// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "src/v8.h"

#if V8_TARGET_ARCH_IA32

#include "src/ic/access-compiler.h"

namespace v8 {
namespace internal {

#define __ ACCESS_MASM(masm)

void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm,
                                              Handle<Code> code) {
  __ jmp(code, RelocInfo::CODE_TARGET);
}


Register* PropertyAccessCompiler::load_calling_convention() {
  // receiver, name, scratch1, scratch2, scratch3, scratch4.
  Register receiver = LoadDescriptor::ReceiverRegister();
  Register name = LoadDescriptor::NameRegister();
  static Register registers[] = {receiver, name, ebx, eax, edi, no_reg};
  return registers;
}


Register* PropertyAccessCompiler::store_calling_convention() {
  // receiver, name, scratch1, scratch2, scratch3.
  Register receiver = StoreDescriptor::ReceiverRegister();
  Register name = StoreDescriptor::NameRegister();
  DCHECK(ebx.is(ElementTransitionAndStoreDescriptor::MapRegister()));
  static Register registers[] = {receiver, name, ebx, edi, no_reg};
  return registers;
}

#undef __
}  // namespace internal
}  // namespace v8

#endif  // V8_TARGET_ARCH_IA32
