[
    {
        "opengl": {
            "major": 4,
            "minor": 0,
            "core": true,
            "forward": true,
            "debug": false
        },
        "programs": [
            {
                "name": "Tesselation",
                "shaders": [
                    {
                        "name": "Tesselation Vertex Shader",
                        "type": "GL_VERTEX_SHADER",
                        "file": "sphere.vert"
                    },
                    {
                        "name": "Tesselation Tesselation Control Shader",
                        "type": "GL_TESS_CONTROL_SHADER",
                        "file": "sphere.tcs"
                    },
                    {
                        "name": "Tesselation Tesselation Evaluation Shader",
                        "type": "GL_TESS_EVALUATION_SHADER",
                        "file": "sphere.tes"
                    },
                    {
                        "name": "Tesselation Geometry Shader",
                        "type": "GL_GEOMETRY_SHADER",
                        "file": "sphere.geom"
                    },
                    {
                        "name": "Tesselation Fragment Shader",
                        "type": "GL_FRAGMENT_SHADER",
                        "file": "sphere.frag"
                    }
                    {
                        "name": "Tesselation Fragment Shader 2",
                        "type": "GL_FRAGMENT_SHADER",
                        "file": "phong.frag"
                    }
                ]
            }
        ]
    }
]