/***
* Copyright (C) Microsoft. All rights reserved.
* Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
*
* =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
*
* App.xaml.h - Declaration of the App class.
*
* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
****/

#pragma once

#include "App.g.h"

namespace BlackjackClient
{
	/// <summary>
	/// Provides application-specific behavior to supplement the default Application class.
	/// </summary>
	ref class App sealed
	{
	public:
		App();
		virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ args) override;

	private:
		void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
	};
}
