/*
 * Copyright (C) 2010 Nokia Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef SocketStreamHandlePrivate_h
#define SocketStreamHandlePrivate_h

#include "SocketStreamHandleBase.h"

#include <QSslSocket>
#include <QTcpSocket>

namespace WebCore {

class AuthenticationChallenge;
class Credential;
class SocketStreamHandleClient;
class SocketStreamHandlePrivate;

class SocketStreamHandlePrivate final : public QObject {
    Q_OBJECT
public:
    SocketStreamHandlePrivate(SocketStreamHandle*, const URL&);
    SocketStreamHandlePrivate(SocketStreamHandle*, QTcpSocket*);
    ~SocketStreamHandlePrivate();

public Q_SLOTS:
    void socketConnected();
    void socketReadyRead();
    int send(const char* data, int len);
    void close();
    void socketSentData();
    void socketClosed();
    void socketError(QAbstractSocket::SocketError);
    void socketClosedCallback();
    void socketErrorCallback(int);
#ifndef QT_NO_SSL
    void socketSslErrors(const QList<QSslError>&);
#endif
public:
    void initConnections();
    QTcpSocket* m_socket;
    SocketStreamHandle* m_streamHandle;
};

}

#endif
