<Type Name="NSAnimationDelegate" FullName="MonoMac.AppKit.NSAnimationDelegate">
  <TypeSignature Language="C#" Value="public class NSAnimationDelegate : MonoMac.Foundation.NSObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit NSAnimationDelegate extends MonoMac.Foundation.NSObject" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>MonoMac.Foundation.NSObject</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>MonoMac.Foundation.Model</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>MonoMac.Foundation.Register("NSAnimationDelegate", true)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSAnimationDelegate ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("init")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters />
      <Docs>
        <summary>Default constructor, initializes a new instance of this class.</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSAnimationDelegate (MonoMac.Foundation.NSCoder coder);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSCoder coder) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("initWithCoder:")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="coder" Type="MonoMac.Foundation.NSCoder" />
      </Parameters>
      <Docs>
        <param name="coder">The unarchiver object.</param>
        <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
        <remarks>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization).</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSAnimationDelegate (MonoMac.Foundation.NSObjectFlag t);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSObjectFlag t) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="t" Type="MonoMac.Foundation.NSObjectFlag" />
      </Parameters>
      <Docs>
        <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
        <summary>Constructor to call on derived classes when the derived class has an [Export] constructor.</summary>
        <remarks>
          <para>This constructor should be called by derived classes when they are initialized using an [Export] attribute. The argument value is ignore, typically the chaining would look like this:</para>
          <example>
            <code lang="C#">
public class MyClass : BaseClass {
    [Export ("initWithFoo:")]
    public MyClass (string foo) : base (NSObjectFlag.Empty)
    {
        ...
    }
</code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public NSAnimationDelegate (IntPtr handle);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="handle" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="handle">Pointer (handle) to the unmanaged object.</param>
        <summary>A constructor used when creating managed representations of unmanaged objects;  Called by the runtime.</summary>
        <remarks>
          <para>This constructor is invoked by the runtime infrastructure (<see cref="M:MonoMac.ObjCRuntime.GetNSObject (System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object.    You should not invoke this method directly, instead you should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AnimationDidEnd">
      <MemberSignature Language="C#" Value="public virtual void AnimationDidEnd (MonoMac.AppKit.NSAnimation animation);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AnimationDidEnd(class MonoMac.AppKit.NSAnimation animation) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("animationDidEnd:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="animation" Type="MonoMac.AppKit.NSAnimation" />
      </Parameters>
      <Docs>
        <param name="animation">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AnimationDidReachProgressMark">
      <MemberSignature Language="C#" Value="public virtual void AnimationDidReachProgressMark (MonoMac.AppKit.NSAnimation animation, float progress);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AnimationDidReachProgressMark(class MonoMac.AppKit.NSAnimation animation, float32 progress) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("animation:didReachProgressMark:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="animation" Type="MonoMac.AppKit.NSAnimation" />
        <Parameter Name="progress" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="animation">To be added.</param>
        <param name="progress">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AnimationDidStop">
      <MemberSignature Language="C#" Value="public virtual void AnimationDidStop (MonoMac.AppKit.NSAnimation animation);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AnimationDidStop(class MonoMac.AppKit.NSAnimation animation) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("animationDidStop:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="animation" Type="MonoMac.AppKit.NSAnimation" />
      </Parameters>
      <Docs>
        <param name="animation">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AnimationShouldStart">
      <MemberSignature Language="C#" Value="public virtual bool AnimationShouldStart (MonoMac.AppKit.NSAnimation animation);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool AnimationShouldStart(class MonoMac.AppKit.NSAnimation animation) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("animationShouldStart:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="animation" Type="MonoMac.AppKit.NSAnimation" />
      </Parameters>
      <Docs>
        <param name="animation">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ComputeAnimationCurve">
      <MemberSignature Language="C#" Value="public virtual float ComputeAnimationCurve (MonoMac.AppKit.NSAnimation animation, float progress);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance float32 ComputeAnimationCurve(class MonoMac.AppKit.NSAnimation animation, float32 progress) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("animation:valueForProgress:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="animation" Type="MonoMac.AppKit.NSAnimation" />
        <Parameter Name="progress" Type="System.Single" />
      </Parameters>
      <Docs>
        <param name="animation">To be added.</param>
        <param name="progress">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
