// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: 205dad9d2dc502b8a73443d3d40cf575c07b6185 $

#ifndef SERVER_ENTITY_FACTORY_IMPL_H
#define SERVER_ENTITY_FACTORY_IMPL_H

#include "EntityFactory.h"

template <class T>
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
{
}

template <class T>
EntityFactory<T>::EntityFactory()
{
}

template <class T>
EntityFactory<T>::~EntityFactory()
{
}

template <class T>
Entity * EntityFactory<T>::newEntity(const std::string & id, long intId)
{
    ++m_createdCount;
    return new T(id, intId);
}

template <class T>
EntityKit * EntityFactory<T>::duplicateFactory()
{
    EntityKit * f = new EntityFactory<T>(*this);
    // Copy the defaults to the parent
    f->m_attributes = this->m_attributes;
    f->m_parent = this;
    return f;
}

#endif // SERVER_ENTITY_FACTORY_IMPL_H
