Class: tinymce.Editor

# tinymce.Editor

Namespace | tinymce
Class | Editor

This class contains the core logic for a TinyMCE editor.
Author(s):Moxiecode

#### Example

    // Add a class to all paragraphs in the editor.
    tinyMCE.activeEditor.dom.addClass(tinyMCE.activeEditor.dom.select('p'), 'someclass');

    // Gets the current editors selection as text
    tinyMCE.activeEditor.selection.getContent({format : 'text'});

    // Creates a new editor instance
    var ed = new tinymce.Editor('textareaid', {
        some_setting : 1
    });

    // Select each item the user clicks on
    ed.onClick.add(function(ed, e) {
        ed.selection.select(e.target);
    });

    ed.render();

## Public Properties

Property | Defined By
--- | ---
baseURI : URI URI object to current document that holds the TinyMCE editor instance. | Editor
controlManager : ControlManager Control manager instance for the editor. | Editor
documentBaseURI : URI URI object to document configured for the TinyMCE instance. | Editor
dom : DOMUtils DOM instance for the editor. | Editor
id : String Editor instance id, normally the same as the div/textarea that was replaced. | Editor
isNotDirty : Boolean State to force the editor to return false on a isDirty call. | Editor
plugins : Object Name/Value object containting plugin instances. | Editor
selection : Selection Selection instance for the editor. | Editor
serializer : Serializer DOM serializer for the editor. | Editor
settings : Object Name/value collection with editor settings. | Editor
theme : Theme Reference to the theme instance that was used to generate the UI. | Editor
undoManager : UndoManager Undo manager instance, responsible for handling undo levels. | Editor
windowManager : WindowManager Window manager reference, use this to open new windows and dialogs. | Editor

## Public Methods

Method | Defined By
--- | ---
Editor(id:String, s:Object) Constructs a editor instance by id. | Editor
addButton(n:String, s:Object):void Adds a button that later gets created by the ControlManager. | Editor
addCommand(n:String, f:function, s:Object):void Adds a custom command to the editor, you can also override existing commands with this method. | Editor
addQueryStateHandler(n:String, f:function, s:Object):void Adds a custom query state command to the editor, you can also override existing commands with this method. | Editor
addQueryValueHandler(n:String, f:function, s:Object):void Adds a custom query value command to the editor, you can also override existing commands with this method. | Editor
addShortcut(pa:String, desc:String, cmd_func:String/Function, sc:Object):Boolean Adds a keyboard shortcut for some command or function. | Editor
addVisual(e:Element):void Adds visual aid for tables, anchors etc so they can be more easily edited inside the editor. | Editor
convertURL(u:string, n:string, Tag:string/HTMLElement):string URL converter function this gets executed each time a user adds an img, a or any other element that has a URL in it. | Editor
destroy(s:Boolean):void Destroys the editor instance by removing all events, element references or other resources that could leak memory. | Editor
execCallback(n:String):Object Executes a legacy callback. | Editor
execCommand(cmd:String, ui:Boolean, val:mixed, a:Object):Boolean Executes a command on the current instance. | Editor
focus(sf:Boolean):void Focuses/activates the editor. | Editor
getBody():Element Returns the iframes body element. | Editor
getContainer():Element Returns the editors container element. | Editor
getContent(o:Object):String Gets the content from the editor instance, this will cleanup the content before it gets returned using the different cle... | Editor
getContentAreaContainer():Element Returns the editors content area container element. | Editor
getDoc():Document Returns the iframes document object. | Editor
getElement():Element Returns the target element/textarea that got replaced with a TinyMCE editor instance. | Editor
getLang(n:String, dv:String):void Returns a language pack item by name/key. | Editor
getParam(n:String, dv:String, ty:String):String Returns a configuration parameter by name. | Editor
getWin():Window Returns the iframes window object. | Editor
hide():void Hides the editor and shows any textarea/div that the editor is supposed to replace. | Editor
init():void Initializes the editor this will be called automatically when all plugins/themes and language packs are loaded by the re... | Editor
isDirty():Boolean Returns true/false if the editor is dirty or not. | Editor
isHidden():Boolean Returns true/false if the editor is hidden or not. | Editor
load(o:Object):String Loads contents from the textarea or div element that got converted into an editor instance. | Editor
nodeChanged(o:Object):void Distpaches out a onNodeChange event to all observers. | Editor
queryCommandState(c:string):Boolean Returns a command specific state, for example if bold is enabled or not. | Editor
queryCommandValue(c:string):Object Returns a command specific value, for example the current font size. | Editor
remove():void Removes the editor from the dom and EditorManager collection. | Editor
render():void Renderes the editor/adds it to the page. | Editor
save(o:Object):String Saves the contents from a editor out to the textarea or div element that got converted into an editor instance. | Editor
setContent(h:String, o:Object):String Sets the specified content to the editor instance, this will cleanup the content before it gets set using the different ... | Editor
setProgressState(b:Boolean, ti:Number, o:Object):Boolean Sets the progress state, this will display a throbber/progess for the editor. | Editor
setupContentEditable():void Sets up the contentEditable mode. | Editor
setupIframe():void This method get called by the init method ones the iframe is loaded. | Editor
show():void Shows the editor and hides any textarea/div that the editor is supposed to replace. | Editor
translate(s:String):String Translates the specified string by replacing variables with language pack items it will also check if there is a key mat... | Editor

## Public Events

Event | Defined By
--- | ---
onActivate(sender:Editor) Fires when the editor is activated. | Editor
onBeforeExecCommand(sender:Editor) Fires before a command gets executed for example "Bold". | Editor
onBeforeGetContent(sender:Editor, evt:Event) Fires before contents is extracted from the editor using for example getContent. | Editor
onBeforeRenderUI(sender:Editor) Fires before the initialization of the editor. | Editor
onBeforeSetContent(sender:Editor) Fires before new contents is added to the editor. | Editor
onChange(sender:Editor) Fires when a new undo level is added to the editor. | Editor
onClick(sender:Editor, evt:Event) Fires when something in the body of the editor is clicked. | Editor
onContextMenu(sender:Editor, evt:Event) Fires when a contextmenu event is intercepted inside the editor. | Editor
onDblClick(sender:Editor, evt:Event) Fires when a dblclick event is intercepted inside the editor. | Editor
onDeactivate(sender:Editor) Fires when the editor is deactivated. | Editor
onEvent(sender:Editor, evt:Event) Fires when a registered event is intercepted. | Editor
onExecCommand(sender:Editor) Fires after a command is executed for example "Bold". | Editor
onGetContent(sender:Editor) Fires after the contents has been extracted from the editor using for example getContent. | Editor
onInit(sender:Editor) Fires after the initialization of the editor is done. | Editor
onKeyDown(sender:Editor, evt:Event) Fires when a keydown event is intercepted inside the editor. | Editor
onKeyPress(sender:Editor, evt:Event) Fires when a keypress event is intercepted inside the editor. | Editor
onKeyUp(sender:Editor, evt:Event) Fires when a keydown event is intercepted inside the editor. | Editor
onLoadContent(sender:Editor) Fires when the editor gets loaded with contents for example when the load method is executed. | Editor
onMouseDown(sender:Editor, evt:Event) Fires when a mousedown event is intercepted inside the editor. | Editor
onMouseUp(sender:Editor, evt:Event) Fires when a mouseup event is intercepted inside the editor. | Editor
onNodeChange(sender:Editor) Fires when the user changes node location using the mouse or keyboard. | Editor
onPaste(sender:Editor, evt:Event) Fires when a paste event is intercepted inside the editor. | Editor
onPostProcess(sender:Editor, obj:Object) Fires when the Serializer does a postProcess on the contents. | Editor
onPostRender(sender:Editor) Fires after the rendering has completed. | Editor
onPreInit(sender:Editor) Fires before the initialization of the editor. | Editor
onPreProcess(sender:Editor, obj:Object) Fires when the Serializer does a preProcess on the contents. | Editor
onRedo(sender:Editor, evt:Event) Fires when the contents is redo:ed. | Editor
onRemove(sender:Editor) Fires when the editor instance is removed from page. | Editor
onReset(sender:Editor, evt:Event) Fires when a form reset event is intercepted. | Editor
onSaveContent(sender:Editor) Fires when the editor contents gets saved for example when the save method is executed. | Editor
onSetContent(sender:Editor) Fires after the contents has been added to the editor using for example onSetContent. | Editor
onSetProgressState(sender:Editor) Fires when the progress throbber is shown above the editor. | Editor
onSubmit(sender:Editor, evt:Event) Fires when a form submit event is intercepted. | Editor
onUndo(sender:Editor, evt:Event) Fires when the contents is undo:ed. | Editor
onVisualAid(sender:Editor) Fires when visual aids is enabled/disabled. | Editor

## Property details

### baseURIproperty

`public baseURI : URI`
URI object to current document that holds the TinyMCE editor instance.

### controlManagerproperty

`public controlManager : ControlManager`
Control manager instance for the editor. Will enables you to create new UI elements and change their states etc.

### documentBaseURIproperty

`public documentBaseURI : URI`
URI object to document configured for the TinyMCE instance.

### domproperty

`public dom : DOMUtils`
DOM instance for the editor.

### idproperty

`public id : String`
Editor instance id, normally the same as the div/textarea that was replaced.

### isNotDirtyproperty

`public isNotDirty : Boolean`
State to force the editor to return false on a isDirty call.

### pluginsproperty

`public plugins : Object`
Name/Value object containting plugin instances.

### selectionproperty

`public selection : Selection`
Selection instance for the editor.

### serializerproperty

`public serializer : Serializer`
DOM serializer for the editor.

### settingsproperty

`public settings : Object`
Name/value collection with editor settings.

### themeproperty

`public theme : Theme`
Reference to the theme instance that was used to generate the UI.

### undoManagerproperty

`public undoManager : UndoManager`
Undo manager instance, responsible for handling undo levels.

### windowManagerproperty

`public windowManager : WindowManager`
Window manager reference, use this to open new windows and dialogs.

## Method details

### Editorconstructor

`public function Editor(id:String, s:Object)`
Constructs a editor instance by id.
Author(s):Moxiecode

#### Parameters

id:String | Unique id for the editor.
s:Object | Optional settings string for the editor.

### addButtonmethod

`public function addButton(n:String, s:Object):void`
Adds a button that later gets created by the ControlManager. This is a shorter and easier method of adding buttons without the need to deal with the ControlManager directly. But it's also less powerfull if you need more control use the ControlManagers factory methods instead.

#### Parameters

n:String | Button name to add.
s:Object | Settings object with title, cmd etc.

### addCommandmethod

`public function addCommand(n:String, f:function, s:Object):void`
Adds a custom command to the editor, you can also override existing commands with this method. The command that you add can be executed with execCommand.

#### Parameters

n:String | Command name to add/override.
f:function | Function to execute when the command occurs.
s:Object | Optional scope to execute the function in.

### addQueryStateHandlermethod

`public function addQueryStateHandler(n:String, f:function, s:Object):void`
Adds a custom query state command to the editor, you can also override existing commands with this method. The command that you add can be executed with queryCommandState function.

#### Parameters

n:String | Command name to add/override.
f:function | Function to execute when the command state retrival occurs.
s:Object | Optional scope to execute the function in.

### addQueryValueHandlermethod

`public function addQueryValueHandler(n:String, f:function, s:Object):void`
Adds a custom query value command to the editor, you can also override existing commands with this method. The command that you add can be executed with queryCommandValue function.

#### Parameters

n:String | Command name to add/override.
f:function | Function to execute when the command value retrival occurs.
s:Object | Optional scope to execute the function in.

### addShortcutmethod

`public function addShortcut(pa:String, desc:String, cmd_func:String/Function, sc:Object):Boolean`
Adds a keyboard shortcut for some command or function.

#### Parameters

pa:String | Shortcut pattern. Like for example: ctrl+alt+o.
desc:String | Text description for the command.
cmd_func:String/Function | Command name string or function to execute when the key is pressed.
sc:Object | Optional scope to execute the function in.

#### Returns

Boolean - true/false state if the shortcut was added or not.

### addVisualmethod

`public function addVisual(e:Element):void`
Adds visual aid for tables, anchors etc so they can be more easily edited inside the editor.

#### Parameters

e:Element | Optional root element to loop though to find tables etc that needs the visual aid.

### convertURLmethod

`public function convertURL(u:string, n:string, Tag:string/HTMLElement):string`
URL converter function this gets executed each time a user adds an img, a or any other element that has a URL in it. This will be called both by the DOM and HTML manipulation functions.

#### Parameters

u:string | URL to convert.
n:string | Attribute name src, href etc.
Tag:string/HTMLElement | name or HTML DOM element depending on HTML or DOM insert.

#### Returns

string - Converted URL string.

### destroymethod

`public function destroy(s:Boolean):void`
Destroys the editor instance by removing all events, element references or other resources that could leak memory. This method will be called automatically when the page is unloaded but you can also call it directly if you know what you are doing.

#### Parameters

s:Boolean | Optional state if the destroy is an automatic destroy or user called one.

### execCallbackmethod

`public function execCallback(n:String):Object`
Executes a legacy callback. This method is useful to call old 2.x option callbacks. There new event model is a better way to add callback so this method might be removed in the future.

#### Parameters

n:String | Name of the callback to execute.

#### Returns

Object - Return value passed from callback function.

### execCommandmethod

`public function execCommand(cmd:String, ui:Boolean, val:mixed, a:Object):Boolean`
Executes a command on the current instance. These commands can be TinyMCE internal commands prefixed with "mce" or they can be build in browser commands such as "Bold". A compleate list of browser commands is available on MSDN or Mozilla.org. This function will dispatch the execCommand function on each plugin, theme or the execcommand_callback option if none of these return true it will handle the command as a internal browser command.

#### Parameters

cmd:String | Command name to execute, for example mceLink or Bold.
ui:Boolean | True/false state if a UI (dialog) should be presented or not.
val:mixed | Optional command value, this can be anything.
a:Object | Optional arguments object.

#### Returns

Boolean - True/false if the command was executed or not.

### focusmethod

`public function focus(sf:Boolean):void`
Focuses/activates the editor. This will set this editor as the activeEditor in the EditorManager it will also place DOM focus inside the editor.

#### Parameters

sf:Boolean | Skip DOM focus. Just set is as the active editor.

### getBodymethod

`public function getBody():Element`
Returns the iframes body element.

#### Returns

Element - Iframe body element.

### getContainermethod

`public function getContainer():Element`
Returns the editors container element. The container element wrappes in all the elements added to the page for the editor. Such as UI, iframe etc.

#### Returns

Element - HTML DOM element for the editor container.

### getContentmethod

`public function getContent(o:Object):String`
Gets the content from the editor instance, this will cleanup the content before it gets returned using the different cleanup rules options.

#### Parameters

o:Object | Optional content object, this gets passed around through the whole get process.

#### Returns

String - Cleaned content string, normally HTML contents.

### getContentAreaContainermethod

`public function getContentAreaContainer():Element`
Returns the editors content area container element. The this element is the one who holds the iframe or the editable element.

#### Returns

Element - HTML DOM element for the editor area container.

### getDocmethod

`public function getDoc():Document`
Returns the iframes document object.

#### Returns

Document - Iframe DOM document object.

### getElementmethod

`public function getElement():Element`
Returns the target element/textarea that got replaced with a TinyMCE editor instance.

#### Returns

Element - HTML DOM element for the replaced element.

### getLangmethod

`public function getLang(n:String, dv:String):void`
Returns a language pack item by name/key.

#### Parameters

n:String | Name/key to get from the language pack.
dv:String | Optional default value to retrive.

### getParammethod

`public function getParam(n:String, dv:String, ty:String):String`
Returns a configuration parameter by name.

#### Parameters

n:String | Configruation parameter to retrive.
dv:String | Optional default value to return.
ty:String | Optional type parameter.

#### Returns

String - Configuration parameter value or default value.

### getWinmethod

`public function getWin():Window`
Returns the iframes window object.

#### Returns

Window - Iframe DOM window object.

### hidemethod

`public function hide():void`
Hides the editor and shows any textarea/div that the editor is supposed to replace.

### initmethod

`public function init():void`
Initializes the editor this will be called automatically when all plugins/themes and language packs are loaded by the rendered method. This method will setup the iframe and create the theme and plugin instances.

### isDirtymethod

`public function isDirty():Boolean`
Returns true/false if the editor is dirty or not. It will get dirty if the user has made modifications to the contents.

#### Returns

Boolean - True/false if the editor is dirty or not. It will get dirty if the user has made modifications to the contents.

### isHiddenmethod

`public function isHidden():Boolean`
Returns true/false if the editor is hidden or not.

#### Returns

Boolean - True/false if the editor is hidden or not.

### loadmethod

`public function load(o:Object):String`
Loads contents from the textarea or div element that got converted into an editor instance. This method will move the contents from that textarea or div into the editor by using setContent so all events etc that method has will get dispatched as well.

#### Parameters

o:Object | Optional content object, this gets passed around through the whole load process.

#### Returns

String - HTML string that got set into the editor.

### nodeChangedmethod

`public function nodeChanged(o:Object):void`
Distpaches out a onNodeChange event to all observers. This method should be called when you need to update the UI states or element path etc.

#### Parameters

o:Object | Optional object to pass along for the node changed event.

### queryCommandStatemethod

`public function queryCommandState(c:string):Boolean`
Returns a command specific state, for example if bold is enabled or not.

#### Parameters

c:string | Command to query state from.

#### Returns

Boolean - Command specific state, for example if bold is enabled or not.

### queryCommandValuemethod

`public function queryCommandValue(c:string):Object`
Returns a command specific value, for example the current font size.

#### Parameters

c:string | Command to query value from.

#### Returns

Object - Command specific value, for example the current font size.

### removemethod

`public function remove():void`
Removes the editor from the dom and EditorManager collection.

### rendermethod

`public function render():void`
Renderes the editor/adds it to the page.

### savemethod

`public function save(o:Object):String`
Saves the contents from a editor out to the textarea or div element that got converted into an editor instance. This method will move the HTML contents from the editor into that textarea or div by getContent so all events etc that method has will get dispatched as well.

#### Parameters

o:Object | Optional content object, this gets passed around through the whole save process.

#### Returns

String - HTML string that got set into the textarea/div.

### setContentmethod

`public function setContent(h:String, o:Object):String`
Sets the specified content to the editor instance, this will cleanup the content before it gets set using the different cleanup rules options.

#### Parameters

h:String | Content to set to editor, normally HTML contents but can be other formats as well.
o:Object | Optional content object, this gets passed around through the whole set process.

#### Returns

String - HTML string that got set into the editor.

### setProgressStatemethod

`public function setProgressState(b:Boolean, ti:Number, o:Object):Boolean`
Sets the progress state, this will display a throbber/progess for the editor. This is ideal for asycronous operations like an AJAX save call.

#### Parameters

b:Boolean | Boolean state if the progress should be shown or hidden.
ti:Number | Optional time to wait before the progress gets shown.
o:Object | Optional object to pass to the progress observers.

#### Returns

Boolean - Same as the input state.

### setupContentEditablemethod

`public function setupContentEditable():void`
Sets up the contentEditable mode.

### setupIframemethod

`public function setupIframe():void`
This method get called by the init method ones the iframe is loaded. It will fill the iframe with contents, setups DOM and selection objects for the iframe. This method should not be called directly.

### showmethod

`public function show():void`
Shows the editor and hides any textarea/div that the editor is supposed to replace.

### translatemethod

`public function translate(s:String):String`
Translates the specified string by replacing variables with language pack items it will also check if there is a key mathcin the input.

#### Parameters

s:String | String to translate by the language pack data.

#### Returns

String - Translated string.

## Event details

### onActivateevent

`public event onActivate(sender:Editor)`
Fires when the editor is activated.

#### Parameters

sender:Editor | Editor instance.

### onBeforeExecCommandevent

`public event onBeforeExecCommand(sender:Editor)`
Fires before a command gets executed for example "Bold".

#### Parameters

sender:Editor | Editor instance.

### onBeforeGetContentevent

`public event onBeforeGetContent(sender:Editor, evt:Event)`
Fires before contents is extracted from the editor using for example getContent.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onBeforeRenderUIevent

`public event onBeforeRenderUI(sender:Editor)`
Fires before the initialization of the editor.

#### Parameters

sender:Editor | Editor instance.

### onBeforeSetContentevent

`public event onBeforeSetContent(sender:Editor)`
Fires before new contents is added to the editor. Using for example setContent.

#### Parameters

sender:Editor | Editor instance.

### onChangeevent

`public event onChange(sender:Editor)`
Fires when a new undo level is added to the editor.

#### Parameters

sender:Editor | Editor instance.

### onClickevent

`public event onClick(sender:Editor, evt:Event)`
Fires when something in the body of the editor is clicked.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onContextMenuevent

`public event onContextMenu(sender:Editor, evt:Event)`
Fires when a contextmenu event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onDblClickevent

`public event onDblClick(sender:Editor, evt:Event)`
Fires when a dblclick event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onDeactivateevent

`public event onDeactivate(sender:Editor)`
Fires when the editor is deactivated.

#### Parameters

sender:Editor | Editor instance.

### onEventevent

`public event onEvent(sender:Editor, evt:Event)`
Fires when a registered event is intercepted.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onExecCommandevent

`public event onExecCommand(sender:Editor)`
Fires after a command is executed for example "Bold".

#### Parameters

sender:Editor | Editor instance.

### onGetContentevent

`public event onGetContent(sender:Editor)`
Fires after the contents has been extracted from the editor using for example getContent.

#### Parameters

sender:Editor | Editor instance.

### onInitevent

`public event onInit(sender:Editor)`
Fires after the initialization of the editor is done.

#### Parameters

sender:Editor | Editor instance.

#### See Also

- onPreInit

### onKeyDownevent

`public event onKeyDown(sender:Editor, evt:Event)`
Fires when a keydown event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onKeyPressevent

`public event onKeyPress(sender:Editor, evt:Event)`
Fires when a keypress event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onKeyUpevent

`public event onKeyUp(sender:Editor, evt:Event)`
Fires when a keydown event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onLoadContentevent

`public event onLoadContent(sender:Editor)`
Fires when the editor gets loaded with contents for example when the load method is executed.

#### Parameters

sender:Editor | Editor instance.

### onMouseDownevent

`public event onMouseDown(sender:Editor, evt:Event)`
Fires when a mousedown event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onMouseUpevent

`public event onMouseUp(sender:Editor, evt:Event)`
Fires when a mouseup event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onNodeChangeevent

`public event onNodeChange(sender:Editor)`
Fires when the user changes node location using the mouse or keyboard.

#### Parameters

sender:Editor | Editor instance.

### onPasteevent

`public event onPaste(sender:Editor, evt:Event)`
Fires when a paste event is intercepted inside the editor.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onPostProcessevent

`public event onPostProcess(sender:Editor, obj:Object)`
Fires when the Serializer does a postProcess on the contents.

#### Parameters

sender:Editor | Editor instance.
obj:Object | PreProcess object.

### onPostRenderevent

`public event onPostRender(sender:Editor)`
Fires after the rendering has completed.

#### Parameters

sender:Editor | Editor instance.

### onPreInitevent

`public event onPreInit(sender:Editor)`
Fires before the initialization of the editor.

#### Parameters

sender:Editor | Editor instance.

#### See Also

- onInit

### onPreProcessevent

`public event onPreProcess(sender:Editor, obj:Object)`
Fires when the Serializer does a preProcess on the contents.

#### Parameters

sender:Editor | Editor instance.
obj:Object | PreProcess object.

### onRedoevent

`public event onRedo(sender:Editor, evt:Event)`
Fires when the contents is redo:ed.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onRemoveevent

`public event onRemove(sender:Editor)`
Fires when the editor instance is removed from page.

#### Parameters

sender:Editor | Editor instance.

### onResetevent

`public event onReset(sender:Editor, evt:Event)`
Fires when a form reset event is intercepted.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onSaveContentevent

`public event onSaveContent(sender:Editor)`
Fires when the editor contents gets saved for example when the save method is executed.

#### Parameters

sender:Editor | Editor instance.

### onSetContentevent

`public event onSetContent(sender:Editor)`
Fires after the contents has been added to the editor using for example onSetContent.

#### Parameters

sender:Editor | Editor instance.

### onSetProgressStateevent

`public event onSetProgressState(sender:Editor)`
Fires when the progress throbber is shown above the editor.

#### Parameters

sender:Editor | Editor instance.

### onSubmitevent

`public event onSubmit(sender:Editor, evt:Event)`
Fires when a form submit event is intercepted.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onUndoevent

`public event onUndo(sender:Editor, evt:Event)`
Fires when the contents is undo:ed.

#### Parameters

sender:Editor | Editor instance.
evt:Event | W3C DOM Event instance.

### onVisualAidevent

`public event onVisualAid(sender:Editor)`
Fires when visual aids is enabled/disabled.

#### Parameters

sender:Editor | Editor instance.