<Type Name="Program" FullName="Cogl.Program">
  <TypeSignature Language="C#" Value="public class Program" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Program ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="AttachShader">
      <MemberSignature Language="C#" Value="public static void AttachShader (IntPtr program_handle, IntPtr shader_handle);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="program_handle" Type="System.IntPtr" /><Parameter Name="shader_handle" Type="System.IntPtr" /></Parameters>
      <Docs><param name="program_handle">To be added.</param><param name="shader_handle">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetUniformLocation"><MemberSignature Language="C#" Value="public static int GetUniformLocation (IntPtr handle, string uniform_name);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="handle" Type="System.IntPtr" /><Parameter Name="uniform_name" Type="System.String" /></Parameters><Docs><param name="handle">To be added.</param><param name="uniform_name">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Link">
      <MemberSignature Language="C#" Value="public static void Link (IntPtr handle);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="handle" Type="System.IntPtr" /></Parameters>
      <Docs><param name="handle">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Ref">
      <MemberSignature Language="C#" Value="public static IntPtr Ref (IntPtr handle);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue>
      <Parameters><Parameter Name="handle" Type="System.IntPtr" /></Parameters>
      <Docs><param name="handle">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Uniform1f"><MemberSignature Language="C#" Value="public static void Uniform1f (int uniform_no, float value);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="uniform_no" Type="System.Int32" /><Parameter Name="value" Type="System.Single" /></Parameters><Docs><param name="uniform_no">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Uniform1i"><MemberSignature Language="C#" Value="public static void Uniform1i (int uniform_no, int value);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="uniform_no" Type="System.Int32" /><Parameter Name="value" Type="System.Int32" /></Parameters><Docs><param name="uniform_no">To be added.</param><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="UniformInt"><MemberSignature Language="C#" Value="public static int UniformInt (int uniform_no, int size, int count);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="uniform_no" Type="System.Int32" /><Parameter Name="size" Type="System.Int32" /><Parameter Name="count" Type="System.Int32" /></Parameters><Docs><param name="uniform_no">To be added.</param><param name="size">To be added.</param><param name="count">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="UniformMatrix"><MemberSignature Language="C#" Value="public static float UniformMatrix (int uniform_no, int size, int count, bool transpose);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue><Parameters><Parameter Name="uniform_no" Type="System.Int32" /><Parameter Name="size" Type="System.Int32" /><Parameter Name="count" Type="System.Int32" /><Parameter Name="transpose" Type="System.Boolean" /></Parameters><Docs><param name="uniform_no">To be added.</param><param name="size">To be added.</param><param name="count">To be added.</param><param name="transpose">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="Unref">
      <MemberSignature Language="C#" Value="public static void Unref (IntPtr handle);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="handle" Type="System.IntPtr" /></Parameters>
      <Docs><param name="handle">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="Use">
      <MemberSignature Language="C#" Value="public static void Use (IntPtr handle);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="handle" Type="System.IntPtr" /></Parameters>
      <Docs><param name="handle">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member>
  </Members>
</Type>
