/* bzflag
 * Copyright (c) 1993-2017 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

 #ifndef __PYRAMIDSCENENODEGENERATOR_H__
 #define __PYRAMIDSCENENODEGENERATOR_H__

 #include "ObstacleSceneNodeGenerator.h"
 #include "PyramidBuilding.h"

 class PyramidSceneNodeGenerator : public ObstacleSceneNodeGenerator {
  friend class SceneDatabaseBuilder;
  public:
			~PyramidSceneNodeGenerator();

    WallSceneNode*	getNextNode(float, float, bool);

  protected:
			PyramidSceneNodeGenerator(const PyramidBuilding*);

  private:
    const PyramidBuilding*	pyramid;
};

#endif

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