/**
 * Copyright (c) 2001-2018 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://robocode.sourceforge.net/license/epl-v10.html
 */
using System;
using net.sf.robocode.nio;
using net.sf.robocode.peer;
using net.sf.robocode.serialization;
using Robocode.RobotInterfaces;

namespace Robocode
{
    ///<summary>
    ///  A BattleEndedEvent is sent to <see cref="Robot.OnBattleEnded(BattleEndedEvent)"/>
    ///  when the battle is ended.
    ///  You can use the information contained in this event to determine if the
    ///  battle was aborted and also get the results of the battle.
    ///  <seealso cref="BattleResults"/>
    ///  <seealso cref="Robot.OnBattleEnded(BattleEndedEvent)"/>
    ///</summary>
    [Serializable]
    public sealed class BattleEndedEvent : Event
    {
        private const int DEFAULT_PRIORITY = 100; // System event -> cannot be changed!;

        private readonly bool aborted;
        private readonly BattleResults results;

        /// 
        ///<summary>
        ///  Called by the game to create a new BattleEndedEvent.
        ///</summary>
        public BattleEndedEvent(bool aborted, BattleResults results)
        {
            this.aborted = aborted;
            this.results = results;
        }

        ///<summary>
        ///  Checks if this battle was aborted.
        ///  Returns true if the battle was aborted
        ///</summary>
        public bool IsAborted
        {
            get { return aborted; }
        }

        ///<summary>
        ///  Returns the battle results.
        ///</summary>
        public BattleResults Results
        {
            get { return results; }
        }

        internal override int DefaultPriority
        {
            get { return DEFAULT_PRIORITY; }
        }

        /// <inheritdoc />
        public override int Priority
        {
            get { return DEFAULT_PRIORITY; }
        }

        internal override void Dispatch(IBasicRobot robot, IRobotStaticsN statics, IGraphics graphics)
        {
            if (robot != null)
            {
                var listener = robot.GetBasicEventListener() as IBasicEvents2;
                if (listener != null)
                {
                    listener.OnBattleEnded(this);
                }
            }
        }

        internal override bool IsCriticalEvent
        {
            get { return true; }
        }

        internal override byte SerializationType
        {
            get { return RbSerializerN.BattleEndedEvent_TYPE; }
        }

        private static ISerializableHelperN createHiddenSerializer()
        {
            return new SerializableHelper();
        }

        private class SerializableHelper : ISerializableHelperN
        {
            public int sizeOf(RbSerializerN serializer, object objec)
            {
                var obj = (BattleEndedEvent) objec;

                return RbSerializerN.SIZEOF_TYPEINFO + RbSerializerN.SIZEOF_BOOL
                       + serializer.sizeOf(RbSerializerN.BattleResults_TYPE, obj.results);
            }

            public void serialize(RbSerializerN serializer, ByteBuffer buffer, object objec)
            {
                var obj = (BattleEndedEvent) objec;

                serializer.serialize(buffer, obj.aborted);
                serializer.serialize(buffer, RbSerializerN.BattleResults_TYPE, obj.results);
            }

            public object deserialize(RbSerializerN serializer, ByteBuffer buffer)
            {
                bool aborted = serializer.deserializeBoolean(buffer);
                var results = (BattleResults) serializer.deserializeAny(buffer);

                return new BattleEndedEvent(aborted, results);
            }
        }
    }
}

//docl