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#include "loadskeletonjob_p.h"
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/job_common_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

LoadSkeletonJob::LoadSkeletonJob(const HSkeleton &handle)
    : QAspectJob()
    , m_handle(handle)
    , m_nodeManagers(nullptr)
{
    SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadSkeleton, 0);
}

LoadSkeletonJob::~LoadSkeletonJob()
{
}

void LoadSkeletonJob::run()
{
    Skeleton *skeleton = m_nodeManagers->skeletonManager()->data(m_handle);
    if (skeleton != nullptr)
        skeleton->loadSkeleton();
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
