OpenLayer Offline Manual

OpenLayer | TextRenderer | SendToGPU SendToGPU Advanced function
void SendToGPU();
Sends the texture and geometry information of the font to the graphcis card. You don't usually need to call this function as OpenLayer automatically calls this function when you load a TextRenderer. However, if you wish to have more control of when the font resides in the GPU you can use this function. Examples TextRenderer renderer( ... ); // Sends the font information to the graphics card // renderer.SendToGPU(); Other functions of the class TextRenderer
Load | Load the font
Print | Prints the given text to the screen
SetColor | Sets the color of the font
GetColor | Returns the text color of the font
SetItalics | Sets the italics angle of the text
GetItalics | Returns the italics angle of the text
Width | Returns the width of the given text
Height | Returns the height of the given text
FirstLineWidth | Returns the width of the first text line of the given text
FirstLineHeight | Returns the height of the first text line of the given text
IsValid | Checks if the TextRenderer was loaded correctly
Advanced functions
GetFace |
SendToGPU |
UnloadFromGPU |
UseAutoDelete |
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