
glHack NEWS
===========

This file contains a summary of noteworthy changes.  For even
more detailed information, please read the CHANGELOG.GL file.

Changes in 1.2 (Released 25/Jun/2004) :

  -  Updated glhack to use nethack 3.4.3.

  -  Pressing TAB switches between tile map and ascii map, in
     addition to pressing END

Changes in 1.1 (Released 8/Jan/2003) :

  -  Man pages: glhack, glhackrc and nethack-guidebook.
   
  -  Video mode and depth can now be autodetected.

  -  Fixed some compile problems under Mandrake 9.0.
 
  -  Colors have been generally brightened up, and the corridor tiles
     are now a blue-ish color.

  -  The "gamma" option has a larger range (-5 to +5).

  -  Certain "must see" messages (especially ones where you die) are
     now guaranteed not to be missed, and cause a [MORE] prompt.
 
  -  Pressing ESCAPE when [MORE] is displayed now causes the remaining
     messages to be displayed without further [MORE] prompts.
 
  -  new "Held" status flag (idea by Roderick Schertler).
 
Changes in 1.0 (Released 13/Oct/2002) :

  -  Isometric 3D tileset !!  Just set tile_height to 64.

  -  Gamma option for setting brightness.
 
  -  Many improvements to the existing tiles.

  -  Better mouse support (e.g. select in menus).

  -  Map scrolling using the keyboard (ALT + cursor keys).

Changes in 0.9.5 (Released 27/Jun/2002) :

  -  Ported to NetHack 3.4.0 !  See the README.GL file for some
     important info.

  -  Software renderer !  Thanks to Allister MacLeod, who wrote the
     initial software rendering code.

  -  Feature to flip monster tiles to match their movement.

  -  Added all missing characters to the font sets.

Changes in 0.9.0 (Released 27/Mar/2002) :

  -  Two new fonts: 20 pixels high and 14 pixels high, plus new
     options "textfont" and "mapfont" to control which are used.
  
  -  Different text-mode map view, which is toggled by pressing the
     `END' key.  Plus a border is now drawn around the map.

  -  The video depth (bits per pixel) can now be specified.

  -  An alternate history (^P) mode, which works more like the TTY
     version, and a new "prevstep" option controls how far back to
     scroll at each step.  Also fixed the lost messages bug.

  -  Options to reformat or shrink text windows that are too wide.

  -  Support for a "GLHACKOPTIONS" shell variable.

  -  Fixes for the numeric keypad and ALT keys.

Changes in 0.8.5 (Released 24/Feb/2002) :

  -  Improved the tileset, borrowing many 32x32 tiles from the
     Slash'EM version, plus a couple tiles were hand edited by Yours
     Truly (including 6 new floor tiles).

  -  New config file is $(HOME)/.glhackrc, and glHack specifics can be
     set using a GL_OPTIONS line (see README.GL for more info).
  
  -  Handles group accelerators in menus (thanks to Allister MacLeod
     for sending in a patch).
  
  -  Keyboard auto-repeat was improved, it can now be turned on/off in
     the config file (see README.GL).
     
  -  Several bugs have been fixed, especially the crash bug that could
     occur when using the `windowtype' option in the config file.

Version 0.8.0 (Released 20/Jan/2002) was the initial public 
release of glHack.

