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_INTENSITY_SIZE = 32991;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32991</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_LUMINANCE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_LUMINANCE_SIZE = 32990;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32990</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_RED_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_RED_SIZE = 32986;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32986</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_SCALE = 32982;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32982</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_TABLE_WIDTH">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_TABLE_WIDTH = 32985;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32985</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COLOR_WRITEMASK">
      <MemberSignature Language="C#" Value="public const int GL_COLOR_WRITEMASK = 3107;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3107</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMBINE">
      <MemberSignature Language="C#" Value="public const int GL_COMBINE = 34160;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34160</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMBINE_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_COMBINE_ALPHA = 34162;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34162</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMBINE_RGB">
      <MemberSignature Language="C#" Value="public const int GL_COMBINE_RGB = 34161;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34161</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPILE">
      <MemberSignature Language="C#" Value="public const int GL_COMPILE = 4864;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4864</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPILE_AND_EXECUTE">
      <MemberSignature Language="C#" Value="public const int GL_COMPILE_AND_EXECUTE = 4865;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4865</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_ALPHA = 34025;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34025</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_INTENSITY">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_INTENSITY = 34028;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34028</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_LUMINANCE">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_LUMINANCE = 34026;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34026</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_LUMINANCE_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_LUMINANCE_ALPHA = 34027;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34027</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_RGB">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_RGB = 34029;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34029</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_RGBA">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_RGBA = 34030;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34030</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COMPRESSED_TEXTURE_FORMATS">
      <MemberSignature Language="C#" Value="public const int GL_COMPRESSED_TEXTURE_FORMATS = 34467;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34467</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONSTANT">
      <MemberSignature Language="C#" Value="public const int GL_CONSTANT = 34166;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34166</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONSTANT_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_CONSTANT_ALPHA = 32771;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32771</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONSTANT_ATTENUATION">
      <MemberSignature Language="C#" Value="public const int GL_CONSTANT_ATTENUATION = 4615;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4615</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONSTANT_BORDER">
      <MemberSignature Language="C#" Value="public const int GL_CONSTANT_BORDER = 33105;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33105</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONSTANT_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_CONSTANT_COLOR = 32769;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32769</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_1D">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_1D = 32784;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32784</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_2D">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_2D = 32785;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32785</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_BORDER_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_BORDER_COLOR = 33108;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33108</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_BORDER_MODE">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_BORDER_MODE = 32787;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32787</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_FILTER_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_FILTER_BIAS = 32789;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32789</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_FILTER_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_FILTER_SCALE = 32788;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32788</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_FORMAT">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_FORMAT = 32791;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32791</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_HEIGHT">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_HEIGHT = 32793;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32793</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CONVOLUTION_WIDTH">
      <MemberSignature Language="C#" Value="public const int GL_CONVOLUTION_WIDTH = 32792;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32792</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COPY">
      <MemberSignature Language="C#" Value="public const int GL_COPY = 5379;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5379</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COPY_INVERTED">
      <MemberSignature Language="C#" Value="public const int GL_COPY_INVERTED = 5388;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5388</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_COPY_PIXEL_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_COPY_PIXEL_TOKEN = 1798;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1798</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CULL_FACE">
      <MemberSignature Language="C#" Value="public const int GL_CULL_FACE = 2884;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2884</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CULL_FACE_MODE">
      <MemberSignature Language="C#" Value="public const int GL_CULL_FACE_MODE = 2885;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2885</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_CURRENT_BIT = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_COLOR = 2816;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2816</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_INDEX = 2817;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2817</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_NORMAL">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_NORMAL = 2818;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2818</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_RASTER_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_RASTER_COLOR = 2820;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2820</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_RASTER_DISTANCE">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_RASTER_DISTANCE = 2825;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2825</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_RASTER_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_RASTER_INDEX = 2821;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2821</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_RASTER_POSITION">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_RASTER_POSITION = 2823;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2823</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_RASTER_POSITION_VALID">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_RASTER_POSITION_VALID = 2824;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2824</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_RASTER_TEXTURE_COORDS">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_RASTER_TEXTURE_COORDS = 2822;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2822</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CURRENT_TEXTURE_COORDS">
      <MemberSignature Language="C#" Value="public const int GL_CURRENT_TEXTURE_COORDS = 2819;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2819</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_CW">
      <MemberSignature Language="C#" Value="public const int GL_CW = 2304;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2304</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEBUG_ASSERT_MESA">
      <MemberSignature Language="C#" Value="public const int GL_DEBUG_ASSERT_MESA = 34651;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34651</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEBUG_OBJECT_MESA">
      <MemberSignature Language="C#" Value="public const int GL_DEBUG_OBJECT_MESA = 34649;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34649</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEBUG_PRINT_MESA">
      <MemberSignature Language="C#" Value="public const int GL_DEBUG_PRINT_MESA = 34650;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34650</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DECAL">
      <MemberSignature Language="C#" Value="public const int GL_DECAL = 8449;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8449</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DECR">
      <MemberSignature Language="C#" Value="public const int GL_DECR = 7683;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7683</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH = 6145;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6145</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_BIAS = 3359;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3359</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_BITS">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_BITS = 3414;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3414</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_BUFFER_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_DEPTH_BUFFER_BIT = 256;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>256</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_CLEAR_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_CLEAR_VALUE = 2931;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2931</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_COMPONENT">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_COMPONENT = 6402;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6402</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_FUNC">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_FUNC = 2932;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2932</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_RANGE = 2928;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2928</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_SCALE = 3358;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3358</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_STENCIL_MESA">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_STENCIL_MESA = 34640;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34640</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_TEST">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_TEST = 2929;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2929</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DEPTH_WRITEMASK">
      <MemberSignature Language="C#" Value="public const int GL_DEPTH_WRITEMASK = 2930;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2930</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DIFFUSE">
      <MemberSignature Language="C#" Value="public const int GL_DIFFUSE = 4609;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4609</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DITHER">
      <MemberSignature Language="C#" Value="public const int GL_DITHER = 3024;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3024</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DOMAIN">
      <MemberSignature Language="C#" Value="public const int GL_DOMAIN = 2562;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2562</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DONT_CARE">
      <MemberSignature Language="C#" Value="public const int GL_DONT_CARE = 4352;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4352</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DOT3_RGB">
      <MemberSignature Language="C#" Value="public const int GL_DOT3_RGB = 34478;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34478</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DOT3_RGBA">
      <MemberSignature Language="C#" Value="public const int GL_DOT3_RGBA = 34479;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34479</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DOUBLE">
      <MemberSignature Language="C#" Value="public const int GL_DOUBLE = 5130;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5130</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DOUBLEBUFFER">
      <MemberSignature Language="C#" Value="public const int GL_DOUBLEBUFFER = 3122;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3122</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DRAW_BUFFER">
      <MemberSignature Language="C#" Value="public const int GL_DRAW_BUFFER = 3073;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3073</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DRAW_PIXEL_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_DRAW_PIXEL_TOKEN = 1797;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1797</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DST_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_DST_ALPHA = 772;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>772</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_DST_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_DST_COLOR = 774;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>774</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EDGE_FLAG">
      <MemberSignature Language="C#" Value="public const int GL_EDGE_FLAG = 2883;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2883</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EDGE_FLAG_ARRAY">
      <MemberSignature Language="C#" Value="public const int GL_EDGE_FLAG_ARRAY = 32889;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32889</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EDGE_FLAG_ARRAY_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_EDGE_FLAG_ARRAY_POINTER = 32915;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32915</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EDGE_FLAG_ARRAY_STRIDE">
      <MemberSignature Language="C#" Value="public const int GL_EDGE_FLAG_ARRAY_STRIDE = 32908;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32908</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EMISSION">
      <MemberSignature Language="C#" Value="public const int GL_EMISSION = 5632;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5632</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ENABLE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_ENABLE_BIT = 8192;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>8192</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EQUAL">
      <MemberSignature Language="C#" Value="public const int GL_EQUAL = 514;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>514</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EQUIV">
      <MemberSignature Language="C#" Value="public const int GL_EQUIV = 5385;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5385</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EVAL_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_EVAL_BIT = 65536;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>65536</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EXP">
      <MemberSignature Language="C#" Value="public const int GL_EXP = 2048;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2048</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EXP2">
      <MemberSignature Language="C#" Value="public const int GL_EXP2 = 2049;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2049</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EXTENSIONS">
      <MemberSignature Language="C#" Value="public const int GL_EXTENSIONS = 7939;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7939</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EYE_LINEAR">
      <MemberSignature Language="C#" Value="public const int GL_EYE_LINEAR = 9216;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9216</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_EYE_PLANE">
      <MemberSignature Language="C#" Value="public const int GL_EYE_PLANE = 9474;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9474</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FALSE">
      <MemberSignature Language="C#" Value="public const int GL_FALSE = 0;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>0</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FASTEST">
      <MemberSignature Language="C#" Value="public const int GL_FASTEST = 4353;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4353</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FEEDBACK">
      <MemberSignature Language="C#" Value="public const int GL_FEEDBACK = 7169;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7169</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FEEDBACK_BUFFER_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_FEEDBACK_BUFFER_POINTER = 3568;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3568</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FEEDBACK_BUFFER_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_FEEDBACK_BUFFER_SIZE = 3569;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3569</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FEEDBACK_BUFFER_TYPE">
      <MemberSignature Language="C#" Value="public const int GL_FEEDBACK_BUFFER_TYPE = 3570;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3570</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FILL">
      <MemberSignature Language="C#" Value="public const int GL_FILL = 6914;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6914</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FLAT">
      <MemberSignature Language="C#" Value="public const int GL_FLAT = 7424;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7424</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FLOAT">
      <MemberSignature Language="C#" Value="public const int GL_FLOAT = 5126;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5126</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG">
      <MemberSignature Language="C#" Value="public const int GL_FOG = 2912;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2912</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_FOG_BIT = 128;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>128</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_FOG_COLOR = 2918;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2918</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_DENSITY">
      <MemberSignature Language="C#" Value="public const int GL_FOG_DENSITY = 2914;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2914</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_END">
      <MemberSignature Language="C#" Value="public const int GL_FOG_END = 2916;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2916</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_HINT">
      <MemberSignature Language="C#" Value="public const int GL_FOG_HINT = 3156;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3156</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_FOG_INDEX = 2913;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2913</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_MODE">
      <MemberSignature Language="C#" Value="public const int GL_FOG_MODE = 2917;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2917</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FOG_START">
      <MemberSignature Language="C#" Value="public const int GL_FOG_START = 2915;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2915</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA">
      <MemberSignature Language="C#" Value="public const int GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 35763;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35763</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA">
      <MemberSignature Language="C#" Value="public const int GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 35762;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35762</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRAGMENT_PROGRAM_CALLBACK_MESA">
      <MemberSignature Language="C#" Value="public const int GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 35761;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35761</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRAGMENT_PROGRAM_POSITION_MESA">
      <MemberSignature Language="C#" Value="public const int GL_FRAGMENT_PROGRAM_POSITION_MESA = 35760;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35760</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT">
      <MemberSignature Language="C#" Value="public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>36052</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRONT">
      <MemberSignature Language="C#" Value="public const int GL_FRONT = 1028;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1028</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRONT_AND_BACK">
      <MemberSignature Language="C#" Value="public const int GL_FRONT_AND_BACK = 1032;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1032</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRONT_FACE">
      <MemberSignature Language="C#" Value="public const int GL_FRONT_FACE = 2886;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2886</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRONT_LEFT">
      <MemberSignature Language="C#" Value="public const int GL_FRONT_LEFT = 1024;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1024</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FRONT_RIGHT">
      <MemberSignature Language="C#" Value="public const int GL_FRONT_RIGHT = 1025;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1025</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FUNC_ADD">
      <MemberSignature Language="C#" Value="public const int GL_FUNC_ADD = 32774;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32774</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FUNC_REVERSE_SUBTRACT">
      <MemberSignature Language="C#" Value="public const int GL_FUNC_REVERSE_SUBTRACT = 32779;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32779</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_FUNC_SUBTRACT">
      <MemberSignature Language="C#" Value="public const int GL_FUNC_SUBTRACT = 32778;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32778</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_GEQUAL">
      <MemberSignature Language="C#" Value="public const int GL_GEQUAL = 518;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>518</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_GREATER">
      <MemberSignature Language="C#" Value="public const int GL_GREATER = 516;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>516</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_GREEN">
      <MemberSignature Language="C#" Value="public const int GL_GREEN = 6404;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6404</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_GREEN_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_GREEN_BIAS = 3353;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3353</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_GREEN_BITS">
      <MemberSignature Language="C#" Value="public const int GL_GREEN_BITS = 3411;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3411</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_GREEN_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_GREEN_SCALE = 3352;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3352</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HINT_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_HINT_BIT = 32768;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>32768</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM = 32804;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32804</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_ALPHA_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_ALPHA_SIZE = 32811;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32811</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_BLUE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_BLUE_SIZE = 32810;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32810</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_FORMAT">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_FORMAT = 32807;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32807</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_GREEN_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_GREEN_SIZE = 32809;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32809</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_LUMINANCE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_LUMINANCE_SIZE = 32812;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32812</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_RED_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_RED_SIZE = 32808;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32808</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_SINK">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_SINK = 32813;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32813</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_HISTOGRAM_WIDTH">
      <MemberSignature Language="C#" Value="public const int GL_HISTOGRAM_WIDTH = 32806;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32806</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INCR">
      <MemberSignature Language="C#" Value="public const int GL_INCR = 7682;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7682</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_ARRAY">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_ARRAY = 32887;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32887</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_ARRAY_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_ARRAY_POINTER = 32913;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32913</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_ARRAY_STRIDE">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_ARRAY_STRIDE = 32902;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32902</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_ARRAY_TYPE">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_ARRAY_TYPE = 32901;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32901</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_BITS">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_BITS = 3409;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3409</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_CLEAR_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_CLEAR_VALUE = 3104;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3104</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_LOGIC_OP">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_LOGIC_OP = 3057;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3057</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_MODE">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_MODE = 3120;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3120</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_OFFSET">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_OFFSET = 3347;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3347</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_SHIFT">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_SHIFT = 3346;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3346</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INDEX_WRITEMASK">
      <MemberSignature Language="C#" Value="public const int GL_INDEX_WRITEMASK = 3105;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3105</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INT">
      <MemberSignature Language="C#" Value="public const int GL_INT = 5124;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5124</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INTENSITY">
      <MemberSignature Language="C#" Value="public const int GL_INTENSITY = 32841;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32841</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INTENSITY12">
      <MemberSignature Language="C#" Value="public const int GL_INTENSITY12 = 32844;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32844</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INTENSITY16">
      <MemberSignature Language="C#" Value="public const int GL_INTENSITY16 = 32845;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32845</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INTENSITY4">
      <MemberSignature Language="C#" Value="public const int GL_INTENSITY4 = 32842;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32842</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INTENSITY8">
      <MemberSignature Language="C#" Value="public const int GL_INTENSITY8 = 32843;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32843</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INTERPOLATE">
      <MemberSignature Language="C#" Value="public const int GL_INTERPOLATE = 34165;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34165</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INVALID_ENUM">
      <MemberSignature Language="C#" Value="public const int GL_INVALID_ENUM = 1280;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1280</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INVALID_OPERATION">
      <MemberSignature Language="C#" Value="public const int GL_INVALID_OPERATION = 1282;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1282</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INVALID_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_INVALID_VALUE = 1281;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1281</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_INVERT">
      <MemberSignature Language="C#" Value="public const int GL_INVERT = 5386;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5386</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_KEEP">
      <MemberSignature Language="C#" Value="public const int GL_KEEP = 7680;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7680</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LEFT">
      <MemberSignature Language="C#" Value="public const int GL_LEFT = 1030;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1030</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LEQUAL">
      <MemberSignature Language="C#" Value="public const int GL_LEQUAL = 515;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>515</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LESS">
      <MemberSignature Language="C#" Value="public const int GL_LESS = 513;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>513</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT_MODEL_AMBIENT">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT_MODEL_AMBIENT = 2899;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2899</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT_MODEL_COLOR_CONTROL">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT_MODEL_COLOR_CONTROL = 33272;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33272</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT_MODEL_LOCAL_VIEWER">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT_MODEL_LOCAL_VIEWER = 2897;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2897</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT_MODEL_TWO_SIDE">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT_MODEL_TWO_SIDE = 2898;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2898</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT0">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT0 = 16384;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16384</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT1">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT1 = 16385;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16385</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT2">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT2 = 16386;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16386</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT3">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT3 = 16387;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16387</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT4">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT4 = 16388;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16388</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT5">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT5 = 16389;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16389</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT6">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT6 = 16390;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16390</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHT7">
      <MemberSignature Language="C#" Value="public const int GL_LIGHT7 = 16391;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>16391</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHTING">
      <MemberSignature Language="C#" Value="public const int GL_LIGHTING = 2896;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2896</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIGHTING_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_LIGHTING_BIT = 64;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>64</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE">
      <MemberSignature Language="C#" Value="public const int GL_LINE = 6913;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6913</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_LINE_BIT = 4;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>4</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_LOOP">
      <MemberSignature Language="C#" Value="public const int GL_LINE_LOOP = 2;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_RESET_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_LINE_RESET_TOKEN = 1799;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1799</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_SMOOTH">
      <MemberSignature Language="C#" Value="public const int GL_LINE_SMOOTH = 2848;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2848</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_SMOOTH_HINT">
      <MemberSignature Language="C#" Value="public const int GL_LINE_SMOOTH_HINT = 3154;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3154</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_STIPPLE">
      <MemberSignature Language="C#" Value="public const int GL_LINE_STIPPLE = 2852;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2852</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_STIPPLE_PATTERN">
      <MemberSignature Language="C#" Value="public const int GL_LINE_STIPPLE_PATTERN = 2853;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2853</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_STIPPLE_REPEAT">
      <MemberSignature Language="C#" Value="public const int GL_LINE_STIPPLE_REPEAT = 2854;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2854</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_STRIP">
      <MemberSignature Language="C#" Value="public const int GL_LINE_STRIP = 3;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_LINE_TOKEN = 1794;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1794</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_WIDTH">
      <MemberSignature Language="C#" Value="public const int GL_LINE_WIDTH = 2849;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2849</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_WIDTH_GRANULARITY">
      <MemberSignature Language="C#" Value="public const int GL_LINE_WIDTH_GRANULARITY = 2851;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2851</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINE_WIDTH_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_LINE_WIDTH_RANGE = 2850;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2850</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINEAR">
      <MemberSignature Language="C#" Value="public const int GL_LINEAR = 9729;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9729</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINEAR_ATTENUATION">
      <MemberSignature Language="C#" Value="public const int GL_LINEAR_ATTENUATION = 4616;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4616</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINEAR_MIPMAP_LINEAR">
      <MemberSignature Language="C#" Value="public const int GL_LINEAR_MIPMAP_LINEAR = 9987;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9987</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINEAR_MIPMAP_NEAREST">
      <MemberSignature Language="C#" Value="public const int GL_LINEAR_MIPMAP_NEAREST = 9985;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9985</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LINES">
      <MemberSignature Language="C#" Value="public const int GL_LINES = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIST_BASE">
      <MemberSignature Language="C#" Value="public const int GL_LIST_BASE = 2866;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2866</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIST_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_LIST_BIT = 131072;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>131072</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIST_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_LIST_INDEX = 2867;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2867</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LIST_MODE">
      <MemberSignature Language="C#" Value="public const int GL_LIST_MODE = 2864;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2864</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LOAD">
      <MemberSignature Language="C#" Value="public const int GL_LOAD = 257;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>257</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LOGIC_OP">
      <MemberSignature Language="C#" Value="public const int GL_LOGIC_OP = 3057;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3057</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LOGIC_OP_MODE">
      <MemberSignature Language="C#" Value="public const int GL_LOGIC_OP_MODE = 3056;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3056</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE = 6409;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6409</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE_ALPHA = 6410;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6410</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE12">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE12 = 32833;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32833</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE12_ALPHA12">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE12_ALPHA12 = 32839;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32839</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE12_ALPHA4">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE12_ALPHA4 = 32838;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32838</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE16">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE16 = 32834;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32834</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE16_ALPHA16">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE16_ALPHA16 = 32840;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32840</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE4">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE4 = 32831;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32831</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE4_ALPHA4">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE4_ALPHA4 = 32835;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32835</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE6_ALPHA2">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE6_ALPHA2 = 32836;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32836</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE8">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE8 = 32832;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32832</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_LUMINANCE8_ALPHA8">
      <MemberSignature Language="C#" Value="public const int GL_LUMINANCE8_ALPHA8 = 32837;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32837</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_MAP_COLOR = 3344;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3344</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP_STENCIL">
      <MemberSignature Language="C#" Value="public const int GL_MAP_STENCIL = 3345;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3345</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_COLOR_4">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_COLOR_4 = 3472;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3472</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_GRID_DOMAIN">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_GRID_DOMAIN = 3536;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3536</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_GRID_SEGMENTS">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_GRID_SEGMENTS = 3537;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3537</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_INDEX = 3473;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3473</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_NORMAL">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_NORMAL = 3474;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3474</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_TEXTURE_COORD_1">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_TEXTURE_COORD_1 = 3475;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3475</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_TEXTURE_COORD_2">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_TEXTURE_COORD_2 = 3476;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3476</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_TEXTURE_COORD_3">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_TEXTURE_COORD_3 = 3477;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3477</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_TEXTURE_COORD_4">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_TEXTURE_COORD_4 = 3478;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3478</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_VERTEX_3">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_VERTEX_3 = 3479;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3479</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP1_VERTEX_4">
      <MemberSignature Language="C#" Value="public const int GL_MAP1_VERTEX_4 = 3480;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3480</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_COLOR_4">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_COLOR_4 = 3504;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3504</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_GRID_DOMAIN">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_GRID_DOMAIN = 3538;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3538</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_GRID_SEGMENTS">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_GRID_SEGMENTS = 3539;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3539</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_INDEX = 3505;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3505</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_NORMAL">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_NORMAL = 3506;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3506</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_TEXTURE_COORD_1">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_TEXTURE_COORD_1 = 3507;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3507</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_TEXTURE_COORD_2">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_TEXTURE_COORD_2 = 3508;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3508</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_TEXTURE_COORD_3">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_TEXTURE_COORD_3 = 3509;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3509</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_TEXTURE_COORD_4">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_TEXTURE_COORD_4 = 3510;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3510</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_VERTEX_3">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_VERTEX_3 = 3511;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3511</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAP2_VERTEX_4">
      <MemberSignature Language="C#" Value="public const int GL_MAP2_VERTEX_4 = 3512;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3512</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MATRIX_MODE">
      <MemberSignature Language="C#" Value="public const int GL_MATRIX_MODE = 2976;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2976</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX">
      <MemberSignature Language="C#" Value="public const int GL_MAX = 32776;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32776</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_3D_TEXTURE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_MAX_3D_TEXTURE_SIZE = 32883;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32883</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT">
      <MemberSignature Language="C#" Value="public const int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35071</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_ATTRIB_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_ATTRIB_STACK_DEPTH = 3381;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3381</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3387</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_CLIP_PLANES">
      <MemberSignature Language="C#" Value="public const int GL_MAX_CLIP_PLANES = 3378;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3378</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_COLOR_MATRIX_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32947</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_CONVOLUTION_HEIGHT">
      <MemberSignature Language="C#" Value="public const int GL_MAX_CONVOLUTION_HEIGHT = 32795;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32795</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_CONVOLUTION_WIDTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_CONVOLUTION_WIDTH = 32794;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32794</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_CUBE_MAP_TEXTURE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34076</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_ELEMENTS_INDICES">
      <MemberSignature Language="C#" Value="public const int GL_MAX_ELEMENTS_INDICES = 33001;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33001</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_ELEMENTS_VERTICES">
      <MemberSignature Language="C#" Value="public const int GL_MAX_ELEMENTS_VERTICES = 33000;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33000</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_EVAL_ORDER">
      <MemberSignature Language="C#" Value="public const int GL_MAX_EVAL_ORDER = 3376;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3376</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_LIGHTS">
      <MemberSignature Language="C#" Value="public const int GL_MAX_LIGHTS = 3377;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3377</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_LIST_NESTING">
      <MemberSignature Language="C#" Value="public const int GL_MAX_LIST_NESTING = 2865;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2865</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_MODELVIEW_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_MODELVIEW_STACK_DEPTH = 3382;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3382</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_NAME_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_NAME_STACK_DEPTH = 3383;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3383</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_PIXEL_MAP_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_MAX_PIXEL_MAP_TABLE = 3380;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3380</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_PROJECTION_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_PROJECTION_STACK_DEPTH = 3384;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3384</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_TEXTURE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_MAX_TEXTURE_SIZE = 3379;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3379</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_TEXTURE_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MAX_TEXTURE_STACK_DEPTH = 3385;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3385</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_TEXTURE_UNITS">
      <MemberSignature Language="C#" Value="public const int GL_MAX_TEXTURE_UNITS = 34018;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34018</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_TEXTURE_UNITS_ARB">
      <MemberSignature Language="C#" Value="public const int GL_MAX_TEXTURE_UNITS_ARB = 34018;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34018</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MAX_VIEWPORT_DIMS">
      <MemberSignature Language="C#" Value="public const int GL_MAX_VIEWPORT_DIMS = 3386;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3386</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MESA_packed_depth_stencil">
      <MemberSignature Language="C#" Value="public const int GL_MESA_packed_depth_stencil = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MESA_program_debug">
      <MemberSignature Language="C#" Value="public const int GL_MESA_program_debug = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MESA_shader_debug">
      <MemberSignature Language="C#" Value="public const int GL_MESA_shader_debug = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MESA_texture_array">
      <MemberSignature Language="C#" Value="public const int GL_MESA_texture_array = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MIN">
      <MemberSignature Language="C#" Value="public const int GL_MIN = 32775;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32775</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MINMAX">
      <MemberSignature Language="C#" Value="public const int GL_MINMAX = 32814;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32814</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MINMAX_FORMAT">
      <MemberSignature Language="C#" Value="public const int GL_MINMAX_FORMAT = 32815;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32815</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MINMAX_SINK">
      <MemberSignature Language="C#" Value="public const int GL_MINMAX_SINK = 32816;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32816</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MODELVIEW">
      <MemberSignature Language="C#" Value="public const int GL_MODELVIEW = 5888;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5888</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MODELVIEW_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_MODELVIEW_MATRIX = 2982;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2982</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MODELVIEW_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_MODELVIEW_STACK_DEPTH = 2979;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2979</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MODULATE">
      <MemberSignature Language="C#" Value="public const int GL_MODULATE = 8448;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8448</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MULT">
      <MemberSignature Language="C#" Value="public const int GL_MULT = 259;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>259</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MULTISAMPLE">
      <MemberSignature Language="C#" Value="public const int GL_MULTISAMPLE = 32925;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32925</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_MULTISAMPLE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_MULTISAMPLE_BIT = 536870912;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>536870912</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_N3F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_N3F_V3F = 10789;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10789</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NAME_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_NAME_STACK_DEPTH = 3440;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3440</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NAND">
      <MemberSignature Language="C#" Value="public const int GL_NAND = 5390;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5390</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NEAREST">
      <MemberSignature Language="C#" Value="public const int GL_NEAREST = 9728;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9728</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NEAREST_MIPMAP_LINEAR">
      <MemberSignature Language="C#" Value="public const int GL_NEAREST_MIPMAP_LINEAR = 9986;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9986</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NEAREST_MIPMAP_NEAREST">
      <MemberSignature Language="C#" Value="public const int GL_NEAREST_MIPMAP_NEAREST = 9984;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9984</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NEVER">
      <MemberSignature Language="C#" Value="public const int GL_NEVER = 512;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>512</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NICEST">
      <MemberSignature Language="C#" Value="public const int GL_NICEST = 4354;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4354</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NO_ERROR">
      <MemberSignature Language="C#" Value="public const int GL_NO_ERROR = 0;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>0</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NONE">
      <MemberSignature Language="C#" Value="public const int GL_NONE = 0;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>0</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NOOP">
      <MemberSignature Language="C#" Value="public const int GL_NOOP = 5381;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5381</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NOR">
      <MemberSignature Language="C#" Value="public const int GL_NOR = 5384;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5384</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NORMAL_ARRAY">
      <MemberSignature Language="C#" Value="public const int GL_NORMAL_ARRAY = 32885;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32885</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NORMAL_ARRAY_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_NORMAL_ARRAY_POINTER = 32911;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32911</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NORMAL_ARRAY_STRIDE">
      <MemberSignature Language="C#" Value="public const int GL_NORMAL_ARRAY_STRIDE = 32895;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32895</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NORMAL_ARRAY_TYPE">
      <MemberSignature Language="C#" Value="public const int GL_NORMAL_ARRAY_TYPE = 32894;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32894</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NORMAL_MAP">
      <MemberSignature Language="C#" Value="public const int GL_NORMAL_MAP = 34065;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34065</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NORMALIZE">
      <MemberSignature Language="C#" Value="public const int GL_NORMALIZE = 2977;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2977</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NOTEQUAL">
      <MemberSignature Language="C#" Value="public const int GL_NOTEQUAL = 517;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>517</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_NUM_COMPRESSED_TEXTURE_FORMATS">
      <MemberSignature Language="C#" Value="public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34466</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OBJECT_LINEAR">
      <MemberSignature Language="C#" Value="public const int GL_OBJECT_LINEAR = 9217;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9217</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OBJECT_PLANE">
      <MemberSignature Language="C#" Value="public const int GL_OBJECT_PLANE = 9473;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9473</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE">
      <MemberSignature Language="C#" Value="public const int GL_ONE = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE_MINUS_CONSTANT_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_ONE_MINUS_CONSTANT_ALPHA = 32772;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32772</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE_MINUS_CONSTANT_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_ONE_MINUS_CONSTANT_COLOR = 32770;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32770</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE_MINUS_DST_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_ONE_MINUS_DST_ALPHA = 773;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>773</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE_MINUS_DST_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_ONE_MINUS_DST_COLOR = 775;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>775</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE_MINUS_SRC_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_ONE_MINUS_SRC_ALPHA = 771;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>771</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ONE_MINUS_SRC_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_ONE_MINUS_SRC_COLOR = 769;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>769</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OPERAND0_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_OPERAND0_ALPHA = 34200;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34200</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OPERAND0_RGB">
      <MemberSignature Language="C#" Value="public const int GL_OPERAND0_RGB = 34192;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34192</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OPERAND1_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_OPERAND1_ALPHA = 34201;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34201</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OPERAND1_RGB">
      <MemberSignature Language="C#" Value="public const int GL_OPERAND1_RGB = 34193;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34193</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OPERAND2_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_OPERAND2_ALPHA = 34202;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34202</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OPERAND2_RGB">
      <MemberSignature Language="C#" Value="public const int GL_OPERAND2_RGB = 34194;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34194</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OR">
      <MemberSignature Language="C#" Value="public const int GL_OR = 5383;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5383</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OR_INVERTED">
      <MemberSignature Language="C#" Value="public const int GL_OR_INVERTED = 5389;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5389</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OR_REVERSE">
      <MemberSignature Language="C#" Value="public const int GL_OR_REVERSE = 5387;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5387</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ORDER">
      <MemberSignature Language="C#" Value="public const int GL_ORDER = 2561;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2561</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_OUT_OF_MEMORY">
      <MemberSignature Language="C#" Value="public const int GL_OUT_OF_MEMORY = 1285;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1285</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_ALIGNMENT">
      <MemberSignature Language="C#" Value="public const int GL_PACK_ALIGNMENT = 3333;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3333</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_IMAGE_HEIGHT">
      <MemberSignature Language="C#" Value="public const int GL_PACK_IMAGE_HEIGHT = 32876;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32876</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_LSB_FIRST">
      <MemberSignature Language="C#" Value="public const int GL_PACK_LSB_FIRST = 3329;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3329</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_ROW_LENGTH">
      <MemberSignature Language="C#" Value="public const int GL_PACK_ROW_LENGTH = 3330;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3330</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_SKIP_IMAGES">
      <MemberSignature Language="C#" Value="public const int GL_PACK_SKIP_IMAGES = 32875;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32875</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_SKIP_PIXELS">
      <MemberSignature Language="C#" Value="public const int GL_PACK_SKIP_PIXELS = 3332;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3332</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_SKIP_ROWS">
      <MemberSignature Language="C#" Value="public const int GL_PACK_SKIP_ROWS = 3331;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3331</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PACK_SWAP_BYTES">
      <MemberSignature Language="C#" Value="public const int GL_PACK_SWAP_BYTES = 3328;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3328</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PASS_THROUGH_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_PASS_THROUGH_TOKEN = 1792;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1792</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PERSPECTIVE_CORRECTION_HINT">
      <MemberSignature Language="C#" Value="public const int GL_PERSPECTIVE_CORRECTION_HINT = 3152;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3152</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_A_TO_A">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_A_TO_A = 3193;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3193</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_A_TO_A_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_A_TO_A_SIZE = 3257;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3257</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_B_TO_B">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_B_TO_B = 3192;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3192</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_B_TO_B_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_B_TO_B_SIZE = 3256;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3256</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_G_TO_G">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_G_TO_G = 3191;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3191</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_G_TO_G_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_G_TO_G_SIZE = 3255;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3255</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_A">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_A = 3189;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3189</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_A_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_A_SIZE = 3253;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3253</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_B">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_B = 3188;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3188</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_B_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_B_SIZE = 3252;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3252</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_G">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_G = 3187;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3187</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_G_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_G_SIZE = 3251;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3251</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_I">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_I = 3184;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3184</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_I_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_I_SIZE = 3248;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3248</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_R">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_R = 3186;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3186</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_I_TO_R_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_I_TO_R_SIZE = 3250;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3250</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_R_TO_R">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_R_TO_R = 3190;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3190</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_R_TO_R_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_R_TO_R_SIZE = 3254;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3254</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_S_TO_S">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_S_TO_S = 3185;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3185</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MAP_S_TO_S_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_PIXEL_MAP_S_TO_S_SIZE = 3249;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3249</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PIXEL_MODE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_PIXEL_MODE_BIT = 32;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>32</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT">
      <MemberSignature Language="C#" Value="public const int GL_POINT = 6912;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6912</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_POINT_BIT = 2;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>2</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_POINT_SIZE = 2833;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2833</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_SIZE_GRANULARITY">
      <MemberSignature Language="C#" Value="public const int GL_POINT_SIZE_GRANULARITY = 2835;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2835</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_SIZE_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_POINT_SIZE_RANGE = 2834;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2834</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_SMOOTH">
      <MemberSignature Language="C#" Value="public const int GL_POINT_SMOOTH = 2832;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2832</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_SMOOTH_HINT">
      <MemberSignature Language="C#" Value="public const int GL_POINT_SMOOTH_HINT = 3153;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3153</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINT_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_POINT_TOKEN = 1793;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1793</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POINTS">
      <MemberSignature Language="C#" Value="public const int GL_POINTS = 0;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>0</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON = 9;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_POLYGON_BIT = 8;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>8</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_MODE">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_MODE = 2880;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2880</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_OFFSET_FACTOR">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_OFFSET_FACTOR = 32824;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32824</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_OFFSET_FILL">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_OFFSET_FILL = 32823;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32823</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_OFFSET_LINE">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_OFFSET_LINE = 10754;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10754</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_OFFSET_POINT">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_OFFSET_POINT = 10753;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10753</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_OFFSET_UNITS">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_OFFSET_UNITS = 10752;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10752</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_SMOOTH">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_SMOOTH = 2881;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2881</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_SMOOTH_HINT">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_SMOOTH_HINT = 3155;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3155</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_STIPPLE">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_STIPPLE = 2882;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2882</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_STIPPLE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_POLYGON_STIPPLE_BIT = 16;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>16</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POLYGON_TOKEN">
      <MemberSignature Language="C#" Value="public const int GL_POLYGON_TOKEN = 1795;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1795</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POSITION">
      <MemberSignature Language="C#" Value="public const int GL_POSITION = 4611;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4611</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_ALPHA_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32955</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_ALPHA_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32951</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_BLUE_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32954</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_BLUE_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32950</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_COLOR_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32978</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_GREEN_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32953</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_GREEN_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32949</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_RED_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_RED_BIAS = 32952;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32952</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_COLOR_MATRIX_RED_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_COLOR_MATRIX_RED_SCALE = 32948;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32948</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_ALPHA_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_ALPHA_BIAS = 32803;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32803</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_ALPHA_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_ALPHA_SCALE = 32799;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32799</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_BLUE_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_BLUE_BIAS = 32802;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32802</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_BLUE_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_BLUE_SCALE = 32798;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32798</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_COLOR_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_COLOR_TABLE = 32977;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32977</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_GREEN_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_GREEN_BIAS = 32801;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32801</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_GREEN_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_GREEN_SCALE = 32797;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32797</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_RED_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_RED_BIAS = 32800;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32800</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_POST_CONVOLUTION_RED_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_POST_CONVOLUTION_RED_SCALE = 32796;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32796</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PREVIOUS">
      <MemberSignature Language="C#" Value="public const int GL_PREVIOUS = 34168;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34168</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PRIMARY_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_PRIMARY_COLOR = 34167;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34167</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROJECTION">
      <MemberSignature Language="C#" Value="public const int GL_PROJECTION = 5889;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5889</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROJECTION_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_PROJECTION_MATRIX = 2983;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2983</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROJECTION_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_PROJECTION_STACK_DEPTH = 2980;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2980</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_COLOR_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_COLOR_TABLE = 32979;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32979</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_HISTOGRAM">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_HISTOGRAM = 32805;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32805</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32981</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32980</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_TEXTURE_1D">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_TEXTURE_1D = 32867;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32867</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_TEXTURE_1D_ARRAY_EXT">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35865</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_TEXTURE_2D">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_TEXTURE_2D = 32868;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32868</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_TEXTURE_2D_ARRAY_EXT">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35867</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_TEXTURE_3D">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_TEXTURE_3D = 32880;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32880</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_PROXY_TEXTURE_CUBE_MAP">
      <MemberSignature Language="C#" Value="public const int GL_PROXY_TEXTURE_CUBE_MAP = 34075;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34075</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_Q">
      <MemberSignature Language="C#" Value="public const int GL_Q = 8195;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8195</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_QUAD_STRIP">
      <MemberSignature Language="C#" Value="public const int GL_QUAD_STRIP = 8;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_QUADRATIC_ATTENUATION">
      <MemberSignature Language="C#" Value="public const int GL_QUADRATIC_ATTENUATION = 4617;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4617</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_QUADS">
      <MemberSignature Language="C#" Value="public const int GL_QUADS = 7;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_R">
      <MemberSignature Language="C#" Value="public const int GL_R = 8194;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8194</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_R3_G3_B2">
      <MemberSignature Language="C#" Value="public const int GL_R3_G3_B2 = 10768;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10768</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_READ_BUFFER">
      <MemberSignature Language="C#" Value="public const int GL_READ_BUFFER = 3074;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3074</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RED">
      <MemberSignature Language="C#" Value="public const int GL_RED = 6403;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6403</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RED_BIAS">
      <MemberSignature Language="C#" Value="public const int GL_RED_BIAS = 3349;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3349</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RED_BITS">
      <MemberSignature Language="C#" Value="public const int GL_RED_BITS = 3410;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3410</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RED_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_RED_SCALE = 3348;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3348</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_REDUCE">
      <MemberSignature Language="C#" Value="public const int GL_REDUCE = 32790;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32790</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_REFLECTION_MAP">
      <MemberSignature Language="C#" Value="public const int GL_REFLECTION_MAP = 34066;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34066</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RENDER">
      <MemberSignature Language="C#" Value="public const int GL_RENDER = 7168;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7168</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RENDER_MODE">
      <MemberSignature Language="C#" Value="public const int GL_RENDER_MODE = 3136;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3136</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RENDERER">
      <MemberSignature Language="C#" Value="public const int GL_RENDERER = 7937;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7937</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_REPEAT">
      <MemberSignature Language="C#" Value="public const int GL_REPEAT = 10497;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10497</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_REPLACE">
      <MemberSignature Language="C#" Value="public const int GL_REPLACE = 7681;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7681</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_REPLICATE_BORDER">
      <MemberSignature Language="C#" Value="public const int GL_REPLICATE_BORDER = 33107;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33107</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RESCALE_NORMAL">
      <MemberSignature Language="C#" Value="public const int GL_RESCALE_NORMAL = 32826;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32826</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RETURN">
      <MemberSignature Language="C#" Value="public const int GL_RETURN = 258;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>258</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB">
      <MemberSignature Language="C#" Value="public const int GL_RGB = 6407;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6407</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB_SCALE">
      <MemberSignature Language="C#" Value="public const int GL_RGB_SCALE = 34163;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34163</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB10">
      <MemberSignature Language="C#" Value="public const int GL_RGB10 = 32850;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32850</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB10_A2">
      <MemberSignature Language="C#" Value="public const int GL_RGB10_A2 = 32857;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32857</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB12">
      <MemberSignature Language="C#" Value="public const int GL_RGB12 = 32851;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32851</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB16">
      <MemberSignature Language="C#" Value="public const int GL_RGB16 = 32852;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32852</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB4">
      <MemberSignature Language="C#" Value="public const int GL_RGB4 = 32847;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32847</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB5">
      <MemberSignature Language="C#" Value="public const int GL_RGB5 = 32848;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32848</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB5_A1">
      <MemberSignature Language="C#" Value="public const int GL_RGB5_A1 = 32855;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32855</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGB8">
      <MemberSignature Language="C#" Value="public const int GL_RGB8 = 32849;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32849</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA">
      <MemberSignature Language="C#" Value="public const int GL_RGBA = 6408;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6408</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA_MODE">
      <MemberSignature Language="C#" Value="public const int GL_RGBA_MODE = 3121;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3121</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA12">
      <MemberSignature Language="C#" Value="public const int GL_RGBA12 = 32858;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32858</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA16">
      <MemberSignature Language="C#" Value="public const int GL_RGBA16 = 32859;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32859</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA2">
      <MemberSignature Language="C#" Value="public const int GL_RGBA2 = 32853;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32853</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA4">
      <MemberSignature Language="C#" Value="public const int GL_RGBA4 = 32854;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32854</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RGBA8">
      <MemberSignature Language="C#" Value="public const int GL_RGBA8 = 32856;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32856</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_RIGHT">
      <MemberSignature Language="C#" Value="public const int GL_RIGHT = 1031;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1031</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_S">
      <MemberSignature Language="C#" Value="public const int GL_S = 8192;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8192</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLE_ALPHA_TO_COVERAGE">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32926</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLE_ALPHA_TO_ONE">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLE_ALPHA_TO_ONE = 32927;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32927</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLE_BUFFERS">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLE_BUFFERS = 32936;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32936</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLE_COVERAGE">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLE_COVERAGE = 32928;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32928</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLE_COVERAGE_INVERT">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLE_COVERAGE_INVERT = 32939;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32939</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLE_COVERAGE_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLE_COVERAGE_VALUE = 32938;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32938</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SAMPLES">
      <MemberSignature Language="C#" Value="public const int GL_SAMPLES = 32937;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32937</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SCISSOR_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_SCISSOR_BIT = 524288;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>524288</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SCISSOR_BOX">
      <MemberSignature Language="C#" Value="public const int GL_SCISSOR_BOX = 3088;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3088</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SCISSOR_TEST">
      <MemberSignature Language="C#" Value="public const int GL_SCISSOR_TEST = 3089;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3089</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SELECT">
      <MemberSignature Language="C#" Value="public const int GL_SELECT = 7170;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7170</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SELECTION_BUFFER_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_SELECTION_BUFFER_POINTER = 3571;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3571</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SELECTION_BUFFER_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_SELECTION_BUFFER_SIZE = 3572;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3572</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SEPARABLE_2D">
      <MemberSignature Language="C#" Value="public const int GL_SEPARABLE_2D = 32786;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32786</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SEPARATE_SPECULAR_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_SEPARATE_SPECULAR_COLOR = 33274;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33274</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SET">
      <MemberSignature Language="C#" Value="public const int GL_SET = 5391;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5391</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SHADE_MODEL">
      <MemberSignature Language="C#" Value="public const int GL_SHADE_MODEL = 2900;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2900</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SHININESS">
      <MemberSignature Language="C#" Value="public const int GL_SHININESS = 5633;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5633</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SHORT">
      <MemberSignature Language="C#" Value="public const int GL_SHORT = 5122;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5122</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SINGLE_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_SINGLE_COLOR = 33273;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33273</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SMOOTH">
      <MemberSignature Language="C#" Value="public const int GL_SMOOTH = 7425;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7425</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SMOOTH_LINE_WIDTH_GRANULARITY">
      <MemberSignature Language="C#" Value="public const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2851</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SMOOTH_LINE_WIDTH_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_SMOOTH_LINE_WIDTH_RANGE = 2850;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2850</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SMOOTH_POINT_SIZE_GRANULARITY">
      <MemberSignature Language="C#" Value="public const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2835</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SMOOTH_POINT_SIZE_RANGE">
      <MemberSignature Language="C#" Value="public const int GL_SMOOTH_POINT_SIZE_RANGE = 2834;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2834</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SOURCE0_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_SOURCE0_ALPHA = 34184;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34184</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SOURCE0_RGB">
      <MemberSignature Language="C#" Value="public const int GL_SOURCE0_RGB = 34176;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34176</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SOURCE1_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_SOURCE1_ALPHA = 34185;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34185</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SOURCE1_RGB">
      <MemberSignature Language="C#" Value="public const int GL_SOURCE1_RGB = 34177;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34177</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SOURCE2_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_SOURCE2_ALPHA = 34186;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34186</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SOURCE2_RGB">
      <MemberSignature Language="C#" Value="public const int GL_SOURCE2_RGB = 34178;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34178</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SPECULAR">
      <MemberSignature Language="C#" Value="public const int GL_SPECULAR = 4610;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4610</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SPHERE_MAP">
      <MemberSignature Language="C#" Value="public const int GL_SPHERE_MAP = 9218;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9218</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SPOT_CUTOFF">
      <MemberSignature Language="C#" Value="public const int GL_SPOT_CUTOFF = 4614;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4614</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SPOT_DIRECTION">
      <MemberSignature Language="C#" Value="public const int GL_SPOT_DIRECTION = 4612;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4612</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SPOT_EXPONENT">
      <MemberSignature Language="C#" Value="public const int GL_SPOT_EXPONENT = 4613;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4613</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SRC_ALPHA">
      <MemberSignature Language="C#" Value="public const int GL_SRC_ALPHA = 770;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>770</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SRC_ALPHA_SATURATE">
      <MemberSignature Language="C#" Value="public const int GL_SRC_ALPHA_SATURATE = 776;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>776</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SRC_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_SRC_COLOR = 768;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>768</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STACK_OVERFLOW">
      <MemberSignature Language="C#" Value="public const int GL_STACK_OVERFLOW = 1283;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1283</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STACK_UNDERFLOW">
      <MemberSignature Language="C#" Value="public const int GL_STACK_UNDERFLOW = 1284;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1284</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL = 6146;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6146</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_BITS">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_BITS = 3415;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3415</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_BUFFER_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_STENCIL_BUFFER_BIT = 1024;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>1024</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_CLEAR_VALUE">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_CLEAR_VALUE = 2961;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2961</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_FAIL">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_FAIL = 2964;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2964</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_FUNC">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_FUNC = 2962;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2962</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_INDEX">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_INDEX = 6401;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6401</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_PASS_DEPTH_FAIL">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_PASS_DEPTH_FAIL = 2965;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2965</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_PASS_DEPTH_PASS">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_PASS_DEPTH_PASS = 2966;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2966</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_REF">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_REF = 2967;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2967</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_TEST">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_TEST = 2960;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2960</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_VALUE_MASK">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_VALUE_MASK = 2963;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2963</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STENCIL_WRITEMASK">
      <MemberSignature Language="C#" Value="public const int GL_STENCIL_WRITEMASK = 2968;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2968</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_STEREO">
      <MemberSignature Language="C#" Value="public const int GL_STEREO = 3123;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3123</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SUBPIXEL_BITS">
      <MemberSignature Language="C#" Value="public const int GL_SUBPIXEL_BITS = 3408;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3408</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_SUBTRACT">
      <MemberSignature Language="C#" Value="public const int GL_SUBTRACT = 34023;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34023</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T">
      <MemberSignature Language="C#" Value="public const int GL_T = 8193;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8193</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T2F_C3F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_T2F_C3F_V3F = 10794;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10794</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T2F_C4F_N3F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_T2F_C4F_N3F_V3F = 10796;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10796</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T2F_C4UB_V3F">
      <MemberSignature Language="C#" Value="public const int GL_T2F_C4UB_V3F = 10793;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10793</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T2F_N3F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_T2F_N3F_V3F = 10795;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10795</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T2F_V3F">
      <MemberSignature Language="C#" Value="public const int GL_T2F_V3F = 10791;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10791</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T4F_C4F_N3F_V4F">
      <MemberSignature Language="C#" Value="public const int GL_T4F_C4F_N3F_V4F = 10797;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10797</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_T4F_V4F">
      <MemberSignature Language="C#" Value="public const int GL_T4F_V4F = 10792;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10792</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TABLE_TOO_LARGE">
      <MemberSignature Language="C#" Value="public const int GL_TABLE_TOO_LARGE = 32817;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32817</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE = 5890;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5890</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_1D">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_1D = 3552;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3552</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_1D_ARRAY_EXT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_1D_ARRAY_EXT = 35864;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35864</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_2D">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_2D = 3553;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3553</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_2D_ARRAY_EXT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_2D_ARRAY_EXT = 35866;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35866</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_3D">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_3D = 32879;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32879</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_ALPHA_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_ALPHA_SIZE = 32863;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32863</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BASE_LEVEL">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BASE_LEVEL = 33084;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33084</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BINDING_1D">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BINDING_1D = 32872;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32872</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BINDING_1D_ARRAY_EXT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35868</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BINDING_2D">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BINDING_2D = 32873;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32873</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BINDING_2D_ARRAY_EXT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35869</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BINDING_3D">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BINDING_3D = 32874;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32874</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BINDING_CUBE_MAP">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BINDING_CUBE_MAP = 34068;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34068</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_TEXTURE_BIT = 262144;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>262144</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BLUE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BLUE_SIZE = 32862;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32862</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BORDER">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BORDER = 4101;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4101</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_BORDER_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_BORDER_COLOR = 4100;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4100</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COMPONENTS">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COMPONENTS = 4099;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4099</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COMPRESSED">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COMPRESSED = 34465;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34465</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COMPRESSED_IMAGE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34464</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COMPRESSION_HINT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COMPRESSION_HINT = 34031;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34031</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COORD_ARRAY">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COORD_ARRAY = 32888;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32888</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COORD_ARRAY_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COORD_ARRAY_POINTER = 32914;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32914</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COORD_ARRAY_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COORD_ARRAY_SIZE = 32904;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32904</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COORD_ARRAY_STRIDE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COORD_ARRAY_STRIDE = 32906;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32906</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_COORD_ARRAY_TYPE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_COORD_ARRAY_TYPE = 32905;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32905</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP = 34067;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34067</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP_NEGATIVE_X">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34070</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34072</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34074</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP_POSITIVE_X">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34069</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP_POSITIVE_Y">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34071</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_CUBE_MAP_POSITIVE_Z">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34073</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_DEPTH = 32881;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32881</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_ENV">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_ENV = 8960;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8960</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_ENV_COLOR">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_ENV_COLOR = 8705;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8705</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_ENV_MODE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_ENV_MODE = 8704;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>8704</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_GEN_MODE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_GEN_MODE = 9472;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>9472</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_GEN_Q">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_GEN_Q = 3171;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3171</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_GEN_R">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_GEN_R = 3170;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3170</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_GEN_S">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_GEN_S = 3168;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3168</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_GEN_T">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_GEN_T = 3169;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3169</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_GREEN_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_GREEN_SIZE = 32861;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32861</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_HEIGHT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_HEIGHT = 4097;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4097</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_INTENSITY_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_INTENSITY_SIZE = 32865;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32865</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_INTERNAL_FORMAT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_INTERNAL_FORMAT = 4099;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4099</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_LUMINANCE_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_LUMINANCE_SIZE = 32864;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32864</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_MAG_FILTER">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_MAG_FILTER = 10240;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10240</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_MATRIX = 2984;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2984</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_MAX_LEVEL">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_MAX_LEVEL = 33085;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33085</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_MAX_LOD">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_MAX_LOD = 33083;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33083</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_MIN_FILTER">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_MIN_FILTER = 10241;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10241</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_MIN_LOD">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_MIN_LOD = 33082;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33082</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_PRIORITY">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_PRIORITY = 32870;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32870</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_RED_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_RED_SIZE = 32860;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32860</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_RESIDENT">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_RESIDENT = 32871;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32871</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_STACK_DEPTH">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_STACK_DEPTH = 2981;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2981</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_WIDTH">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_WIDTH = 4096;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4096</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_WRAP_R">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_WRAP_R = 32882;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32882</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_WRAP_S">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_WRAP_S = 10242;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10242</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE_WRAP_T">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE_WRAP_T = 10243;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10243</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE0">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE0 = 33984;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33984</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE0_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE0_ARB = 33984;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33984</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE1">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE1 = 33985;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33985</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE1_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE1_ARB = 33985;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33985</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE10">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE10 = 33994;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33994</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE10_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE10_ARB = 33994;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33994</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE11">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE11 = 33995;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33995</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE11_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE11_ARB = 33995;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33995</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE12">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE12 = 33996;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33996</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE12_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE12_ARB = 33996;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33996</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE13">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE13 = 33997;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33997</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE13_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE13_ARB = 33997;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33997</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE14">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE14 = 33998;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33998</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE14_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE14_ARB = 33998;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33998</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE15">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE15 = 33999;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33999</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE15_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE15_ARB = 33999;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33999</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE16">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE16 = 34000;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34000</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE16_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE16_ARB = 34000;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34000</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE17">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE17 = 34001;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34001</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE17_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE17_ARB = 34001;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34001</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE18">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE18 = 34002;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34002</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE18_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE18_ARB = 34002;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34002</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE19">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE19 = 34003;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34003</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE19_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE19_ARB = 34003;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34003</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE2">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE2 = 33986;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33986</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE2_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE2_ARB = 33986;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33986</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE20">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE20 = 34004;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34004</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE20_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE20_ARB = 34004;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34004</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE21">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE21 = 34005;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34005</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE21_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE21_ARB = 34005;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34005</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE22">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE22 = 34006;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34006</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE22_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE22_ARB = 34006;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34006</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE23">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE23 = 34007;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34007</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE23_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE23_ARB = 34007;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34007</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE24">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE24 = 34008;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34008</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE24_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE24_ARB = 34008;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34008</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE25">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE25 = 34009;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34009</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE25_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE25_ARB = 34009;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34009</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE26">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE26 = 34010;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34010</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE26_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE26_ARB = 34010;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34010</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE27">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE27 = 34011;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34011</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE27_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE27_ARB = 34011;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34011</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE28">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE28 = 34012;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34012</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE28_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE28_ARB = 34012;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34012</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE29">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE29 = 34013;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34013</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE29_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE29_ARB = 34013;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34013</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE3">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE3 = 33987;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33987</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE3_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE3_ARB = 33987;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33987</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE30">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE30 = 34014;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34014</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE30_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE30_ARB = 34014;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34014</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE31">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE31 = 34015;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34015</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE31_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE31_ARB = 34015;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34015</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE4">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE4 = 33988;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33988</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE4_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE4_ARB = 33988;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33988</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE5">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE5 = 33989;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33989</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE5_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE5_ARB = 33989;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33989</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE6">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE6 = 33990;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33990</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE6_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE6_ARB = 33990;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33990</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE7">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE7 = 33991;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33991</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE7_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE7_ARB = 33991;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33991</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE8">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE8 = 33992;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33992</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE8_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE8_ARB = 33992;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33992</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE9">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE9 = 33993;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33993</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TEXTURE9_ARB">
      <MemberSignature Language="C#" Value="public const int GL_TEXTURE9_ARB = 33993;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33993</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRANSFORM_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_TRANSFORM_BIT = 4096;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>4096</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRANSPOSE_COLOR_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_TRANSPOSE_COLOR_MATRIX = 34022;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34022</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRANSPOSE_MODELVIEW_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_TRANSPOSE_MODELVIEW_MATRIX = 34019;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34019</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRANSPOSE_PROJECTION_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_TRANSPOSE_PROJECTION_MATRIX = 34020;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34020</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRANSPOSE_TEXTURE_MATRIX">
      <MemberSignature Language="C#" Value="public const int GL_TRANSPOSE_TEXTURE_MATRIX = 34021;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34021</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRIANGLE_FAN">
      <MemberSignature Language="C#" Value="public const int GL_TRIANGLE_FAN = 6;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>6</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRIANGLE_STRIP">
      <MemberSignature Language="C#" Value="public const int GL_TRIANGLE_STRIP = 5;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRIANGLES">
      <MemberSignature Language="C#" Value="public const int GL_TRIANGLES = 4;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>4</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_TRUE">
      <MemberSignature Language="C#" Value="public const int GL_TRUE = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_ALIGNMENT">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_ALIGNMENT = 3317;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3317</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_IMAGE_HEIGHT">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_IMAGE_HEIGHT = 32878;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32878</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_LSB_FIRST">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_LSB_FIRST = 3313;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3313</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_ROW_LENGTH">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_ROW_LENGTH = 3314;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3314</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_SKIP_IMAGES">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_SKIP_IMAGES = 32877;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32877</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_SKIP_PIXELS">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_SKIP_PIXELS = 3316;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3316</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_SKIP_ROWS">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_SKIP_ROWS = 3315;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3315</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNPACK_SWAP_BYTES">
      <MemberSignature Language="C#" Value="public const int GL_UNPACK_SWAP_BYTES = 3312;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3312</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_BYTE">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_BYTE = 5121;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5121</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_BYTE_2_3_3_REV">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_BYTE_2_3_3_REV = 33634;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33634</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_BYTE_3_3_2">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_BYTE_3_3_2 = 32818;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32818</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT = 5125;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5125</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT_10_10_10_2">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT_10_10_10_2 = 32822;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32822</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT_2_10_10_10_REV">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT_2_10_10_10_REV = 33640;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33640</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT_24_8_MESA">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT_24_8_MESA = 34641;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34641</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT_8_24_REV_MESA">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT_8_24_REV_MESA = 34642;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34642</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT_8_8_8_8">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT_8_8_8_8 = 32821;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32821</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_INT_8_8_8_8_REV">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_INT_8_8_8_8_REV = 33639;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33639</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT = 5123;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5123</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_1_15_REV_MESA">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_1_15_REV_MESA = 34644;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34644</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_1_5_5_5_REV">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33638</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_15_1_MESA">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_15_1_MESA = 34643;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>34643</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_4_4_4_4">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_4_4_4_4 = 32819;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32819</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_4_4_4_4_REV">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33637</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_5_5_5_1">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_5_5_5_1 = 32820;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32820</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_5_6_5">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_5_6_5 = 33635;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33635</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_UNSIGNED_SHORT_5_6_5_REV">
      <MemberSignature Language="C#" Value="public const int GL_UNSIGNED_SHORT_5_6_5_REV = 33636;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>33636</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_V2F">
      <MemberSignature Language="C#" Value="public const int GL_V2F = 10784;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10784</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_V3F">
      <MemberSignature Language="C#" Value="public const int GL_V3F = 10785;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>10785</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VENDOR">
      <MemberSignature Language="C#" Value="public const int GL_VENDOR = 7936;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7936</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERSION">
      <MemberSignature Language="C#" Value="public const int GL_VERSION = 7938;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>7938</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERSION_1_1">
      <MemberSignature Language="C#" Value="public const int GL_VERSION_1_1 = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERSION_1_2">
      <MemberSignature Language="C#" Value="public const int GL_VERSION_1_2 = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERSION_1_3">
      <MemberSignature Language="C#" Value="public const int GL_VERSION_1_3 = 1;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_ARRAY">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_ARRAY = 32884;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32884</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_ARRAY_POINTER">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_ARRAY_POINTER = 32910;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32910</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_ARRAY_SIZE">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_ARRAY_SIZE = 32890;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32890</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_ARRAY_STRIDE">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_ARRAY_STRIDE = 32892;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32892</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_ARRAY_TYPE">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_ARRAY_TYPE = 32891;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>32891</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 35767;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35767</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 35766;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35766</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_PROGRAM_CALLBACK_MESA">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_PROGRAM_CALLBACK_MESA = 35765;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35765</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VERTEX_PROGRAM_POSITION_MESA">
      <MemberSignature Language="C#" Value="public const int GL_VERTEX_PROGRAM_POSITION_MESA = 35764;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>35764</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VIEWPORT">
      <MemberSignature Language="C#" Value="public const int GL_VIEWPORT = 2978;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>2978</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_VIEWPORT_BIT">
      <MemberSignature Language="C#" Value="public const uint GL_VIEWPORT_BIT = 2048;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <MemberValue>2048</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_XOR">
      <MemberSignature Language="C#" Value="public const int GL_XOR = 5382;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>5382</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ZERO">
      <MemberSignature Language="C#" Value="public const int GL_ZERO = 0;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>0</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ZOOM_X">
      <MemberSignature Language="C#" Value="public const int GL_ZOOM_X = 3350;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3350</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GL_ZOOM_Y">
      <MemberSignature Language="C#" Value="public const int GL_ZOOM_Y = 3351;" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <MemberValue>3351</MemberValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member>
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</Type>
