##OpenGL Reference Manual method name mapping
#Fri Apr 06 02:25:27 PDT 2007
nativetaglet.baseUrl=http://www.opengl.org/sdk/docs/man/xhtml/
glAccum=glAccum.xml
glActiveTexture=glActiveTexture.xml
glAlphaFunc=glAlphaFunc.xml
glAreTexturesResident=glAreTexturesResident.xml
glArrayElement=glArrayElement.xml
glAttachShader=glAttachShader.xml
glBegin=glBegin.xml
glBeginQuery=glBeginQuery.xml
glBindAttribLocation=glBindAttribLocation.xml
glBindBuffer=glBindBuffer.xml
glBindTexture=glBindTexture.xml
glBitmap=glBitmap.xml
glBlendColor=glBlendColor.xml
glBlendEquation=glBlendEquation.xml
glBlendEquationSeparate=glBlendEquationSeparate.xml
glBlendFunc=glBlendFunc.xml
glBlendFuncSeparate=glBlendFuncSeparate.xml
glBufferData=glBufferData.xml
glBufferSubData=glBufferSubData.xml
glCallList=glCallList.xml
glCallLists=glCallLists.xml
glClear=glClear.xml
glClearAccum=glClearAccum.xml
glClearColor=glClearColor.xml
glClearDepth=glClearDepth.xml
glClearIndex=glClearIndex.xml
glClearStencil=glClearStencil.xml
glClientActiveTexture=glClientActiveTexture.xml
glClipPlane=glClipPlane.xml
glColor=glColor.xml
glColorMask=glColorMask.xml
glColorMaterial=glColorMaterial.xml
glColorPointer=glColorPointer.xml
glColorSubTable=glColorSubTable.xml
glColorTable=glColorTable.xml
glColorTableParameter=glColorTableParameter.xml
glCompileShader=glCompileShader.xml
glCompressedTexImage1D=glCompressedTexImage1D.xml
glCompressedTexImage2D=glCompressedTexImage2D.xml
glCompressedTexImage3D=glCompressedTexImage3D.xml
glCompressedTexSubImage1D=glCompressedTexSubImage1D.xml
glCompressedTexSubImage2D=glCompressedTexSubImage2D.xml
glCompressedTexSubImage3D=glCompressedTexSubImage3D.xml
glConvolutionFilter1D=glConvolutionFilter1D.xml
glConvolutionFilter2D=glConvolutionFilter2D.xml
glConvolutionParameter=glConvolutionParameter.xml
glCopyColorSubTable=glCopyColorSubTable.xml
glCopyColorTable=glCopyColorTable.xml
glCopyConvolutionFilter1D=glCopyConvolutionFilter1D.xml
glCopyConvolutionFilter2D=glCopyConvolutionFilter2D.xml
glCopyPixels=glCopyPixels.xml
glCopyTexImage1D=glCopyTexImage1D.xml
glCopyTexImage2D=glCopyTexImage2D.xml
glCopyTexSubImage1D=glCopyTexSubImage1D.xml
glCopyTexSubImage2D=glCopyTexSubImage2D.xml
glCopyTexSubImage3D=glCopyTexSubImage3D.xml
glCreateProgram=glCreateProgram.xml
glCreateShader=glCreateShader.xml
glCullFace=glCullFace.xml
glDeleteBuffers=glDeleteBuffers.xml
glDeleteLists=glDeleteLists.xml
glDeleteProgram=glDeleteProgram.xml
glDeleteQueries=glDeleteQueries.xml
glDeleteShader=glDeleteShader.xml
glDeleteTextures=glDeleteTextures.xml
glDepthFunc=glDepthFunc.xml
glDepthMask=glDepthMask.xml
glDepthRange=glDepthRange.xml
glDetachShader=glDetachShader.xml
glDisable=glDisable.xml
glDisableClientState=glDisableClientState.xml
glDisableVertexAttribArray=glDisableVertexAttribArray.xml
glDrawArrays=glDrawArrays.xml
glDrawBuffer=glDrawBuffer.xml
glDrawBuffers=glDrawBuffers.xml
glDrawElements=glDrawElements.xml
glDrawPixels=glDrawPixels.xml
glDrawRangeElements=glDrawRangeElements.xml
glEdgeFlag=glEdgeFlag.xml
glEdgeFlagPointer=glEdgeFlagPointer.xml
glEnable=glEnable.xml
glEnableClientState=glEnableClientState.xml
glEnableVertexAttribArray=glEnableVertexAttribArray.xml
glEnd=glEnd.xml
glEndList=glEndList.xml
glEndQuery=glEndQuery.xml
glEvalCoord=glEvalCoord.xml
glEvalMesh=glEvalMesh.xml
glEvalPoint=glEvalPoint.xml
glFeedbackBuffer=glFeedbackBuffer.xml
glFinish=glFinish.xml
glFlush=glFlush.xml
glFog=glFog.xml
glFogCoord=glFogCoord.xml
glFogCoordPointer=glFogCoordPointer.xml
glFrontFace=glFrontFace.xml
glFrustum=glFrustum.xml
glGenBuffers=glGenBuffers.xml
glGenLists=glGenLists.xml
glGenQueries=glGenQueries.xml
glGenTextures=glGenTextures.xml
glGet=glGet.xml
glGetActiveAttrib=glGetActiveAttrib.xml
glGetActiveUniform=glGetActiveUniform.xml
glGetAttachedShaders=glGetAttachedShaders.xml
glGetAttribLocation=glGetAttribLocation.xml
glGetBufferParameteriv=glGetBufferParameteriv.xml
glGetBufferPointerv=glGetBufferPointerv.xml
glGetBufferSubData=glGetBufferSubData.xml
glGetClipPlane=glGetClipPlane.xml
glGetColorTable=glGetColorTable.xml
glGetColorTableParameter=glGetColorTableParameter.xml
glGetCompressedTexImage=glGetCompressedTexImage.xml
glGetConvolutionFilter=glGetConvolutionFilter.xml
glGetConvolutionParameter=glGetConvolutionParameter.xml
glGetError=glGetError.xml
glGetHistogram=glGetHistogram.xml
glGetHistogramParameter=glGetHistogramParameter.xml
glGetLight=glGetLight.xml
glGetMap=glGetMap.xml
glGetMaterial=glGetMaterial.xml
glGetMinmax=glGetMinmax.xml
glGetMinmaxParameter=glGetMinmaxParameter.xml
glGetPixelMap=glGetPixelMap.xml
glGetPointerv=glGetPointerv.xml
glGetPolygonStipple=glGetPolygonStipple.xml
glGetProgram=glGetProgram.xml
glGetProgramInfoLog=glGetProgramInfoLog.xml
glGetQueryObject=glGetQueryObject.xml
glGetQueryiv=glGetQueryiv.xml
glGetSeparableFilter=glGetSeparableFilter.xml
glGetShader=glGetShader.xml
glGetShaderInfoLog=glGetShaderInfoLog.xml
glGetShaderSource=glGetShaderSource.xml
glGetString=glGetString.xml
glGetTexEnv=glGetTexEnv.xml
glGetTexGen=glGetTexGen.xml
glGetTexImage=glGetTexImage.xml
glGetTexLevelParameter=glGetTexLevelParameter.xml
glGetTexParameter=glGetTexParameter.xml
glGetUniform=glGetUniform.xml
glGetUniformLocation=glGetUniformLocation.xml
glGetVertexAttrib=glGetVertexAttrib.xml
glGetVertexAttribPointerv=glGetVertexAttribPointerv.xml
glHint=glHint.xml
glHistogram=glHistogram.xml
glIndex=glIndex.xml
glIndexMask=glIndexMask.xml
glIndexPointer=glIndexPointer.xml
glInitNames=glInitNames.xml
glInterleavedArrays=glInterleavedArrays.xml
glIsBuffer=glIsBuffer.xml
glIsEnabled=glIsEnabled.xml
glIsList=glIsList.xml
glIsProgram=glIsProgram.xml
glIsQuery=glIsQuery.xml
glIsShader=glIsShader.xml
glIsTexture=glIsTexture.xml
glLight=glLight.xml
glLightModel=glLightModel.xml
glLineStipple=glLineStipple.xml
glLineWidth=glLineWidth.xml
glLinkProgram=glLinkProgram.xml
glListBase=glListBase.xml
glLoadIdentity=glLoadIdentity.xml
glLoadMatrix=glLoadMatrix.xml
glLoadName=glLoadName.xml
glLoadTransposeMatrix=glLoadTransposeMatrix.xml
glLogicOp=glLogicOp.xml
glMap1=glMap1.xml
glMap2=glMap2.xml
glMapBuffer=glMapBuffer.xml
glMapGrid=glMapGrid.xml
glMaterial=glMaterial.xml
glMatrixMode=glMatrixMode.xml
glMinmax=glMinmax.xml
glMultMatrix=glMultMatrix.xml
glMultTransposeMatrix=glMultTransposeMatrix.xml
glMultiDrawArrays=glMultiDrawArrays.xml
glMultiDrawElements=glMultiDrawElements.xml
glMultiTexCoord=glMultiTexCoord.xml
glNewList=glNewList.xml
glNormal=glNormal.xml
glNormalPointer=glNormalPointer.xml
glOrtho=glOrtho.xml
glPassThrough=glPassThrough.xml
glPixelMap=glPixelMap.xml
glPixelStore=glPixelStore.xml
glPixelTransfer=glPixelTransfer.xml
glPixelZoom=glPixelZoom.xml
glPointParameter=glPointParameter.xml
glPointSize=glPointSize.xml
glPolygonMode=glPolygonMode.xml
glPolygonOffset=glPolygonOffset.xml
glPolygonStipple=glPolygonStipple.xml
glPopAttrib=glPopAttrib.xml
glPopClientAttrib=glPopClientAttrib.xml
glPopMatrix=glPopMatrix.xml
glPopName=glPopName.xml
glPrioritizeTextures=glPrioritizeTextures.xml
glPushAttrib=glPushAttrib.xml
glPushClientAttrib=glPushClientAttrib.xml
glPushMatrix=glPushMatrix.xml
glPushName=glPushName.xml
glRasterPos=glRasterPos.xml
glReadBuffer=glReadBuffer.xml
glReadPixels=glReadPixels.xml
glRect=glRect.xml
glRenderMode=glRenderMode.xml
glResetHistogram=glResetHistogram.xml
glResetMinmax=glResetMinmax.xml
glRotate=glRotate.xml
glSampleCoverage=glSampleCoverage.xml
glScale=glScale.xml
glScissor=glScissor.xml
glSecondaryColor=glSecondaryColor.xml
glSecondaryColorPointer=glSecondaryColorPointer.xml
glSelectBuffer=glSelectBuffer.xml
glSeparableFilter2D=glSeparableFilter2D.xml
glShadeModel=glShadeModel.xml
glShaderSource=glShaderSource.xml
glStencilFunc=glStencilFunc.xml
glStencilFuncSeparate=glStencilFuncSeparate.xml
glStencilMask=glStencilMask.xml
glStencilMaskSeparate=glStencilMaskSeparate.xml
glStencilOp=glStencilOp.xml
glStencilOpSeparate=glStencilOpSeparate.xml
glTexCoord=glTexCoord.xml
glTexCoordPointer=glTexCoordPointer.xml
glTexEnv=glTexEnv.xml
glTexGen=glTexGen.xml
glTexImage1D=glTexImage1D.xml
glTexImage2D=glTexImage2D.xml
glTexImage3D=glTexImage3D.xml
glTexParameter=glTexParameter.xml
glTexSubImage1D=glTexSubImage1D.xml
glTexSubImage2D=glTexSubImage2D.xml
glTexSubImage3D=glTexSubImage3D.xml
glTranslate=glTranslate.xml
glUniform=glUniform.xml
glUnmapBuffer=glUnmapBuffer.xml
glUseProgram=glUseProgram.xml
glValidateProgram=glValidateProgram.xml
glVertex=glVertex.xml
glVertexAttrib=glVertexAttrib.xml
glVertexAttribPointer=glVertexAttribPointer.xml
glVertexPointer=glVertexPointer.xml
glViewport=glViewport.xml
glWindowPos=glWindowPos.xml
gluBeginCurve=gluBeginCurve.xml
gluBeginPolygon=gluBeginPolygon.xml
gluBeginSurface=gluBeginSurface.xml
gluBeginTrim=gluBeginTrim.xml
gluBuild1DMipmapLevels=gluBuild1DMipmapLevels.xml
gluBuild1DMipmaps=gluBuild1DMipmaps.xml
gluBuild2DMipmapLevels=gluBuild2DMipmapLevels.xml
gluBuild2DMipmaps=gluBuild2DMipmaps.xml
gluBuild3DMipmapLevels=gluBuild3DMipmapLevels.xml
gluBuild3DMipmaps=gluBuild3DMipmaps.xml
gluCheckExtension=gluCheckExtension.xml
gluCylinder=gluCylinder.xml
gluDeleteNurbsRenderer=gluDeleteNurbsRenderer.xml
gluDeleteQuadric=gluDeleteQuadric.xml
gluDeleteTess=gluDeleteTess.xml
gluDisk=gluDisk.xml
gluEndCurve=gluEndCurve.xml
gluEndPolygon=gluEndPolygon.xml
gluEndSurface=gluEndSurface.xml
gluEndTrim=gluEndTrim.xml
gluErrorString=gluErrorString.xml
gluGetNurbsProperty=gluGetNurbsProperty.xml
gluGetString=gluGetString.xml
gluGetTessProperty=gluGetTessProperty.xml
gluLoadSamplingMatrices=gluLoadSamplingMatrices.xml
gluLookAt=gluLookAt.xml
gluNewNurbsRenderer=gluNewNurbsRenderer.xml
gluNewQuadric=gluNewQuadric.xml
gluNewTess=gluNewTess.xml
gluNextContour=gluNextContour.xml
gluNurbsCallback=gluNurbsCallback.xml
gluNurbsCallbackData=gluNurbsCallbackData.xml
gluNurbsCallbackDataEXT=gluNurbsCallbackDataEXT.xml
gluNurbsCurve=gluNurbsCurve.xml
gluNurbsProperty=gluNurbsProperty.xml
gluNurbsSurface=gluNurbsSurface.xml
gluOrtho2D=gluOrtho2D.xml
gluPartialDisk=gluPartialDisk.xml
gluPerspective=gluPerspective.xml
gluPickMatrix=gluPickMatrix.xml
gluProject=gluProject.xml
gluPwlCurve=gluPwlCurve.xml
gluQuadricCallback=gluQuadricCallback.xml
gluQuadricDrawStyle=gluQuadricDrawStyle.xml
gluQuadricNormals=gluQuadricNormals.xml
gluQuadricOrientation=gluQuadricOrientation.xml
gluQuadricTexture=gluQuadricTexture.xml
gluScaleImage=gluScaleImage.xml
gluSphere=gluSphere.xml
gluTessBeginContour=gluTessBeginContour.xml
gluTessBeginPolygon=gluTessBeginPolygon.xml
gluTessCallback=gluTessCallback.xml
gluTessEndContour=gluTessEndContour.xml
gluTessEndPolygon=gluTessEndPolygon.xml
gluTessNormal=gluTessNormal.xml
gluTessProperty=gluTessProperty.xml
gluTessVertex=gluTessVertex.xml
gluUnProject=gluUnProject.xml
gluUnProject4=gluUnProject4.xml
glXChooseFBConfig=glXChooseFBConfig.xml
glXChooseVisual=glXChooseVisual.xml
glXCopyContext=glXCopyContext.xml
glXCreateContext=glXCreateContext.xml
glXCreateGLXPixmap=glXCreateGLXPixmap.xml
glXCreateNewContext=glXCreateNewContext.xml
glXCreatePbuffer=glXCreatePbuffer.xml
glXCreatePixmap=glXCreatePixmap.xml
glXCreateWindow=glXCreateWindow.xml
glXDestroyContext=glXDestroyContext.xml
glXDestroyGLXPixmap=glXDestroyGLXPixmap.xml
glXDestroyPbuffer=glXDestroyPbuffer.xml
glXDestroyPixmap=glXDestroyPixmap.xml
glXDestroyWindow=glXDestroyWindow.xml
glXFreeContextEXT=glXFreeContextEXT.xml
glXGetClientString=glXGetClientString.xml
glXGetConfig=glXGetConfig.xml
glXGetContextIDEXT=glXGetContextIDEXT.xml
glXGetCurrentContext=glXGetCurrentContext.xml
glXGetCurrentDisplay=glXGetCurrentDisplay.xml
glXGetCurrentDrawable=glXGetCurrentDrawable.xml
glXGetCurrentReadDrawable=glXGetCurrentReadDrawable.xml
glXGetFBConfigAttrib=glXGetFBConfigAttrib.xml
glXGetFBConfigs=glXGetFBConfigs.xml
glXGetProcAddress=glXGetProcAddress.xml
glXGetSelectedEvent=glXGetSelectedEvent.xml
glXGetVisualFromFBConfig=glXGetVisualFromFBConfig.xml
glXImportContextEXT=glXImportContextEXT.xml
glXIntro=glXIntro.xml
glXIsDirect=glXIsDirect.xml
glXMakeContextCurrent=glXMakeContextCurrent.xml
glXMakeCurrent=glXMakeCurrent.xml
glXQueryContext=glXQueryContext.xml
glXQueryContextInfoEXT=glXQueryContextInfoEXT.xml
glXQueryDrawable=glXQueryDrawable.xml
glXQueryExtension=glXQueryExtension.xml
glXQueryExtensionsString=glXQueryExtensionsString.xml
glXQueryServerString=glXQueryServerString.xml
glXQueryVersion=glXQueryVersion.xml
glXSelectEvent=glXSelectEvent.xml
glXSwapBuffers=glXSwapBuffers.xml
glXUseXFont=glXUseXFont.xml
glXWaitGL=glXWaitGL.xml
glXWaitX=glXWaitX.xml
