/* bzflag
 * Copyright (c) 1993-2017 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/*
 * HUDuiLabel:
 *	User interface class for the heads-up display's label (text display) control
 */

#ifndef	__HUDUILABEL_H__
#define	__HUDUILABEL_H__

// ancestor class
#include "HUDuiControl.h"

#include <string>
#include <vector>

#include "BzfEvent.h"

class HUDuiLabel : public HUDuiControl {
  public:
			HUDuiLabel();
			~HUDuiLabel();

    std::string		getString() const;
    void		setString(const std::string&, const std::vector<std::string> *_params = NULL);
    void		setDarker(bool d); // render darker than usual when not in focus
    void		setColor(GLfloat r, GLfloat g, GLfloat b);

  protected:
    void		onSetFont();
    bool		doKeyPress(const BzfKeyEvent&);
    bool		doKeyRelease(const BzfKeyEvent&);
    void		doRender();

  private:
    std::string		string;
    std::vector<std::string> *params;
    bool		darker;
    GLfloat		color[3];
};

#endif // __HUDUILABEL_H__

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