/*!
 * Ext JS Library 3.4.0
 * Copyright(c) 2006-2011 Sencha Inc.
 * licensing@sencha.com
 * http://www.sencha.com/license
 */
/**
 * @class Ext.Element
 */
Ext.Element.addMethods({
    /**
     * Scrolls this element the specified scroll point. It does NOT do bounds checking so if you scroll to a weird value it will try to do it. For auto bounds checking, use scroll().
     * @param {String} side Either "left" for scrollLeft values or "top" for scrollTop values.
     * @param {Number} value The new scroll value
     * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object
     * @return {Element} this
     */
    scrollTo : function(side, value, animate) {
        //check if we're scrolling top or left
        var top = /top/i.test(side),
            me = this,
            dom = me.dom,
            prop;
        if (!animate || !me.anim) {
            // just setting the value, so grab the direction
            prop = 'scroll' + (top ? 'Top' : 'Left');
            dom[prop] = value;
        }
        else {
            // if scrolling top, we need to grab scrollLeft, if left, scrollTop
            prop = 'scroll' + (top ? 'Left' : 'Top');
            me.anim({scroll: {to: top ? [dom[prop], value] : [value, dom[prop]]}}, me.preanim(arguments, 2), 'scroll');
        }
        return me;
    },
    
    /**
     * Scrolls this element into view within the passed container.
     * @param {Mixed} container (optional) The container element to scroll (defaults to document.body).  Should be a
     * string (id), dom node, or Ext.Element.
     * @param {Boolean} hscroll (optional) False to disable horizontal scroll (defaults to true)
     * @return {Ext.Element} this
     */
    scrollIntoView : function(container, hscroll) {
        var c = Ext.getDom(container) || Ext.getBody().dom,
            el = this.dom,
            o = this.getOffsetsTo(c),
            l = o[0] + c.scrollLeft,
            t = o[1] + c.scrollTop,
            b = t + el.offsetHeight,
            r = l + el.offsetWidth,
            ch = c.clientHeight,
            ct = parseInt(c.scrollTop, 10),
            cl = parseInt(c.scrollLeft, 10),
            cb = ct + ch,
            cr = cl + c.clientWidth;

        if (el.offsetHeight > ch || t < ct) {
            c.scrollTop = t;
        }
        else if (b > cb) {
            c.scrollTop = b-ch;
        }
        // corrects IE, other browsers will ignore
        c.scrollTop = c.scrollTop;

        if (hscroll !== false) {
            if (el.offsetWidth > c.clientWidth || l < cl) {
                c.scrollLeft = l;
            }
            else if (r > cr) {
                c.scrollLeft = r - c.clientWidth;
            }
            c.scrollLeft = c.scrollLeft;
        }
        return this;
    },

    // private
    scrollChildIntoView : function(child, hscroll) {
        Ext.fly(child, '_scrollChildIntoView').scrollIntoView(this, hscroll);
    },
    
    /**
     * Scrolls this element the specified direction. Does bounds checking to make sure the scroll is
     * within this element's scrollable range.
     * @param {String} direction Possible values are: "l" (or "left"), "r" (or "right"), "t" (or "top", or "up"), "b" (or "bottom", or "down").
     * @param {Number} distance How far to scroll the element in pixels
     * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object
     * @return {Boolean} Returns true if a scroll was triggered or false if the element
     * was scrolled as far as it could go.
     */
     scroll : function(direction, distance, animate) {
        if (!this.isScrollable()) {
            return false;
        }
        var el = this.dom,
            l = el.scrollLeft, t = el.scrollTop,
            w = el.scrollWidth, h = el.scrollHeight,
            cw = el.clientWidth, ch = el.clientHeight,
            scrolled = false, v,
            hash = {
                l: Math.min(l + distance, w-cw),
                r: v = Math.max(l - distance, 0),
                t: Math.max(t - distance, 0),
                b: Math.min(t + distance, h-ch)
            };
            hash.d = hash.b;
            hash.u = hash.t;
        
        direction = direction.substr(0, 1);
        if ((v = hash[direction]) > -1) {
            scrolled = true;
            this.scrollTo(direction == 'l' || direction == 'r' ? 'left' : 'top', v, this.preanim(arguments, 2));
        }
        return scrolled;
    }
});