// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: d0b6ef5515ec5c0ea0fb68d7536c121fcaa3552f $

#ifndef RULESETS_PYTHON_CLASS_H
#define RULESETS_PYTHON_CLASS_H

#include <string>

/// \brief Factory interface for creating scripts to attach to in game
/// entity objects.
class PythonClass {
  protected:
    /// \brief Name of the script package where the script type is
    std::string m_package;
    /// \brief Name of the script type instanced by this factory
    std::string m_type;
    /// \brief Base class object this should inherit from
    struct _typeobject * m_base;

    /// \brief Module object which contains the script class
    struct _object * m_module;
    /// \brief Class object to be instanced when creating scripts
    struct _object * m_class;

    PythonClass(const std::string & package,
                const std::string & type,
                struct _typeobject * base);

    int getClass(struct _object *);
    int load();
    int refresh();

  public:
    ~PythonClass();
};

#endif // RULESETS_PYTHON_CLASS_H
