/*
 * $RCSfile: VecMathUtil.java,v $
 *
 * Copyright 2004-2008 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 * $Revision: 1.5 $
 * $Date: 2008/02/28 20:18:51 $
 * $State: Exp $
 */

package javax.vecmath;

/**
 * Utility vecmath class used when computing the hash code for vecmath
 * objects containing float or double values. This fixes Issue 36.
 */
class VecMathUtil {
    /**
     * Returns the representation of the specified floating-point
     * value according to the IEEE 754 floating-point "single format"
     * bit layout, after first mapping -0.0 to 0.0. This method is
     * identical to Float.floatToIntBits(float) except that an integer
     * value of 0 is returned for a floating-point value of
     * -0.0f. This is done for the purpose of computing a hash code
     * that satisfies the contract of hashCode() and equals(). The
     * equals() method in each vecmath class does a pair-wise "=="
     * test on each floating-point field in the class (e.g., x, y, and
     * z for a Tuple3f). Since 0.0f&nbsp;==&nbsp;-0.0f returns true,
     * we must also return the same hash code for two objects, one of
     * which has a field with a value of -0.0f and the other of which
     * has a cooresponding field with a value of 0.0f.
     *
     * @param f an input floating-point number
     * @return the integer bits representing that floating-point
     * number, after first mapping -0.0f to 0.0f
     */
    static int floatToIntBits(float f) {
	// Check for +0 or -0
	if (f == 0.0f) {
	    return 0;
	}
	else {
	    return Float.floatToIntBits(f);
	}
    }

    /**
     * Returns the representation of the specified floating-point
     * value according to the IEEE 754 floating-point "double format"
     * bit layout, after first mapping -0.0 to 0.0. This method is
     * identical to Double.doubleToLongBits(double) except that an
     * integer value of 0L is returned for a floating-point value of
     * -0.0. This is done for the purpose of computing a hash code
     * that satisfies the contract of hashCode() and equals(). The
     * equals() method in each vecmath class does a pair-wise "=="
     * test on each floating-point field in the class (e.g., x, y, and
     * z for a Tuple3d). Since 0.0&nbsp;==&nbsp;-0.0 returns true, we
     * must also return the same hash code for two objects, one of
     * which has a field with a value of -0.0 and the other of which
     * has a cooresponding field with a value of 0.0.
     *
     * @param d an input double precision floating-point number
     * @return the integer bits representing that floating-point
     * number, after first mapping -0.0f to 0.0f
     */
    static long doubleToLongBits(double d) {
	// Check for +0 or -0
	if (d == 0.0) {
	    return 0L;
	}
	else {
	    return Double.doubleToLongBits(d);
	}
    }


    /**
     * Do not construct an instance of this class.
     */
    private VecMathUtil() {
    }
}
