j3d1x2-rot30 config file

    /*
     ************************************************************************
     *
     * Java 3D configuration file for a dual-screen desktop configuration
     * with each screen rotated toward the other by 30 degrees about Y from
     * planar.  The inside angle between them is 120 degrees.
     *
     ************************************************************************
     */

    // Create new screen objects and associate them with logical names and numbers.
    // These numbers are used as indices to retrieve the AWT GraphicsDevice from
    // the array that GraphicsEnvironment.getScreenDevices() returns.
    //
    // NOTE: The GraphicsDevice order in the array is specific to the local
    // site and display system.
    //
    (NewScreen left  0)
    (NewScreen right 1)

    // Set the available image areas for full screens.
    //
    (ScreenProperty left  PhysicalScreenWidth  0.360)
    (ScreenProperty left  PhysicalScreenHeight 0.288)

    (ScreenProperty right PhysicalScreenWidth  0.360)
    (ScreenProperty right PhysicalScreenHeight 0.288)

    // Specify full screen windows.
    //
    (ScreenProperty left  WindowSize NoBorderFullScreen)
    (ScreenProperty right WindowSize NoBorderFullScreen)

    // Set the TrackerBaseToImagePlate transforms for these screens.
    //
    // The tracker base is set here to the middle of the edge shared by the two
    // screens.  Each screen is rotated 30 degrees toward the other about the
    // tracker base +Y axis, so that the tracker base +Z is centered between the
    // two screens.
    //
    (ScreenProperty left  TrackerBaseToImagePlate
                           (RotateTranslate (Rotate     0.000 -30.000 0.0)
                                            (Translate  0.360   0.144 0.0)))

    (ScreenProperty right TrackerBaseToImagePlate
                           (RotateTranslate (Rotate     0.000  30.000 0.0)
    		                        (Translate  0.000   0.144 0.0)))

    // Create a view using the defined screens.
    //
    (NewView view0)
    (ViewProperty view0 Screen left)
    (ViewProperty view0 Screen right)
    (ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.45))