/* bzflag
 * Copyright (c) 1993-2017 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* ZSceneDatabase:
 *	Database of geometry to render using Z-buffer algorithm
 */

#ifndef	BZF_Z_SCENE_DATABASE_H
#define	BZF_Z_SCENE_DATABASE_H

#include "common.h"
#include "SceneDatabase.h"

class ZSceneDatabase : public SceneDatabase {
  friend class ZSceneIterator;
  public:
			ZSceneDatabase();
			~ZSceneDatabase();

    // returns true if the node would have been deleted
    bool		addStaticNode(SceneNode*, bool dontFree);
    void		addDynamicNode(SceneNode*);
    void		addDynamicSphere(SphereSceneNode*);
    void		finalizeStatics();
    void		removeDynamicNodes();
    void		removeAllNodes();
    bool		isOrdered();

    void		updateNodeStyles();
    void		addLights(SceneRenderer& renderer);
    void		addShadowNodes(SceneRenderer &renderer);
    void		addRenderNodes(SceneRenderer& renderer);
    void		renderRadarNodes(const ViewFrustum&);

    void		drawCuller();
    void		setOccluderManager(int);

    const Extents*	getVisualExtents() const;

  private:
    void		setupCullList();
    void		makeCuller();

  private:
    int			staticCount;
    int			staticSize;
    SceneNode**		staticList;

    int			dynamicCount;
    int			dynamicSize;
    SceneNode**		dynamicList;

    int			culledCount;
    SceneNode**	 culledList;

    class Octree*       octree;
    int			cullDepth;
    int			cullElements;

};


#endif // BZF_Z_SCENE_DATABASE_H

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