/* bzflag
 * Copyright (c) 1993-2017 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* BzfVisual:
 *	Abstract base for visuals (pixel format) suitable
 *	for OpenGL contexts and windows.
 */

#ifndef BZF_VISUAL_H
#define	BZF_VISUAL_H

#include "common.h"

class BzfVisual {
  public:
			BzfVisual();
    virtual		~BzfVisual();

    virtual void	setLevel(int level) = 0;
    virtual void	setDoubleBuffer(bool) = 0;
    virtual void	setIndex(int minDepth) = 0;
    virtual void	setRGBA(int minRed, int minGreen,
				int minBlue, int minAlpha) = 0;
    virtual void	setDepth(int minDepth) = 0;
    virtual void	setStencil(int minDepth) = 0;
    virtual void	setAccum(int minRed, int minGreen,
				int minBlue, int minAlpha) = 0;
    virtual void	setStereo(bool) = 0;
    virtual void	setVerticalSync(bool) {;}

    virtual bool	build() = 0;

  private:
			BzfVisual(const BzfVisual&);
    BzfVisual&		operator=(const BzfVisual&);
};

#endif // BZF_VISUAL_H

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