/* bzflag
 * Copyright (c) 1993-2017 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __BASELOCALPLAYER_H__
#define __BASELOCALPLAYER_H__

// common - 1st one
#include "common.h"

/* common interface headers */
#include "Ray.h"
#include "TimeKeeper.h"

/* local interface headers */
#include "Player.h"
#include "ShotPath.h"


class BaseLocalPlayer : public Player {
 public:
  BaseLocalPlayer(const PlayerId&, const char* name, const char* motto);
  ~BaseLocalPlayer();

  void update(float inputDT = -1.0f);
  Ray getLastMotion() const;
  const float (*getLastMotionBBox() const)[3];

  virtual void explodeTank() = 0;
  virtual bool checkHit(const Player* source,
			const ShotPath*& hit, float& minTime) const = 0;
 protected:
  int getSalt();
  virtual void doUpdate(float dt) = 0;
  virtual void doUpdateMotion(float dt) = 0;

 protected:
  TimeKeeper lastTime;
  float lastPosition[3];
  // bbox of last motion
  float bbox[2][3];

 private:
  int salt;
};


#endif /* __BASELOCALPLAYER_H__ */

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