// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: d142588b1445d16cebc97ea6d4cc7615fd3ec3fb $

#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif

#include "rulesets/Task.h"
#include "rulesets/Entity.h"
#include "rulesets/Character.h"
#include "rulesets/Script.h"

#include "common/log.h"

#include <Atlas/Objects/Generic.h>

#include <iostream>

#include <cassert>

class TestScript : public Script {
  public:
    TestScript() { }

    virtual bool operation(const std::string & opname,
                           const Atlas::Objects::Operation::RootOperation & op,
                           OpVector & res) { return true; }
};

int main()
{
    int ret = 0;

    Operation op;

    Character chr("3", 3);

    {
        Task ts(chr);

        OpVector res;
        Atlas::Objects::Operation::Generic c;
        c->setParents(std::list<std::string>(1, "generic"));

        // It has no script, so init will fail, and it will be irrelevant
        ts.initTask(c, res);

        assert(ts.obsolete());
    }

    {
        Task ts(chr);

        Script * script1 = new Script;
        Script * script2 = new Script;

        ts.setScript(script1);
        ts.setScript(script2);

        assert(!ts.obsolete());

        OpVector res;
        Atlas::Objects::Operation::Generic c;
        c->setParents(std::list<std::string>(1, "generic"));

        ts.initTask(c, res);

        // It has useless script, so init will fail, and it will be irrelevant
        ts.TickOperation(op, res);

        assert(ts.obsolete());
    }

    {
        Task ts(chr);

        Script * script1 = new TestScript;

        ts.setScript(script1);

        assert(!ts.obsolete());

        OpVector res;
        Atlas::Objects::Operation::Generic c;
        c->setParents(std::list<std::string>(1, "generic"));

        assert(res.empty());

        ts.initTask(c, res);

        // It has useless script, so init will fail, and it will be irrelevant
        ts.TickOperation(op, res);

        assert(!ts.obsolete());
        assert(!res.empty());
    }

    return ret;
}

// stubs

namespace Atlas { namespace Objects { namespace Operation {
int TICK_NO = -1;
} } }

Task::Task(Character & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_character(chr)
{
}

Task::~Task()
{
}

void Task::irrelevant()
{
    m_obsolete = true;
}

Operation Task::nextTick(double interval)
{
    return Operation();
}

int Task::getAttr(const std::string & attr,
                  Atlas::Message::Element & val) const
{
    return -1;
}

void Task::setAttr(const std::string & attr,
                   const Atlas::Message::Element & val)
{
}

Script::Script()
{
}

Script::~Script()
{
}

bool Script::operation(const std::string & opname,
                       const Atlas::Objects::Operation::RootOperation & op,
                       OpVector & res)
{
   return false;
}

void Script::hook(const std::string & function, LocatedEntity * entity)
{
}

void Location::addToMessage(Atlas::Message::MapType & omap) const
{
}

Location::Location() : m_loc(0)
{
}

Location::Location(LocatedEntity * rf, const Point3D & pos)
{
}

void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}

Character::Character(const std::string & id, long intId) :
           Character_parent(id, intId),
               m_movement(*(Movement*)0),
               m_task(0), m_mind(0), m_externalMind(0)
{
}

Character::~Character()
{
}

void Character::operation(const Operation & op, OpVector &)
{
}

void Character::externalOperation(const Operation & op)
{
}


void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}

void Character::TickOperation(const Operation & op, OpVector &)
{
}

void Character::TalkOperation(const Operation & op, OpVector &)
{
}

void Character::NourishOperation(const Operation & op, OpVector &)
{
}

void Character::UseOperation(const Operation & op, OpVector &)
{
}

void Character::WieldOperation(const Operation & op, OpVector &)
{
}

void Character::AttackOperation(const Operation & op, OpVector &)
{
}

void Character::ActuateOperation(const Operation & op, OpVector &)
{
}

void Character::mindActuateOperation(const Operation &, OpVector &)
{
}

void Character::mindAttackOperation(const Operation &, OpVector &)
{
}

void Character::mindCombineOperation(const Operation &, OpVector &)
{
}

void Character::mindCreateOperation(const Operation &, OpVector &)
{
}

void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}

void Character::mindDivideOperation(const Operation &, OpVector &)
{
}

void Character::mindEatOperation(const Operation &, OpVector &)
{
}

void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}

void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}

void Character::mindLookOperation(const Operation &, OpVector &)
{
}

void Character::mindMoveOperation(const Operation &, OpVector &)
{
}

void Character::mindSetOperation(const Operation &, OpVector &)
{
}

void Character::mindSetupOperation(const Operation &, OpVector &)
{
}

void Character::mindTalkOperation(const Operation &, OpVector &)
{
}

void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}

void Character::mindTickOperation(const Operation &, OpVector &)
{
}

void Character::mindTouchOperation(const Operation &, OpVector &)
{
}

void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}

void Character::mindUseOperation(const Operation &, OpVector &)
{
}

void Character::mindWieldOperation(const Operation &, OpVector &)
{
}


void Character::mindOtherOperation(const Operation &, OpVector &)
{
}

void Character::sendMind(const Operation & op, OpVector & res)
{
}

Thing::Thing(const std::string & id, long intId) :
       Thing_parent(id, intId)
{
}

Thing::~Thing()
{
}

void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}

void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}

void Thing::SetOperation(const Operation & op, OpVector & res)
{
}

void Thing::LookOperation(const Operation & op, OpVector & res)
{
}

void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}

void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}

Entity::Entity(const std::string & id, long intId) :
        LocatedEntity(id, intId), m_motion(0), m_flags(0)
{
}

Entity::~Entity()
{
}

void Entity::destroy()
{
    destroyed.emit();
}

void Entity::ActuateOperation(const Operation &, OpVector &)
{
}

void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}

void Entity::AttackOperation(const Operation &, OpVector &)
{
}

void Entity::CombineOperation(const Operation &, OpVector &)
{
}

void Entity::CreateOperation(const Operation &, OpVector &)
{
}

void Entity::DeleteOperation(const Operation &, OpVector &)
{
}

void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}

void Entity::DivideOperation(const Operation &, OpVector &)
{
}

void Entity::EatOperation(const Operation &, OpVector &)
{
}

void Entity::GetOperation(const Operation &, OpVector &)
{
}

void Entity::InfoOperation(const Operation &, OpVector &)
{
}

void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}

void Entity::LookOperation(const Operation &, OpVector &)
{
}

void Entity::MoveOperation(const Operation &, OpVector &)
{
}

void Entity::NourishOperation(const Operation &, OpVector &)
{
}

void Entity::SetOperation(const Operation &, OpVector &)
{
}

void Entity::SightOperation(const Operation &, OpVector &)
{
}

void Entity::SoundOperation(const Operation &, OpVector &)
{
}

void Entity::TalkOperation(const Operation &, OpVector &)
{
}

void Entity::TickOperation(const Operation &, OpVector &)
{
}

void Entity::TouchOperation(const Operation &, OpVector &)
{
}

void Entity::UpdateOperation(const Operation &, OpVector &)
{
}

void Entity::UseOperation(const Operation &, OpVector &)
{
}

void Entity::WieldOperation(const Operation &, OpVector &)
{
}

void Entity::externalOperation(const Operation & op)
{
}

void Entity::operation(const Operation & op, OpVector & res)
{
}

void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}

void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}

PropertyBase * Entity::setAttr(const std::string & name,
                               const Atlas::Message::Element & attr)
{
    return 0;
}

const PropertyBase * Entity::getProperty(const std::string & name) const
{
    return 0;
}

PropertyBase * Entity::modProperty(const std::string & name)
{
    return 0;
}

void Entity::onContainered()
{
}

void Entity::onUpdated()
{
}

void Entity::callOperation(const Operation & op, OpVector & res)
{
}

LocatedEntity::LocatedEntity(const std::string & id, long intId) :
               Router(id, intId),
               m_refCount(0), m_seq(0),
               m_script(0), m_type(0), m_contains(0)
{
}

LocatedEntity::~LocatedEntity()
{
}

bool LocatedEntity::hasAttr(const std::string & name) const
{
    return false;
}

int LocatedEntity::getAttr(const std::string & name,
                           Atlas::Message::Element & attr) const
{
    return -1;
}

int LocatedEntity::getAttrType(const std::string & name,
                               Atlas::Message::Element & attr,
                               int type) const
{
    return -1;
}

PropertyBase * LocatedEntity::setAttr(const std::string & name,
                                      const Atlas::Message::Element & attr)
{
    return 0;
}

const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
    return 0;
}

void LocatedEntity::onContainered()
{
}

void LocatedEntity::onUpdated()
{
}

void LocatedEntity::makeContainer()
{
    if (m_contains == 0) {
        m_contains = new LocatedEntitySet;
    }
}

void LocatedEntity::merge(const Atlas::Message::MapType & ent)
{
}

Router::Router(const std::string & id, long intId) : m_id(id),
                                                             m_intId(intId)
{
}

Router::~Router()
{
}

void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}

void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}

void Router::error(const Operation & op,
                   const std::string & errstring,
                   OpVector & res,
                   const std::string & to) const
{
}

void log(LogLevel lvl, const std::string & msg)
{
}
