#pragma once

#include <QPainter>

#include "NodeGeometry.hpp"
#include "Export.hpp"

namespace QtNodes
{

    /// Class to allow for custom painting
    class NODE_EDITOR_PUBLIC NodePainterDelegate
    {

        public:

            virtual
            ~NodePainterDelegate() = default;

            virtual void
            paint(QPainter *painter,
                  NodeGeometry const &geom,
                  NodeDataModel const *model) = 0;
    };
}
