[
    {
        "opengl": {
            "major": 3,
            "minor": 1,
            "core": false,
            "forward": true,
            "debug": false
        },
        "programs": [
            {
                "name": "States",
                "shaders": [
                    {
                        "name": "States Vertex Shader",
                        "type": "GL_VERTEX_SHADER",
                        "file": "standard.vert"
                    },
                    {
                        "name": "States Fragment Shader",
                        "type": "GL_FRAGMENT_SHADER",
                        "file": "standard.frag"
                    }
                ]
            }
        ]
    }
]