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# scusumors

> Calculate the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation.

<section class="intro">

</section>

<!-- /.intro -->

<section class="usage">

## Usage

```javascript
var scusumors = require( '@stdlib/blas/ext/base/scusumors' );
```

#### scusumors( N, sum, x, strideX, y, strideY )

Computes the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation.

```javascript
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var y = new Float32Array( x.length );

scusumors( x.length, 0.0, x, 1, y, 1 );
// y => <Float32Array>[ 1.0, -1.0, 1.0 ]

x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
y = new Float32Array( x.length );

scusumors( x.length, 10.0, x, 1, y, 1 );
// y => <Float32Array>[ 11.0, 9.0, 11.0 ]
```

The function has the following parameters:

-   **N**: number of indexed elements.
-   **sum**: initial sum.
-   **x**: input [`Float32Array`][@stdlib/array/float32].
-   **strideX**: index increment for `x`.
-   **y**: output [`Float32Array`][@stdlib/array/float32].
-   **strideY**: index increment for `y`.

The `N` and `stride` parameters determine which elements in `x` and `y` are accessed at runtime. For example, to compute the cumulative sum of every other element in `x`,

```javascript
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );

var x = new Float32Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var y = new Float32Array( x.length );

var N = floor( x.length / 2 );

var v = scusumors( N, 0.0, x, 2, y, 1 );
// y => <Float32Array>[ 1.0, 3.0, 1.0, 5.0, 0.0, 0.0, 0.0, 0.0 ]
```

Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views.

<!-- eslint-disable stdlib/capitalized-comments -->

```javascript
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );

// Initial arrays...
var x0 = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var y0 = new Float32Array( x0.length );

// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element

var N = floor( x0.length / 2 );

scusumors( N, 0.0, x1, -2, y1, 1 );
// y0 => <Float32Array>[ 0.0, 0.0, 0.0, 4.0, 6.0, 4.0, 5.0, 0.0 ]
```

#### scusumors.ndarray( N, sum, x, strideX, offsetX, y, strideY, offsetY )

Computes the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation and alternative indexing semantics.

```javascript
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var y = new Float32Array( x.length );

scusumors.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 );
// y => <Float32Array>[ 1.0, -1.0, 1.0 ]
```

The function has the following additional parameters:

-   **offsetX**: starting index for `x`.
-   **offsetY**: starting index for `y`.

While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, `offsetX` and `offsetY` parameters support indexing semantics based on a starting indices. For example, to calculate the cumulative sum of every other value in `x` starting from the second value and to store in the last `N` elements of `y` starting from the last element

```javascript
var Float32Array = require( '@stdlib/array/float32' );
var floor = require( '@stdlib/math/base/special/floor' );

var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var y = new Float32Array( x.length );

var N = floor( x.length / 2 );

scusumors.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 );
// y => <Float32Array>[ 0.0, 0.0, 0.0, 0.0, 5.0, 1.0, -1.0, 1.0 ]
```

</section>

<!-- /.usage -->

<section class="notes">

## Notes

-   If `N <= 0`, both functions return `y` unchanged.
-   Ordinary recursive summation (i.e., a "simple" sum) is performant, but can incur significant numerical error. If performance is paramount and error tolerated, using ordinary recursive summation is acceptable; in all other cases, exercise due caution.

</section>

<!-- /.notes -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var Float32Array = require( '@stdlib/array/float32' );
var scusumors = require( '@stdlib/blas/ext/base/scusumors' );

var y;
var x;
var i;

x = new Float32Array( 10 );
y = new Float32Array( x.length );
for ( i = 0; i < x.length; i++ ) {
    x[ i ] = round( randu()*100.0 );
}
console.log( x );
console.log( y );

scusumors( x.length, 0.0, x, 1, y, -1 );
console.log( y );
```

</section>

<!-- /.examples -->

<section class="references">

</section>

<!-- /.references -->

<section class="links">

[@stdlib/array/float32]: https://github.com/stdlib-js/array-float32

[mdn-typed-array]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray

</section>

<!-- /.links -->
