// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: d2622a12f5776d77a5249f98e51087efa1d8f0a8 $

#ifndef RULESETS_PYTHON_SCRIPT_FACTORY_H
#define RULESETS_PYTHON_SCRIPT_FACTORY_H

#include "rulesets/PythonClass.h"

#include "common/ScriptKit.h"

/// \brief Factory implementation for creating python script objects to attach
/// to in game objects.
template <class T>
class PythonScriptFactory : public ScriptKit<T>, private PythonClass {
  public:
    PythonScriptFactory(const std::string & package, const std::string & type);
    ~PythonScriptFactory();

    int setup();

    const std::string & package() const;
    int addScript(T * entity) const;
    int refreshClass();
};

#endif // RULESETS_PYTHON_SCRIPT_FACTORY_H
