/* bzflag
 * Copyright (c) 1993-2017 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef	__SHOTPATHSEGMENT_H__
#define	__SHOTPATHSEGMENT_H__

/* common interface headers */
#include "TimeKeeper.h"
#include "Ray.h"


class ShotPathSegment {
  public:
    enum Reason		{ Initial, Through, Ricochet, Teleport, Boundary };

			ShotPathSegment();
			ShotPathSegment(const TimeKeeper& start,
					const TimeKeeper& end,
					const Ray& r,
					Reason = Initial);
			ShotPathSegment(const ShotPathSegment&);
			~ShotPathSegment();
    ShotPathSegment&	operator=(const ShotPathSegment&);

  public:
    TimeKeeper		start;
    TimeKeeper		end;
    Ray			ray;
    Reason		reason;
    float		bbox[2][3];
};


#endif /* __SHOTPATHSEGMENT_H__ */

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