/****************************************************************************
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** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
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** This file is part of the documentation of the Qt Toolkit.
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import QtQuick 2.0

Item {
    width: 300
    height: 200

    // The checkers background
    ShaderEffect {
        id: tileBackground
        anchors.fill: parent

        property real tileSize: 10
        property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
        property color color2: Qt.rgba(0.85, 0.85, 0.85, 1);

        property size pixelSize: Qt.size(width / tileSize, height / tileSize);

        fragmentShader:
            "
            uniform lowp vec4 color1;
            uniform lowp vec4 color2;
            uniform highp vec2 pixelSize;
            varying highp vec2 qt_TexCoord0;
            void main() {
                highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
                if (tc.x != tc.y)
                    gl_FragColor = color1;
                else
                    gl_FragColor = color2;
            }
            "
    }


    Row {
        height: 100
        anchors.centerIn: parent
        spacing: 50

//! [non-layered]
Item {
    id: nonLayered

    opacity: 0.5

    width: 100
    height: 100

    Rectangle { width: 80; height: 80; border.width: 1 }
    Rectangle { x: 20; y: 20; width: 80; height: 80; border.width: 1 }
}
//! [non-layered]

//! [layered]
Item {
    id: layered

    opacity: 0.5

    layer.enabled: true

    width: 100
    height: 100

    Rectangle { width: 80; height: 80; border.width: 1 }
    Rectangle { x: 20; y: 20; width: 80; height: 80; border.width: 1 }
}
//! [layered]

    }
}
