// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: ac104c836565916da351d9dc17900443ad0e1157 $

#ifndef RULESETS_STATISTICS_PROPERTY_H
#define RULESETS_STATISTICS_PROPERTY_H

#include "common/Property.h"

#include <map>

class ArithmeticScript;

/// \brief Class to handle Entity statistics
/// \ingroup PropertyClasses
class StatisticsProperty : public PropertyBase {
  protected:
    /// \brief Reference to variable holding the value of this Property
    std::map<std::string, double> m_data;
    ArithmeticScript * m_script;
  public:
    explicit StatisticsProperty();
    virtual ~StatisticsProperty();

    ArithmeticScript * script() { return m_script; }

    virtual void install(Entity *);
    virtual void apply(Entity *);

    virtual int get(Atlas::Message::Element &) const;
    virtual void set(const Atlas::Message::Element &);

    bool getStat(const std::string & name, double & val) const;
};

#endif // RULESETS_STATISTICS_PROPERTY_H
