<Type Name="Value" FullName="Clutter.Value">
  <TypeSignature Language="C#" Value="public class Value" />
  <AssemblyInfo>
    <AssemblyName>clutter-sharp</AssemblyName>
    <AssemblyVersion>0.9.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
  <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Value ();" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetColor">
      <MemberSignature Language="C#" Value="public static Clutter.Color GetColor (GLib.Value value);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>Clutter.Color</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /></Parameters>
      <Docs><param name="value">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetFixed"><MemberSignature Language="C#" Value="public static int GetFixed (GLib.Value value);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="GLib.Value" /></Parameters><Docs><param name="value">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetShaderFloat">
      <MemberSignature Language="C#" Value="public static float GetShaderFloat (GLib.Value value, out ulong length);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="length" Type="System.UInt64&amp;" RefType="out" /></Parameters>
      <Docs><param name="value">To be added.</param><param name="length">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetShaderInt"><MemberSignature Language="C#" Value="public static int GetShaderInt (GLib.Value value, out ulong length);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="length" Type="System.UInt64&amp;" RefType="out" /></Parameters><Docs><param name="value">To be added.</param><param name="length">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="GetShaderMatrix">
      <MemberSignature Language="C#" Value="public static float GetShaderMatrix (GLib.Value value, out ulong length);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="length" Type="System.UInt64&amp;" RefType="out" /></Parameters>
      <Docs><param name="value">To be added.</param><param name="length">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="GetUnits"><MemberSignature Language="C#" Value="public static Clutter.Units GetUnits (GLib.Value value);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Clutter.Units</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="GLib.Value" /></Parameters><Docs><param name="value">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetColor">
      <MemberSignature Language="C#" Value="public static void SetColor (GLib.Value value, Clutter.Color color);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="color" Type="Clutter.Color" /></Parameters>
      <Docs><param name="value">To be added.</param><param name="color">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetFixed"><MemberSignature Language="C#" Value="public static void SetFixed (GLib.Value value, int fixed_);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="fixed_" Type="System.Int32" /></Parameters><Docs><param name="value">To be added.</param><param name="fixed_">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="SetShaderFloat">
      <MemberSignature Language="C#" Value="public static float SetShaderFloat (GLib.Value value, int size);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="size" Type="System.Int32" /></Parameters>
      <Docs><param name="value">To be added.</param><param name="size">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetShaderInt">
      <MemberSignature Language="C#" Value="public static int SetShaderInt (GLib.Value value, int size);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="size" Type="System.Int32" /></Parameters>
      <Docs><param name="value">To be added.</param><param name="size">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetShaderMatrix">
      <MemberSignature Language="C#" Value="public static float SetShaderMatrix (GLib.Value value, int size);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        
      <AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo>
      <ReturnValue><ReturnType>System.Single</ReturnType></ReturnValue>
      <Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="size" Type="System.Int32" /></Parameters>
      <Docs><param name="value">To be added.</param><param name="size">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    </Member><Member MemberName="SetUnits"><MemberSignature Language="C#" Value="public static void SetUnits (GLib.Value value, Clutter.Units units);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>0.9.0.0</AssemblyVersion><AssemblyVersion>1.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="value" Type="GLib.Value" /><Parameter Name="units" Type="Clutter.Units" /></Parameters><Docs><param name="value">To be added.</param><param name="units">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members>
</Type>
