
G L H A C K   T O D O
=====================

BEFORE THE 1.2 RELEASE
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DONE:  Credit section in README.GL (use bits from 'man nethack').

 
SOMETIME SOON
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-  Put some documentation on the web page.

-  Command line option for windowtype (--sdl and --gl).

-  Make a note of `number_pad' option in README/man page.

-  Check out (and document) these keywords in the config file:

      NAME, ROLE or CHARACTER, DOGNAME, CATNAME

-  Write (convert) manpage for glhack_recover.

-  Document NETHACKOPTIONS / GLHACKOPTIONS in manpage.

-  Put some new screenies on the web page.
 

DO IT EVENTUALLY
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-  Implement custom config screen.

-  Screenshots for SW mode, and pop up a window when done.

-  "make uninstall"

-  Improve the following chunky 32x32 tiles:

       centipede   yeti        dwarf zombie
       zruty       Aleax       sasquatch     doppelganger
       Oracle      watchman    watch captain
       jellyfish   shark       piranha
       prisoner    sandestin   baby crocodile 

       mimics (small/large/giant)
       mummies (kobold/orc/dwarf/elf/human/ettin/giant)
       ogres (normal/lord/king)
       jabberwocks (normal/vorpal)
       various quest leaders, servants, baddies.


MISCELLANEOUS IDEAS
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-  A new font around 26-30 pixels high would be nice...
 
-  mousewheel support ?

-  AllegroHack (by Kelly Youngblood) has some interesting things:

   +  aura effect when praying, and replacing the shield tiles.
   +  screen fading for portals (other telep?).
   +  female versions of player tiles.
   +  substitue tiles for certain artifacts (firesword etc).
   +  statues drawn as a grey-ified monster tile.
   +  corpses tinted to match the text color.
   +  dim the map when dead.
 

SLASH'EM TODO
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*  fix txtmerge and txtbg programs to use palette.txt (via option).

+  improve tile2png to create palettized images.

+  improve Install.GL document in win/gl directory.

