// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: 93afb071c7e3012c8ef8d01dc448f62c052e676b $

#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif

#include "server/CommSocket.h"

#include <cassert>

class TestCommSocket : public CommSocket
{
  public:
    TestCommSocket() : CommSocket(*(CommServer*)0)
    {
    }

    virtual int getFd() const
    {
        return -1;
    }

    virtual bool isOpen() const
    {
        return true;
    }

    virtual bool eof()
    {
        return false;
    }

    virtual int read()
    {
        return 0;
    }

    virtual void dispatch()
    {
    }

    virtual void disconnect()
    {
    }

};

int main()
{
    {
        new TestCommSocket();
    }

    {
        CommSocket * cs = new TestCommSocket();

        delete cs;
    }

    return 0;
}
